TDSLoader.js 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754
  1. /**
  2. * Autodesk 3DS threee.js file loader based on lib3ds.
  3. *
  4. * Loads geometry with uv and materials basic properties.
  5. *
  6. * @author @timknip
  7. * @author @tentone
  8. */
  9. "use strict";
  10. THREE.TDSLoader = function(manager)
  11. {
  12. this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager;
  13. this.debug = true;
  14. this.group = null;
  15. this.position = 0;
  16. this.materials = [];
  17. this.meshes = [];
  18. };
  19. THREE.TDSLoader.prototype.load = function(url, onLoad, onProgress, onError)
  20. {
  21. var scope = this;
  22. var loader = new THREE.FileLoader(this.manager);
  23. loader.setResponseType("arraybuffer");
  24. loader.load(url, function(data)
  25. {
  26. onLoad(scope.parse(data));
  27. }, onProgress, onError);
  28. };
  29. THREE.TDSLoader.prototype.parse = function(arraybuffer)
  30. {
  31. this.group = new THREE.Group();
  32. this.position = 0;
  33. this.materials = [];
  34. this.meshes = [];
  35. this.readFile(arraybuffer);
  36. for(var i = 0; i < this.meshes.length; i++)
  37. {
  38. this.group.add(this.meshes[i]);
  39. }
  40. return this.group;
  41. };
  42. THREE.TDSLoader.prototype.readFile = function(arraybuffer)
  43. {
  44. var data = new DataView(arraybuffer);
  45. var chunk = this.readChunk(data);
  46. if(chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC)
  47. {
  48. var next = this.nextChunk(data, chunk);
  49. while(next !== 0)
  50. {
  51. if(next === M3D_VERSION)
  52. {
  53. var version = this.readDWord(data);
  54. this.debugMessage("3DS file version: " + version);
  55. }
  56. else if(next === MDATA)
  57. {
  58. this.resetPosition(data);
  59. this.readMeshData(data);
  60. }
  61. else
  62. {
  63. this.debugMessage("Unknown main chunk: " + next.toString(16));
  64. }
  65. next = this.nextChunk(data, chunk);
  66. }
  67. }
  68. this.debugMessage("Parsed " + this.meshes.length + " meshes");
  69. };
  70. THREE.TDSLoader.prototype.readMeshData = function(data)
  71. {
  72. var chunk = this.readChunk(data);
  73. var next = this.nextChunk(data, chunk);
  74. while(next !== 0)
  75. {
  76. if(next === MESH_VERSION)
  77. {
  78. var version = + this.readDWord(data);
  79. this.debugMessage("Mesh Version: " + version);
  80. }
  81. else if(next === MASTER_SCALE)
  82. {
  83. var scale = this.readFloat(data);
  84. this.debugMessage("Master scale: " + scale);
  85. this.group.scale.set(scale, scale, scale);
  86. }
  87. else if(next === NAMED_OBJECT)
  88. {
  89. this.debugMessage("Named Object");
  90. this.resetPosition(data);
  91. this.readNamedObject(data);
  92. }
  93. else if(next === MAT_ENTRY)
  94. {
  95. this.debugMessage("Material");
  96. this.resetPosition(data);
  97. this.readMaterialEntry(data);
  98. }
  99. else
  100. {
  101. this.debugMessage("Unknown MDATA chunk: " + next.toString(16));
