webgl_multiple_canvases_grid.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - multiple canvases - grid</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. html, body {
  9. color: #808080;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. width: 100%;
  17. height: 100%;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. #centerer {
  25. display: table;
  26. width: 100%;
  27. height: 100%;
  28. }
  29. #centerer-cell {
  30. display: table-cell;
  31. vertical-align: middle;
  32. }
  33. #container {
  34. margin-left: auto;
  35. margin-right: auto;
  36. width: 604px; // 300*2 + border;
  37. }
  38. #container div {
  39. float: left;
  40. }
  41. #container1, #container2, #container3, #container4 {
  42. width: 300px;
  43. height: 200px;
  44. position: relative;
  45. border: 1px solid red;
  46. float:left;
  47. }
  48. a {
  49. color: #0080ff;
  50. }
  51. </style>
  52. </head>
  53. <body>
  54. <div id="centerer">
  55. <div id="centerer-cell">
  56. <div id="container">
  57. <div class="container-row">
  58. <div id="container1"></div>
  59. <div id="container2"></div>
  60. </div>
  61. <div class="container-row">
  62. <div id="container3"></div>
  63. <div id="container4"></div>
  64. </div>
  65. </div>
  66. </div>
  67. </div>
  68. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - multiple canvases - grid</div>
  69. <script src="../build/three.js"></script>
  70. <script src="js/Detector.js"></script>
  71. <script src="js/libs/stats.min.js"></script>
  72. <script>
  73. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  74. var apps = [];
  75. init();
  76. animate();
  77. function init() {
  78. var w = 300;
  79. var h = 200;
  80. var fullWidth = w * 2;
  81. var fullHeight = h * 2;
  82. apps.push( new App( 'container1', fullWidth, fullHeight, w * 0, h * 0, w, h ) );
  83. apps.push( new App( 'container2', fullWidth, fullHeight, w * 1, h * 0, w, h ) );
  84. apps.push( new App( 'container3', fullWidth, fullHeight, w * 0, h * 1, w, h ) );
  85. apps.push( new App( 'container4', fullWidth, fullHeight, w * 1, h * 1, w, h ) );
  86. }
  87. function animate() {
  88. for ( var i = 0; i < apps.length; ++i ) {
  89. apps[ i ].animate();
  90. }
  91. requestAnimationFrame( animate );
  92. }
  93. function App( containerId, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
  94. var container, stats;
  95. var camera, scene, renderer;
  96. var mesh, group1, group2, group3, light;
  97. var mouseX = 0, mouseY = 0;
  98. var windowHalfX = window.innerWidth / 2;
  99. var windowHalfY = window.innerHeight / 2;
  100. init();
  101. function init() {
  102. container = document.getElementById( containerId );
  103. camera = new THREE.PerspectiveCamera( 20, container.clientWidth / container.clientHeight, 1, 10000 );
  104. camera.setViewOffset( fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight );
  105. camera.position.z = 1800;
  106. scene = new THREE.Scene();
  107. light = new THREE.DirectionalLight( 0xffffff );
  108. light.position.set( 0, 0, 1 ).normalize();
  109. scene.add( light );
  110. // shadow
  111. var canvas = document.createElement( 'canvas' );
  112. canvas.width = 128;
  113. canvas.height = 128;
  114. var context = canvas.getContext( '2d' );
  115. var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  116. gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
  117. gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
  118. context.fillStyle = gradient;
  119. context.fillRect( 0, 0, canvas.width, canvas.height );
  120. var shadowTexture = new THREE.CanvasTexture( canvas );
  121. var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
  122. var shadowGeo = new THREE.PlaneBufferGeometry( 300, 300, 1, 1 );
  123. mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  124. mesh.position.y = - 250;
  125. mesh.rotation.x = - Math.PI / 2;
  126. scene.add( mesh );
  127. mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  128. mesh.position.x = - 400;
  129. mesh.position.y = - 250;
  130. mesh.rotation.x = - Math.PI / 2;
  131. scene.add( mesh );
  132. mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
  133. mesh.position.x = 400;
  134. mesh.position.y = - 250;
  135. mesh.rotation.x = - Math.PI / 2;
  136. scene.add( mesh );
  137. var faceIndices = [ 'a', 'b', 'c' ];
  138. var color, f1, f2, f3, p, vertexIndex,
  139. radius = 200,
  140. geometry1 = new THREE.IcosahedronGeometry( radius, 1 ),
  141. geometry2 = new THREE.IcosahedronGeometry( radius, 1 ),
  142. geometry3 = new THREE.IcosahedronGeometry( radius, 1 );
  143. for ( var i = 0; i < geometry1.faces.length; i ++ ) {
  144. f1 = geometry1.faces[ i ];
  145. f2 = geometry2.faces[ i ];
  146. f3 = geometry3.faces[ i ];
  147. for( var j = 0; j < 3; j ++ ) {
  148. vertexIndex = f1[ faceIndices[ j ] ];
  149. p = geometry1.vertices[ vertexIndex ];
  150. color = new THREE.Color( 0xffffff );
  151. color.setHSL( ( p.y / radius + 1 ) / 2, 1.0, 0.5 );
  152. f1.vertexColors[ j ] = color;
  153. color = new THREE.Color( 0xffffff );
  154. color.setHSL( 0.0, ( p.y / radius + 1 ) / 2, 0.5 );
  155. f2.vertexColors[ j ] = color;
  156. color = new THREE.Color( 0xffffff );
  157. color.setHSL( 0.125 * vertexIndex / geometry1.vertices.length, 1.0, 0.5 );
  158. f3.vertexColors[ j ] = color;
  159. }
  160. }
  161. var materials = [
  162. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors, shininess: 0 } ),
  163. new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true, transparent: true } )
  164. ];
  165. group1 = THREE.SceneUtils.createMultiMaterialObject( geometry1, materials );
  166. group1.position.x = -400;
  167. group1.rotation.x = -1.87;
  168. scene.add( group1 );
  169. group2 = THREE.SceneUtils.createMultiMaterialObject( geometry2, materials );
  170. group2.position.x = 400;
  171. group2.rotation.x = 0;
  172. scene.add( group2 );
  173. group3 = THREE.SceneUtils.createMultiMaterialObject( geometry3, materials );
  174. group3.position.x = 0;
  175. group3.rotation.x = 0;
  176. scene.add( group3 );
  177. renderer = new THREE.WebGLRenderer( { antialias: true } );
  178. renderer.setClearColor( 0xffffff );
  179. renderer.setPixelRatio( window.devicePixelRatio );
  180. renderer.setSize( container.clientWidth, container.clientHeight );
  181. container.appendChild( renderer.domElement );
  182. stats = new Stats();
  183. container.appendChild( stats.dom );
  184. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  185. }
  186. function onDocumentMouseMove( event ) {
  187. mouseX = ( event.clientX - windowHalfX );
  188. mouseY = ( event.clientY - windowHalfY );
  189. }
  190. //
  191. this.animate = function() {
  192. render();
  193. stats.update();
  194. };
  195. function render() {
  196. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  197. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  198. camera.lookAt( scene.position );
  199. renderer.render( scene, camera );
  200. }
  201. }
  202. </script>
  203. </body>
  204. </html>