webgl_modifier_subdivision.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/modifiers/BufferSubdivisionModifier.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, controls, scene, renderer;
  24. var cube, mesh, material;
  25. // Create new object by parameters
  26. var createSomething = function( klass, args ) {
  27. var F = function( klass, args ) {
  28. return klass.apply( this, args );
  29. };
  30. F.prototype = klass.prototype;
  31. return new F( klass, args );
  32. };
  33. // Cube
  34. var materials = [];
  35. for ( var i = 0; i < 6; i ++ ) {
  36. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
  37. }
  38. var geometriesParams = [
  39. { type: 'BoxGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
  40. { type: 'TorusGeometry', args: [ 100, 60, 4, 8, Math.PI*2 ] },
  41. { type: 'TorusKnotGeometry', args: [], scale:0.25, meshScale:4 },
  42. { type: 'SphereGeometry', args: [ 100, 3, 3 ], meshScale:2 },
  43. { type: 'IcosahedronGeometry', args: [ 100, 1 ], meshScale:2 },
  44. { type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ]} ,
  45. { type: 'OctahedronGeometry', args: [200, 0], meshScale:2 },
  46. { type: 'LatheGeometry', args: [ [
  47. new THREE.Vector2(0,0),
  48. new THREE.Vector2(50,50),
  49. new THREE.Vector2(10,100),
  50. new THREE.Vector2(50,150),
  51. new THREE.Vector2(0,200) ] ]},
  52. { type: 'TextGeometry', args: ['&', {
  53. size: 200,
  54. height: 50,
  55. curveSegments: 1
  56. }]},
  57. { type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
  58. ];
  59. var loader = new THREE.FontLoader();
  60. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  61. geometriesParams[ 8 ].args[ 1 ].font = font;
  62. } );
  63. var loader = new THREE.JSONLoader();
  64. loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
  65. geometriesParams.push({type: 'WaltHead', args: [ ], meshScale: 6 });
  66. THREE.WaltHead = function() {
  67. return geometry.clone();
  68. };
  69. updateInfo()
  70. });
  71. var loader2 = new THREE.JSONLoader();
  72. loader2.load( 'obj/Suzanne.js', function ( geometry ) {
  73. geometriesParams.push({type: 'Suzanne', args: [ ], scale: 100, meshScale:2 });
  74. THREE.Suzanne = function() {
  75. return geometry.clone();
  76. };
  77. updateInfo()
  78. } );
  79. var info;
  80. var subdivisions = 2;
  81. var geometryIndex = 0;
  82. // start scene
  83. init();
  84. animate();
  85. function nextSubdivision( x ) {
  86. subdivisions = Math.max( 0, subdivisions + x );
  87. addStuff();
  88. }
  89. function nextGeometry() {
  90. geometryIndex ++;
  91. if ( geometryIndex > geometriesParams.length - 1 ) {
  92. geometryIndex = 0;
  93. }
  94. addStuff();
  95. }
  96. function switchGeometry(i) {
  97. geometryIndex = i;
  98. addStuff();
  99. }
  100. function updateInfo() {
  101. var params = geometriesParams[ geometryIndex ];
  102. var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
  103. for ( var i = 0; i < geometriesParams.length; i ++ ) {
  104. dropdown += '<option value="' + i + '"';
  105. dropdown += (geometryIndex == i) ? ' selected' : '';
  106. dropdown += '>' + geometriesParams[i].type + '</option>';
  107. }
  108. dropdown += '</select>';
  109. info.innerHTML = 'Drag to spin THREE.' + params.type +
  110. '<br><br>Subdivisions: ' + subdivisions +
  111. ' <a href="#" onclick="nextSubdivision(1); return false;">more</a>/<a href="#" onclick="nextSubdivision(-1); return false;">less</a>' +
  112. '<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>' +
  113. '<br><br>Vertices count: before ' + geometry.vertices.length + ' after ' + (smooth.attributes.position.array.length/3) +
