webgl_points_billboards.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - billboards</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - webgl particle billboards example
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script>
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var container, stats;
  40. var camera, scene, renderer, particles, geometry, material, i, h, color, sprite, size;
  41. var mouseX = 0, mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. init();
  45. animate();
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 2, 2000 );
  50. camera.position.z = 1000;
  51. scene = new THREE.Scene();
  52. scene.fog = new THREE.FogExp2( 0x000000, 0.001 );
  53. geometry = new THREE.Geometry();
  54. sprite = new THREE.TextureLoader().load( "textures/sprites/disc.png" );
  55. for ( i = 0; i < 10000; i ++ ) {
  56. var vertex = new THREE.Vector3();
  57. vertex.x = 2000 * Math.random() - 1000;
  58. vertex.y = 2000 * Math.random() - 1000;
  59. vertex.z = 2000 * Math.random() - 1000;
  60. geometry.vertices.push( vertex );
  61. }
  62. material = new THREE.PointsMaterial( { size: 35, sizeAttenuation: false, map: sprite, alphaTest: 0.5, transparent: true } );
  63. material.color.setHSL( 1.0, 0.3, 0.7 );
  64. particles = new THREE.Points( geometry, material );
  65. scene.add( particles );
  66. //
  67. renderer = new THREE.WebGLRenderer();
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. container.appendChild( renderer.domElement );
  71. //
  72. stats = new Stats();
  73. container.appendChild( stats.dom );
  74. //
  75. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  76. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  77. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  78. //
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. windowHalfX = window.innerWidth / 2;
  83. windowHalfY = window.innerHeight / 2;
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. }
  88. function onDocumentMouseMove( event ) {
  89. mouseX = event.clientX - windowHalfX;
  90. mouseY = event.clientY - windowHalfY;
  91. }
  92. function onDocumentTouchStart( event ) {
  93. if ( event.touches.length == 1 ) {
  94. event.preventDefault();
  95. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  96. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  97. }
  98. }
  99. function onDocumentTouchMove( event ) {
  100. if ( event.touches.length == 1 ) {
  101. event.preventDefault();
  102. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  103. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  104. }
  105. }
  106. //
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. render();
  110. stats.update();
  111. }
  112. function render() {
  113. var time = Date.now() * 0.00005;
  114. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  115. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  116. camera.lookAt( scene.position );
  117. h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
  118. material.color.setHSL( h, 0.5, 0.5 );
  119. renderer.render( scene, camera );
  120. }
  121. </script>
  122. </body>
  123. </html>