  102. }
  103. next = this.nextChunk(data, chunk);
  104. }
  105. };
  106. THREE.TDSLoader.prototype.readMaterialEntry = function(data)
  107. {
  108. var chunk = this.readChunk(data);
  109. var next = this.nextChunk(data, chunk);
  110. var material = new THREE.MeshPhongMaterial();
  111. while(next !== 0)
  112. {
  113. if(next === MAT_NAME)
  114. {
  115. material.name = this.readString(data, 64);
  116. this.debugMessage(" Name: " + material.name);
  117. }
  118. else if(next === MAT_WIRE)
  119. {
  120. this.debugMessage(" Wireframe");
  121. material.wireframe = true;
  122. }
  123. else if(next === MAT_WIRE_SIZE)
  124. {
  125. var value = this.readByte(data);
  126. material.wireframeLinewidth = value;
  127. this.debugMessage(" Wireframe Thickness: " + value);
  128. }
  129. else if(next === MAT_TWO_SIDE)
  130. {
  131. material.side = THREE.DoubleSide;
  132. this.debugMessage(" DoubleSided");
  133. }
  134. else if(next === MAT_ADDITIVE)
  135. {
  136. this.debugMessage(" Additive Blending");
  137. material.blending = THREE.AdditiveBlending;
  138. }
  139. else if(next === MAT_DIFFUSE)
  140. {
  141. this.debugMessage(" Diffuse Color");
  142. material.color = this.readColor(data);
  143. }
  144. else if(next === MAT_SPECULAR)
  145. {
  146. this.debugMessage(" Specular Color");
  147. material.specular = this.readColor(data);
  148. }
  149. else if(next === MAT_AMBIENT)
  150. {
  151. this.debugMessage(" Ambient color");
  152. material.color = this.readColor(data);
  153. }
  154. else if(next === MAT_SHININESS)
  155. {
  156. var shininess = this.readWord(data);
  157. material.shininess = shininess;
  158. this.debugMessage(" Shininess : " + shininess);
  159. }
  160. else if(next === MAT_TEXMAP)
  161. {
  162. this.debugMessage(" Map");
  163. //var map = this.readMap(data);
  164. //TODO <ADD CODE HERE>
  165. }
  166. else if(next === MAT_BUMPMAP)
  167. {
  168. this.debugMessage(" BumpMap");
  169. //var bumpMap = this.readMap(data);
  170. //TODO <ADD CODE HERE>
  171. }
  172. else
  173. {
  174. this.debugMessage(" Unknown material chunk: " + next.toString(16));
  175. }
  176. next = this.nextChunk(data, chunk);
  177. }
  178. this.endChunk(chunk);
  179. this.materials[material.name] = material;
  180. };
  181. THREE.TDSLoader.prototype.readColor = function(data)
  182. {
  183. var chunk = this.readChunk(data);
  184. var color = new THREE.Color();
  185. if(chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24)
  186. {
  187. var r = this.readByte(data);
  188. var g = this.readByte(data);
  189. var b = this.readByte(data);
  190. color.setRGB(r / 255, g / 255, b / 255);
  191. this.debugMessage(" Color: " + color.r + ", " + color.g + ", " + color.b);
  192. }
  193. else if(chunk.id === COLOR_F || chunk.id === LIN_COLOR_F)
  194. {
  195. var r = this.readFloat(data);
  196. var g = this.readFloat(data);
