Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 97eb3d376f Updated builds. há 9 anos atrás
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) há 9 anos atrás
build 97eb3d376f Updated builds. há 9 anos atrás
docs 51e9c6a94e OBJLoader: Fixup documentation to reflect the current state. Fixes #9573. (#9647) há 9 anos atrás
editor 7e668e1cb8 Add files via upload (#9588) há 9 anos atrás
examples 99b60da638 Fixed TransformControls' OrthographicCamera handling. há 9 anos atrás
src 73a407058f StereoCamera: Also store camera.id. See #9656. há 9 anos atrás
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) há 9 anos atrás
utils 7b39cf1e44 Merge pull request #9614 from tschw/BlenderUUIDs há 9 anos atrás
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 há 10 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build há 9 anos atrás
LICENSE c2e049403f Update LICENSE há 9 anos atrás
README.md 5c3a37e3c5 README: Fixed typo. há 9 anos atrás
bower.json 635b3e274d Fix bower.json ignores há 9 anos atrás
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) há 9 anos atrás
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 há 9 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases