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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - multiple canvases - circle</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style type="text/css" media="screen">
- body {
- background-color: #555;
- color: white;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- margin: 0px;
- overflow: hidden;
- width: 100%;
- height: 100%;
- }
- #container {
- width: 100%;
- height: 700px;
- -webkit-perspective: 800px;
- -webkit-perspective-origin: 50% 225px;
- -moz-perspective: 800px;
- -moz-perspective-origin: 50% 225px;
- perspective: 800px;
- perspective-origin: 50% 225px;
- }
- #stage {
- width: 100%;
- height: 100%;
- -webkit-transform-style: preserve-3d;
- -moz-transform-style: preserve-3d;
- transform-style: preserve-3d;
- }
- #shape {
- position: relative;
- top: 160px;
- margin: 0 auto;
- height: 200px;
- width: 200px;
- -webkit-transform: translateZ(-0px);
- -webkit-transform-style: preserve-3d;
- -moz-transform: translateZ(-0px);
- -moz-transform-style: preserve-3d;
- transform: translateZ(-0px);
- transform-style: preserve-3d;
- }
- .ring {
- position: absolute;
- height: 300px;
- width: 200px;
- text-align: center;
- font-family: Times, serif;
- font-size: 124pt;
- color: black;
- background-color: #fff;
- }
- #shape {
- border: 0px;
- background-color: rgba(255, 255, 255, 0);
- }
- .ring > .r1 {
- -webkit-transform: rotateY(300deg) translateZ(-380px);
- -moz-transform: rotateY(300deg) translateZ(-380px);
- transform: rotateY(300deg) translateZ(-380px);
- }
- .ring > .r2 {
- -webkit-transform: rotateY(330deg) translateZ(-380px);
- -moz-transform: rotateY(330deg) translateZ(-380px);
- transform: rotateY(330deg) translateZ(-380px);
- }
- .ring > .r3 {
- -webkit-transform: rotateY(0deg) translateZ(-380px);
- -moz-transform: rotateY(0deg) translateZ(-380px);
- transform: rotateY(0deg) translateZ(-380px);
- }
- .ring > .r4 {
- -webkit-transform: rotateY(30deg) translateZ(-380px);
- -moz-transform: rotateY(30deg) translateZ(-380px);
- transform: rotateY(30deg) translateZ(-380px);
- }
- .ring > .r5 {
- -webkit-transform: rotateY(60deg) translateZ(-380px);
- -moz-transform: rotateY(60deg) translateZ(-380px);
- transform: rotateY(60deg) translateZ(-380px);
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- #help {
- position: absolute;
- top: 50px; width: 100%;
- text-align: center;
- }
- #help>div {
- margin: auto;
- padding: 1em;
- background-color: rgba(0,0,0,0.3);
- width: 50%;
- }
- </style>
- </head>
- <body>
- <div id="container">
- <div id="stage">
- <div id="shape" class="ring backfaces">
- <div id="container1" class="ring r1"></div>
- <div id="container2" class="ring r2"></div>
- <div id="container3" class="ring r3"></div>
- <div id="container4" class="ring r4"></div>
- <div id="container5" class="ring r5"></div>
- </div>
- </div>
- </div>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - multiple canvases - circle</div>
- <div id="help" gstyle="display: none">
- <div>
- This example is shows how to setup multi-monitor displays like <a href="http://code.google.com/p/liquid-galaxy/">Google's Liquid Galaxy using three.js</a>.
