webgl_modifier_simplifier.html 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/modifiers/SimplifyModifier.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, controls, scene, renderer;
  24. var cube, mesh, material;
  25. var boxGeometry = new THREE.BoxGeometry( 80, 80, 80, 4, 4, 4 );
  26. var torusGeometry = new THREE.TorusGeometry( 50, 25, 8, 8, Math.PI * 2 );
  27. var sphereGeometry = new THREE.SphereGeometry( 50, 15, 15 );
  28. var planeGeometry = new THREE.PlaneGeometry( 100, 100, 6, 6 );
  29. var textGeometry;
  30. var loader = new THREE.FontLoader();
  31. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  32. textGeometry = new THREE.TextGeometry( '&', {
  33. size: 200,
  34. height: 50,
  35. curveSegments: 1,
  36. font: font
  37. } );
  38. } );
  39. var modifer = new THREE.SimplifyModifier();
  40. var meshes = [];
  41. var count = 0;
  42. init();
  43. animate();
  44. function addStuff( geometry ) {
  45. count ++;
  46. var simplified = modifer.modify( geometry, geometry.vertices.length * 0.5 | 0 );
  47. var wireframe = new THREE.MeshBasicMaterial({
  48. color: Math.random() * 0xffffff,
  49. wireframe: true
  50. });
  51. var materialNormal = new THREE.MeshNormalMaterial({
  52. transparent: true,
  53. opacity: 0.7
  54. });
  55. mesh = THREE.SceneUtils.createMultiMaterialObject( simplified, [
  56. material,
  57. wireframe,
  58. // materialNormal
  59. ]);
  60. mesh.position.x = -200;
  61. mesh.position.y = count * 150 - 300;
  62. scene.add( mesh );
  63. meshes.push( mesh );
  64. mesh = THREE.SceneUtils.createMultiMaterialObject( geometry, [
  65. material,
  66. wireframe,
  67. // materialNormal
  68. ]);
  69. mesh.position.x = 200;
  70. mesh.position.y = count * 150 - 300;
  71. scene.add( mesh );
  72. meshes.push ( mesh );
  73. }
  74. function init() {
  75. container = document.createElement( 'div' );
  76. document.body.appendChild( container );
  77. info = document.createElement( 'div' );
  78. info.style.position = 'absolute';
  79. info.style.top = '10px';
  80. info.style.width = '100%';
  81. info.style.textAlign = 'center';
  82. info.innerHTML = '50% Vertex Reduction using SimplifyModifier';
  83. container.appendChild( info );
  84. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  85. camera.position.z = 500;
  86. scene = new THREE.Scene();
  87. var light = new THREE.PointLight( 0xffffff, 1.5 );
  88. light.position.set( 1000, 1000, 2000 );
  89. scene.add( light );
  90. addStuff( planeGeometry );
  91. addStuff( boxGeometry );
  92. addStuff( sphereGeometry );
  93. addStuff( torusGeometry );
  94. renderer = new THREE.WebGLRenderer( { antialias: true } );
  95. renderer.setClearColor( 0xf0f0f0 );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. container.appendChild( renderer.domElement );
  99. stats = new Stats();
  100. container.appendChild( stats.dom );
  101. //
  102. controls = new THREE.OrbitControls( camera, renderer.domElement );
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. //
  111. function animate() {
  112. meshes.forEach( m => {
  113. m.rotation.x += 0.01;
  114. m.rotation.y += 0.01;
  115. m.rotation.z += 0.01;
  116. })
  117. requestAnimationFrame( animate );
  118. controls.update();
  119. stats.begin();
  120. render();
  121. stats.end();
  122. }
  123. function render() {
  124. renderer.render( scene, camera );
  125. }
  126. </script>
  127. </body>
  128. </html>