webgl_postprocessing_outline.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - post processing - Outline Pass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. }
  17. a {
  18. color:#00ff78;
  19. }
  20. #info {
  21. color: #fff;
  22. position: absolute;
  23. top: 10px;
  24. width: 100%;
  25. text-align: center;
  26. display:block;
  27. }
  28. .dg.ac {
  29. z-index: 1 !important; /* FIX DAT.GUI */
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/loaders/OBJLoader.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/postprocessing/EffectComposer.js"></script>
  40. <script src="js/postprocessing/MaskPass.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script src="js/postprocessing/RenderPass.js"></script>
  43. <script src="js/postprocessing/ShaderPass.js"></script>
  44. <script src="js/postprocessing/OutlinePass.js"></script>
  45. <script src="js/shaders/FXAAShader.js"></script>
  46. <script src="js/libs/stats.min.js"></script>
  47. <script src='js/libs/dat.gui.min.js'></script>
  48. <div id="info">
  49. <a href="http://threejs.org" target="_blank">three.js</a> - Outline Pass by <a href="http://eduperiment.com" target="_blank">Prashant Sharma</a> and <a href="https://clara.io" target="_blank">Ben Houston</a><br/><br/>
  50. </div>
  51. <script>
  52. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  53. var container, stats;
  54. var camera, scene, renderer, controls;
  55. var mesh, decal;
  56. var raycaster = new THREE.Raycaster();
  57. var mouse = new THREE.Vector2();
  58. var selectedObjects = [];
  59. var composer, effectFXAA, outlinePass;
  60. var obj3d = new THREE.Object3D();
  61. var group = new THREE.Object3D();
  62. var params = {
  63. edgeStrength: 3.0,
  64. edgeGlow: 0.0,
  65. edgeThickness: 1.0,
  66. pulsePeriod: 0,
  67. rotate: false,
  68. usePatternTexture: false
  69. }
  70. // Init gui
  71. var gui = new dat.GUI();
  72. gui.add( params, "edgeStrength", 0.01, 10 ).onChange( function(value) {
  73. outlinePass.edgeStrength = Number(value);
  74. });
  75. gui.add( params, "edgeGlow", 0.0, 1 ).onChange( function(value) {
  76. outlinePass.edgeGlow = Number(value);
  77. })
  78. gui.add( params, "edgeThickness", 1, 4 ).onChange( function(value) {
  79. outlinePass.edgeThickness = Number(value);
  80. })
  81. gui.add( params, "pulsePeriod", 0.0, 5 ).onChange( function(value) {
  82. outlinePass.pulsePeriod = Number(value);
  83. })
  84. gui.add( params, "rotate" )
  85. gui.add( params, "usePatternTexture" ).onChange( function(value) {
  86. outlinePass.usePatternTexture = value;
  87. })
  88. var Configuration=function(){
  89. this.visibleEdgeColor = "#ffffff";
  90. this.hiddenEdgeColor = "#190a05";
  91. };
  92. var conf = new Configuration();
  93. var controladorVisible = gui.addColor( conf, 'visibleEdgeColor');
  94. var controladorHidden = gui.addColor( conf, 'hiddenEdgeColor');
  95. controladorVisible.onChange( function( colorValue )
  96. {
  97. //the return value by the chooser is like as: #ffff
  98. colorValue=colorValue.replace( '#','' );
  99. function hexToRgb(hex) {
  100. var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
  101. return result ? {
  102. r: parseInt(result[1], 16),
  103. g: parseInt(result[2], 16),
  104. b: parseInt(result[3], 16)
  105. } : null;
  106. }
  107. var rgba = hexToRgb(colorValue);
  108. var color = outlinePass.visibleEdgeColor;
  109. color.r = rgba.r/255;
  110. color.g = rgba.g/255;
  111. color.b = rgba.b/255;
  112. });
  113. controladorHidden.onChange( function( colorValue )
  114. {
  115. //the return value by the chooser is like as: #ffff
  116. colorValue=colorValue.replace( '#','' );
  117. function hexToRgb(hex) {
  118. var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
  119. return result ? {
  120. r: parseInt(result[1], 16),
  121. g: parseInt(result[2], 16),
  122. b: parseInt(result[3], 16)
  123. } : null;
  124. }
  125. var rgba = hexToRgb(colorValue);
