webgl_panorama_equirectangular.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family:Monospace;
  19. font-size:13px;
  20. font-weight: bold;
  21. text-align:center;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info">
  31. <a href="http://threejs.org" target="_blank">three.js webgl</a> - equirectangular panorama demo. photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">Jón Ragnarsson</a>.<br />
  32. drag equirectangular texture into the page.
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script>
  36. var camera, scene, renderer;
  37. var isUserInteracting = false,
  38. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  39. lon = 0, onMouseDownLon = 0,
  40. lat = 0, onMouseDownLat = 0,
  41. phi = 0, theta = 0;
  42. init();
  43. animate();
  44. function init() {
  45. var container, mesh;
  46. container = document.getElementById( 'container' );
  47. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  48. camera.target = new THREE.Vector3( 0, 0, 0 );
  49. scene = new THREE.Scene();
  50. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  51. geometry.scale( - 1, 1, 1 );
  52. var material = new THREE.MeshBasicMaterial( {
  53. map: new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' )
  54. } );
  55. mesh = new THREE.Mesh( geometry, material );
  56. scene.add( mesh );
  57. renderer = new THREE.WebGLRenderer();
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. container.appendChild( renderer.domElement );
  61. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  62. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  63. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  64. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  65. //
  66. document.addEventListener( 'dragover', function ( event ) {
  67. event.preventDefault();
  68. event.dataTransfer.dropEffect = 'copy';
  69. }, false );
  70. document.addEventListener( 'dragenter', function ( event ) {
  71. document.body.style.opacity = 0.5;
  72. }, false );
  73. document.addEventListener( 'dragleave', function ( event ) {
  74. document.body.style.opacity = 1;
  75. }, false );
  76. document.addEventListener( 'drop', function ( event ) {
  77. event.preventDefault();
  78. var reader = new FileReader();
  79. reader.addEventListener( 'load', function ( event ) {
  80. material.map.image.src = event.target.result;
  81. material.map.needsUpdate = true;
  82. }, false );
  83. reader.readAsDataURL( event.dataTransfer.files[ 0 ] );
  84. document.body.style.opacity = 1;
  85. }, false );
  86. //
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. }
  89. function onWindowResize() {
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. }
  94. function onDocumentMouseDown( event ) {
  95. event.preventDefault();
  96. isUserInteracting = true;
  97. onPointerDownPointerX = event.clientX;
  98. onPointerDownPointerY = event.clientY;
  99. onPointerDownLon = lon;
  100. onPointerDownLat = lat;
  101. }
  102. function onDocumentMouseMove( event ) {
  103. if ( isUserInteracting === true ) {
  104. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  105. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  106. }
  107. }
  108. function onDocumentMouseUp( event ) {
  109. isUserInteracting = false;
  110. }
  111. function onDocumentMouseWheel( event ) {
  112. camera.fov += event.deltaY * 0.05;
  113. camera.updateProjectionMatrix();
  114. }
  115. function animate() {
  116. requestAnimationFrame( animate );
  117. update();
  118. }
  119. function update() {
  120. if ( isUserInteracting === false ) {
  121. lon += 0.1;
  122. }
  123. lat = Math.max( - 85, Math.min( 85, lat ) );
  124. phi = THREE.Math.degToRad( 90 - lat );
  125. theta = THREE.Math.degToRad( lon );
  126. camera.target.x = 500 * Math.sin( phi ) * Math.cos( theta );
  127. camera.target.y = 500 * Math.cos( phi );
  128. camera.target.z = 500 * Math.sin( phi ) * Math.sin( theta );
  129. camera.lookAt( camera.target );
  130. /*
  131. // distortion
  132. camera.position.copy( camera.target ).negate();
  133. */
  134. renderer.render( scene, camera );
  135. }
  136. </script>
  137. </body>
  138. </html>