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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing with nodes</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- margin: 0px;
- background-color: #000;
- overflow: hidden;
- font-family:Monospace;
- font-size:13px;
- margin: 0px;
- text-align:center;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- display:block;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - Node-Based Post-Processing
- </div>
- <script src="../build/three.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <!-- NodeLibrary -->
- <script src="js/nodes/GLNode.js"></script>
- <script src="js/nodes/RawNode.js"></script>
- <script src="js/nodes/TempNode.js"></script>
- <script src="js/nodes/InputNode.js"></script>
- <script src="js/nodes/ConstNode.js"></script>
- <script src="js/nodes/FunctionNode.js"></script>
- <script src="js/nodes/FunctionCallNode.js"></script>
- <script src="js/nodes/NodeBuilder.js"></script>
- <script src="js/nodes/NodeLib.js"></script>
- <script src="js/nodes/NodeMaterial.js"></script>
- <!-- Accessors -->
- <script src="js/nodes/accessors/PositionNode.js"></script>
- <script src="js/nodes/accessors/NormalNode.js"></script>
- <script src="js/nodes/accessors/UVNode.js"></script>
- <script src="js/nodes/accessors/ColorsNode.js"></script>
- <!-- Inputs -->
- <script src="js/nodes/inputs/IntNode.js"></script>
- <script src="js/nodes/inputs/FloatNode.js"></script>
- <script src="js/nodes/inputs/ColorNode.js"></script>
- <script src="js/nodes/inputs/Vector2Node.js"></script>
- <script src="js/nodes/inputs/Vector3Node.js"></script>
- <script src="js/nodes/inputs/Vector4Node.js"></script>
- <script src="js/nodes/inputs/TextureNode.js"></script>
- <script src="js/nodes/inputs/CubeTextureNode.js"></script>
- <script src="js/nodes/inputs/ScreenNode.js"></script>
- <!-- Math -->
- <script src="js/nodes/math/Math1Node.js"></script>
- <script src="js/nodes/math/Math2Node.js"></script>
- <script src="js/nodes/math/Math3Node.js"></script>
- <script src="js/nodes/math/OperatorNode.js"></script>
- <!-- Utils -->
- <script src="js/nodes/utils/SwitchNode.js"></script>
- <script src="js/nodes/utils/JoinNode.js"></script>
- <script src="js/nodes/utils/TimerNode.js"></script>
- <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
- <script src="js/nodes/utils/BlurNode.js"></script>
- <!-- Post-Processing -->
- <script src="js/nodes/postprocessing/NodePass.js"></script>
- <script>
- var camera, scene, renderer, composer;
- var object, light, nodepass;
- var gui, guiElements = [];
- var clock = new THREE.Clock();
- var param = { example: 'color-adjustment' };
- var textureLoader = new THREE.TextureLoader();
- var lensflare2 = textureLoader.load( 'textures/lensflare2.jpg' );
- lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
- var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
- decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
- init();
- animate();
- function clearGui() {
- if ( gui ) gui.destroy();
- gui = new dat.GUI();
- var example = gui.add( param, 'example', {
- 'basic / color-adjustment': 'color-adjustment',
- 'basic / blends': 'blends',
- 'basic / fade': 'fade',
- 'basic / invert': 'invert',
- 'basic / blur': 'blur',
- 'adv / saturation': 'saturation',
- 'adv / refraction': 'refraction',
- 'adv / mosaic': 'mosaic'
- } ).onFinishChange( function() {
- updateMaterial();
- } );
- gui.open();
- }
- function addGui( name, value, callback, isColor, min, max ) {
- var node;
- param[ name ] = value;
- if ( isColor ) {
- node = gui.addColor( param, name ).onChange( function() {
- callback( param[ name ] );
- } );
- } else if ( typeof value == 'object' ) {
- node = gui.add( param, name, value ).onChange( function() {
- callback( param[ name ] );
- } );
- } else {
- node = gui.add( param, name, min, max ).onChange( function() {
- callback( param[ name ] );
- } );
- }
- return node;
- }
- function updateMaterial() {
- var name = param.example;
- clearGui();
- switch ( name ) {
- case 'color-adjustment':
- var screen = new THREE.ScreenNode();
- var hue = new THREE.FloatNode();
- var sataturation = new THREE.FloatNode( 1 );
- var vibrance = new THREE.FloatNode();
- var brightness = new THREE.FloatNode( 0 );
- var contrast = new THREE.FloatNode( 1 );
- var hueNode = new THREE.ColorAdjustmentNode( screen, hue, THREE.ColorAdjustmentNode.HUE );
- var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
- var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
- var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
- var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
- nodepass.value = contrastNode;
- // GUI
- addGui( 'hue', hue.number, function( val ) {
- hue.number = val;
- }, false, 0, Math.PI * 2 );
- addGui( 'saturation', sataturation.number, function( val ) {
- sataturation.number = val;
- }, false, 0, 2 );
- addGui( 'vibrance', vibrance.number, function( val ) {
- vibrance.number = val;
- }, false, - 1, 1 );
- addGui( 'brightness', brightness.number, function( val ) {
- brightness.number = val;
- }, false, 0, .5 );
- addGui( 'contrast', contrast.number, function( val ) {
- contrast.number = val;
- }, false, 0, 2 );
- break;
- case 'fade':
- // PASS
- var color = new THREE.ColorNode( 0xFFFFFF );
- var percent = new THREE.FloatNode( .5 );
- var fade = new THREE.Math3Node(
- new THREE.ScreenNode(),
- color,
- percent,
- THREE.Math3Node.MIX
- );
- nodepass.value = fade;
- // GUI
- addGui( 'color', color.value.getHex(), function( val ) {
- color.value.setHex( val );
- }, true );
- addGui( 'fade', percent.number, function( val ) {
- percent.number = val;
- }, false, 0, 1 );
- break;
- case 'invert':
- // PASS
- var alpha = new THREE.FloatNode( 1 );
- var screen = new THREE.ScreenNode();
- var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
- var fade = new THREE.Math3Node(
- screen,
- inverted,
- alpha,
- THREE.Math3Node.MIX
- );
- nodepass.value = fade;
- // GUI
- addGui( 'alpha', alpha.number, function( val ) {
- alpha.number = val;
- }, false, 0, 1 );
- break;
- case 'blends':
- // PASS
- var multiply = new THREE.OperatorNode(
- new THREE.ScreenNode(),
- new THREE.TextureNode( lensflare2 ),
- THREE.OperatorNode.ADD
- );
- nodepass.value = multiply;
- // GUI
- addGui( 'blend', {
- 'addition' : THREE.OperatorNode.ADD,
- 'subtract' : THREE.OperatorNode.SUB,
- 'multiply' : THREE.OperatorNode.MUL,
- 'division' : THREE.OperatorNode.DIV
- }, function( val ) {
- multiply.op = val;
- nodepass.build();
- } );
- break;
- case 'saturation':
- // PASS
- var screen = new THREE.ScreenNode();
- var sat = new THREE.FloatNode( 0 );
- var satrgb = new THREE.FunctionNode( [
- "vec3 satrgb(vec3 rgb, float adjustment) {",
- //" const vec3 W = vec3(0.2125, 0.7154, 0.0721);", // LUMA
- " vec3 intensity = vec3(dot(rgb, LUMA));",
- " return mix(intensity, rgb, adjustment);",
- "}"
- ].join( "\n" ) );
- var saturation = new THREE.FunctionCallNode( satrgb );
- saturation.inputs.rgb = screen;
- saturation.inputs.adjustment = sat;
- nodepass.value = saturation;
- // GUI
- addGui( 'saturation', sat.number, function( val ) {
- sat.number = val;
- }, false, 0, 2 );
- break;
- case 'refraction':
- // PASS
- var normal = new THREE.TextureNode( decalNormal );
- var normalXY = new THREE.SwitchNode( normal, 'xy' );
- var scale = new THREE.FloatNode( .5 );
- var flip = new THREE.Vector2Node( - 1, 1 );
- var normalXYFlip = new THREE.Math1Node(
- normalXY,
- THREE.Math1Node.INVERT
- );
- var offsetNormal = new THREE.OperatorNode(
- normalXYFlip,
- new THREE.FloatNode( .5 ),
- THREE.OperatorNode.ADD
- );
- var scaleTexture = new THREE.OperatorNode(
- new THREE.SwitchNode( normal, 'z' ),
- offsetNormal,
- THREE.OperatorNode.MUL
- );
- var scaleNormal = new THREE.Math3Node(
- new THREE.FloatNode( 1 ),
- scaleTexture,
- scale,
- THREE.Math3Node.MIX
- );
- var offsetCoord = new THREE.OperatorNode(
- new THREE.UVNode(),
- scaleNormal,
- THREE.OperatorNode.MUL
- );
- var screen = new THREE.ScreenNode( offsetCoord );
- nodepass.value = screen;
- // GUI
- addGui( 'scale', scale.number, function( val ) {
- scale.number = val;
- }, false, 0, 1 );
- addGui( 'invert', false, function( val ) {
- offsetNormal.a = val ? normalXYFlip : normalXY;
- nodepass.build();
- } );
- break;
- case 'mosaic':
- // PASS
- var scale = new THREE.FloatNode( 128 );
- var fade = new THREE.FloatNode( 1 );
- var uv = new THREE.UVNode();
- var blocks = new THREE.OperatorNode(
- uv,
- scale,
- THREE.OperatorNode.MUL
- );
- var blocksSize = new THREE.Math1Node(
- blocks,
- THREE.Math1Node.FLOOR
- );
- var coord = new THREE.OperatorNode(
- blocksSize,
- scale,
- THREE.OperatorNode.DIV
- );
- var fadeScreen = new THREE.Math3Node(
- uv,
- coord,
- fade,
- THREE.Math3Node.MIX
- );
- nodepass.value = new THREE.ScreenNode( fadeScreen );
- // GUI
- addGui( 'scale', scale.number, function( val ) {
- scale.number = val;
- }, false, 16, 1024 );
- addGui( 'fade', fade.number, function( val ) {
- fade.number = val;
- }, false, 0, 1 );
- addGui( 'mask', true, function( val ) {
- fadeCoord.c = val ? maskAlpha : fade;
- nodepass.build();
- } );
- break;
-
- case 'blur':
- // PASS
- var size = renderer.getSize();
- var blurScreen = new THREE.BlurNode( new THREE.ScreenNode() );
- blurScreen.size = new THREE.Vector2( size.width, size.height );
- nodepass.value = blurScreen;
- // GUI
- addGui( 'blurX', blurScreen.radius.x, function( val ) {
- blurScreen.radius.x = val;
- }, false, 0, 15 );
- addGui( 'blurY', blurScreen.radius.y, function( val ) {
- blurScreen.radius.y = val;
- }, false, 0, 15 );
- break;
- }
- nodepass.build();
- }
- function init() {
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 400;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
- object = new THREE.Object3D();
- scene.add( object );
- var geometry = new THREE.SphereGeometry( 1, 4, 4 );
- for ( var i = 0; i < 100; i ++ ) {
- var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), shading: THREE.FlatShading } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
- mesh.position.multiplyScalar( Math.random() * 400 );
- mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
- object.add( mesh );
- }
- scene.add( new THREE.AmbientLight( 0x999999 ) );
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- // postprocessing
- composer = new THREE.EffectComposer( renderer );
- composer.addPass( new THREE.RenderPass( scene, camera ) );
- nodepass = new THREE.NodePass();
- nodepass.renderToScreen = true;
- composer.addPass( nodepass );
- //
- updateMaterial();
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- composer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- var delta = clock.getDelta();
- object.rotation.x += 0.005;
- object.rotation.y += 0.01;
- nodepass.node.updateFrame( delta );
- composer.render();
- }
- </script>
- </body>
- </html>
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