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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - geometries</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.y = 300;
- camera.position.z = 300;
- scene = new THREE.Scene();
- camera.lookAt( scene.position );
- var light, object;
- scene.add( new THREE.AmbientLight( 0x808080 ) );
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 1, 0 );
- scene.add( light );
- // var material = new THREE.MeshLambertMaterial( {
- var material = new THREE.MeshPhongMaterial( {
- vertexColors: THREE.VertexColors,
- side: THREE.DoubleSide
- } );
- // create sphere colored with sphericalDist values
- var numSphereSegments = 100;
- var dist;
- var geom;
- var baseDist = new THREE.CosineSphericalDistribution();
- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
- .shear(-0.5, 0.0, 0.0);
- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
- colorSphereWithDistributionValues(geom, dist);
- object = new THREE.Mesh( geom, material );
- object.position.set( -100, 0, 0 );
- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
- scene.add( object );
- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
- .scale(0.5, 1.0, 1.0);
- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
- colorSphereWithDistributionValues(geom, dist);
- object = new THREE.Mesh( geom, material );
- object.position.set( -50, 0, 0 );
- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
- scene.add( object );
- dist = new THREE.CosineSphericalDistribution();
- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
- colorSphereWithDistributionValues(geom, dist);
- object = new THREE.Mesh( geom, material );
- object.position.set( 0, 0, 0 );
- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
- scene.add( object );
- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
- .scale(1.0, 0.5, 1.0);
- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
- colorSphereWithDistributionValues(geom, dist);
- object = new THREE.Mesh( geom, material );
- object.position.set( 50, 0, 0 );
- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
- scene.add( object );
- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
- .shear(0.0, -0.5, 0.0);
- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
- colorSphereWithDistributionValues(geom, dist);
- object = new THREE.Mesh( geom, material );
- object.position.set( 100, 0, 0 );
- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
- scene.add( object );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function colorSphereWithDistributionValues(geom, dist) {
- var maxVal = 0.65;
- var sum = 0.0;
- var values = [];
- // calc dist values, and note max value to map colors
- for ( var i = 0; i < geom.faces.length; i ++ ) {
- values.push({});
- var face = geom.faces[ i ];
- for ( var j = 0; j < 3; j ++ ) {
- var faceIdx = [ 'a', 'b', 'c' ][ j ];
- var pos = geom.vertices[ face[ faceIdx ] ];
- var distValue = dist.valueAtPosVec3( pos );
- // sum += distValue;
- // maxVal = Math.max(maxVal, distValue);
- values[i][faceIdx] = distValue;
- }
- }
- console.log('max: ' + maxVal);
- console.log('sum: ' + sum);
- // set colors using maxValue to interpolate properly
- for ( var i = 0; i < geom.faces.length; i ++ ) {
- var face = geom.faces[ i ];
- for ( var j = 0; j < 3; j ++ ) {
- var red = new THREE.Color( 'red' );
- var blue = new THREE.Color( 'blue' );
- var white = new THREE.Color( 'white' );
- var faceIdx = [ 'a', 'b', 'c' ][ j ];
- var distValue = values[i][faceIdx] / maxVal;
- var color;
- if (distValue > 0.5) {
- // 1.0 -> 0.5: red -> white
- color = red.lerp( white, 1.0 - ( ( distValue - 0.5 ) * 2.0 ) );
- } else {
- // 0.5 -> 0.0: white -> blue
- color = blue.lerp( white, distValue * 2.0 );
- }
- face.vertexColors[ j ] = color;
- }
- }
- geom.colorsNeedUpdate = true;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0001;
- // camera.position.x = Math.cos( timer ) * 800;
- // camera.position.z = Math.sin( timer ) * 800;
- // camera.lookAt( scene.position );
- // for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
- // var object = scene.children[ i ];
- // object.rotation.x = timer * 5;
- // object.rotation.y = timer * 2.5;
- // }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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