  126. var color = outlinePass.hiddenEdgeColor;
  127. color.r = rgba.r/255;
  128. color.g = rgba.g/255;
  129. color.b = rgba.b/255;
  130. });
  131. init();
  132. animate();
  133. function init() {
  134. container = document.createElement( 'div' );
  135. document.body.appendChild( container );
  136. var width = window.innerWidth || 1;
  137. var height = window.innerHeight || 1;
  138. var devicePixelRatio = window.devicePixelRatio || 1;
  139. renderer = new THREE.WebGLRenderer( { antialias: false } );
  140. renderer.shadowMap.enabled = true;
  141. renderer.setClearColor( 0xa0a0a0 );
  142. renderer.setPixelRatio( 1 );
  143. renderer.setSize( width, height );
  144. document.body.appendChild( renderer.domElement );
  145. camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
  146. camera.position.z = 8;
  147. camera.position.x = 0;
  148. scene = new THREE.Scene();
  149. var manager = new THREE.LoadingManager();
  150. manager.onProgress = function ( item, loaded, total ) {
  151. console.log( item, loaded, total );
  152. };
  153. // model
  154. var loader = new THREE.OBJLoader( manager );
  155. loader.load( 'models/obj/tree.obj', function ( object ) {
  156. var scale = 1.0;
  157. object.traverse( function ( child ) {
  158. if ( child instanceof THREE.Mesh ) {
  159. child.geometry.center();
  160. child.geometry.computeBoundingSphere();
  161. scale = 0.2*child.geometry.boundingSphere.radius;
  162. var phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 5 } );
  163. child.material = phongMaterial;
  164. child.material.side = THREE.DoubleSide;
  165. child.receiveShadow = true;
  166. child.castShadow = true;
  167. }
  168. } );
  169. object.position.y = 1;
  170. object.scale.x /= scale;
  171. object.scale.y /= scale;
  172. object.scale.z /= scale;
  173. obj3d.add( object );
  174. } );
  175. group.add(obj3d);
  176. controls = new THREE.OrbitControls( camera, renderer.domElement );
  177. controls.enableDamping = true;
  178. controls.dampingFactor = 0.25;
  179. scene.add( group );
  180. var light = new THREE.DirectionalLight( 0xddffdd, 0.4);
  181. light.position.z = 1;
  182. light.position.y = 1;
  183. light.position.x = 1;
  184. scene.add( light );
  185. light.castShadow = true;
  186. light.shadow.mapSize.width = 1024;
  187. light.shadow.mapSize.height = 1024;
  188. var d = 20;
  189. light.shadow.camera.left = - d;
  190. light.shadow.camera.right = d;
  191. light.shadow.camera.top = d;
  192. light.shadow.camera.bottom = - d;
  193. light.shadow.camera.far = 1000;
  194. var light2 = new THREE.DirectionalLight( 0xaadddd, 0.15 );
  195. light2.position.z = 1;
  196. light2.position.x = -1;
  197. light2.position.y = -1;
  198. scene.add( light2 );
  199. var light3 = new THREE.DirectionalLight( 0xddddaa, 0.1 );
  200. light3.position.z = 1;
  201. light3.position.x = -1;
  202. light3.position.y = 1;
  203. scene.add( light3 );
  204. var light3 = new THREE.AmbientLight( 0xaaaaaa, 0.2 );
  205. scene.add( light3 );
  206. var geometry = new THREE.SphereBufferGeometry( 3, 48, 24 );
  207. for ( var i = 0; i < 20; i ++ ) {
  208. var material = new THREE.MeshLambertMaterial();
  209. material.roughness = 1;//0.5 * Math.random() + 0.25;
  210. material.metalness = 0;
  211. material.color.setHSL( Math.random(), 1.0, 0.3 );
  212. var mesh = new THREE.Mesh( geometry, material );
  213. mesh.position.x = Math.random() * 4 - 2;
  214. mesh.position.y = Math.random() * 4 - 2;
  215. mesh.position.z = Math.random() * 4 - 2;
  216. mesh.rotation.x = Math.random();
  217. mesh.rotation.y = Math.random();
  218. mesh.rotation.z = Math.random();
  219. mesh.receiveShadow = true;
  220. mesh.castShadow = true;
  221. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 0.3 + 0.1;
  222. group.add( mesh );
  223. }
  224. var floorMaterial = new THREE.MeshLambertMaterial();
  225. floorMaterial.side = THREE.DoubleSide;
  226. material.roughness = 0.5 * Math.random() + 0.25;
  227. material.metalness = 0;
