webgl_shaders_sky.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. text
  18. }
  19. #info {
  20. color:#ccc;
  21. text-shadow: 1px 1px rgba(0,0,0,0.25);
  22. position: absolute;
  23. top: 0px; width: 100%;
  24. padding: 5px;
  25. }
  26. a {
  27. color: #fff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - sky + sun shader
  33. <br/><a href="https://plus.google.com/117614030945250277079/posts/MYkgKdvLhNj">More info</a> by <a href="http://twitter.com/blurspline">@blurspline</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/controls/OrbitControls.js"></script>
  37. <script src="js/SkyShader.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/dat.gui.min.js"></script>
  40. <script>
  41. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  42. var container;
  43. var camera, controls, scene, renderer;
  44. var sky, sunSphere;
  45. init();
  46. render();
  47. function initSky() {
  48. // Add Sky Mesh
  49. sky = new THREE.Sky();
  50. scene.add( sky.mesh );
  51. // Add Sun Helper
  52. sunSphere = new THREE.Mesh(
  53. new THREE.SphereBufferGeometry( 20000, 16, 8 ),
  54. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  55. );
  56. sunSphere.position.y = - 700000;
  57. sunSphere.visible = false;
  58. scene.add( sunSphere );
  59. /// GUI
  60. var effectController = {
  61. turbidity: 10,
  62. rayleigh: 2,
  63. mieCoefficient: 0.005,
  64. mieDirectionalG: 0.8,
  65. luminance: 1,
  66. inclination: 0.49, // elevation / inclination
  67. azimuth: 0.25, // Facing front,
  68. sun: ! true
  69. };
  70. var distance = 400000;
  71. function guiChanged() {
  72. var uniforms = sky.uniforms;
  73. uniforms.turbidity.value = effectController.turbidity;
  74. uniforms.rayleigh.value = effectController.rayleigh;
  75. uniforms.luminance.value = effectController.luminance;
  76. uniforms.mieCoefficient.value = effectController.mieCoefficient;
  77. uniforms.mieDirectionalG.value = effectController.mieDirectionalG;
  78. var theta = Math.PI * ( effectController.inclination - 0.5 );
  79. var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
  80. sunSphere.position.x = distance * Math.cos( phi );
  81. sunSphere.position.y = distance * Math.sin( phi ) * Math.sin( theta );
  82. sunSphere.position.z = distance * Math.sin( phi ) * Math.cos( theta );
  83. sunSphere.visible = effectController.sun;
  84. sky.uniforms.sunPosition.value.copy( sunSphere.position );
  85. renderer.render( scene, camera );
  86. }
  87. var gui = new dat.GUI();
  88. gui.add( effectController, "turbidity", 1.0, 20.0, 0.1 ).onChange( guiChanged );
  89. gui.add( effectController, "rayleigh", 0.0, 4, 0.001 ).onChange( guiChanged );
  90. gui.add( effectController, "mieCoefficient", 0.0, 0.1, 0.001 ).onChange( guiChanged );
  91. gui.add( effectController, "mieDirectionalG", 0.0, 1, 0.001 ).onChange( guiChanged );
  92. gui.add( effectController, "luminance", 0.0, 2 ).onChange( guiChanged );
  93. gui.add( effectController, "inclination", 0, 1, 0.0001 ).onChange( guiChanged );
  94. gui.add( effectController, "azimuth", 0, 1, 0.0001 ).onChange( guiChanged );
  95. gui.add( effectController, "sun" ).onChange( guiChanged );
  96. guiChanged();
  97. }
  98. function init() {
  99. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  100. camera.position.set( 0, 100, 2000 );
  101. //camera.setLens(20);
  102. scene = new THREE.Scene();
  103. var helper = new THREE.GridHelper( 5000, 2, 0xffffff, 0xffffff );
  104. scene.add( helper );
  105. renderer = new THREE.WebGLRenderer();
  106. renderer.setPixelRatio( window.devicePixelRatio );
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. document.body.appendChild( renderer.domElement );
  109. controls = new THREE.OrbitControls( camera, renderer.domElement );
  110. controls.addEventListener( 'change', render );
  111. //controls.maxPolarAngle = Math.PI / 2;
  112. controls.enableZoom = false;
  113. controls.enablePan = false;
  114. initSky();
  115. window.addEventListener( 'resize', onWindowResize, false );
  116. }
  117. function onWindowResize() {
  118. camera.aspect = window.innerWidth / window.innerHeight;
  119. camera.updateProjectionMatrix();
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. render();
  122. }
  123. function render() {
  124. renderer.render( scene, camera );
  125. }
  126. </script>
  127. </body>
  128. </html>