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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - shaders [lava]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #ffffff;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #ffffff;
- }
- #oldie a { color:#da0 }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - shader material demo. featuring lava shader by <a href="http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057" target="_blank">TheGameMaker</a></div>
- <script src="../build/three.js"></script>
- <script src="js/shaders/ConvolutionShader.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/FilmShader.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/BloomPass.js"></script>
- <script src="js/postprocessing/FilmPass.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script id="fragmentShader" type="x-shader/x-fragment">
- uniform float time;
- uniform vec2 resolution;
- uniform float fogDensity;
- uniform vec3 fogColor;
- uniform sampler2D texture1;
- uniform sampler2D texture2;
- varying vec2 vUv;
- void main( void ) {
- vec2 position = -1.0 + 2.0 * vUv;
- vec4 noise = texture2D( texture1, vUv );
- vec2 T1 = vUv + vec2( 1.5, -1.5 ) * time *0.02;
- vec2 T2 = vUv + vec2( -0.5, 2.0 ) * time * 0.01;
- T1.x += noise.x * 2.0;
- T1.y += noise.y * 2.0;
- T2.x -= noise.y * 0.2;
- T2.y += noise.z * 0.2;
- float p = texture2D( texture1, T1 * 2.0 ).a;
- vec4 color = texture2D( texture2, T2 * 2.0 );
- vec4 temp = color * ( vec4( p, p, p, p ) * 2.0 ) + ( color * color - 0.1 );
- if( temp.r > 1.0 ){ temp.bg += clamp( temp.r - 2.0, 0.0, 100.0 ); }
- if( temp.g > 1.0 ){ temp.rb += temp.g - 1.0; }
- if( temp.b > 1.0 ){ temp.rg += temp.b - 1.0; }
- gl_FragColor = temp;
- float depth = gl_FragCoord.z / gl_FragCoord.w;
- const float LOG2 = 1.442695;
- float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );
- fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );
- gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );
- }
- </script>
- <script id="vertexShader" type="x-shader/x-vertex">
- uniform vec2 uvScale;
- varying vec2 vUv;
- void main()
- {
- vUv = uvScale * uv;
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- gl_Position = projectionMatrix * mvPosition;
- }
- </script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var clock = new THREE.Clock();
- var camera, scene, renderer, composer;
- var uniforms, material, mesh;
- var mouseX = 0, mouseY = 0,
- lat = 0, lon = 0, phy = 0, theta = 0;
- var width = window.innerWidth || 2;
- var height = window.innerHeight || 2;
- var windowHalfX = width / 2;
- var windowHalfY = height / 2;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 35, windowHalfX / windowHalfY, 1, 3000 );
- camera.position.z = 4;
- scene = new THREE.Scene();
- var textureLoader = new THREE.TextureLoader();
- uniforms = {
- fogDensity: { value: 0.45 },
- fogColor: { value: new THREE.Vector3( 0, 0, 0 ) },
- time: { value: 1.0 },
- resolution: { value: new THREE.Vector2() },
- uvScale: { value: new THREE.Vector2( 3.0, 1.0 ) },
- texture1: { value: textureLoader.load( "textures/lava/cloud.png" ) },
- texture2: { value: textureLoader.load( "textures/lava/lavatile.jpg" ) }
- };
- uniforms.texture1.value.wrapS = uniforms.texture1.value.wrapT = THREE.RepeatWrapping;
- uniforms.texture2.value.wrapS = uniforms.texture2.value.wrapT = THREE.RepeatWrapping;
- var size = 0.65;
- material = new THREE.ShaderMaterial( {
- uniforms: uniforms,
- vertexShader: document.getElementById( 'vertexShader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentShader' ).textContent
- } );
- mesh = new THREE.Mesh( new THREE.TorusGeometry( size, 0.3, 30, 30 ), material );
- mesh.rotation.x = 0.3;
- scene.add( mesh );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- container.appendChild( renderer.domElement );
- renderer.autoClear = false;
- //
- stats = new Stats();
- //container.appendChild( stats.dom );
- //
- var renderModel = new THREE.RenderPass( scene, camera );
- var effectBloom = new THREE.BloomPass( 1.25 );
- var effectFilm = new THREE.FilmPass( 0.35, 0.95, 2048, false );
- effectFilm.renderToScreen = true;
- composer = new THREE.EffectComposer( renderer );
- composer.addPass( renderModel );
- composer.addPass( effectBloom );
- composer.addPass( effectFilm );
- //
- onWindowResize();
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize( event ) {
- uniforms.resolution.value.x = window.innerWidth;
- uniforms.resolution.value.y = window.innerHeight;
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- composer.reset();
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var delta = 5 * clock.getDelta();
- uniforms.time.value += 0.2 * delta;
- mesh.rotation.y += 0.0125 * delta;
- mesh.rotation.x += 0.05 * delta;
- renderer.clear();
- composer.render( 0.01 );
- }
- </script>
- </body>
- </html>
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