webgl_materials_standard.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #webglmessage {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. #vt { display:none }
  32. #vt, #vt a { color:orange; }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material - <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  38. </div>
  39. <script src="../build/three.js"></script>
  40. <script src="js/controls/TrackballControls.js"></script>
  41. <script src="js/loaders/OBJLoader.js"></script>
  42. <script src="js/pmrem/PMREMGenerator.js"></script>
  43. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  44. <script src="js/WebGL.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. if ( WEBGL.isWebGLAvailable() === false ) {
  48. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  49. }
  50. var statsEnabled = true;
  51. var container, stats;
  52. var camera, scene, renderer, controls;
  53. init();
  54. animate();
  55. function init() {
  56. container = document.createElement( 'div' );
  57. document.body.appendChild( container );
  58. renderer = new THREE.WebGLRenderer( { antialias: true } );
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. container.appendChild( renderer.domElement );
  62. renderer.gammaInput = true;
  63. renderer.gammaOutput = true;
  64. renderer.toneMapping = THREE.ReinhardToneMapping;
  65. renderer.toneMappingExposure = 3;
  66. //
  67. scene = new THREE.Scene();
  68. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  69. camera.position.z = 2;
  70. controls = new THREE.TrackballControls( camera, renderer.domElement );
  71. //
  72. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  73. //
  74. var material = new THREE.MeshStandardMaterial();
  75. new THREE.OBJLoader()
  76. .setPath( 'models/obj/cerberus/' )
  77. .load( 'Cerberus.obj', function ( group ) {
  78. var loader = new THREE.TextureLoader()
  79. .setPath( 'models/obj/cerberus/' );
  80. material.roughness = 1; // attenuates roughnessMap
  81. material.metalness = 1; // attenuates metalnessMap
  82. material.map = loader.load( 'Cerberus_A.jpg' );
  83. // roughness is in G channel, metalness is in B channel
  84. material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
  85. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  86. material.map.wrapS = THREE.RepeatWrapping;
  87. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  88. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  89. material.normalMap.wrapS = THREE.RepeatWrapping;
  90. group.traverse( function ( child ) {
  91. if ( child instanceof THREE.Mesh ) {
  92. child.material = material;
  93. }
  94. } );
  95. group.position.x = - 0.45;
  96. group.rotation.y = - Math.PI / 2;
  97. scene.add( group );
  98. } );
  99. new THREE.CubeTextureLoader().setPath( './textures/cube/pisaRGBM16/' )
  100. .load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ], function ( rgbmCubeMap ) {
  101. rgbmCubeMap.encoding = THREE.RGBM16Encoding;
  102. rgbmCubeMap.format = THREE.RGBAFormat;
  103. var pmremGenerator = new THREE.PMREMGenerator( rgbmCubeMap );
  104. pmremGenerator.update( renderer );
  105. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  106. pmremCubeUVPacker.update( renderer );
  107. var rgbmCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  108. material.envMap = rgbmCubeRenderTarget.texture;
  109. material.needsUpdate = true; // is this needed?
  110. rgbmCubeMap.magFilter = THREE.LinearFilter;
  111. rgbmCubeMap.needsUpdate = true;
  112. scene.background = rgbmCubeMap;
  113. pmremGenerator.dispose();
  114. pmremCubeUVPacker.dispose();
  115. } );
  116. //
  117. if ( statsEnabled ) {
  118. stats = new Stats();
  119. container.appendChild( stats.dom );
  120. }
  121. window.addEventListener( 'resize', onWindowResize, false );
  122. }
  123. //
  124. function onWindowResize() {
  125. renderer.setSize( window.innerWidth, window.innerHeight );
  126. camera.aspect = window.innerWidth / window.innerHeight;
  127. camera.updateProjectionMatrix();
  128. }
  129. //
  130. function animate() {
  131. requestAnimationFrame( animate );
  132. controls.update();
  133. renderer.render( scene, camera );
  134. if ( statsEnabled ) stats.update();
  135. }
  136. </script>
  137. </body>
  138. </html>