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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - mirror with nodes</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #888888;
- font-family:Monospace;
- font-size:13px;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px;
- width: 400px;
- left: calc(50% - 200px);
- text-align: center;
- }
- a {
- color: #00f;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - mirror node-based
- </div>
- <script src="../build/three.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <script src="js/Mirror.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <!-- NodeLibrary -->
- <script src="js/nodes/GLNode.js"></script>
- <script src="js/nodes/RawNode.js"></script>
- <script src="js/nodes/TempNode.js"></script>
- <script src="js/nodes/InputNode.js"></script>
- <script src="js/nodes/ConstNode.js"></script>
- <script src="js/nodes/FunctionNode.js"></script>
- <script src="js/nodes/FunctionCallNode.js"></script>
- <script src="js/nodes/NodeBuilder.js"></script>
- <script src="js/nodes/NodeLib.js"></script>
- <script src="js/nodes/NodeMaterial.js"></script>
- <!-- Accessors -->
- <script src="js/nodes/accessors/PositionNode.js"></script>
- <script src="js/nodes/accessors/NormalNode.js"></script>
- <script src="js/nodes/accessors/UVNode.js"></script>
- <script src="js/nodes/accessors/ScreenUVNode.js"></script>
- <script src="js/nodes/accessors/ColorsNode.js"></script>
- <script src="js/nodes/accessors/CameraNode.js"></script>
- <script src="js/nodes/accessors/ReflectNode.js"></script>
- <script src="js/nodes/accessors/LightNode.js"></script>
- <!-- Inputs -->
- <script src="js/nodes/inputs/IntNode.js"></script>
- <script src="js/nodes/inputs/FloatNode.js"></script>
- <script src="js/nodes/inputs/ColorNode.js"></script>
- <script src="js/nodes/inputs/Vector2Node.js"></script>
- <script src="js/nodes/inputs/Vector3Node.js"></script>
- <script src="js/nodes/inputs/Vector4Node.js"></script>
- <script src="js/nodes/inputs/TextureNode.js"></script>
- <script src="js/nodes/inputs/CubeTextureNode.js"></script>
- <script src="js/nodes/inputs/Matrix4Node.js"></script>
- <script src="js/nodes/inputs/MirrorNode.js"></script>
- <!-- Math -->
- <script src="js/nodes/math/Math1Node.js"></script>
- <script src="js/nodes/math/Math2Node.js"></script>
- <script src="js/nodes/math/Math3Node.js"></script>
- <script src="js/nodes/math/OperatorNode.js"></script>
- <!-- Utils -->
- <script src="js/nodes/utils/SwitchNode.js"></script>
- <script src="js/nodes/utils/JoinNode.js"></script>
- <script src="js/nodes/utils/TimerNode.js"></script>
- <script src="js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
- <script src="js/nodes/utils/VelocityNode.js"></script>
- <script src="js/nodes/utils/LuminanceNode.js"></script>
- <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
- <script src="js/nodes/utils/NoiseNode.js"></script>
- <script src="js/nodes/utils/ResolutionNode.js"></script>
- <script src="js/nodes/utils/BlurNode.js"></script>
- <!-- Phong Material -->
- <script src="js/nodes/materials/PhongNode.js"></script>
- <script src="js/nodes/materials/PhongNodeMaterial.js"></script>
- <script>
- // scene size
- var WIDTH = window.innerWidth;
- var HEIGHT = window.innerHeight;
- // camera
- var VIEW_ANGLE = 45;
- var ASPECT = WIDTH / HEIGHT;
- var NEAR = 1;
- var FAR = 500;
- var decalNormal = new THREE.TextureLoader().load( 'textures/decal/decal-normal.jpg' );
- var decalDiffuse = new THREE.TextureLoader().load( 'textures/decal/decal-diffuse.png' );
- decalDiffuse.wrapS = decalDiffuse.wrapT = THREE.RepeatWrapping;
- var camera, scene, renderer;
- var clock = new THREE.Clock();
- var cameraControls;
-
- var gui = new dat.GUI();
- var groundMirror;
- var sphereGroup, smallSphere;
- var groundMirrorMaterial;
- function init() {
- // renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( WIDTH, HEIGHT );
- // scene
- scene = new THREE.Scene();
- // camera
- camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);
- camera.position.set( 0, 75, 160 );
- cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
- cameraControls.target.set( 0, 40, 0);
- cameraControls.maxDistance = 400;
- cameraControls.minDistance = 10;
- cameraControls.update();
- var container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- }
- function fillScene() {
- var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 );
- // MIRROR planes
- groundMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color: 0x777777 } );
- var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
- var maskFlip = new THREE.Math1Node( mask, THREE.Math1Node.INVERT );
- var mirror = new THREE.MirrorNode( groundMirror );
- var normal = new THREE.TextureNode( decalNormal );
