webgl_skinning_simple.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - skinning - simple</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="js/controls/OrbitControls.js"></script>
  20. <script>
  21. var container, stats, controls;
  22. var camera, scene, renderer, loader, clock, light;
  23. var skinnedMesh, animation, groundMaterial, planeGeometry, mixer;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  30. camera.position.set( 10, 0, 10 );
  31. scene = new THREE.Scene();
  32. loader = new THREE.JSONLoader();
  33. clock = new THREE.Clock;
  34. renderer = new THREE.WebGLRenderer();
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize(window.innerWidth, window.innerHeight);
  37. container.appendChild( renderer.domElement );
  38. controls = new THREE.OrbitControls( camera, renderer.domElement );
  39. stats = new Stats();
  40. container.appendChild(stats.dom);
  41. groundMaterial = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );
  42. planeGeometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
  43. ground = new THREE.Mesh( planeGeometry, groundMaterial );
  44. ground.position.set( 0, -5, 0 );
  45. ground.rotation.x = -Math.PI/2;
  46. scene.add( ground );
  47. light = new THREE.HemisphereLight( 0xffffff, 0x003300, 1 );
  48. light.position.set( - 80, 500, 50 );
  49. scene.add( light );
  50. loader.load( './models/skinned/simple/simple.js', function ( geometry, materials ) {
  51. for ( var k in materials ) {
  52. materials[k].skinning = true;
  53. }
  54. skinnedMesh = new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials));
  55. skinnedMesh.scale.set( 1, 1, 1 );
  56. // Note: We test the corresponding code path with this example -
  57. // you shouldn't include the next line into your own code:
  58. skinnedMesh.skeleton.useVertexTexture = false;
  59. scene.add( skinnedMesh );
  60. mixer = new THREE.AnimationMixer( skinnedMesh );
  61. mixer.clipAction( skinnedMesh.geometry.animations[ 0 ] ).play();
  62. });
  63. }
  64. function animate() {
  65. requestAnimationFrame( animate );
  66. if( mixer ) mixer.update( clock.getDelta() );
  67. controls.update();
  68. render();
  69. stats.update();
  70. }
  71. function render() {
  72. renderer.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>