Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 97f2a1bed4 Merge pull request #19175 from soadzoor/improvements_for_instancedmesh_raycast 5 gadi atpakaļ
.github c324671a94 CI: update 5 gadi atpakaļ
build bf59031acb Updated builds. 5 gadi atpakaļ
docs 44242fb55a Merge pull request #19172 from munrocket/refactor 5 gadi atpakaļ
editor fb857e0f06 Editor: Strings for sidebar. 5 gadi atpakaļ
examples 44242fb55a Merge pull request #19172 from munrocket/refactor 5 gadi atpakaļ
files c780cc1b53 Examples: refactor index.html 5 gadi atpakaļ
src 97f2a1bed4 Merge pull request #19175 from soadzoor/improvements_for_instancedmesh_raycast 5 gadi atpakaļ
test c324671a94 CI: update 5 gadi atpakaļ
utils 6b67c5ca98 Translucency --> Subsurface Scattering 5 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 gadi atpakaļ
.npmignore ccd86cc603 Include declaration files in npm package 6 gadi atpakaļ
LICENSE e122db35fe Update LICENSE 5 gadi atpakaļ
README.md cf55a47035 Updated jsfiddle in README. 5 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json c324671a94 CI: update 5 gadi atpakaļ
package.json c324671a94 CI: update 5 gadi atpakaļ

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases