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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - animation - morph targets</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#000;
- color:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- z-index:100;
- }
- #ctrl {
- position: absolute;
- top: 0px;
- left: 0px;
- width: 200px;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- z-index:100;
- }
- a { color:red }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - WebGL morph target example
- </div>
- <div id="ctrl">
- Use controls to change morph target influences:<br/>
- <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 0 ] = this.value/100;" />
- <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 1 ] = this.value/100;" />
- <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 2 ] = this.value/100;" />
- <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 3 ] = this.value/100;" />
- <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 4 ] = this.value/100;" />
- <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 5 ] = this.value/100;" />
- <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 6 ] = this.value/100;" />
- <input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 7 ] = this.value/100;" />
- </div>
- <script src="../build/three.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer;
- var geometry, objects;
- var mouseX = 0, mouseY = 0;
- var mesh;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
- var light = new THREE.PointLight( 0xff2200 );
- light.position.set( 100, 100, 100 );
- scene.add( light );
- var light = new THREE.AmbientLight( 0x111111 );
- scene.add( light );
- var geometry = new THREE.BoxGeometry( 100, 100, 100 );
- var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true } );
- // construct 8 blend shapes
- for ( var i = 0; i < 8; i ++ ) {
- var vertices = [];
- for ( var v = 0; v < geometry.vertices.length; v ++ ) {
- vertices.push( geometry.vertices[ v ].clone() );
- if ( v === i ) {
- vertices[ vertices.length - 1 ].x *= 2;
- vertices[ vertices.length - 1 ].y *= 2;
- vertices[ vertices.length - 1 ].z *= 2;
- }
- }
- geometry.morphTargets.push( { name: "target" + i, vertices: vertices } );
- }
- mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setClearColor( 0x222222 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.sortObjects = false;
- container.appendChild( renderer.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY ) * 2;
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- mesh.rotation.y += 0.01;
- //mesh.morphTargetInfluences[ 0 ] = Math.sin( mesh.rotation.y ) * 0.5 + 0.5;
- //camera.position.x += ( mouseX - camera.position.x ) * .005;
- camera.position.y += ( - mouseY - camera.position.y ) * .01;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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