Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Tristan VALCKE 9757d97f67 Fix BufferAttribute accessors 8 gadi atpakaļ
.github 97c27038df Update ISSUE_TEMPLATE.md 9 gadi atpakaļ
build 15e6d33eb0 Updated builds. 8 gadi atpakaļ
docs ea70646c18 Merge pull request #10554 from looeee/docs/polyfills/fixLink 8 gadi atpakaļ
editor 48d989d585 Editor: Fixed autoscrolling 8 gadi atpakaļ
examples e7dc951e82 Merge pull request #10497 from kevineschmidt/bugfix-10341-fix-fog-calculation 8 gadi atpakaļ
src 9757d97f67 Fix BufferAttribute accessors 8 gadi atpakaļ
test b23734b85a Fix typo, add a unit test 8 gadi atpakaļ
utils de2f3de0fa bump_scale should return a float 8 gadi atpakaļ
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 gadi atpakaļ
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 gadi atpakaļ
LICENSE 6c2e03fea6 Update LICENSE 8 gadi atpakaļ
README.md 09310167c2 Fixed Link to Migration Guide 8 gadi atpakaļ
package.json 088a75b92c remove bower.json from package.json 8 gadi atpakaļ
rollup.config.js 205b25856b Clean up. 8 gadi atpakaļ

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases