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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - wireframe</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- margin: 0px;
- background-color: #000000;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script type="x-shader/x-vertex" id="vertexShader">
- attribute vec3 center;
- varying vec3 vCenter;
- void main() {
- vCenter = center;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentShader">
- varying vec3 vCenter;
- float edgeFactorTri() {
- vec3 d = fwidth( vCenter.xyz );
- vec3 a3 = smoothstep( vec3( 0.0 ), d * 1.5, vCenter.xyz );
- return min( min( a3.x, a3.y ), a3.z );
- }
- void main() {
- gl_FragColor.rgb = mix( vec3( 1.0 ), vec3( 0.2 ), edgeFactorTri() );
- gl_FragColor.a = 1.0;
- }
- </script>
- <script>
- var camera, scene, renderer;
- init();
- animate();
- function init() {
- var geometry, material, mesh;
- var size = 150;
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.z = 800;
- scene = new THREE.Scene();
- //
- geometry = new THREE.BoxGeometry( size, size, size );
- material = new THREE.MeshBasicMaterial( { wireframe: true } );
- mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = -150;
- scene.add( mesh );
- //
- geometry = new THREE.BufferGeometry().fromGeometry( new THREE.BoxGeometry( size, size, size ) );
- setupAttributes( geometry );
- material = new THREE.ShaderMaterial( {
- uniforms: {},
- vertexShader: document.getElementById( 'vertexShader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentShader' ).textContent
- } );
- material.extensions.derivatives = true;
- mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = 150;
- scene.add( mesh );
- //
- geometry = new THREE.BufferGeometry().fromGeometry( new THREE.SphereGeometry( size / 2, 32, 16 ) );
- setupAttributes( geometry );
- material = new THREE.ShaderMaterial( {
- uniforms: {},
- vertexShader: document.getElementById( 'vertexShader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentShader' ).textContent
- } );
- material.extensions.derivatives = true;
- mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = -150;
- scene.add( mesh );
- // renderer
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- // events
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function setupAttributes( geometry ) {
- // TODO: Bring back quads
- var vectors = [
- new THREE.Vector3( 1, 0, 0 ),
- new THREE.Vector3( 0, 1, 0 ),
- new THREE.Vector3( 0, 0, 1 )
- ];
- var position = geometry.attributes.position;
- var centers = new Float32Array( position.count * 3 );
- for ( var i = 0, l = position.count; i < l; i ++ ) {
- vectors[ i % 3 ].toArray( centers, i * 3 );
- }
- geometry.addAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- for ( var i = 0; i < scene.children.length; i ++ ) {
- var object = scene.children[ i ];
- object.rotation.x += 0.005;
- object.rotation.y += 0.01;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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