webgl_morphtargets_human.html 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph target - human</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - morph targets - human</a>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/UCSCharacter.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src='js/libs/dat.gui.min.js'></script>
  36. <script src="js/controls/OrbitControls.js"></script>
  37. <script>
  38. var SCREEN_WIDTH = window.innerWidth;
  39. var SCREEN_HEIGHT = window.innerHeight;
  40. var container;
  41. var camera, scene;
  42. var renderer;
  43. var mesh;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. var clock = new THREE.Clock();
  48. var gui, skinConfig, morphConfig;
  49. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  50. init();
  51. animate();
  52. function init() {
  53. container = document.getElementById( 'container' );
  54. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  55. camera.position.set( 2000, 5000, 5000 );
  56. scene = new THREE.Scene();
  57. // LIGHTS
  58. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  59. light.position.set( 0, 140, 500 );
  60. light.position.multiplyScalar( 1.1 );
  61. light.color.setHSL( 0.6, 0.075, 1 );
  62. scene.add( light );
  63. //
  64. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  65. light.position.set( 0, - 1, 0 );
  66. scene.add( light );
  67. // RENDERER
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setClearColor( 0xffffff );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  72. container.appendChild( renderer.domElement );
  73. // CHARACTER
  74. character = new THREE.UCSCharacter();
  75. character.onLoadComplete = function () {
  76. console.log( "Load Complete" );
  77. console.log( character.numSkins + " skins and " + character.numMorphs + " morphtargets loaded." );
  78. gui = new dat.GUI();
  79. setupSkinsGUI();
  80. setupMorphsGUI();
  81. gui.width = 300;
  82. gui.open();
  83. };
  84. var loader = new THREE.FileLoader();
  85. loader.load( 'models/skinned/UCS_config.json', function ( text ) {
  86. var config = JSON.parse( text );
  87. character.loadParts( config );
  88. scene.add( character.root );
  89. } );
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. controls = new THREE.OrbitControls( camera, renderer.domElement );
  92. controls.target.set( 0, 3000, 0 );
  93. controls.addEventListener( 'change', render );
  94. }
  95. function setupSkinsGUI() {
  96. var skinGui = gui.addFolder( "Skins" );
  97. skinConfig = {
  98. wireframe: false
  99. };
  100. var skinCallback = function ( index ) {
  101. return function () {
  102. character.setSkin( index );
  103. };
  104. };
  105. for ( var i = 0; i < character.numSkins; i ++ ) {
  106. var name = character.skins[ i ].name;
  107. skinConfig[ name ] = skinCallback( i );
  108. }
  109. for ( var i = 0; i < character.numSkins; i ++ ) {
  110. skinGui.add( skinConfig, character.skins[ i ].name );
  111. }
  112. skinGui.open();
  113. }
  114. function setupMorphsGUI() {
  115. var morphGui = gui.addFolder( "Morphs" );
  116. morphConfig = {
  117. };
  118. var morphCallback = function( index ) {
  119. return function () {
  120. character.updateMorphs( morphConfig );
  121. }
  122. };
  123. for ( var i = 0; i < character.numMorphs; i ++ ) {
  124. var morphName = character.morphs[ i ];
  125. morphConfig[ morphName ] = 0;
  126. }
  127. for ( var i = 0; i < character.numMorphs; i ++ ) {
  128. morphGui.add( morphConfig, character.morphs[ i ] ).min( 0 ).max( 100 ).onChange( morphCallback( i ) );
  129. }
  130. morphGui.open();
  131. }
  132. function onWindowResize() {
  133. windowHalfX = window.innerWidth / 2;
  134. windowHalfY = window.innerHeight / 2;
  135. camera.aspect = window.innerWidth / window.innerHeight;
  136. camera.updateProjectionMatrix();
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. }
  139. function onDocumentMouseMove( event ) {
  140. mouseX = ( event.clientX - windowHalfX ) * 10;
  141. mouseY = ( event.clientY - windowHalfY ) * 10;
  142. }
  143. //
  144. function animate() {
  145. requestAnimationFrame( animate );
  146. controls.update();
  147. render();
  148. }
  149. function render() {
  150. var delta = 0.75 * clock.getDelta();
  151. // update skinning
  152. character.mixer.update( delta );
  153. renderer.render( scene, camera );
  154. }
  155. </script>
  156. </body>
  157. </html>