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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - shaders - sky sun shader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #000;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #fff;
- margin: 0px;
- overflow: hidden;
- text
- }
- #info {
- color:#ccc;
- text-shadow: 1px 1px rgba(0,0,0,0.25);
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #fff;
- }
- </style>
- </head>
- <body>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - sky + sun shader
- <br/><a href="https://plus.google.com/117614030945250277079/posts/MYkgKdvLhNj">More info</a> by <a href="http://twitter.com/blurspline">@blurspline</a>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/SkyShader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container;
- var camera, controls, scene, renderer;
- var sky, sunSphere;
- init();
- render();
- function initSky() {
- // Add Sky Mesh
- sky = new THREE.Sky();
- scene.add( sky.mesh );
- // Add Sun Helper
- sunSphere = new THREE.Mesh(
- new THREE.SphereBufferGeometry( 20000, 16, 8 ),
- new THREE.MeshBasicMaterial( { color: 0xffffff } )
- );
- sunSphere.position.y = - 700000;
- sunSphere.visible = false;
- scene.add( sunSphere );
- /// GUI
- var effectController = {
- turbidity: 10,
- rayleigh: 2,
- mieCoefficient: 0.005,
- mieDirectionalG: 0.8,
- luminance: 1,
- inclination: 0.49, // elevation / inclination
- azimuth: 0.25, // Facing front,
- sun: ! true
- };
- var distance = 400000;
- function guiChanged() {
- var uniforms = sky.uniforms;
- uniforms.turbidity.value = effectController.turbidity;
- uniforms.rayleigh.value = effectController.rayleigh;
- uniforms.luminance.value = effectController.luminance;
- uniforms.mieCoefficient.value = effectController.mieCoefficient;
- uniforms.mieDirectionalG.value = effectController.mieDirectionalG;
- var theta = Math.PI * ( effectController.inclination - 0.5 );
- var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
- sunSphere.position.x = distance * Math.cos( phi );
- sunSphere.position.y = distance * Math.sin( phi ) * Math.sin( theta );
- sunSphere.position.z = distance * Math.sin( phi ) * Math.cos( theta );
- sunSphere.visible = effectController.sun;
- sky.uniforms.sunPosition.value.copy( sunSphere.position );
- renderer.render( scene, camera );
- }
- var gui = new dat.GUI();
- gui.add( effectController, "turbidity", 1.0, 20.0, 0.1 ).onChange( guiChanged );
- gui.add( effectController, "rayleigh", 0.0, 4, 0.001 ).onChange( guiChanged );
- gui.add( effectController, "mieCoefficient", 0.0, 0.1, 0.001 ).onChange( guiChanged );
- gui.add( effectController, "mieDirectionalG", 0.0, 1, 0.001 ).onChange( guiChanged );
- gui.add( effectController, "luminance", 0.0, 2 ).onChange( guiChanged );
- gui.add( effectController, "inclination", 0, 1, 0.0001 ).onChange( guiChanged );
- gui.add( effectController, "azimuth", 0, 1, 0.0001 ).onChange( guiChanged );
- gui.add( effectController, "sun" ).onChange( guiChanged );
- guiChanged();
- }
- function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
- camera.position.set( 0, 100, 2000 );
- //camera.setLens(20);
- scene = new THREE.Scene();
- var helper = new THREE.GridHelper( 5000, 2, 0xffffff, 0xffffff );
- scene.add( helper );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- controls = new THREE.OrbitControls( camera, renderer.domElement );
- controls.addEventListener( 'change', render );
- //controls.maxPolarAngle = Math.PI / 2;
- controls.enableZoom = false;
- controls.enablePan = false;
- initSky();
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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