webgl_points_random.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color: #fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index: 100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - webgl particles example
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script>
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var container, stats;
  40. var camera, scene, renderer, particles, geometry, materials = [], parameters, i, h, color, size;
  41. var mouseX = 0, mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. init();
  45. animate();
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
  50. camera.position.z = 1000;
  51. scene = new THREE.Scene();
  52. scene.fog = new THREE.FogExp2( 0x000000, 0.0007 );
  53. geometry = new THREE.Geometry();
  54. for ( i = 0; i < 20000; i ++ ) {
  55. var vertex = new THREE.Vector3();
  56. vertex.x = Math.random() * 2000 - 1000;
  57. vertex.y = Math.random() * 2000 - 1000;
  58. vertex.z = Math.random() * 2000 - 1000;
  59. geometry.vertices.push( vertex );
  60. }
  61. parameters = [
  62. [ [1, 1, 0.5], 5 ],
  63. [ [0.95, 1, 0.5], 4 ],
  64. [ [0.90, 1, 0.5], 3 ],
  65. [ [0.85, 1, 0.5], 2 ],
  66. [ [0.80, 1, 0.5], 1 ]
  67. ];
  68. for ( i = 0; i < parameters.length; i ++ ) {
  69. color = parameters[i][0];
  70. size = parameters[i][1];
  71. materials[i] = new THREE.PointsMaterial( { size: size } );
  72. particles = new THREE.Points( geometry, materials[i] );
  73. particles.rotation.x = Math.random() * 6;
  74. particles.rotation.y = Math.random() * 6;
  75. particles.rotation.z = Math.random() * 6;
  76. scene.add( particles );
  77. }
  78. renderer = new THREE.WebGLRenderer();
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. container.appendChild( renderer.domElement );
  82. stats = new Stats();
  83. container.appendChild( stats.dom );
  84. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  85. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  86. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  87. //
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. windowHalfX = window.innerWidth / 2;
  92. windowHalfY = window.innerHeight / 2;
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. function onDocumentMouseMove( event ) {
  98. mouseX = event.clientX - windowHalfX;
  99. mouseY = event.clientY - windowHalfY;
  100. }
  101. function onDocumentTouchStart( event ) {
  102. if ( event.touches.length === 1 ) {
  103. event.preventDefault();
  104. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  105. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  106. }
  107. }
  108. function onDocumentTouchMove( event ) {
  109. if ( event.touches.length === 1 ) {
  110. event.preventDefault();
  111. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  112. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  113. }
  114. }
  115. //
  116. function animate() {
  117. requestAnimationFrame( animate );
  118. render();
  119. stats.update();
  120. }
  121. function render() {
  122. var time = Date.now() * 0.00005;
  123. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  124. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  125. camera.lookAt( scene.position );
  126. for ( i = 0; i < scene.children.length; i ++ ) {
  127. var object = scene.children[ i ];
  128. if ( object instanceof THREE.Points ) {
  129. object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
  130. }
  131. }
  132. for ( i = 0; i < materials.length; i ++ ) {
  133. color = parameters[i][0];
  134. h = ( 360 * ( color[0] + time ) % 360 ) / 360;
  135. materials[i].color.setHSL( h, color[1], color[2] );
  136. }
  137. renderer.render( scene, camera );
  138. }
  139. </script>
  140. </body>
  141. </html>