Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 96aecf6567 Editor: Object rotation in degrees. 9 years ago
.github 46c1aa4e47 Update ISSUE_TEMPLATE.md (#9212) 9 years ago
build 466ffbd5e4 Updated builds. 9 years ago
docs 6cd9b05756 Fix spelling in Vector3 documentation (#9268) 9 years ago
editor 96aecf6567 Editor: Object rotation in degrees. 9 years ago
examples 19ce9f2a40 Improved webgl_loader_ctm_materials. 9 years ago
src 33a53949a0 Editor: Improved selectionBox. 9 years ago
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 years ago
utils 779655b4af reverted animation-io see #9192 (#9263) 9 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE c2e049403f Update LICENSE 9 years ago
README.md 84e6749fa3 Simplified README 9 years ago
bower.json 635b3e274d Fix bower.json ignores 10 years ago
package.json cb71bd01e0 build.js ux improvements (#9237) 9 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases