geometry-browser.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Geometry Browser</title>
  6. <link rel="shortcut icon" href="../../files/favicon.ico" />
  7. <link rel="stylesheet" type="text/css" href="../../files/main.css">
  8. <style>
  9. canvas { width: 100%; height: 100% }
  10. #newWindow {
  11. display: block;
  12. position: absolute;
  13. bottom: 0.3em;
  14. left: 0.5em;
  15. color: #fff;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <a id='newWindow' href='./geometry-browser.html' target='_blank'>Open in New Window</a>
  21. <script src="../../build/three.min.js"></script>
  22. <script src='../../examples/js/libs/dat.gui.min.js'></script>
  23. <script src="../../examples/js/controls/OrbitControls.js"></script>
  24. <script src="../../examples/js/ParametricGeometries.js"></script>
  25. <script src='js/geometry.js'></script>
  26. <script>
  27. document.getElementById( 'newWindow' ).href += window.location.hash;
  28. var gui = new dat.GUI();
  29. var scene = new THREE.Scene();
  30. scene.background = new THREE.Color( 0x444444 );
  31. var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 50 );
  32. camera.position.z = 30;
  33. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. document.body.appendChild( renderer.domElement );
  37. var orbit = new THREE.OrbitControls( camera, renderer.domElement );
  38. orbit.enableZoom = false;
  39. var lights = [];
  40. lights[ 0 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  41. lights[ 1 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  42. lights[ 2 ] = new THREE.PointLight( 0xffffff, 1, 0 );
  43. lights[ 0 ].position.set( 0, 200, 0 );
  44. lights[ 1 ].position.set( 100, 200, 100 );
  45. lights[ 2 ].position.set( - 100, - 200, - 100 );
  46. scene.add( lights[ 0 ] );
  47. scene.add( lights[ 1 ] );
  48. scene.add( lights[ 2 ] );
  49. var group = new THREE.Group();
  50. var geometry = new THREE.BufferGeometry();
  51. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [], 3 ) );
  52. var lineMaterial = new THREE.LineBasicMaterial( { color: 0xffffff, transparent: true, opacity: 0.5 } );
  53. var meshMaterial = new THREE.MeshPhongMaterial( { color: 0x156289, emissive: 0x072534, side: THREE.DoubleSide, flatShading: true } );
  54. group.add( new THREE.LineSegments( geometry, lineMaterial ) );
  55. group.add( new THREE.Mesh( geometry, meshMaterial ) );
  56. var options = chooseFromHash( group );
  57. scene.add( group );
  58. var prevFog = false;
  59. var render = function () {
  60. requestAnimationFrame( render );
  61. if ( ! options.fixed ) {
  62. group.rotation.x += 0.005;
  63. group.rotation.y += 0.005;
  64. }
  65. renderer.render( scene, camera );
  66. };
  67. window.addEventListener( 'resize', function () {
  68. camera.aspect = window.innerWidth / window.innerHeight;
  69. camera.updateProjectionMatrix();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. }, false );
  72. render();
  73. </script>
  74. </body>
  75. </html>