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- /**
- * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
- */
- var constants = {
- combine: {
- 'THREE.MultiplyOperation': THREE.MultiplyOperation,
- 'THREE.MixOperation': THREE.MixOperation,
- 'THREE.AddOperation': THREE.AddOperation
- },
- side: {
- 'THREE.FrontSide': THREE.FrontSide,
- 'THREE.BackSide': THREE.BackSide,
- 'THREE.DoubleSide': THREE.DoubleSide
- },
- colors: {
- 'THREE.NoColors': THREE.NoColors,
- 'THREE.VertexColors': THREE.VertexColors
- },
- blendingMode: {
- 'THREE.NoBlending': THREE.NoBlending,
- 'THREE.NormalBlending': THREE.NormalBlending,
- 'THREE.AdditiveBlending': THREE.AdditiveBlending,
- 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
- 'THREE.MultiplyBlending': THREE.MultiplyBlending,
- 'THREE.CustomBlending': THREE.CustomBlending
- },
- equations: {
- 'THREE.AddEquation': THREE.AddEquation,
- 'THREE.SubtractEquation': THREE.SubtractEquation,
- 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
- },
- destinationFactors: {
- 'THREE.ZeroFactor': THREE.ZeroFactor,
- 'THREE.OneFactor': THREE.OneFactor,
- 'THREE.SrcColorFactor': THREE.SrcColorFactor,
- 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
- 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
- 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
- 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
- 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
- },
- sourceFactors: {
- 'THREE.DstColorFactor': THREE.DstColorFactor,
- 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
- 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
- }
- };
- function getObjectsKeys( obj ) {
- var keys = [];
- for ( var key in obj ) {
- if ( obj.hasOwnProperty( key ) ) {
- keys.push( key );
- }
- }
- return keys;
- }
- var textureLoader = new THREE.TextureLoader();
- var cubeTextureLoader = new THREE.CubeTextureLoader();
- var envMaps = ( function () {
- var path = '../../examples/textures/cube/SwedishRoyalCastle/';
- var format = '.jpg';
- var urls = [
- path + 'px' + format, path + 'nx' + format,
- path + 'py' + format, path + 'ny' + format,
- path + 'pz' + format, path + 'nz' + format
- ];
- var reflectionCube = cubeTextureLoader.load( urls );
- reflectionCube.format = THREE.RGBFormat;
- var refractionCube = cubeTextureLoader.load( urls );
- refractionCube.mapping = THREE.CubeRefractionMapping;
- refractionCube.format = THREE.RGBFormat;
- return {
- none: null,
- reflection: reflectionCube,
- refraction: refractionCube
- };
- } )();
- var diffuseMaps = ( function () {
- var bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
- bricks.wrapS = THREE.RepeatWrapping;
- bricks.wrapT = THREE.RepeatWrapping;
- bricks.repeat.set( 9, 1 );
- return {
- none: null,
- bricks: bricks
- };
- } )();
- var roughnessMaps = ( function () {
- var bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
- bricks.wrapT = THREE.RepeatWrapping;
- bricks.wrapS = THREE.RepeatWrapping;
- bricks.repeat.set( 9, 1 );
- return {
- none: null,
- bricks: bricks
- };
- } )();
- var matcaps = ( function () {
- return {
- none: null,
- porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
- };
- } )();
- var alphaMaps = ( function () {
- var fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
- fibers.wrapT = THREE.RepeatWrapping;
- fibers.wrapS = THREE.RepeatWrapping;
- fibers.repeat.set( 9, 1 );
- return {
- none: null,
- fibers: fibers
- };
- } )();
- var gradientMaps = ( function () {
- var threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
- threeTone.minFilter = THREE.NearestFilter;
- threeTone.magFilter = THREE.NearestFilter;
- var fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
- fiveTone.minFilter = THREE.NearestFilter;
- fiveTone.magFilter = THREE.NearestFilter;
- return {
- none: null,
- threeTone: threeTone,
- fiveTone: fiveTone
- };
- } )();
- var envMapKeys = getObjectsKeys( envMaps );
- var diffuseMapKeys = getObjectsKeys( diffuseMaps );
- var roughnessMapKeys = getObjectsKeys( roughnessMaps );
- var matcapKeys = getObjectsKeys( matcaps );
- var alphaMapKeys = getObjectsKeys( alphaMaps );
- var gradientMapKeys = getObjectsKeys( gradientMaps );
- function generateVertexColors( geometry ) {
- var positionAttribute = geometry.attributes.position;
- var colors = [];
- var color = new THREE.Color();
- for ( var i = 0, il = positionAttribute.count; i < il; i ++ ) {
- color.setHSL( i / il * Math.random(), 0.5, 0.5 );
- colors.push( color.r, color.g, color.b );
