Sidebar.Geometry.CircleGeometry.js 1011 B

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  1. Sidebar.Geometry.CircleGeometry = function ( signals, object ) {
  2. var container = new UI.Panel();
  3. var geometry = object.geometry;
  4. // radius
  5. var radiusRow = new UI.Panel();
  6. var radius = new UI.Number( geometry.parameters.radius ).onChange( update );
  7. radiusRow.add( new UI.Text( 'Radius' ).setWidth( '90px' ) );
  8. radiusRow.add( radius );
  9. container.add( radiusRow );
  10. // segments
  11. var segmentsRow = new UI.Panel();
  12. var segments = new UI.Integer( geometry.parameters.segments ).setRange( 3, Infinity ).onChange( update );
  13. segmentsRow.add( new UI.Text( 'Segments' ).setWidth( '90px' ) );
  14. segmentsRow.add( segments );
  15. container.add( segmentsRow );
  16. //
  17. function update() {
  18. delete object.__webglInit; // TODO: Remove hack (WebGLRenderer refactoring)
  19. object.geometry.dispose();
  20. object.geometry = new THREE.CircleGeometry(
  21. radius.getValue(),
  22. segments.getValue()
  23. );
  24. object.geometry.computeBoundingSphere();
  25. signals.objectChanged.dispatch( object );
  26. }
  27. return container;
  28. }