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- <!DOCTYPE html>
- <html>
- <head>
- <title>three.js webgl - octree raycasting</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../build/three.js"></script>
- <script type="text/javascript" src="js/Octree.js"></script>
- <script type="text/javascript" src="js/controls/TrackballControls.js"></script>
- <script type="text/javascript" src="js/libs/stats.min.js"></script>
- <script>
- var camera, scene, renderer;
- var controls, stats;
- var tracker;
- var octree;
- var objects = [];
- var objectsSearch = [];
- var totalFaces = 0;
- var simpleMeshCount = 2000;
- var radius = 100;
- var radiusMax = radius * 10;
- var radiusMaxHalf = radiusMax * 0.5;
- var radiusSearch = radius * 0.75;
- var baseColor = 0x333333;
- var foundColor = 0x12C0E3;
- var intersectColor = 0x00D66B;
- var clock = new THREE.Clock();
- var searchDelay = 1;
- var searchInterval = 0;
- var useOctree = true;
- var raycaster = new THREE.Raycaster();
- var mouse = new THREE.Vector2();
- var intersected;
- init();
- animate();
- function init() {
- // standard three scene, camera, renderer
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, radius * 100 );
- camera.position.z = radius * 10;
- scene.add( camera );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- // create octree
- octree = new THREE.Octree( {
- // uncomment below to see the octree (may kill the fps)
- //scene: scene,
- // when undeferred = true, objects are inserted immediately
- // instead of being deferred until next octree.update() call
- // this may decrease performance as it forces a matrix update
- undeferred: false,
- // set the max depth of tree
- depthMax: Infinity,
- // max number of objects before nodes split or merge
- objectsThreshold: 8,
- // percent between 0 and 1 that nodes will overlap each other
- // helps insert objects that lie over more than one node
- overlapPct: 0.15
- } );
- // lights
- var ambient = new THREE.AmbientLight( 0x101010 );
- scene.add( ambient );
- var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
- directionalLight.position.set( 1, 1, 2 ).normalize();
- scene.add( directionalLight );
- // create all objects
- var simpleGeometry = new THREE.BoxGeometry( 1, 1, 1 );
- for ( var i = 0; i < simpleMeshCount - 1; i++ ) {
- totalFaces += simpleGeometry.faces.length;
- var simpleMaterial = new THREE.MeshBasicMaterial();
- simpleMaterial.color.setHex( baseColor );
- modifyOctree( simpleGeometry, simpleMaterial, false, true, true, true );
- }
- var loader = new THREE.JSONLoader();
- loader.load( 'obj/lucy/Lucy100k_slim.js', function ( geometry ) {
- geometry.computeVertexNormals();
- totalFaces += geometry.faces.length;
- var material = new THREE.MeshPhongMaterial( { color: 0x030303, specular: 0x030303, shininess: 30 } );
- modifyOctree( geometry, material, true );
- } );
- // camera controls
- controls = new THREE.TrackballControls( camera );
- controls.rotateSpeed = 1.0;
- controls.zoomSpeed = 1.2;
- controls.panSpeed = 0.8;
- controls.noZoom = false;
- controls.noPan = false;
- controls.staticMoving = true;
- controls.dynamicDampingFactor = 0.3;
- // info
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '0';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.style.padding = '10px';
- info.style.background = '#FFFFFF';
- info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - octree (raycasting performance) - by <a href="http://github.com/collinhover/threeoctree" target="_blank">collinhover</a><br><small style="opacity:0.5">Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>(decimated with <a href="http://meshlab.sourceforge.net/">Meshlab</a>)</small>';
- document.body.appendChild( info );
- // stats
- stats = new Stats();
- document.body.appendChild( stats.dom );
- // bottom container
- var container = document.createElement( 'div' );
- container.style.position = 'absolute';
- container.style.bottom = '0';
- container.style.width = '100%';
- container.style.textAlign = 'center';
- document.body.appendChild( container );
- // tracker
- tracker = document.createElement( 'div' );
- tracker.style.width = '100%';
- tracker.style.padding = '10px';
- tracker.style.background = '#FFFFFF';
- container.appendChild( tracker );
- // octree use toggle
- var toggle = document.createElement( 'div' );