- }
- geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
- }
- function handleColorChange( color ) {
- return function ( value ) {
- if ( typeof value === 'string' ) {
- value = value.replace( '#', '0x' );
- }
- color.setHex( value );
- };
- }
- function needsUpdate( material, geometry ) {
- return function () {
- material.vertexColors = parseInt( material.vertexColors ); //Ensure number
- material.side = parseInt( material.side ); //Ensure number
- material.needsUpdate = true;
- geometry.attributes.position.needsUpdate = true;
- geometry.attributes.normal.needsUpdate = true;
- geometry.attributes.color.needsUpdate = true;
- };
- }
- function updateTexture( material, materialKey, textures ) {
- return function ( key ) {
- material[ materialKey ] = textures[ key ];
- material.needsUpdate = true;
- };
- }
- function guiScene( gui, scene ) {
- var folder = gui.addFolder( 'Scene' );
- var data = {
- background: '#000000',
- 'ambient light': ambientLight.color.getHex()
- };
- var color = new THREE.Color();
- var colorConvert = handleColorChange( color );
- folder.addColor( data, 'background' ).onChange( function ( value ) {
- colorConvert( value );
- renderer.setClearColor( color.getHex() );
- } );
- folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
- guiSceneFog( folder, scene );
- }
- function guiSceneFog( folder, scene ) {
- var fogFolder = folder.addFolder( 'scene.fog' );
- var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
- var data = {
- fog: {
- 'THREE.Fog()': false,
- 'scene.fog.color': fog.color.getHex()
- }
- };
- fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
- if ( useFog ) {
- scene.fog = fog;
- } else {
- scene.fog = null;
- }
- } );
- fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
- }
- function guiMaterial( gui, mesh, material, geometry ) {
- var folder = gui.addFolder( 'THREE.Material' );
- folder.add( material, 'transparent' );
- folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
- // folder.add( material, 'blending', constants.blendingMode );
- // folder.add( material, 'blendSrc', constants.destinationFactors );
- // folder.add( material, 'blendDst', constants.destinationFactors );
- // folder.add( material, 'blendEquation', constants.equations );
- folder.add( material, 'depthTest' );
- folder.add( material, 'depthWrite' );
- // folder.add( material, 'polygonOffset' );
- // folder.add( material, 'polygonOffsetFactor' );
- // folder.add( material, 'polygonOffsetUnits' );
- folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'visible' );
- folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
- }
- function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
- var data = {
- color: material.color.getHex(),
- envMaps: envMapKeys[ 0 ],
- map: diffuseMapKeys[ 0 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- var folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- folder.add( material, 'combine', constants.combine );
- folder.add( material, 'reflectivity', 0, 1 );
- folder.add( material, 'refractionRatio', 0, 1 );
- }
- function guiMeshDepthMaterial( gui, mesh, material, geometry ) {
- var data = {
- alphaMap: alphaMapKeys[ 0 ]
- };
- var folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- }
- function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
- var folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
- folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- }
- function guiLineBasicMaterial( gui, mesh, material, geometry ) {
- var data = {
- color: material.color.getHex()
- };
- var folder = gui.addFolder( 'THREE.LineBasicMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( material, 'linewidth', 0, 10 );
- folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
- folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
- folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' );
- }
- function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
- var data = {
- color: material.color.getHex(),
- emissive: material.emissive.getHex(),
- envMaps: envMapKeys[ 0 ],
- map: diffuseMapKeys[ 0 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- var folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- folder.add( material, 'combine', constants.combine );
- folder.add( material, 'reflectivity', 0, 1 );
- folder.add( material, 'refractionRatio', 0, 1 );
- }
- function guiMeshMatcapMaterial( gui, mesh, material ) {
- var data = {
- color: material.color.getHex(),