  197. var b = this.readFloat(data);
  198. color.setRGB(r, g, b);
  199. this.debugMessage(" Color: " + color.r + ", " + color.g + ", " + color.b);
  200. }
  201. else
  202. {
  203. this.debugMessage(" Unknown color chunk: " + c.toString(16));
  204. }
  205. this.endChunk(chunk);
  206. return color;
  207. };
  208. THREE.TDSLoader.prototype.readMesh = function(data)
  209. {
  210. var chunk = this.readChunk(data);
  211. var next = this.nextChunk(data, chunk);
  212. var geometry = new THREE.Geometry();
  213. var material = new THREE.MeshPhongMaterial();
  214. var mesh = new THREE.Mesh(geometry, material);
  215. mesh.name = "mesh";
  216. while(next !== 0)
  217. {
  218. if(next === POINT_ARRAY)
  219. {
  220. var points = this.readWord(data);
  221. for(var i = 0; i < points; i++)
  222. {
  223. geometry.vertices.push(new THREE.Vector3(this.readFloat(data), this.readFloat(data), this.readFloat(data)));
  224. }
  225. this.debugMessage(" Vertex: " + points);
  226. }
  227. else if(next === FACE_ARRAY)
  228. {
  229. this.resetPosition(data);
  230. this.readFaceArray(data, mesh);
  231. }
  232. else if(next === TEX_VERTS)
  233. {
  234. var texels = this.readWord(data);
  235. for(var i = 0; i < texels; i++)
  236. {
  237. //geometry.faceVertexUvs[0].push(new THREE.Vector2(this.readFloat(data), this.readFloat(data)));
  238. }
  239. this.debugMessage(" UV: " + texels);
  240. }
  241. else if(next === MESH_MATRIX)
  242. {
  243. this.debugMessage(" Matrix");
  244. //TODO <ADD CODE HERE>
  245. }
  246. else
  247. {
  248. this.debugMessage(" Unknown mesh chunk: " + next.toString(16));
  249. }
  250. next = this.nextChunk(data, chunk);
  251. }
  252. this.endChunk(chunk);
  253. return mesh;
  254. };
  255. THREE.TDSLoader.prototype.readFaceArray = function(data, mesh)
  256. {
  257. var chunk = this.readChunk(data);
  258. var faces = this.readWord(data);
  259. this.debugMessage(" Faces: " + faces);
  260. for(var i = 0; i < faces; ++i)
  261. {
  262. mesh.geometry.faces.push(new THREE.Face3(this.readWord(data), this.readWord(data), this.readWord(data)));
  263. var visibility = this.readWord(data);
  264. }
  265. //The rest of the FACE_ARRAY chunk is subchunks
  266. while(this.position < chunk.end)
  267. {
  268. var chunk = this.readChunk(data);
  269. if(chunk.id === MSH_MAT_GROUP)
  270. {
  271. this.debugMessage(" Material Group");
  272. this.resetPosition(data);
  273. var group = this.readMaterialGroup(data);
  274. var material = this.materials[group.name];
  275. if(material !== undefined)
  276. {
  277. mesh.material = material;
  278. if(material.name === "")
  279. {
  280. material.name = mesh.name;
  281. }
  282. }
  283. }
  284. else if(chunk.id === SMOOTH_GROUP)
  285. {
  286. this.debugMessage(" Smooth Group");
  287. //TODO <ADD CODE HERE>
  288. }
  289. else
  290. {
  291. this.debugMessage(" Unknown face array chunk: " + chunk.toString(16));
