webgl_points_sprites.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - webgl particle sprites example -
  33. snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute; Descartes</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container, stats;
  41. var camera, scene, renderer, particles, geometry, materials = [], parameters, i, h, color, sprite, size;
  42. var mouseX = 0, mouseY = 0;
  43. var windowHalfX = window.innerWidth / 2;
  44. var windowHalfY = window.innerHeight / 2;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  51. camera.position.z = 1000;
  52. scene = new THREE.Scene();
  53. scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
  54. geometry = new THREE.Geometry();
  55. var textureLoader = new THREE.TextureLoader();
  56. sprite1 = textureLoader.load( "textures/sprites/snowflake1.png" );
  57. sprite2 = textureLoader.load( "textures/sprites/snowflake2.png" );
  58. sprite3 = textureLoader.load( "textures/sprites/snowflake3.png" );
  59. sprite4 = textureLoader.load( "textures/sprites/snowflake4.png" );
  60. sprite5 = textureLoader.load( "textures/sprites/snowflake5.png" );
  61. for ( i = 0; i < 10000; i ++ ) {
  62. var vertex = new THREE.Vector3();
  63. vertex.x = Math.random() * 2000 - 1000;
  64. vertex.y = Math.random() * 2000 - 1000;
  65. vertex.z = Math.random() * 2000 - 1000;
  66. geometry.vertices.push( vertex );
  67. }
  68. parameters = [
  69. [ [1.0, 0.2, 0.5], sprite2, 20 ],
  70. [ [0.95, 0.1, 0.5], sprite3, 15 ],
  71. [ [0.90, 0.05, 0.5], sprite1, 10 ],
  72. [ [0.85, 0, 0.5], sprite5, 8 ],
  73. [ [0.80, 0, 0.5], sprite4, 5 ]
  74. ];
  75. for ( i = 0; i < parameters.length; i ++ ) {
  76. color = parameters[i][0];
  77. sprite = parameters[i][1];
  78. size = parameters[i][2];
  79. materials[i] = new THREE.PointsMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent : true } );
  80. materials[i].color.setHSL( color[0], color[1], color[2] );
  81. particles = new THREE.Points( geometry, materials[i] );
  82. particles.rotation.x = Math.random() * 6;
  83. particles.rotation.y = Math.random() * 6;
  84. particles.rotation.z = Math.random() * 6;
  85. scene.add( particles );
  86. }
  87. renderer = new THREE.WebGLRenderer();
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. container.appendChild( renderer.domElement );
  91. stats = new Stats();
  92. container.appendChild( stats.dom );
  93. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  94. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  95. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  96. //
  97. window.addEventListener( 'resize', onWindowResize, false );
  98. }
  99. function onWindowResize() {
  100. windowHalfX = window.innerWidth / 2;
  101. windowHalfY = window.innerHeight / 2;
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. function onDocumentMouseMove( event ) {
  107. mouseX = event.clientX - windowHalfX;
  108. mouseY = event.clientY - windowHalfY;
  109. }
  110. function onDocumentTouchStart( event ) {
  111. if ( event.touches.length === 1 ) {
  112. event.preventDefault();
  113. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  114. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  115. }
  116. }
  117. function onDocumentTouchMove( event ) {
  118. if ( event.touches.length === 1 ) {
  119. event.preventDefault();
  120. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  121. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  122. }
  123. }
  124. //
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. render();
  128. stats.update();
  129. }
  130. function render() {
  131. var time = Date.now() * 0.00005;
  132. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  133. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  134. camera.lookAt( scene.position );
  135. for ( i = 0; i < scene.children.length; i ++ ) {
  136. var object = scene.children[ i ];
  137. if ( object instanceof THREE.Points ) {
  138. object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
  139. }
  140. }
  141. for ( i = 0; i < materials.length; i ++ ) {
  142. color = parameters[i][0];
  143. h = ( 360 * ( color[0] + time ) % 360 ) / 360;
  144. materials[i].color.setHSL( h, color[1], color[2] );
  145. }
  146. renderer.render( scene, camera );
  147. }
  148. </script>
  149. </body>
  150. </html>