webvr_video.html 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. color: #fff;
  19. text-align: center;
  20. }
  21. a {
  22. color: #ff0
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> webgl - vr video<br />
  30. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank">mery project</a>.
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/VRControls.js"></script>
  34. <script src="js/effects/VREffect.js"></script>
  35. <script src="js/vr/WebVR.js"></script>
  36. <script>
  37. if ( WEBVR.isAvailable() === false ) {
  38. document.body.appendChild( WEBVR.getMessage() );
  39. }
  40. //
  41. var camera, scene, renderer;
  42. var video, texture;
  43. var controls, effect;
  44. init();
  45. animate();
  46. function init() {
  47. var container = document.getElementById( 'container' );
  48. container.addEventListener( 'click', function () {
  49. video.play();
  50. } );
  51. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  52. camera.layers.enable( 1 ); // render left view when no stereo available
  53. // video
  54. video = document.createElement( 'video' );
  55. video.loop = true;
  56. video.muted = true;
  57. video.src = 'textures/MaryOculus.webm';
  58. video.setAttribute( 'webkit-playsinline', 'webkit-playsinline' );
  59. video.play();
  60. texture = new THREE.VideoTexture( video );
  61. texture.minFilter = THREE.NearestFilter;
  62. texture.maxFilter = THREE.NearestFilter;
  63. texture.format = THREE.RGBFormat;
  64. texture.generateMipmaps = false;
  65. scene = new THREE.Scene();
  66. // left
  67. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  68. geometry.scale( - 1, 1, 1 );
  69. var uvs = geometry.faceVertexUvs[ 0 ];
  70. for ( var i = 0; i < uvs.length; i ++ ) {
  71. for ( var j = 0; j < 3; j ++ ) {
  72. uvs[ i ][ j ].x *= 0.5;
  73. }
  74. }
  75. var material = new THREE.MeshBasicMaterial( { map: texture } );
  76. var mesh = new THREE.Mesh( geometry, material );
  77. mesh.rotation.y = - Math.PI / 2;
  78. mesh.layers.set( 1 ); // display in left eye only
  79. scene.add( mesh );
  80. // right
  81. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  82. geometry.scale( - 1, 1, 1 );
  83. var uvs = geometry.faceVertexUvs[ 0 ];
  84. for ( var i = 0; i < uvs.length; i ++ ) {
  85. for ( var j = 0; j < 3; j ++ ) {
  86. uvs[ i ][ j ].x *= 0.5;
  87. uvs[ i ][ j ].x += 0.5;
  88. }
  89. }
  90. var material = new THREE.MeshBasicMaterial( { map: texture } );
  91. var mesh = new THREE.Mesh( geometry, material );
  92. mesh.rotation.y = - Math.PI / 2;
  93. mesh.layers.set( 2 ); // display in right eye only
  94. scene.add( mesh );
  95. //
  96. renderer = new THREE.WebGLRenderer();
  97. renderer.setClearColor( 0x101010 );
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. container.appendChild( renderer.domElement );
  101. //
  102. controls = new THREE.VRControls( camera );
  103. effect = new THREE.VREffect( renderer );
  104. effect.scale = 0; // video doesn't need eye separation
  105. effect.setSize( window.innerWidth, window.innerHeight );
  106. if ( WEBVR.isAvailable() === true ) {
  107. document.body.appendChild( WEBVR.getButton( effect ) );
  108. }
  109. //
  110. window.addEventListener( 'resize', onWindowResize, false );
  111. }
  112. function onWindowResize() {
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. effect.setSize( window.innerWidth, window.innerHeight );
  116. }
  117. function animate() {
  118. effect.requestAnimationFrame( animate );
  119. render();
  120. }
  121. function render() {
  122. controls.update();
  123. effect.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>