  292. }
  293. this.endChunk(chunk);
  294. }
  295. this.endChunk(chunk);
  296. };
  297. THREE.TDSLoader.prototype.readMap = function(data)
  298. {
  299. var chunk = this.readChunk(data);
  300. var next = this.nextChunk(data, chunk);
  301. while(next !== 0)
  302. {
  303. if(next === MAT_MAPNAME)
  304. {
  305. var name = this.readString(data, 128);
  306. this.debugMessage(" MapName: " + name);
  307. }
  308. else
  309. {
  310. this.debugMessage(" Unknown named object chunk: " + next.toString(16));
  311. }
  312. next = this.nextChunk(data, chunk);
  313. }
  314. this.endChunk(chunk);
  315. }
  316. THREE.TDSLoader.prototype.readMaterialGroup = function(data)
  317. {
  318. var chunk = this.readChunk(data);
  319. var name = this.readString(data, 64);
  320. var numFaces = this.readWord(data);
  321. this.debugMessage(" Name: " + name);
  322. this.debugMessage(" Faces: " + numFaces);
  323. var index = [];
  324. for(var i = 0; i < numFaces; ++i)
  325. {
  326. index.push(this.readWord(data));
  327. }
  328. return {name: name, index: index};
  329. };
  330. THREE.TDSLoader.prototype.readNamedObject = function(data)
  331. {
  332. var chunk = this.readChunk(data);
  333. var name = this.readString(data, 64);
  334. chunk.cur = this.position;
  335. var next = this.nextChunk(data, chunk);
  336. while(next !== 0)
  337. {
  338. if(next === N_TRI_OBJECT)
  339. {
  340. this.resetPosition(data);
  341. var mesh = this.readMesh(data);
  342. mesh.name = name;
  343. this.meshes.push(mesh);
  344. }
  345. else
  346. {
  347. this.debugMessage("Unknown named object chunk: " + next.toString(16));
  348. }
  349. next = this.nextChunk(data, chunk);
  350. }
  351. this.endChunk(chunk);
  352. };
  353. THREE.TDSLoader.prototype.readChunk = function(data)
  354. {
  355. var chunk = {};
  356. chunk.cur = this.position;
  357. chunk.id = this.readWord(data);
  358. chunk.size = this.readDWord(data);
  359. chunk.end = chunk.cur + chunk.size;
  360. chunk.cur += 6;
  361. return chunk;
  362. };
  363. THREE.TDSLoader.prototype.endChunk = function(chunk)
  364. {
  365. this.position = chunk.end;
  366. };
  367. THREE.TDSLoader.prototype.nextChunk = function(data, chunk)
  368. {
  369. if(chunk.cur >= chunk.end)
  370. {
  371. return 0;
  372. }
  373. this.position = chunk.cur;
  374. try
  375. {
  376. var next = this.readChunk(data);
  377. chunk.cur += next.size;
  378. return next.id;
  379. }
  380. catch(e)
  381. {
  382. this.debugMessage("Unable to read chunk at " + this.position);
  383. return 0;
  384. }
  385. };
  386. THREE.TDSLoader.prototype.resetPosition = function(data, chunk)
  387. {
  388. this.position -= 6;
  389. };
  390. THREE.TDSLoader.prototype.readByte = function(data)
  391. {
  392. var v = data.getUint8(this.position, true);
  393. this.position += 1;
  394. return v;
  395. };
