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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - multiple canvases - complex</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #808080;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- #container1, #container2, #container3 {
- position: relative;
- border: 1px solid red;
- }
- #container1 {
- width: 300px;
- height: 200px;
- }
- #container2 {
- width: 400px;
- height: 100px;
- left: 150px;
- }
- #container3 {
- width: 200px;
- height: 300px;
- left: 75px;
- }
- a {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="container">
- <div id="container1"></div>
- <div id="container2"></div>
- <div id="container3"></div>
- </div>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - multiple canvases - complex</div>
- <script src="../build/three.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var apps = [];
- init();
- animate();
- function init() {
- var container1 = document.getElementById( 'container1' );
- var container2 = document.getElementById( 'container2' );
- var container3 = document.getElementById( 'container3' );
- var fullWidth = 550;
- var fullHeight = 600;
- apps.push( new App( 'container1', fullWidth, fullHeight, 0, 0, container1.clientWidth, container1.clientHeight ) );
- apps.push( new App( 'container2', fullWidth, fullHeight, 150, 200, container2.clientWidth, container2.clientHeight ) );
- apps.push( new App( 'container3', fullWidth, fullHeight, 75, 300, container3.clientWidth, container3.clientHeight ) );
- }
- function animate() {
- for ( var i = 0; i < apps.length; ++i ) {
- apps[ i ].animate();
- }
- requestAnimationFrame( animate );
- }
- function App( containerId, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
- var container, stats;
- var camera, scene, renderer;
- var mesh, group1, group2, group3, light;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- function init() {
- container = document.getElementById( containerId );
- camera = new THREE.PerspectiveCamera( 20, container.clientWidth / container.clientHeight, 1, 10000 );
- camera.setViewOffset( fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight );
- camera.position.z = 1800;
- scene = new THREE.Scene();
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 0, 1 ).normalize();
- scene.add( light );
- // shadow
- var canvas = document.createElement( 'canvas' );
- canvas.width = 128;
- canvas.height = 128;
- var context = canvas.getContext( '2d' );
- var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
- gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
- gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
- context.fillStyle = gradient;
- context.fillRect( 0, 0, canvas.width, canvas.height );
- var shadowTexture = new THREE.CanvasTexture( canvas );
- var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
- var shadowGeo = new THREE.PlaneBufferGeometry( 300, 300, 1, 1 );
- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- mesh.position.y = - 250;
- mesh.rotation.x = - Math.PI / 2;
- scene.add( mesh );
- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- mesh.position.x = - 400;
- mesh.position.y = - 250;
- mesh.rotation.x = - Math.PI / 2;
- scene.add( mesh );
- mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- mesh.position.x = 400;
- mesh.position.y = - 250;
- mesh.rotation.x = - Math.PI / 2;
- scene.add( mesh );
- var faceIndices = [ 'a', 'b', 'c' ];
- var color, f1, f2, f3, p, vertexIndex,
- radius = 200,
- geometry1 = new THREE.IcosahedronGeometry( radius, 1 ),
- geometry2 = new THREE.IcosahedronGeometry( radius, 1 ),
- geometry3 = new THREE.IcosahedronGeometry( radius, 1 );
- for ( var i = 0; i < geometry1.faces.length; i ++ ) {
- f1 = geometry1.faces[ i ];
- f2 = geometry2.faces[ i ];
- f3 = geometry3.faces[ i ];
- for( var j = 0; j < 3; j ++ ) {
- vertexIndex = f1[ faceIndices[ j ] ];
- p = geometry1.vertices[ vertexIndex ];
- color = new THREE.Color( 0xffffff );
- color.setHSL( ( p.y / radius + 1 ) / 2, 1.0, 0.5 );
- f1.vertexColors[ j ] = color;
- color = new THREE.Color( 0xffffff );
- color.setHSL( 0.0, ( p.y / radius + 1 ) / 2, 0.5 );
- f2.vertexColors[ j ] = color;
- color = new THREE.Color( 0xffffff );
- color.setHSL( 0.125 * vertexIndex / geometry1.vertices.length, 1.0, 0.5 );
- f3.vertexColors[ j ] = color;
- }
- }
- var materials = [
- new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors, shininess: 0 } ),
- new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true, transparent: true } )
- ];
- group1 = THREE.SceneUtils.createMultiMaterialObject( geometry1, materials );
- group1.position.x = -400;
- group1.rotation.x = -1.87;
- scene.add( group1 );
- group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials );
- group2.position.x = 400;
- group2.rotation.x = 0;
- scene.add( group2 );
- group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials );
- group3.position.x = 0;
- group3.rotation.x = 0;
- scene.add( group3 );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setClearColor( 0xffffff );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( container.clientWidth, container.clientHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- //
- this.animate = function() {
- render();
- stats.update();
- };
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * 0.05;
- camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- }
- </script>
- </body>
- </html>
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