webgl_morphnormals.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph normals - horse</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #111;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a { color: #f00 }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/Detector.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var SCREEN_WIDTH = window.innerWidth;
  25. var SCREEN_HEIGHT = window.innerHeight;
  26. var container, stats;
  27. var camera, scene, renderer;
  28. var mixers = [];
  29. var clock = new THREE.Clock();
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. var info = document.createElement( 'div' );
  36. info.style.position = 'absolute';
  37. info.style.top = '10px';
  38. info.style.width = '100%';
  39. info.style.textAlign = 'center';
  40. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - morph normals - model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
  41. container.appendChild( info );
  42. //
  43. camera = new THREE.PerspectiveCamera( 40, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  44. camera.position.y = 300;
  45. camera.target = new THREE.Vector3( 0, 150, 0 );
  46. scene = new THREE.Scene();
  47. //
  48. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233 ) );
  49. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  50. light.position.set( 1, 1, 1 );
  51. scene.add( light );
  52. //
  53. var loader = new THREE.JSONLoader();
  54. loader.load( "models/animated/flamingo.js", function( geometry ) {
  55. var material = new THREE.MeshPhongMaterial( {
  56. color: 0xffffff,
  57. morphTargets: true,
  58. vertexColors: THREE.FaceColors,
  59. shading: THREE.FlatShading
  60. } );
  61. var mesh = new THREE.Mesh( geometry, material );
  62. mesh.position.x = - 150;
  63. mesh.position.y = 150;
  64. mesh.scale.set( 1.5, 1.5, 1.5 );
  65. scene.add( mesh );
  66. var mixer = new THREE.AnimationMixer( mesh );
  67. mixer.clipAction( geometry.animations[ 0 ] ).setDuration( 1 ).play();
  68. mixers.push( mixer );
  69. } );
  70. loader.load( "models/animated/flamingo.js", function( geometry ) {
  71. geometry.computeVertexNormals();
  72. geometry.computeMorphNormals();
  73. var material = new THREE.MeshPhongMaterial( {
  74. color: 0xffffff,
  75. morphTargets: true,
  76. morphNormals: true,
  77. vertexColors: THREE.FaceColors,
  78. shading: THREE.SmoothShading
  79. } );
  80. var mesh = new THREE.Mesh( geometry, material );
  81. mesh.position.x = 150;
  82. mesh.position.y = 150;
  83. mesh.scale.set( 1.5, 1.5, 1.5 );
  84. scene.add( mesh );
  85. var mixer = new THREE.AnimationMixer( mesh );
  86. mixer.clipAction( geometry.animations[ 0 ] ).setDuration( 1 ).play();
  87. mixers.push( mixer );
  88. } );
  89. //
  90. renderer = new THREE.WebGLRenderer( { antialias: true } );
  91. renderer.setPixelRatio( window.devicePixelRatio );
  92. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  93. container.appendChild( renderer.domElement );
  94. //
  95. stats = new Stats();
  96. container.appendChild( stats.dom );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. //
  101. function onWindowResize( event ) {
  102. SCREEN_WIDTH = window.innerWidth;
  103. SCREEN_HEIGHT = window.innerHeight;
  104. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  105. camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
  106. camera.updateProjectionMatrix();
  107. }
  108. //
  109. function animate() {
  110. requestAnimationFrame( animate );
  111. render();
  112. stats.update();
  113. }
  114. var radius = 600;
  115. var theta = 0;
  116. function render() {
  117. theta += 0.1;
  118. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  119. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  120. camera.lookAt( camera.target );
  121. var delta = clock.getDelta();
  122. for ( var i = 0; i < mixers.length; i ++ ) {
  123. mixers[ i ].update( delta );
  124. }
  125. renderer.clear();
  126. renderer.render( scene, camera );
  127. }
  128. </script>
  129. </body>
  130. </html>