PointerLockControls.js 2.5 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.PointerLockControls = function ( camera, domElement ) {
  6. this.domElement = domElement || document.body;
  7. this.isLocked = false;
  8. //
  9. // internals
  10. //
  11. var scope = this;
  12. var changeEvent = { type: 'change' };
  13. var lockEvent = { type: 'lock' };
  14. var unlockEvent = { type: 'unlock' };
  15. var euler = new THREE.Euler( 0, 0, 0, 'YXZ' );
  16. var PI_2 = Math.PI / 2;
  17. function onMouseMove( event ) {
  18. if ( scope.isLocked === false ) return;
  19. var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  20. var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  21. euler.setFromQuaternion( camera.quaternion );
  22. euler.y -= movementX * 0.002;
  23. euler.x -= movementY * 0.002;
  24. euler.x = Math.max( - PI_2, Math.min( PI_2, euler.x ) );
  25. camera.quaternion.setFromEuler( euler );
  26. scope.dispatchEvent( changeEvent );
  27. }
  28. function onPointerlockChange() {
  29. if ( document.pointerLockElement === scope.domElement ) {
  30. scope.dispatchEvent( lockEvent );
  31. scope.isLocked = true;
  32. } else {
  33. scope.dispatchEvent( unlockEvent );
  34. scope.isLocked = false;
  35. }
  36. }
  37. function onPointerlockError() {
  38. console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  39. }
  40. this.connect = function () {
  41. document.addEventListener( 'mousemove', onMouseMove, false );
  42. document.addEventListener( 'pointerlockchange', onPointerlockChange, false );
  43. document.addEventListener( 'pointerlockerror', onPointerlockError, false );
  44. };
  45. this.disconnect = function () {
  46. document.removeEventListener( 'mousemove', onMouseMove, false );
  47. document.removeEventListener( 'pointerlockchange', onPointerlockChange, false );
  48. document.removeEventListener( 'pointerlockerror', onPointerlockError, false );
  49. };
  50. this.dispose = function () {
  51. this.disconnect();
  52. };
  53. this.getObject = function () { // retaining this method for backward compatibility
  54. return camera;
  55. };
  56. this.getDirection = function () {
  57. var direction = new THREE.Vector3( 0, 0, - 1 );
  58. return function ( v ) {
  59. return v.copy( direction ).applyQuaternion( camera.quaternion );
  60. };
  61. }();
  62. this.lock = function () {
  63. this.domElement.requestPointerLock();
  64. };
  65. this.unlock = function () {
  66. document.exitPointerLock();
  67. };
  68. this.connect();
  69. };
  70. THREE.PointerLockControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  71. THREE.PointerLockControls.prototype.constructor = THREE.PointerLockControls;