webgl_trails.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - trails</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var mouseX = 0, mouseY = 0;
  24. var windowHalfX = window.innerWidth / 2;
  25. var windowHalfY = window.innerHeight / 2;
  26. init();
  27. animate();
  28. function init() {
  29. container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  32. camera.position.set( 100000, 0, 3200 );
  33. scene = new THREE.Scene();
  34. var colors = [ 0x000000, 0xff0080, 0x8000ff, 0xffffff ];
  35. var geometry = new THREE.Geometry();
  36. for ( var i = 0; i < 2000; i ++ ) {
  37. var vertex = new THREE.Vector3();
  38. vertex.x = Math.random() * 4000 - 2000;
  39. vertex.y = Math.random() * 4000 - 2000;
  40. vertex.z = Math.random() * 4000 - 2000;
  41. geometry.vertices.push( vertex );
  42. geometry.colors.push( new THREE.Color( colors[ Math.floor( Math.random() * colors.length ) ] ) );
  43. }
  44. var material = new THREE.PointsMaterial( { size: 1, vertexColors: THREE. VertexColors, depthTest: false, opacity: 0.5, sizeAttenuation: false, transparent: true } );
  45. var mesh = new THREE.Points( geometry, material );
  46. scene.add( mesh );
  47. renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. renderer.sortObjects = false;
  51. renderer.autoClearColor = false;
  52. container.appendChild( renderer.domElement );
  53. stats = new Stats();
  54. container.appendChild( stats.dom );
  55. //
  56. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  57. window.addEventListener( 'resize', onWindowResize, false );
  58. }
  59. function onWindowResize() {
  60. windowHalfX = window.innerWidth / 2;
  61. windowHalfY = window.innerHeight / 2;
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. }
  66. function onDocumentMouseMove(event) {
  67. mouseX = ( event.clientX - windowHalfX ) * 10;
  68. mouseY = ( event.clientY - windowHalfY ) * 10;
  69. }
  70. //
  71. function animate() {
  72. requestAnimationFrame( animate );
  73. render();
  74. stats.update();
  75. }
  76. function render() {
  77. camera.position.x += ( mouseX - camera.position.x ) * .05;
  78. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  79. camera.lookAt( scene.position );
  80. renderer.render( scene, camera );
  81. }
  82. </script>
  83. </body>
  84. </html>