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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing - digital glitch</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- margin: 0px;
- background-color: #000000;
- overflow: hidden;
- }
- div {
- position: absolute;
- z-index: 10;
- color: #fff;
- font-family: monospace;
- text-align: center;
- margin: 10px;
- width: 100%;
- }
- label, input {
- cursor: pointer;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/DigitalGlitch.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/postprocessing/GlitchPass.js"></script>
- <div>
- <label for="dotScreen">Glitch me wild:</label><input id="wildGlitch" type="checkbox" onchange="updateOptions()"/><br />
- </div>
- <script>
- var camera, scene, renderer, composer;
- var object, light;
- var glitchPass;
- init();
- animate();
- function updateOptions() {
- var wildGlitch = document.getElementById('wildGlitch');
- glitchPass.goWild=wildGlitch.checked;
- }
- function init() {
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 400;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
- object = new THREE.Object3D();
- scene.add( object );
- var geometry = new THREE.SphereGeometry( 1, 4, 4 );
- var material = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
- for ( var i = 0; i < 100; i ++ ) {
- material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random(), shading: THREE.FlatShading } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
- mesh.position.multiplyScalar( Math.random() * 400 );
- mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
- object.add( mesh );
- }
- scene.add( new THREE.AmbientLight( 0x222222 ) );
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- // postprocessing
- composer = new THREE.EffectComposer( renderer );
- composer.addPass( new THREE.RenderPass( scene, camera ) );
- glitchPass = new THREE.GlitchPass();
- glitchPass.renderToScreen = true;
- composer.addPass( glitchPass );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- updateOptions();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- composer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- var time = Date.now();
- object.rotation.x += 0.005;
- object.rotation.y += 0.01;
- composer.render();
- //renderer.render(scene, camera);
- }
- </script>
- </body>
- </html>
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