  396. THREE.TDSLoader.prototype.readFloat = function(data)
  397. {
  398. try
  399. {
  400. var v = data.getFloat32(this.position, true);
  401. this.position += 4;
  402. return v;
  403. }
  404. catch(e)
  405. {
  406. this.debugMessage(e + " " + this.position + " " + data.byteLength);
  407. }
  408. };
  409. THREE.TDSLoader.prototype.readInt = function(data)
  410. {
  411. var v = data.getInt32(this.position, true);
  412. this.position += 4;
  413. return v;
  414. };
  415. THREE.TDSLoader.prototype.readShort = function(data)
  416. {
  417. var v = data.getInt16(this.position, true);
  418. this.position += 2;
  419. return v;
  420. };
  421. THREE.TDSLoader.prototype.readDWord = function(data)
  422. {
  423. var v = data.getUint32(this.position, true);
  424. this.position += 4;
  425. return v;
  426. };
  427. THREE.TDSLoader.prototype.readWord = function(data)
  428. {
  429. var v = data.getUint16(this.position, true);
  430. this.position += 2;
  431. return v;
  432. };
  433. THREE.TDSLoader.prototype.readString = function(data, maxLength)
  434. {
  435. var s = "";
  436. for(var i = 0; i < maxLength; i++)
  437. {
  438. var c = this.readByte(data);
  439. if(!c)
  440. {
  441. break;
  442. }
  443. s += String.fromCharCode(c);
  444. }
  445. return s;
  446. };
  447. THREE.TDSLoader.prototype.debugMessage = function(message)
  448. {
  449. if(this.debug)
  450. {
  451. console.log(message);
  452. }
  453. };
  454. var NULL_CHUNK = 0x0000;
  455. var M3DMAGIC = 0x4D4D;
  456. var SMAGIC = 0x2D2D;
  457. var LMAGIC = 0x2D3D;
  458. var MLIBMAGIC = 0x3DAA;
  459. var MATMAGIC = 0x3DFF;
  460. var CMAGIC = 0xC23D;
  461. var M3D_VERSION = 0x0002;
  462. var M3D_KFVERSION = 0x0005;
  463. var COLOR_F = 0x0010;
  464. var COLOR_24 = 0x0011;
  465. var LIN_COLOR_24 = 0x0012;
  466. var LIN_COLOR_F = 0x0013;
  467. var INT_PERCENTAGE = 0x0030;
  468. var FLOAT_PERCENTAGE = 0x0031;
  469. var MDATA = 0x3D3D;
  470. var MESH_VERSION = 0x3D3E;
  471. var MASTER_SCALE = 0x0100;
  472. var LO_SHADOW_BIAS = 0x1400;
  473. var HI_SHADOW_BIAS = 0x1410;
  474. var SHADOW_MAP_SIZE = 0x1420;
  475. var SHADOW_SAMPLES = 0x1430;
  476. var SHADOW_RANGE = 0x1440;
  477. var SHADOW_FILTER = 0x1450;
  478. var RAY_BIAS = 0x1460;
  479. var O_CONSTS = 0x1500;
  480. var AMBIENT_LIGHT = 0x2100;
  481. var BIT_MAP = 0x1100;
  482. var SOLID_BGND = 0x1200;
  483. var V_GRADIENT = 0x1300;
  484. var USE_BIT_MAP = 0x1101;
  485. var USE_SOLID_BGND = 0x1201;
  486. var USE_V_GRADIENT = 0x1301;
  487. var FOG = 0x2200;
  488. var FOG_BGND = 0x2210;
  489. var LAYER_FOG = 0x2302;
  490. var DISTANCE_CUE = 0x2300;
  491. var DCUE_BGND = 0x2310;
  492. var USE_FOG = 0x2201;
  493. var USE_LAYER_FOG = 0x2303;
  494. var USE_DISTANCE_CUE = 0x2301;
  495. var MAT_ENTRY = 0xAFFF;
  496. var MAT_NAME = 0xA000;
  497. var MAT_AMBIENT = 0xA010;
  498. var MAT_DIFFUSE = 0xA020;
  499. var MAT_SPECULAR = 0xA030;
  500. var MAT_SHININESS = 0xA040;
  501. var MAT_SHIN2PCT = 0xA041;
  502. var MAT_TRANSPARENCY = 0xA050;
  503. var MAT_XPFALL = 0xA052;
  504. var MAT_USE_XPFALL = 0xA240;
  505. var MAT_REFBLUR = 0xA053;
  506. var MAT_SHADING = 0xA100;
  507. var MAT_USE_REFBLUR = 0xA250;
  508. var MAT_SELF_ILLUM = 0xA084;
  509. var MAT_TWO_SIDE = 0xA081;
  510. var MAT_DECAL = 0xA082;
  511. var MAT_ADDITIVE = 0xA083;
  512. var MAT_WIRE = 0xA085;
  513. var MAT_FACEMAP = 0xA088;
  514. var MAT_TRANSFALLOFF_IN = 0xA08A;
  515. var MAT_PHONGSOFT = 0xA08C;
  516. var MAT_WIREABS = 0xA08E;
  517. var MAT_WIRE_SIZE = 0xA087;
  518. var MAT_TEXMAP = 0xA200;
  519. var MAT_SXP_TEXT_DATA = 0xA320;
  520. var MAT_TEXMASK = 0xA33E;
  521. var MAT_SXP_TEXTMASK_DATA = 0xA32A;
  522. var MAT_TEX2MAP = 0xA33A;
  523. var MAT_SXP_TEXT2_DATA = 0xA321;
  524. var MAT_TEX2MASK = 0xA340;
  525. var MAT_SXP_TEXT2MASK_DATA = 0xA32C;
  526. var MAT_OPACMAP = 0xA210;
  527. var MAT_SXP_OPAC_DATA = 0xA322;
  528. var MAT_OPACMASK = 0xA342;
  529. var MAT_SXP_OPACMASK_DATA = 0xA32E;
  530. var MAT_BUMPMAP = 0xA230;
  531. var MAT_SXP_BUMP_DATA = 0xA324;
  532. var MAT_BUMPMASK = 0xA344;
  533. var MAT_SXP_BUMPMASK_DATA = 0xA330;
  534. var MAT_SPECMAP = 0xA204;
  535. var MAT_SXP_SPEC_DATA = 0xA325;
  536. var MAT_SPECMASK = 0xA348;
  537. var MAT_SXP_SPECMASK_DATA = 0xA332;
  538. var MAT_SHINMAP = 0xA33C;
  539. var MAT_SXP_SHIN_DATA = 0xA326;
  540. var MAT_SHINMASK = 0xA346;
  541. var MAT_SXP_SHINMASK_DATA = 0xA334;
  542. var MAT_SELFIMAP = 0xA33D;
  543. var MAT_SXP_SELFI_DATA = 0xA328;
  544. var MAT_SELFIMASK = 0xA34A;
  545. var MAT_SXP_SELFIMASK_DATA = 0xA336;
  546. var MAT_REFLMAP = 0xA220;
  547. var MAT_REFLMASK = 0xA34C;
  548. var MAT_SXP_REFLMASK_DATA = 0xA338;
  549. var MAT_ACUBIC = 0xA310;
  550. var MAT_MAPNAME = 0xA300;
  551. var MAT_MAP_TILING = 0xA351;
  552. var MAT_MAP_TEXBLUR = 0xA353;
  553. var MAT_MAP_USCALE = 0xA354;
  554. var MAT_MAP_VSCALE = 0xA356;
  555. var MAT_MAP_UOFFSET = 0xA358;
  556. var MAT_MAP_VOFFSET = 0xA35A;
  557. var MAT_MAP_ANG = 0xA35C;
  558. var MAT_MAP_COL1 = 0xA360;
  559. var MAT_MAP_COL2 = 0xA362;
  560. var MAT_MAP_RCOL = 0xA364;
  561. var MAT_MAP_GCOL = 0xA366;
  562. var MAT_MAP_BCOL = 0xA368;
  563. var NAMED_OBJECT = 0x4000;
  564. var N_DIRECT_LIGHT = 0x4600;
  565. var DL_OFF = 0x4620;
  566. var DL_OUTER_RANGE = 0x465A;
  567. var DL_INNER_RANGE = 0x4659;
  568. var DL_MULTIPLIER = 0x465B;
  569. var DL_EXCLUDE = 0x4654;
  570. var DL_ATTENUATE = 0x4625;
  571. var DL_SPOTLIGHT = 0x4610;
  572. var DL_SPOT_ROLL = 0x4656;
  573. var DL_SHADOWED = 0x4630;
  574. var DL_LOCAL_SHADOW2 = 0x4641;
  575. var DL_SEE_CONE = 0x4650;
  576. var DL_SPOT_RECTANGULAR = 0x4651;
  577. var DL_SPOT_ASPECT = 0x4657;
  578. var DL_SPOT_PROJECTOR = 0x4653;
  579. var DL_SPOT_OVERSHOOT = 0x4652;
  580. var DL_RAY_BIAS = 0x4658;
  581. var DL_RAYSHAD = 0x4627;