  114. '<br>Face count: before ' + geometry.faces.length + ' after ' + (smooth.attributes.position.array.length / 3)
  115. }
  116. function addStuff() {
  117. if ( cube !== undefined ) {
  118. geometry.dispose();
  119. material.dispose();
  120. smooth.dispose();
  121. scene.remove( group );
  122. scene.remove( cube );
  123. }
  124. var modifier = new THREE.BufferSubdivisionModifier( subdivisions );
  125. var params = geometriesParams[ geometryIndex ];
  126. geometry = createSomething( THREE[ params.type ], params.args );
  127. // Scale Geometry
  128. if ( params.scale ) {
  129. geometry.scale( params.scale, params.scale, params.scale );
  130. }
  131. smooth = modifier.modify( geometry );
  132. updateInfo();
  133. var faceABCD = "abcd";
  134. // var TypedArrayHelper = function (size, registers, register_type, array_type, unit_size, accessors)
  135. var colors = new TypedArrayHelper( 0, 1, THREE.Color, Float32Array, 3, [ 'r', 'g', 'b' ] );
  136. for ( var i = 0; i < smooth.attributes.position.array.length / 3; i ++ ) {
  137. var hue = ( smooth.attributes.position.array[ ( i * 3 ) + 1 ] / 200 ) + 0.5;
  138. colors.register[ 0 ].setHSL( hue, 1, 0.5 );
  139. colors.push_element( colors.register[ 0 ] );
  140. }
  141. colors.trim_size();
  142. smooth.addAttribute( 'color', new THREE.BufferAttribute( colors.buffer, 3 ) );
  143. group = new THREE.Group();
  144. scene.add( group );
  145. material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  146. mesh = new THREE.Mesh( geometry, material );
  147. group.add( mesh );
  148. var meshmaterials = [
  149. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ),
  150. new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, opacity: 0.15, transparent: true } )
  151. ];
  152. cube = THREE.SceneUtils.createMultiMaterialObject( smooth, meshmaterials );
  153. cube.scale.setScalar( params.meshScale ? params.meshScale : 1 );
  154. scene.add( cube );
  155. group.scale.copy( cube.scale );
  156. }
  157. function init() {
  158. container = document.createElement( 'div' );
  159. document.body.appendChild( container );
  160. info = document.createElement( 'div' );
  161. info.style.position = 'absolute';
  162. info.style.top = '10px';
  163. info.style.width = '100%';
  164. info.style.textAlign = 'center';
  165. info.innerHTML = 'Drag to spin the geometry ';
  166. container.appendChild( info );
  167. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  168. camera.position.z = 500;
  169. scene = new THREE.Scene();
  170. var light = new THREE.PointLight( 0xffffff, 1.5 );
  171. light.position.set( 1000, 1000, 2000 );
  172. scene.add( light );
  173. addStuff();
  174. renderer = new THREE.WebGLRenderer( { antialias: true } );
  175. renderer.setClearColor( 0xf0f0f0 );
  176. renderer.setPixelRatio( window.devicePixelRatio );
  177. renderer.setSize( window.innerWidth, window.innerHeight );
  178. container.appendChild( renderer.domElement );
  179. stats = new Stats();
  180. container.appendChild( stats.dom );
  181. //
  182. controls = new THREE.OrbitControls( camera, renderer.domElement );
  183. window.addEventListener( 'resize', onWindowResize, false );
  184. }
  185. function onWindowResize() {
  186. camera.aspect = window.innerWidth / window.innerHeight;
  187. camera.updateProjectionMatrix();
  188. renderer.setSize( window.innerWidth, window.innerHeight );
  189. }
  190. //
  191. function animate() {
  192. requestAnimationFrame( animate );
  193. controls.update();
  194. stats.begin();
  195. render();
  196. stats.end();
  197. }
  198. function render() {
  199. renderer.render( scene, camera );
  200. }
  201. </script>
  202. </body>
  203. </html>