webgl_test_memory.html 2.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script>
  19. var container;
  20. var camera, scene, renderer;
  21. init();
  22. animate();
  23. function init() {
  24. container = document.createElement( 'div' );
  25. document.body.appendChild( container );
  26. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  27. camera.position.z = 200;
  28. scene = new THREE.Scene();
  29. renderer = new THREE.WebGLRenderer();
  30. renderer.setClearColor( 0xffffff );
  31. renderer.setPixelRatio( window.devicePixelRatio );
  32. renderer.setSize( window.innerWidth, window.innerHeight );
  33. container.appendChild( renderer.domElement );
  34. }
  35. function createImage() {
  36. var canvas = document.createElement( 'canvas' );
  37. canvas.width = 256;
  38. canvas.height = 256;
  39. var context = canvas.getContext( '2d' );
  40. context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')';
  41. context.fillRect( 0, 0, 256, 256 );
  42. return canvas;
  43. }
  44. //
  45. function animate() {
  46. requestAnimationFrame( animate );
  47. render();
  48. }
  49. function render() {
  50. var geometry = new THREE.SphereBufferGeometry( 50, Math.random() * 64, Math.random() * 32 );
  51. var texture = new THREE.CanvasTexture( createImage() );
  52. var material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } );
  53. var mesh = new THREE.Mesh( geometry, material );
  54. scene.add( mesh );
  55. renderer.render( scene, camera );
  56. scene.remove( mesh );
  57. // clean up
  58. geometry.dispose();
  59. material.dispose();
  60. texture.dispose();
  61. }
  62. </script>
  63. </body>
  64. </html>