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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - geometries</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/Detector.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container;
- var camera, scene, renderer;
- var objectNewGeometry;
- var objectToggleAddRemove;
- var objectRandomizeFaces;
- var objectRandomizeMaterialIndices;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.z = 600;
- scene = new THREE.Scene();
- //
- var object = createObject( createMultiMaterial(), 1 );
- object.position.set( -100, 100, 0 );
- scene.add( object );
- objectNewGeometry = object;
- object = createObject( createMultiMaterial(), 1 );
- object.position.set( 100, 100, 0 );
- scene.add( object );
- objectToggleAddRemove = object;
- object = createObject( createMultiMaterial(), 4 );
- object.position.set( -100, -100, 0 );
- scene.add( object );
- objectRandomizeFaces = object;
- object = createObject( createMultiMaterial(), 4 );
- object.position.set( 100, -100, 0 );
- scene.add( object );
- objectRandomizeMaterialIndices = object;
- //
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function createObject( material, segments ){
- var geometry = createGeometry( segments );
- return new THREE.Mesh( geometry, material );
- }
- function createGeometry( segments ) {
- var matrix = new THREE.Matrix4();
- var euler = new THREE.Euler();
- var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments );
- geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(Math.random()*2*Math.PI,Math.random()*2*Math.PI,Math.random()*2*Math.PI)));
- return geometry;
- }
- function createMultiMaterial(){
- var materials = [
- new THREE.MeshBasicMaterial( { color: 0xff0000 } ),
- new THREE.MeshBasicMaterial( { color: 0xffff00 } ),
- new THREE.MeshBasicMaterial( { color: 0x00ff00 } ),
- new THREE.MeshBasicMaterial( { color: 0x00ffff } ),
- new THREE.MeshBasicMaterial( { color: 0x0000ff } ),
- new THREE.MeshBasicMaterial( { color: 0xff00ff } )
- ];
- return new THREE.MultiMaterial( materials );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- setTimeout( animate, 1000 );
- render();
- }
- function randomizeFaces( object ) {
- var geometry = object.geometry;
- var faces = geometry.faces;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- faces[ i ].a = Math.floor( Math.random() * geometry.vertices.length );
- faces[ i ].b = Math.floor( Math.random() * geometry.vertices.length );
- faces[ i ].c = Math.floor( Math.random() * geometry.vertices.length );
- }
- geometry.elementsNeedUpdate = true;
- }
- function randomizeMaterialIndices( object ) {
- var geometry = object.geometry;
- var faces = geometry.faces;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- faces[ i ].materialIndex = Math.floor( Math.random() * 6 );
- }
- geometry.groupsNeedUpdate = true;
- }
- function render() {
- objectNewGeometry.geometry = createGeometry( 1 );
- if ( scene.children.indexOf( objectToggleAddRemove ) === -1 ) {
- scene.add( objectToggleAddRemove );
- } else {
- scene.remove( objectToggleAddRemove );
- }
- randomizeFaces( objectRandomizeFaces );
- randomizeMaterialIndices( objectRandomizeMaterialIndices );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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