123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webvr - cubes</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <style>
- body {
- font-family: Monospace;
- background-color: #101010;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- a {
- color: #f00;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/controls/VRControls.js"></script>
- <script src="js/effects/VREffect.js"></script>
- <script src="js/vr/WebVR.js"></script>
- <script>
- if ( WEBVR.isAvailable() === false ) {
- document.body.appendChild( WEBVR.getMessage() );
- }
- //
- var clock = new THREE.Clock();
- var container;
- var camera, scene, raycaster, renderer;
- var effect, controls;
- var room;
- var isMouseDown = false;
- var INTERSECTED;
- var crosshair;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive cubes';
- container.appendChild( info );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
- scene.add( camera );
- crosshair = new THREE.Mesh(
- new THREE.RingGeometry( 0.02, 0.04, 32 ),
- new THREE.MeshBasicMaterial( {
- color: 0xffffff,
- opacity: 0.5,
- transparent: true
- } )
- );
- crosshair.position.z = - 2;
- camera.add( crosshair );
- room = new THREE.Mesh(
- new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
- new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
- );
- scene.add( room );
- scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
- var light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 1, 1, 1 ).normalize();
- scene.add( light );
- var geometry = new THREE.BoxGeometry( 0.15, 0.15, 0.15 );
- for ( var i = 0; i < 200; i ++ ) {
- var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
- object.position.x = Math.random() * 4 - 2;
- object.position.y = Math.random() * 4 - 2;
- object.position.z = Math.random() * 4 - 2;
- object.rotation.x = Math.random() * 2 * Math.PI;
- object.rotation.y = Math.random() * 2 * Math.PI;
- object.rotation.z = Math.random() * 2 * Math.PI;
- object.scale.x = Math.random() + 0.5;
- object.scale.y = Math.random() + 0.5;
- object.scale.z = Math.random() + 0.5;
- object.userData.velocity = new THREE.Vector3();
- object.userData.velocity.x = Math.random() * 0.01 - 0.005;
- object.userData.velocity.y = Math.random() * 0.01 - 0.005;
- object.userData.velocity.z = Math.random() * 0.01 - 0.005;
- room.add( object );
- }
- raycaster = new THREE.Raycaster();
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setClearColor( 0x505050 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.sortObjects = false;
- container.appendChild( renderer.domElement );
- controls = new THREE.VRControls( camera );
- effect = new THREE.VREffect( renderer );
- if ( navigator.getVRDisplays ) {
- navigator.getVRDisplays()
- .then( function ( displays ) {
- effect.setVRDisplay( displays[ 0 ] );
- controls.setVRDisplay( displays[ 0 ] );
- } )
- .catch( function () {
- // no displays
- } );
- document.body.appendChild( WEBVR.getButton( effect ) );
- }
- renderer.domElement.addEventListener( 'mousedown', onMouseDown, false );
- renderer.domElement.addEventListener( 'mouseup', onMouseUp, false );
- renderer.domElement.addEventListener( 'touchstart', onMouseDown, false );
- renderer.domElement.addEventListener( 'touchend', onMouseUp, false );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onMouseDown() {
- isMouseDown = true;
- }
- function onMouseUp() {
- isMouseDown = false;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- effect.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- effect.requestAnimationFrame( animate );
- render();
- }
- function render() {
- var delta = clock.getDelta() * 60;
- if ( isMouseDown === true ) {
- var cube = room.children[ 0 ];
- room.remove( cube );
- cube.position.set( 0, 0, - 0.75 );
- cube.position.applyQuaternion( camera.quaternion );
- cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02 * delta;
- cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02 * delta;
- cube.userData.velocity.z = ( Math.random() * 0.01 - 0.05 ) * delta;
- cube.userData.velocity.applyQuaternion( camera.quaternion );
- room.add( cube );
- }
- // find intersections
- raycaster.setFromCamera( { x: 0, y: 0 }, camera );
- var intersects = raycaster.intersectObjects( room.children );
- if ( intersects.length > 0 ) {
- if ( INTERSECTED != intersects[ 0 ].object ) {
- if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
- INTERSECTED = intersects[ 0 ].object;
- INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
- INTERSECTED.material.emissive.setHex( 0xff0000 );
- }
- } else {
- if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
- INTERSECTED = undefined;
- }
- // Keep cubes inside room
- for ( var i = 0; i < room.children.length; i ++ ) {
- var cube = room.children[ i ];
- cube.userData.velocity.multiplyScalar( 1 - ( 0.001 * delta ) );
- cube.position.add( cube.userData.velocity );
- if ( cube.position.x < - 3 || cube.position.x > 3 ) {
- cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
- cube.userData.velocity.x = - cube.userData.velocity.x;
- }
- if ( cube.position.y < - 3 || cube.position.y > 3 ) {
- cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
- cube.userData.velocity.y = - cube.userData.velocity.y;
- }
- if ( cube.position.z < - 3 || cube.position.z > 3 ) {
- cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
- cube.userData.velocity.z = - cube.userData.velocity.z;
- }
- cube.rotation.x += cube.userData.velocity.x * 2 * delta;
- cube.rotation.y += cube.userData.velocity.y * 2 * delta;
- cube.rotation.z += cube.userData.velocity.z * 2 * delta;
- }
- controls.update();
- effect.render( scene, camera );
- }
- </script>
- </body>
- </html>
|