material.js 19 KB

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  1. /**
  2. * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
  3. */
  4. var constants = {
  5. combine: {
  6. 'THREE.MultiplyOperation': THREE.MultiplyOperation,
  7. 'THREE.MixOperation': THREE.MixOperation,
  8. 'THREE.AddOperation': THREE.AddOperation
  9. },
  10. side: {
  11. 'THREE.FrontSide': THREE.FrontSide,
  12. 'THREE.BackSide': THREE.BackSide,
  13. 'THREE.DoubleSide': THREE.DoubleSide
  14. },
  15. colors: {
  16. 'THREE.NoColors': THREE.NoColors,
  17. 'THREE.VertexColors': THREE.VertexColors
  18. },
  19. blendingMode: {
  20. 'THREE.NoBlending': THREE.NoBlending,
  21. 'THREE.NormalBlending': THREE.NormalBlending,
  22. 'THREE.AdditiveBlending': THREE.AdditiveBlending,
  23. 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
  24. 'THREE.MultiplyBlending': THREE.MultiplyBlending,
  25. 'THREE.CustomBlending': THREE.CustomBlending
  26. },
  27. equations: {
  28. 'THREE.AddEquation': THREE.AddEquation,
  29. 'THREE.SubtractEquation': THREE.SubtractEquation,
  30. 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
  31. },
  32. destinationFactors: {
  33. 'THREE.ZeroFactor': THREE.ZeroFactor,
  34. 'THREE.OneFactor': THREE.OneFactor,
  35. 'THREE.SrcColorFactor': THREE.SrcColorFactor,
  36. 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
  37. 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
  38. 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
  39. 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
  40. 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
  41. },
  42. sourceFactors: {
  43. 'THREE.DstColorFactor': THREE.DstColorFactor,
  44. 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
  45. 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
  46. }
  47. };
  48. function getObjectsKeys( obj ) {
  49. var keys = [];
  50. for ( var key in obj ) {
  51. if ( obj.hasOwnProperty( key ) ) {
  52. keys.push( key );
  53. }
  54. }
  55. return keys;
  56. }
  57. var textureLoader = new THREE.TextureLoader();
  58. var cubeTextureLoader = new THREE.CubeTextureLoader();
  59. var envMaps = ( function () {
  60. var path = '../../examples/textures/cube/SwedishRoyalCastle/';
  61. var format = '.jpg';
  62. var urls = [
  63. path + 'px' + format, path + 'nx' + format,
  64. path + 'py' + format, path + 'ny' + format,
  65. path + 'pz' + format, path + 'nz' + format
  66. ];
  67. var reflectionCube = cubeTextureLoader.load( urls );
  68. reflectionCube.format = THREE.RGBFormat;
  69. var refractionCube = cubeTextureLoader.load( urls );
  70. refractionCube.mapping = THREE.CubeRefractionMapping;
  71. refractionCube.format = THREE.RGBFormat;
  72. return {
  73. none: null,
  74. reflection: reflectionCube,
  75. refraction: refractionCube
  76. };
  77. } )();
  78. var diffuseMaps = ( function () {
  79. var bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  80. bricks.wrapS = THREE.RepeatWrapping;
  81. bricks.wrapT = THREE.RepeatWrapping;
  82. bricks.repeat.set( 9, 1 );
  83. return {
  84. none: null,
  85. bricks: bricks
  86. };
  87. } )();
  88. var roughnessMaps = ( function () {
  89. var bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
  90. bricks.wrapT = THREE.RepeatWrapping;
  91. bricks.wrapS = THREE.RepeatWrapping;
  92. bricks.repeat.set( 9, 1 );
  93. return {
  94. none: null,
  95. bricks: bricks
  96. };
  97. } )();
  98. var matcaps = ( function () {
  99. return {
  100. none: null,
  101. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  102. };
  103. } )();
  104. var alphaMaps = ( function () {
  105. var fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  106. fibers.wrapT = THREE.RepeatWrapping;
  107. fibers.wrapS = THREE.RepeatWrapping;
  108. fibers.repeat.set( 9, 1 );
  109. return {
  110. none: null,
  111. fibers: fibers
  112. };
  113. } )();
  114. var gradientMaps = ( function () {
  115. var threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
  116. threeTone.minFilter = THREE.NearestFilter;
  117. threeTone.magFilter = THREE.NearestFilter;
  118. var fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
  119. fiveTone.minFilter = THREE.NearestFilter;
  120. fiveTone.magFilter = THREE.NearestFilter;
  121. return {
  122. none: null,
  123. threeTone: threeTone,
  124. fiveTone: fiveTone
  125. };
  126. } )();
  127. var envMapKeys = getObjectsKeys( envMaps );
  128. var diffuseMapKeys = getObjectsKeys( diffuseMaps );
  129. var roughnessMapKeys = getObjectsKeys( roughnessMaps );
  130. var matcapKeys = getObjectsKeys( matcaps );
  131. var alphaMapKeys = getObjectsKeys( alphaMaps );
  132. var gradientMapKeys = getObjectsKeys( gradientMaps );
  133. function generateVertexColors( geometry ) {
  134. var positionAttribute = geometry.attributes.position;
  135. var colors = [];
  136. var color = new THREE.Color();
  137. for ( var i = 0, il = positionAttribute.count; i < il; i ++ ) {
  138. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  139. colors.push( color.r, color.g, color.b );
  140. }
  141. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  142. }
  143. function handleColorChange( color ) {
  144. return function ( value ) {
  145. if ( typeof value === 'string' ) {
  146. value = value.replace( '#', '0x' );
  147. }
  148. color.setHex( value );
  149. };
  150. }
  151. function needsUpdate( material, geometry ) {
  152. return function () {
  153. material.vertexColors = parseInt( material.vertexColors ); //Ensure number
  154. material.side = parseInt( material.side ); //Ensure number
  155. material.needsUpdate = true;
  156. geometry.attributes.position.needsUpdate = true;
  157. geometry.attributes.normal.needsUpdate = true;
  158. geometry.attributes.color.needsUpdate = true;
  159. };
  160. }
  161. function updateTexture( material, materialKey, textures ) {
  162. return function ( key ) {
  163. material[ materialKey ] = textures[ key ];
  164. material.needsUpdate = true;
  165. };
  166. }
  167. function guiScene( gui, scene ) {
  168. var folder = gui.addFolder( 'Scene' );
  169. var data = {
  170. background: '#000000',
  171. 'ambient light': ambientLight.color.getHex()
  172. };
  173. var color = new THREE.Color();
  174. var colorConvert = handleColorChange( color );
  175. folder.addColor( data, 'background' ).onChange( function ( value ) {
  176. colorConvert( value );
  177. renderer.setClearColor( color.getHex() );
  178. } );
  179. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
  180. guiSceneFog( folder, scene );
  181. }
  182. function guiSceneFog( folder, scene ) {
  183. var fogFolder = folder.addFolder( 'scene.fog' );
  184. var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  185. var data = {
  186. fog: {
  187. 'THREE.Fog()': false,
  188. 'scene.fog.color': fog.color.getHex()
  189. }
  190. };
  191. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  192. if ( useFog ) {
  193. scene.fog = fog;
  194. } else {
  195. scene.fog = null;
  196. }
  197. } );
  198. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  199. }
  200. function guiMaterial( gui, mesh, material, geometry ) {
  201. var folder = gui.addFolder( 'THREE.Material' );
  202. folder.add( material, 'transparent' );
  203. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  204. // folder.add( material, 'blending', constants.blendingMode );
  205. // folder.add( material, 'blendSrc', constants.destinationFactors );
  206. // folder.add( material, 'blendDst', constants.destinationFactors );
  207. // folder.add( material, 'blendEquation', constants.equations );
  208. folder.add( material, 'depthTest' );
  209. folder.add( material, 'depthWrite' );
  210. // folder.add( material, 'polygonOffset' );
  211. // folder.add( material, 'polygonOffsetFactor' );
  212. // folder.add( material, 'polygonOffsetUnits' );
  213. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  214. folder.add( material, 'visible' );
  215. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  216. }
  217. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  218. var data = {
  219. color: material.color.getHex(),
  220. envMaps: envMapKeys[ 0 ],
  221. map: diffuseMapKeys[ 0 ],
  222. alphaMap: alphaMapKeys[ 0 ]
  223. };
  224. var folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  225. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  226. folder.add( material, 'wireframe' );
  227. folder.add( material, 'wireframeLinewidth', 0, 10 );
  228. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  229. folder.add( material, 'fog' );
  230. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  231. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  232. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  233. folder.add( material, 'combine', constants.combine );
  234. folder.add( material, 'reflectivity', 0, 1 );
  235. folder.add( material, 'refractionRatio', 0, 1 );
  236. }
  237. function guiMeshDepthMaterial( gui, mesh, material, geometry ) {
  238. var data = {
  239. alphaMap: alphaMapKeys[ 0 ]
  240. };
  241. var folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  242. folder.add( material, 'wireframe' );
  243. folder.add( material, 'wireframeLinewidth', 0, 10 );
