Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro 9648fcbbd3 Add target="_blank" into MMD Assets license link in MMD examples 8 سال پیش
.github 97c27038df Update ISSUE_TEMPLATE.md 8 سال پیش
build cf774e6d29 Updated builds. 8 سال پیش
docs 2d2e618eeb Merge pull request #10130 from Mugen87/pdb 8 سال پیش
editor e416bc7b94 Editor warning fix (#10098) 8 سال پیش
examples 9648fcbbd3 Add target="_blank" into MMD Assets license link in MMD examples 8 سال پیش
src e6360446f4 Clean up. 8 سال پیش
test 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 سال پیش
utils 0b86af3923 Removed outdated codestyle util. 8 سال پیش
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 سال پیش
LICENSE c2e049403f Update LICENSE 9 سال پیش
README.md 4704a6e148 add badging to README.md (#9992) 8 سال پیش
bower.json 635b3e274d Fix bower.json ignores 10 سال پیش
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc 8 سال پیش
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 سال پیش

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases