webgl_objects_update.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script>
  20. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  21. var container;
  22. var camera, scene, renderer;
  23. var objectNewGeometry;
  24. var objectToggleAddRemove;
  25. var objectRandomizeFaces;
  26. var objectRandomizeMaterialIndices;
  27. init();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  33. camera.position.z = 600;
  34. scene = new THREE.Scene();
  35. //
  36. var object = createObject( createMultiMaterial(), 1 );
  37. object.position.set( -100, 100, 0 );
  38. scene.add( object );
  39. objectNewGeometry = object;
  40. object = createObject( createMultiMaterial(), 1 );
  41. object.position.set( 100, 100, 0 );
  42. scene.add( object );
  43. objectToggleAddRemove = object;
  44. object = createObject( createMultiMaterial(), 4 );
  45. object.position.set( -100, -100, 0 );
  46. scene.add( object );
  47. objectRandomizeFaces = object;
  48. object = createObject( createMultiMaterial(), 4 );
  49. object.position.set( 100, -100, 0 );
  50. scene.add( object );
  51. objectRandomizeMaterialIndices = object;
  52. //
  53. //
  54. renderer = new THREE.WebGLRenderer( { antialias: true } );
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. container.appendChild( renderer.domElement );
  58. //
  59. window.addEventListener( 'resize', onWindowResize, false );
  60. }
  61. function createObject( material, segments ){
  62. var geometry = createGeometry( segments );
  63. return new THREE.Mesh( geometry, material );
  64. }
  65. function createGeometry( segments ) {
  66. var matrix = new THREE.Matrix4();
  67. var euler = new THREE.Euler();
  68. var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments );
  69. geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(Math.random()*2*Math.PI,Math.random()*2*Math.PI,Math.random()*2*Math.PI)));
  70. return geometry;
  71. }
  72. function createMultiMaterial(){
  73. var materials = [
  74. new THREE.MeshBasicMaterial( { color: 0xff0000 } ),
  75. new THREE.MeshBasicMaterial( { color: 0xffff00 } ),
  76. new THREE.MeshBasicMaterial( { color: 0x00ff00 } ),
  77. new THREE.MeshBasicMaterial( { color: 0x00ffff } ),
  78. new THREE.MeshBasicMaterial( { color: 0x0000ff } ),
  79. new THREE.MeshBasicMaterial( { color: 0xff00ff } )
  80. ];
  81. return new THREE.MultiMaterial( materials );
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. }
  88. //
  89. function animate() {
  90. setTimeout( animate, 1000 );
  91. render();
  92. }
  93. function randomizeFaces( object ) {
  94. var geometry = object.geometry;
  95. var faces = geometry.faces;
  96. for ( var i = 0, l = faces.length; i < l; i ++ ) {
  97. faces[ i ].a = Math.floor( Math.random() * geometry.vertices.length );
  98. faces[ i ].b = Math.floor( Math.random() * geometry.vertices.length );
  99. faces[ i ].c = Math.floor( Math.random() * geometry.vertices.length );
  100. }
  101. geometry.elementsNeedUpdate = true;
  102. }
  103. function randomizeMaterialIndices( object ) {
  104. var geometry = object.geometry;
  105. var faces = geometry.faces;
  106. for ( var i = 0, l = faces.length; i < l; i ++ ) {
  107. faces[ i ].materialIndex = Math.floor( Math.random() * 6 );
  108. }
  109. geometry.groupsNeedUpdate = true;
  110. }
  111. function render() {
  112. objectNewGeometry.geometry = createGeometry( 1 );
  113. if ( scene.children.indexOf( objectToggleAddRemove ) === -1 ) {
  114. scene.add( objectToggleAddRemove );
  115. } else {
  116. scene.remove( objectToggleAddRemove );
  117. }
  118. randomizeFaces( objectRandomizeFaces );
  119. randomizeMaterialIndices( objectRandomizeMaterialIndices );
  120. renderer.render( scene, camera );
  121. }
  122. </script>
  123. </body>
  124. </html>