webgl_shader_lava.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - shaders [lava]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. #oldie a { color:#da0 }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - shader material demo. featuring lava shader by <a href="http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057" target="_blank">TheGameMaker</a></div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/shaders/ConvolutionShader.js"></script>
  34. <script src="js/shaders/CopyShader.js"></script>
  35. <script src="js/shaders/FilmShader.js"></script>
  36. <script src="js/postprocessing/EffectComposer.js"></script>
  37. <script src="js/postprocessing/ShaderPass.js"></script>
  38. <script src="js/postprocessing/MaskPass.js"></script>
  39. <script src="js/postprocessing/RenderPass.js"></script>
  40. <script src="js/postprocessing/BloomPass.js"></script>
  41. <script src="js/postprocessing/FilmPass.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script id="fragmentShader" type="x-shader/x-fragment">
  45. uniform float time;
  46. uniform vec2 resolution;
  47. uniform float fogDensity;
  48. uniform vec3 fogColor;
  49. uniform sampler2D texture1;
  50. uniform sampler2D texture2;
  51. varying vec2 vUv;
  52. void main( void ) {
  53. vec2 position = -1.0 + 2.0 * vUv;
  54. vec4 noise = texture2D( texture1, vUv );
  55. vec2 T1 = vUv + vec2( 1.5, -1.5 ) * time *0.02;
  56. vec2 T2 = vUv + vec2( -0.5, 2.0 ) * time * 0.01;
  57. T1.x += noise.x * 2.0;
  58. T1.y += noise.y * 2.0;
  59. T2.x -= noise.y * 0.2;
  60. T2.y += noise.z * 0.2;
  61. float p = texture2D( texture1, T1 * 2.0 ).a;
  62. vec4 color = texture2D( texture2, T2 * 2.0 );
  63. vec4 temp = color * ( vec4( p, p, p, p ) * 2.0 ) + ( color * color - 0.1 );
  64. if( temp.r > 1.0 ){ temp.bg += clamp( temp.r - 2.0, 0.0, 100.0 ); }
  65. if( temp.g > 1.0 ){ temp.rb += temp.g - 1.0; }
  66. if( temp.b > 1.0 ){ temp.rg += temp.b - 1.0; }
  67. gl_FragColor = temp;
  68. float depth = gl_FragCoord.z / gl_FragCoord.w;
  69. const float LOG2 = 1.442695;
  70. float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );
  71. fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );
  72. gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );
  73. }
  74. </script>
  75. <script id="vertexShader" type="x-shader/x-vertex">
  76. uniform vec2 uvScale;
  77. varying vec2 vUv;
  78. void main()
  79. {
  80. vUv = uvScale * uv;
  81. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  82. gl_Position = projectionMatrix * mvPosition;
  83. }
  84. </script>
  85. <script>
  86. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  87. var container, stats;
  88. var clock = new THREE.Clock();
  89. var camera, scene, renderer, composer;
  90. var uniforms, material, mesh;
  91. var mouseX = 0, mouseY = 0,
  92. lat = 0, lon = 0, phy = 0, theta = 0;
  93. var width = window.innerWidth || 2;
  94. var height = window.innerHeight || 2;
  95. var windowHalfX = width / 2;
  96. var windowHalfY = height / 2;
  97. init();
  98. animate();
  99. function init() {
  100. container = document.getElementById( 'container' );
  101. camera = new THREE.PerspectiveCamera( 35, windowHalfX / windowHalfY, 1, 3000 );
  102. camera.position.z = 4;
  103. scene = new THREE.Scene();
  104. var textureLoader = new THREE.TextureLoader();
  105. uniforms = {
  106. fogDensity: { value: 0.45 },
  107. fogColor: { value: new THREE.Vector3( 0, 0, 0 ) },
  108. time: { value: 1.0 },
  109. resolution: { value: new THREE.Vector2() },
  110. uvScale: { value: new THREE.Vector2( 3.0, 1.0 ) },
  111. texture1: { value: textureLoader.load( "textures/lava/cloud.png" ) },
  112. texture2: { value: textureLoader.load( "textures/lava/lavatile.jpg" ) }
  113. };
  114. uniforms.texture1.value.wrapS = uniforms.texture1.value.wrapT = THREE.RepeatWrapping;
  115. uniforms.texture2.value.wrapS = uniforms.texture2.value.wrapT = THREE.RepeatWrapping;
  116. var size = 0.65;
  117. material = new THREE.ShaderMaterial( {
  118. uniforms: uniforms,
  119. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  120. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  121. } );
  122. mesh = new THREE.Mesh( new THREE.TorusGeometry( size, 0.3, 30, 30 ), material );
  123. mesh.rotation.x = 0.3;
  124. scene.add( mesh );
  125. //
  126. renderer = new THREE.WebGLRenderer( { antialias: true } );
  127. renderer.setPixelRatio( window.devicePixelRatio );
  128. container.appendChild( renderer.domElement );
  129. renderer.autoClear = false;
  130. //
  131. stats = new Stats();
  132. //container.appendChild( stats.dom );
  133. //
  134. var renderModel = new THREE.RenderPass( scene, camera );
  135. var effectBloom = new THREE.BloomPass( 1.25 );
  136. var effectFilm = new THREE.FilmPass( 0.35, 0.95, 2048, false );
  137. effectFilm.renderToScreen = true;
  138. composer = new THREE.EffectComposer( renderer );
  139. composer.addPass( renderModel );
  140. composer.addPass( effectBloom );
  141. composer.addPass( effectFilm );
  142. //
  143. onWindowResize();
  144. window.addEventListener( 'resize', onWindowResize, false );
  145. }
  146. function onWindowResize( event ) {
  147. uniforms.resolution.value.x = window.innerWidth;
  148. uniforms.resolution.value.y = window.innerHeight;
  149. renderer.setSize( window.innerWidth, window.innerHeight );
  150. camera.aspect = window.innerWidth / window.innerHeight;
  151. camera.updateProjectionMatrix();
  152. composer.reset();
  153. }
  154. //
  155. function animate() {
  156. requestAnimationFrame( animate );
  157. render();
  158. stats.update();
  159. }
  160. function render() {
  161. var delta = 5 * clock.getDelta();
  162. uniforms.time.value += 0.2 * delta;
  163. mesh.rotation.y += 0.0125 * delta;
  164. mesh.rotation.x += 0.05 * delta;
  165. renderer.clear();
  166. composer.render( 0.01 );
  167. }
  168. </script>
  169. </body>
  170. </html>