- matcap: matcapKeys[ 1 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- var folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- }
- function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
- var data = {
- color: material.color.getHex(),
- emissive: material.emissive.getHex(),
- specular: material.specular.getHex(),
- envMaps: envMapKeys[ 0 ],
- map: diffuseMapKeys[ 0 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- var folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
- folder.add( material, 'shininess', 0, 100 );
- folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- }
- function guiMeshToonMaterial( gui, mesh, material ) {
- var data = {
- color: material.color.getHex(),
- map: diffuseMapKeys[ 0 ],
- gradientMap: gradientMapKeys[ 1 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- var folder = gui.addFolder( 'THREE.MeshToonMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- }
- function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
- var data = {
- color: material.color.getHex(),
- emissive: material.emissive.getHex(),
- envMaps: envMapKeys[ 0 ],
- map: diffuseMapKeys[ 0 ],
- roughnessMap: roughnessMapKeys[ 0 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- var folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.add( material, 'roughness', 0, 1 );
- folder.add( material, 'metalness', 0, 1 );
- folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- // TODO metalnessMap
- }
- function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
- var data = {
- color: material.color.getHex(),
- emissive: material.emissive.getHex(),
- envMaps: envMapKeys[ 0 ],
- map: diffuseMapKeys[ 0 ],
- roughnessMap: roughnessMapKeys[ 0 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- var folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.add( material, 'roughness', 0, 1 );
- folder.add( material, 'metalness', 0, 1 );
- folder.add( material, 'reflectivity', 0, 1 );
- folder.add( material, 'clearCoat', 0, 1 ).step( 0.01 );
- folder.add( material, 'clearCoatRoughness', 0, 1 ).step( 0.01 );
- folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- // TODO metalnessMap
- }
- function chooseFromHash( gui, mesh, geometry ) {
- var selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
- var material;
- switch ( selectedMaterial ) {
- case 'MeshBasicMaterial' :
- material = new THREE.MeshBasicMaterial( { color: 0x2194CE } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshBasicMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'MeshLambertMaterial' :
- material = new THREE.MeshLambertMaterial( { color: 0x2194CE } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshLambertMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'MeshMatcapMaterial' :
- material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshMatcapMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'MeshPhongMaterial' :
- material = new THREE.MeshPhongMaterial( { color: 0x2194CE } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshPhongMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'MeshToonMaterial' :
- material = new THREE.MeshToonMaterial( { color: 0x2194CE, gradientMap: gradientMaps.threeTone } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshToonMaterial( gui, mesh, material, geometry );
- // only use a single point light
- lights[ 0 ].visible = false;
- lights[ 2 ].visible = false;
- return material;
- break;
- case 'MeshStandardMaterial' :
- material = new THREE.MeshStandardMaterial( { color: 0x2194CE } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshStandardMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'MeshPhysicalMaterial' :
- material = new THREE.MeshPhysicalMaterial( { color: 0x2194CE } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshPhysicalMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'MeshDepthMaterial' :
- material = new THREE.MeshDepthMaterial();
- guiMaterial( gui, mesh, material, geometry );
- guiMeshDepthMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'MeshNormalMaterial' :
- material = new THREE.MeshNormalMaterial();
- guiMaterial( gui, mesh, material, geometry );
- guiMeshNormalMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'LineBasicMaterial' :
- material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
- guiMaterial( gui, mesh, material, geometry );
- guiLineBasicMaterial( gui, mesh, material, geometry );
- return material;
- break;
- }
- }
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