  244. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  245. }
  246. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  247. var folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  248. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  249. folder.add( material, 'wireframe' );
  250. folder.add( material, 'wireframeLinewidth', 0, 10 );
  251. }
  252. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  253. var data = {
  254. color: material.color.getHex()
  255. };
  256. var folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  257. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  258. folder.add( material, 'linewidth', 0, 10 );
  259. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  260. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  261. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  262. folder.add( material, 'fog' );
  263. }
  264. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  265. var data = {
  266. color: material.color.getHex(),
  267. emissive: material.emissive.getHex(),
  268. envMaps: envMapKeys[ 0 ],
  269. map: diffuseMapKeys[ 0 ],
  270. alphaMap: alphaMapKeys[ 0 ]
  271. };
  272. var folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  273. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  274. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  275. folder.add( material, 'wireframe' );
  276. folder.add( material, 'wireframeLinewidth', 0, 10 );
  277. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  278. folder.add( material, 'fog' );
  279. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  280. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  281. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  282. folder.add( material, 'combine', constants.combine );
  283. folder.add( material, 'reflectivity', 0, 1 );
  284. folder.add( material, 'refractionRatio', 0, 1 );
  285. }
  286. function guiMeshMatcapMaterial( gui, mesh, material ) {
  287. var data = {
  288. color: material.color.getHex(),
  289. matcap: matcapKeys[ 1 ],
  290. alphaMap: alphaMapKeys[ 0 ]
  291. };
  292. var folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  293. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  294. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  295. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  296. }
  297. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  298. var data = {
  299. color: material.color.getHex(),
  300. emissive: material.emissive.getHex(),
  301. specular: material.specular.getHex(),
  302. envMaps: envMapKeys[ 0 ],
  303. map: diffuseMapKeys[ 0 ],
  304. alphaMap: alphaMapKeys[ 0 ]
  305. };
  306. var folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  307. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  308. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  309. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  310. folder.add( material, 'shininess', 0, 100 );
  311. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  312. folder.add( material, 'wireframe' );
  313. folder.add( material, 'wireframeLinewidth', 0, 10 );
  314. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  315. folder.add( material, 'fog' );
  316. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  317. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  318. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  319. }
  320. function guiMeshToonMaterial( gui, mesh, material ) {
  321. var data = {
  322. color: material.color.getHex(),
  323. map: diffuseMapKeys[ 0 ],
  324. gradientMap: gradientMapKeys[ 1 ],
  325. alphaMap: alphaMapKeys[ 0 ]
  326. };
  327. var folder = gui.addFolder( 'THREE.MeshToonMaterial' );
  328. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  329. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  330. folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
  331. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  332. }
  333. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  334. var data = {
  335. color: material.color.getHex(),
  336. emissive: material.emissive.getHex(),
  337. envMaps: envMapKeys[ 0 ],
  338. map: diffuseMapKeys[ 0 ],
  339. roughnessMap: roughnessMapKeys[ 0 ],
  340. alphaMap: alphaMapKeys[ 0 ]
  341. };
  342. var folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  343. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  344. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  345. folder.add( material, 'roughness', 0, 1 );
  346. folder.add( material, 'metalness', 0, 1 );
  347. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  348. folder.add( material, 'wireframe' );