- var normalXY = new THREE.SwitchNode( normal, 'xy' );
- var normalXYFlip = new THREE.Math1Node(
- normalXY,
- THREE.Math1Node.INVERT
- );
- var offsetNormal = new THREE.OperatorNode(
- normalXYFlip,
- new THREE.FloatNode( .5 ),
- THREE.OperatorNode.SUB
- );
- mirror.offset = new THREE.OperatorNode(
- offsetNormal, // normal
- new THREE.FloatNode( 6 ),// scale
- THREE.OperatorNode.MUL
- );
- var clr = new THREE.Math3Node(
- mirror,
- new THREE.ColorNode( 0xFFFFFF ),
- mask,
- THREE.Math3Node.MIX
- );
- var blurMirror = new THREE.BlurNode( mirror );
- blurMirror.size = new THREE.Vector2( WIDTH, HEIGHT );
- blurMirror.coord = new THREE.FunctionNode( "projCoord.xyz / projCoord.q", "vec3" );
- blurMirror.coord.keywords[ "projCoord" ] = new THREE.OperatorNode( mirror.offset, mirror.coord, THREE.OperatorNode.ADD );
- blurMirror.radius.x = blurMirror.radius.y = 0;
- gui.add( { blur : blurMirror.radius.x }, "blur", 0, 25 ).onChange( function(v) {
- blurMirror.radius.x = blurMirror.radius.y = v;
- } );
- groundMirrorMaterial = new THREE.PhongNodeMaterial();
- groundMirrorMaterial.environment = blurMirror; // or add "mirror" variable to disable blur
- groundMirrorMaterial.environmentAlpha = mask;
- groundMirrorMaterial.normal = normal;
- //groundMirrorMaterial.normalScale = new THREE.FloatNode( 1 );
- groundMirrorMaterial.build();
- var mirrorMesh = new THREE.Mesh( planeGeo, groundMirrorMaterial );
- mirrorMesh.add( groundMirror );
- mirrorMesh.rotateX( - Math.PI / 2 );
- scene.add( mirrorMesh );
- sphereGroup = new THREE.Object3D();
- scene.add( sphereGroup );
- var geometry = new THREE.CylinderGeometry( 0.1, 15 * Math.cos( Math.PI / 180 * 30 ), 0.1, 24, 1 );
- var material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x444444 } );
- var sphereCap = new THREE.Mesh( geometry, material );
- sphereCap.position.y = -15 * Math.sin( Math.PI / 180 * 30 ) - 0.05;
- sphereCap.rotateX(-Math.PI);
- var geometry = new THREE.SphereGeometry( 15, 24, 24, Math.PI / 2, Math.PI * 2, 0, Math.PI / 180 * 120 );
- var halfSphere = new THREE.Mesh( geometry, material );
- halfSphere.add( sphereCap );
- halfSphere.rotateX( - Math.PI / 180 * 135 );
- halfSphere.rotateZ( - Math.PI / 180 * 20 );
- halfSphere.position.y = 7.5 + 15 * Math.sin( Math.PI / 180 * 30 );
- sphereGroup.add( halfSphere );
- var geometry = new THREE.IcosahedronGeometry( 5, 0 );
- var material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x333333, shading: THREE.FlatShading } );
- smallSphere = new THREE.Mesh( geometry, material );
- scene.add(smallSphere);
- // walls
- var planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
- planeTop.position.y = 100;
- planeTop.rotateX( Math.PI / 2 );
- scene.add( planeTop );
- var planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
- planeBack.position.z = -50;
- planeBack.position.y = 50;
- scene.add( planeBack );
- var planeFront = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
- planeFront.position.z = 50;
- planeFront.position.y = 50;
- planeFront.rotateY( Math.PI );
- scene.add( planeFront );
- var planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
- planeRight.position.x = 50;
- planeRight.position.y = 50;
- planeRight.rotateY( - Math.PI / 2 );
- scene.add( planeRight );
- var planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
- planeLeft.position.x = -50;
- planeLeft.position.y = 50;
- planeLeft.rotateY( Math.PI / 2 );
- scene.add( planeLeft );
- // lights
- var mainLight = new THREE.PointLight( 0xcccccc, 1.5, 250 );
- mainLight.position.y = 60;
- scene.add( mainLight );
- var greenLight = new THREE.PointLight( 0x00ff00, 0.25, 1000 );
- greenLight.position.set( 550, 50, 0 );
- scene.add( greenLight );
- var redLight = new THREE.PointLight( 0xff0000, 0.25, 1000 );
- redLight.position.set( - 550, 50, 0 );
- scene.add( redLight );
- var blueLight = new THREE.PointLight( 0x7f7fff, 0.25, 1000 );
- blueLight.position.set( 0, 50, 550 );
- scene.add( blueLight );
- }
- function render() {
- // render (update) the mirrors
- groundMirrorMaterial.visible = false;
- groundMirror.render();
- groundMirrorMaterial.visible = true;
- renderer.render(scene, camera);
- }
- function update() {
- requestAnimationFrame( update );
- var delta = clock.getDelta();
- var timer = Date.now() * 0.01;
- sphereGroup.rotation.y -= 0.002;
- smallSphere.position.set(
- Math.cos( timer * 0.1 ) * 30,
- Math.abs( Math.cos( timer * 0.2 ) ) * 20 + 5,
- Math.sin( timer * 0.1 ) * 30
- );
- smallSphere.rotation.y = ( Math.PI / 2 ) - timer * 0.1;
- smallSphere.rotation.z = timer * 0.8;
- groundMirrorMaterial.updateFrame( delta );
- cameraControls.update();
- render();
- }
- init();
- fillScene();
- update();
- </script>
- </body>
- </html>
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