- toggle.style.position = 'absolute';
- toggle.style.bottom = '100%';
- toggle.style.width = '100%';
- toggle.style.padding = '10px';
- toggle.style.background = '#FFFFFF';
- container.appendChild( toggle );
- var checkbox = document.createElement('input');
- checkbox.type = "checkbox";
- checkbox.name = "octreeToggle";
- checkbox.value = "value";
- checkbox.id = "octreeToggle";
- checkbox.checked = true;
- var label = document.createElement('label');
- label.htmlFor = "octreeToggle";
- label.appendChild(document.createTextNode('Use Octree') );
- toggle.appendChild(checkbox);
- toggle.appendChild(label);
- // events
- checkbox.addEventListener( 'click', toggleOctree, false );
- renderer.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function toggleOctree () {
- useOctree = !useOctree;
- }
- function animate() {
- // note: three.js includes requestAnimationFrame shim
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- controls.update();
- renderer.render( scene, camera );
- // update octree post render
- // this ensures any objects being added
- // have already had their matrices updated
- octree.update();
- }
- function modifyOctree( geometry, material, useFaces, randomPosition, randomRotation, randomScale ) {
- var mesh;
- if ( geometry ) {
- // create new object
- mesh = new THREE.Mesh( geometry, material );
- // give new object a random position, rotation, and scale
- if ( randomPosition ) {
- mesh.position.set( Math.random() * radiusMax - radiusMaxHalf, Math.random() * radiusMax - radiusMaxHalf, Math.random() * radiusMax - radiusMaxHalf );
- }
- if ( randomRotation ) {
- mesh.rotation.set( Math.random() * 2 * Math.PI, Math.random() * 2 * Math.PI, Math.random() * 2 * Math.PI );
- }
- if ( randomScale ) {
- mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * radius * 0.1 + radius * 0.05;
- }
- // add new object to octree and scene
- // NOTE: octree object insertion is deferred until after the next render cycle
- octree.add( mesh, { useFaces: useFaces } );
- scene.add( mesh );
- // store object
- objects.push( mesh );
- /*
- // octree details to console
- console.log( ' ============================================================================================================');
- console.log( ' OCTREE: ', octree );
- console.log( ' ... depth ', octree.depth, ' vs depth end?', octree.depthEnd() );
- console.log( ' ... num nodes: ', octree.nodeCountEnd() );
- console.log( ' ... total objects: ', octree.objectCountEnd(), ' vs tree objects length: ', octree.objects.length );
- console.log( ' ============================================================================================================');
- console.log( ' ');
- // print full octree structure to console
- octree.toConsole();
- */
- }
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- event.preventDefault();
- mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- raycaster.setFromCamera( mouse, camera );
- var octreeObjects;
- var numObjects;
- var numFaces = 0;
- var intersections;
- if ( useOctree ) {
- octreeObjects = octree.search( raycaster.ray.origin, raycaster.ray.far, true, raycaster.ray.direction );
- intersections = raycaster.intersectOctreeObjects( octreeObjects );
- numObjects = octreeObjects.length;
- for ( var i = 0, il = numObjects; i < il; i++ ) {
- numFaces += octreeObjects[ i ].faces.length;
- }
- }
- else {
- intersections = raycaster.intersectObjects( objects );
- numObjects = objects.length;
- numFaces = totalFaces;
- }
- if ( intersections.length > 0 ) {
- if ( intersected != intersections[ 0 ].object ) {
- if ( intersected ) intersected.material.color.setHex( baseColor );
- intersected = intersections[ 0 ].object;
- intersected.material.color.setHex( intersectColor );
- }
- document.body.style.cursor = 'pointer';
- }
- else if ( intersected ) {
- intersected.material.color.setHex( baseColor );
- intersected = null;
- document.body.style.cursor = 'auto';
- }
- // update tracker
- tracker.innerHTML = ( useOctree ? 'Octree search' : 'Search without octree' ) + ' using infinite ray from camera found [ ' + numObjects + ' / ' + objects.length + ' ] objects, [ ' + numFaces + ' / ' + totalFaces + ' ] faces, and [ ' + intersections.length + ' ] intersections.';
- }
- </script>
- </body>
- </html>
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