  349. folder.add( material, 'wireframeLinewidth', 0, 10 );
  350. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  351. folder.add( material, 'fog' );
  352. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  353. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  354. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  355. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  356. // TODO metalnessMap
  357. }
  358. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  359. var data = {
  360. color: material.color.getHex(),
  361. emissive: material.emissive.getHex(),
  362. envMaps: envMapKeys[ 0 ],
  363. map: diffuseMapKeys[ 0 ],
  364. roughnessMap: roughnessMapKeys[ 0 ],
  365. alphaMap: alphaMapKeys[ 0 ]
  366. };
  367. var folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  368. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  369. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  370. folder.add( material, 'roughness', 0, 1 );
  371. folder.add( material, 'metalness', 0, 1 );
  372. folder.add( material, 'reflectivity', 0, 1 );
  373. folder.add( material, 'clearCoat', 0, 1 ).step( 0.01 );
  374. folder.add( material, 'clearCoatRoughness', 0, 1 ).step( 0.01 );
  375. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  376. folder.add( material, 'wireframe' );
  377. folder.add( material, 'wireframeLinewidth', 0, 10 );
  378. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  379. folder.add( material, 'fog' );
  380. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  381. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  382. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  383. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  384. // TODO metalnessMap
  385. }
  386. function chooseFromHash( gui, mesh, geometry ) {
  387. var selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  388. var material;
  389. switch ( selectedMaterial ) {
  390. case 'MeshBasicMaterial' :
  391. material = new THREE.MeshBasicMaterial( { color: 0x2194CE } );
  392. guiMaterial( gui, mesh, material, geometry );
  393. guiMeshBasicMaterial( gui, mesh, material, geometry );
  394. return material;
  395. break;
  396. case 'MeshLambertMaterial' :
  397. material = new THREE.MeshLambertMaterial( { color: 0x2194CE } );
  398. guiMaterial( gui, mesh, material, geometry );
  399. guiMeshLambertMaterial( gui, mesh, material, geometry );
  400. return material;
  401. break;
  402. case 'MeshMatcapMaterial' :
  403. material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  404. guiMaterial( gui, mesh, material, geometry );
  405. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  406. return material;
  407. break;
  408. case 'MeshPhongMaterial' :
  409. material = new THREE.MeshPhongMaterial( { color: 0x2194CE } );
  410. guiMaterial( gui, mesh, material, geometry );
  411. guiMeshPhongMaterial( gui, mesh, material, geometry );
  412. return material;
  413. break;
  414. case 'MeshToonMaterial' :
  415. material = new THREE.MeshToonMaterial( { color: 0x2194CE, gradientMap: gradientMaps.threeTone } );
  416. guiMaterial( gui, mesh, material, geometry );
  417. guiMeshToonMaterial( gui, mesh, material, geometry );
  418. // only use a single point light
  419. lights[ 0 ].visible = false;
  420. lights[ 2 ].visible = false;
  421. return material;
  422. break;
  423. case 'MeshStandardMaterial' :
  424. material = new THREE.MeshStandardMaterial( { color: 0x2194CE } );
  425. guiMaterial( gui, mesh, material, geometry );
  426. guiMeshStandardMaterial( gui, mesh, material, geometry );
  427. return material;
  428. break;
  429. case 'MeshPhysicalMaterial' :
  430. material = new THREE.MeshPhysicalMaterial( { color: 0x2194CE } );
  431. guiMaterial( gui, mesh, material, geometry );
  432. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  433. return material;
  434. break;
  435. case 'MeshDepthMaterial' :
  436. material = new THREE.MeshDepthMaterial();
  437. guiMaterial( gui, mesh, material, geometry );
  438. guiMeshDepthMaterial( gui, mesh, material, geometry );
  439. return material;
  440. break;
  441. case 'MeshNormalMaterial' :
  442. material = new THREE.MeshNormalMaterial();
  443. guiMaterial( gui, mesh, material, geometry );
  444. guiMeshNormalMaterial( gui, mesh, material, geometry );
  445. return material;
  446. break;
  447. case 'LineBasicMaterial' :
  448. material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
  449. guiMaterial( gui, mesh, material, geometry );
  450. guiLineBasicMaterial( gui, mesh, material, geometry );
  451. return material;
  452. break;
  453. }
  454. }