  582. var N_CAMERA = 0x4700;
  583. var CAM_SEE_CONE = 0x4710;
  584. var CAM_RANGES = 0x4720;
  585. var OBJ_HIDDEN = 0x4010;
  586. var OBJ_VIS_LOFTER = 0x4011;
  587. var OBJ_DOESNT_CAST = 0x4012;
  588. var OBJ_DONT_RECVSHADOW = 0x4017;
  589. var OBJ_MATTE = 0x4013;
  590. var OBJ_FAST = 0x4014;
  591. var OBJ_PROCEDURAL = 0x4015;
  592. var OBJ_FROZEN = 0x4016;
  593. var N_TRI_OBJECT = 0x4100;
  594. var POINT_ARRAY = 0x4110;
  595. var POINT_FLAG_ARRAY = 0x4111;
  596. var FACE_ARRAY = 0x4120;
  597. var MSH_MAT_GROUP = 0x4130;
  598. var SMOOTH_GROUP = 0x4150;
  599. var MSH_BOXMAP = 0x4190;
  600. var TEX_VERTS = 0x4140;
  601. var MESH_MATRIX = 0x4160;
  602. var MESH_COLOR = 0x4165;
  603. var MESH_TEXTURE_INFO = 0x4170;
  604. var KFDATA = 0xB000;
  605. var KFHDR = 0xB00A;
  606. var KFSEG = 0xB008;
  607. var KFCURTIME = 0xB009;
  608. var AMBIENT_NODE_TAG = 0xB001;
  609. var OBJECT_NODE_TAG = 0xB002;
  610. var CAMERA_NODE_TAG = 0xB003;
  611. var TARGET_NODE_TAG = 0xB004;
  612. var LIGHT_NODE_TAG = 0xB005;
  613. var L_TARGET_NODE_TAG = 0xB006;
  614. var SPOTLIGHT_NODE_TAG = 0xB007;
  615. var NODE_ID = 0xB030;
  616. var NODE_HDR = 0xB010;
  617. var PIVOT = 0xB013;
  618. var INSTANCE_NAME = 0xB011;
  619. var MORPH_SMOOTH = 0xB015;
  620. var BOUNDBOX = 0xB014;
  621. var POS_TRACK_TAG = 0xB020;
  622. var COL_TRACK_TAG = 0xB025;
  623. var ROT_TRACK_TAG = 0xB021;
  624. var SCL_TRACK_TAG = 0xB022;
  625. var MORPH_TRACK_TAG = 0xB026;
  626. var FOV_TRACK_TAG = 0xB023;
  627. var ROLL_TRACK_TAG = 0xB024;
  628. var HOT_TRACK_TAG = 0xB027;
  629. var FALL_TRACK_TAG = 0xB028;
  630. var HIDE_TRACK_TAG = 0xB029;
  631. var POLY_2D = 0x5000;
  632. var SHAPE_OK = 0x5010;
  633. var SHAPE_NOT_OK = 0x5011;
  634. var SHAPE_HOOK = 0x5020;
  635. var PATH_3D = 0x6000;
  636. var PATH_MATRIX = 0x6005;
  637. var SHAPE_2D = 0x6010;
  638. var M_SCALE = 0x6020;
  639. var M_TWIST = 0x6030;
  640. var M_TEETER = 0x6040;
  641. var M_FIT = 0x6050;
  642. var M_BEVEL = 0x6060;
  643. var XZ_CURVE = 0x6070;
  644. var YZ_CURVE = 0x6080;
  645. var INTERPCT = 0x6090;
  646. var DEFORM_LIMIT = 0x60A0;
  647. var USE_CONTOUR = 0x6100;
  648. var USE_TWEEN = 0x6110;
  649. var USE_SCALE = 0x6120;
  650. var USE_TWIST = 0x6130;
  651. var USE_TEETER = 0x6140;
  652. var USE_FIT = 0x6150;
  653. var USE_BEVEL = 0x6160;
  654. var DEFAULT_VIEW = 0x3000;
  655. var VIEW_TOP = 0x3010;
  656. var VIEW_BOTTOM = 0x3020;
  657. var VIEW_LEFT = 0x3030;
  658. var VIEW_RIGHT = 0x3040;
  659. var VIEW_FRONT = 0x3050;
  660. var VIEW_BACK = 0x3060;
  661. var VIEW_USER = 0x3070;
  662. var VIEW_CAMERA = 0x3080;
  663. var VIEW_WINDOW = 0x3090;
  664. var VIEWPORT_LAYOUT_OLD = 0x7000;
  665. var VIEWPORT_DATA_OLD = 0x7010;
  666. var VIEWPORT_LAYOUT = 0x7001;
  667. var VIEWPORT_DATA = 0x7011;
  668. var VIEWPORT_DATA_3 = 0x7012;
  669. var VIEWPORT_SIZE = 0x7020;
  670. var NETWORK_VIEW = 0x7030;