webvr_shadow.html 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - cardboard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.js"></script>
  16. <script src="js/controls/VRControls.js"></script>
  17. <script src="js/effects/VREffect.js"></script>
  18. <script src="js/vr/WebVR.js"></script>
  19. <script>
  20. if ( WEBVR.isAvailable() === false ) {
  21. document.body.appendChild( WEBVR.getMessage() );
  22. }
  23. //
  24. var camera, scene, renderer;
  25. var effect, controls;
  26. init();
  27. animate();
  28. function init() {
  29. scene = new THREE.Scene();
  30. var dummy = new THREE.Camera();
  31. dummy.position.set( 2, 1, 2 );
  32. dummy.lookAt( scene.position );
  33. scene.add( dummy );
  34. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  35. dummy.add( camera );
  36. var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );;
  37. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
  38. var mesh = new THREE.Mesh( geometry, material );
  39. mesh.position.y = 0.75;
  40. mesh.castShadow = true;
  41. mesh.receiveShadow = true;
  42. scene.add( mesh );
  43. var geometry = new THREE.BoxGeometry( 3, 0.1, 3 );
  44. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  45. var mesh = new THREE.Mesh( geometry, material );
  46. mesh.position.y = - 0.1;
  47. mesh.castShadow = true;
  48. mesh.receiveShadow = true;
  49. scene.add( mesh );
  50. var light = new THREE.DirectionalLight( 0x8800ff );
  51. light.position.set( - 1, 1.5, 0.5 );
  52. light.castShadow = true;
  53. light.shadow.camera.zoom = 4;
  54. scene.add( light );
  55. var light = new THREE.DirectionalLight( 0xff0000 );
  56. light.position.set( 1, 1.5, - 0.5 );
  57. light.castShadow = true;
  58. light.shadow.camera.zoom = 4;
  59. scene.add( light );
  60. //
  61. renderer = new THREE.WebGLRenderer( { antialias: true } );
  62. renderer.setClearColor( 0x101010 );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.shadowMap.enabled = true;
  66. document.body.appendChild( renderer.domElement );
  67. //
  68. controls = new THREE.VRControls( camera );
  69. effect = new THREE.VREffect( renderer );
  70. if ( WEBVR.isAvailable() === true ) {
  71. document.body.appendChild( WEBVR.getButton( effect ) );
  72. }
  73. //
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. effect.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function animate() {
  82. effect.requestAnimationFrame( animate );
  83. render();
  84. }
  85. function render() {
  86. var time = performance.now() * 0.0002;
  87. var mesh = scene.children[ 1 ];
  88. mesh.rotation.x = time * 2;
  89. mesh.rotation.y = time * 5;
  90. controls.update();
  91. effect.render( scene, camera );
  92. }
  93. </script>
  94. </body>
  95. </html>