Mr.doob 2c8967b124 Fixed CanvasRenderrer incorrectly SphericalReflectionMapping Face4 rendering. 14 년 전
..
README d5a54e0a4e Added UTF8 format loader and example. 14 년 전
build.bat d5a54e0a4e Added UTF8 format loader and example. 14 년 전
mesh.h d5a54e0a4e Added UTF8 format loader and example. 14 년 전
objcompress 2c8967b124 Fixed CanvasRenderrer incorrectly SphericalReflectionMapping Face4 rendering. 14 년 전
objcompress.cc d5a54e0a4e Added UTF8 format loader and example. 14 년 전
objcompress.exe d5a54e0a4e Added UTF8 format loader and example. 14 년 전

README

-------------------------
---- three.js README ----
-------------------------

Slightly modified "mesh.h" so that compressor:

- compiles with latest MinGW on Windows 64-bit
(had to replace %z size_t formatting option)

- dumps to stderr scaling and offset parameters


Also for convenience added pre-build executable for Windows.

Latest version of compressor can be downloaded at webgl-loader repository:

http://code.google.com/p/webgl-loader/

--------------------------------------------
---- Original README from webgl-loader -----
--------------------------------------------

Usage: ./objcompress in.obj [out.utf8]

If 'out' is specified, then attempt to write out a compressed,
UTF-8 version to 'out.'

If not, write a JSON version to STDOUT.


Building:

Since there are no external dependences outside of the C/C++ standard
libraries, you can pretty much build this however you please. I've
included a cheeky way to do this on POSIX-like systems by including a
build shell script at the top of the file itself. You can build by
making the .cc file executable, and running it on the command line.