  228. var floorGeometry = new THREE.PlaneBufferGeometry( 12, 12 );
  229. var floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
  230. floorMesh.rotation.x -= Math.PI * 0.5;
  231. floorMesh.position.y -= 1.5;
  232. group.add( floorMesh );
  233. floorMesh.receiveShadow = true;
  234. var geometry = new THREE.TorusGeometry( 1, 0.3, 16, 100 );
  235. var material = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
  236. var torus = new THREE.Mesh( geometry, material );
  237. torus.position.z = -4;
  238. group.add( torus );
  239. torus.receiveShadow = true;
  240. torus.castShadow = true;
  241. stats = new Stats();
  242. container.appendChild( stats.dom );
  243. // postprocessing
  244. composer = new THREE.EffectComposer( renderer );
  245. renderPass = new THREE.RenderPass( scene, camera );
  246. composer.addPass( renderPass );
  247. outlinePass = new THREE.OutlinePass( new THREE.Vector2(window.innerWidth, window.innerHeight), scene, camera);
  248. composer.addPass( outlinePass );
  249. var onLoad = function ( texture ) {
  250. outlinePass.patternTexture = texture;
  251. texture.wrapS = THREE.RepeatWrapping;
  252. texture.wrapT = THREE.RepeatWrapping;
  253. };
  254. var loader = new THREE.TextureLoader();
  255. // load a resource
  256. loader.load(
  257. // resource URL
  258. 'textures/tri_pattern.jpg',
  259. // Function when resource is loaded
  260. onLoad
  261. );
  262. effectFXAA = new THREE.ShaderPass(THREE.FXAAShader);
  263. effectFXAA.uniforms['resolution'].value.set(1 / window.innerWidth, 1 / window.innerHeight );
  264. effectFXAA.renderToScreen = true;
  265. composer.addPass( effectFXAA );
  266. window.addEventListener( 'resize', onWindowResize, false );
  267. var moved = false;
  268. controls.addEventListener( 'change', function() {
  269. moved = true;
  270. } );
  271. window.addEventListener( 'mousedown', function () {
  272. moved = false;
  273. }, false );
  274. window.addEventListener( 'mouseup', function() {
  275. if(!moved)
  276. checkIntersection();
  277. } );
  278. window.addEventListener( 'mousemove', onTouchMove );
  279. window.addEventListener( 'touchmove', onTouchMove );
  280. function onTouchMove( event ) {
  281. if ( event.changedTouches ) {
  282. x = event.changedTouches[ 0 ].pageX;
  283. y = event.changedTouches[ 0 ].pageY;
  284. } else {
  285. x = event.clientX;
  286. y = event.clientY;
  287. }
  288. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  289. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  290. }
  291. function addSelectedObject(object) {
  292. selectedObjects = [];
  293. selectedObjects.push(object);
  294. }
  295. function checkIntersection() {
  296. raycaster.setFromCamera( mouse, camera );
  297. var intersects = raycaster.intersectObjects( [ scene ], true );
  298. if ( intersects.length > 0 ) {
  299. var selectedObject = intersects[ 0 ].object;
  300. addSelectedObject(selectedObject);
  301. outlinePass.selectedObjects = selectedObjects;
  302. }
  303. else {
  304. // outlinePass.selectedObjects = [];
  305. }
  306. }
  307. }
  308. function onWindowResize() {
  309. var width = window.innerWidth || 1;
  310. var height = window.innerHeight || 1;
  311. var devicePixelRatio = window.devicePixelRatio || 1;
  312. camera.aspect = width / height;
  313. camera.updateProjectionMatrix();
  314. renderer.setSize( width, height );
  315. composer.setSize( width, height );
  316. effectFXAA.uniforms['resolution'].value.set(1 / window.innerWidth, 1 / window.innerHeight );
  317. }
  318. function animate() {
  319. requestAnimationFrame( animate );
  320. stats.begin();
  321. var timer = performance.now();
  322. if(params.rotate)
  323. group.rotation.y = timer * 0.0001;
  324. renderer.autoClear = true;
  325. renderer.setClearColor( 0xfff0f0 );
  326. renderer.setClearAlpha( 0.0 );
  327. composer.render();
  328. controls.update();
  329. stats.end();
  330. }
  331. </script>
  332. </body>
  333. </html>