- Here 5 monitors are simulated using 3d css. WebGL is then rendered onto each one.<br/>
- Note: 3d css support required! Use Chrome, Safari or Firefox 10
- </div>
- </div>
- <script type="text/javascript" src="../build/three.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript">
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var apps = [];
- init();
- animate();
- function init() {
- function degToRad( d ) {
- return d * Math.PI / 180;
- }
- var rot = degToRad( 30 );
- var fudge = 0.45; // I don't know why this is needed :-(
- apps.push( new App( 'container1', rot * -2 * fudge ) );
- apps.push( new App( 'container2', rot * -1 * fudge ) );
- apps.push( new App( 'container3', rot * 0 * fudge ) );
- apps.push( new App( 'container4', rot * 1 * fudge ) );
- apps.push( new App( 'container5', rot * 2 * fudge ) );
- }
- function animate() {
- for ( var i = 0; i < apps.length; ++ i ) {
- apps[ i ].animate();
- }
- requestAnimationFrame( animate );
- }
- function App( containerId, rotateY ) {
- var container;
- var virtualCamera, camera, scene, renderer;
- var mesh1, light;
- var mouseX = 0, mouseY = 0;
- var cameraZ = 1800;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- function init() {
- container = document.getElementById( containerId );
- camera = new THREE.PerspectiveCamera( 20, container.clientWidth / container.clientHeight, 1, 20000 );
- camera.rotation.y = rotateY;
- // Think of the virtual camera as a post with 5 cameras on it (even though those cameras happen to live in difference scenes)
- // You need to move the post (ie, the virtualCamera) to move all 5 cameras together.
- virtualCamera = new THREE.Camera();
- virtualCamera.add( camera );
- virtualCamera.position.z = cameraZ;
- scene = new THREE.Scene();
- scene.add( virtualCamera );
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 0, 1 ).normalize();
- scene.add( light );
- var noof_balls = 51;
- // shadow
- var canvas = document.createElement( 'canvas' );
- canvas.width = 128;
- canvas.height = 128;
- var context = canvas.getContext( '2d' );
- var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
- gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
- gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
- context.fillStyle = gradient;
- context.fillRect( 0, 0, canvas.width, canvas.height );
- var shadowTexture = new THREE.CanvasTexture( canvas );
- var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
- var shadowGeo = new THREE.PlaneBufferGeometry( 300, 300, 1, 1 );
- for ( var i = 0; i < noof_balls; i ++ ) { // create shadows
- var mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- mesh.position.x = - ( noof_balls - 1 ) / 2 *400 + i * 400;
- mesh.position.y = - 250;
- mesh.rotation.x = - Math.PI / 2;
- scene.add( mesh );
- }
- var faceIndices = [ 'a', 'b', 'c' ];
- var color, f1, p, vertexIndex,
- radius = 200,
- geometry1 = new THREE.IcosahedronGeometry( radius, 1 );
- for ( var i = 0; i < geometry1.faces.length; i ++ ) {
- f1 = geometry1.faces[ i ];
- for( var j = 0; j < 3; j ++ ) {
- vertexIndex = f1[ faceIndices[ j ] ];
- p = geometry1.vertices[ vertexIndex ];
- color = new THREE.Color( 0xffffff );
- color.setHSL( ( p.y / radius + 1 ) / 2, 1.0, 0.5 );
- f1.vertexColors[ j ] = color;
- color = new THREE.Color( 0xffffff );
- color.setHSL( 0.0, ( p.y / radius + 1 ) / 2, 0.5 );
- }
- }
- var materials = [
- new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors, shininess: 0 } ),
- new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true } )
- ];
- for ( var i = 0; i < noof_balls; i ++ ) { // create balls
- var mesh = THREE.SceneUtils.createMultiMaterialObject( geometry1, materials );
- mesh.position.x = - ( noof_balls - 1 ) / 2 *400 + i *400;
- mesh.rotation.x = i * 0.5;
- scene.add( mesh );
- }
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setClearColor( 0xffffff );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( container.clientWidth, container.clientHeight );
- container.appendChild( renderer.domElement );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function onDocumentMouseMove ( event ) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- this.animate = function() {
- render();
- };
- function render() {
- virtualCamera.position.x = -mouseX * 4;
- virtualCamera.position.y = -mouseY * 4;
- virtualCamera.position.z = cameraZ;
- virtualCamera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- }
- </script>
- </body>
- </html>
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