ColladaLoader.js 78 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. THREE.Loader.call( this, manager );
  7. };
  8. THREE.ColladaLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  9. constructor: THREE.ColladaLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  13. var loader = new THREE.FileLoader( scope.manager );
  14. loader.setPath( scope.path );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. options: {
  20. set convertUpAxis( value ) {
  21. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  22. }
  23. },
  24. parse: function ( text, path ) {
  25. function getElementsByTagName( xml, name ) {
  26. // Non recursive xml.getElementsByTagName() ...
  27. var array = [];
  28. var childNodes = xml.childNodes;
  29. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  30. var child = childNodes[ i ];
  31. if ( child.nodeName === name ) {
  32. array.push( child );
  33. }
  34. }
  35. return array;
  36. }
  37. function parseStrings( text ) {
  38. if ( text.length === 0 ) return [];
  39. var parts = text.trim().split( /\s+/ );
  40. var array = new Array( parts.length );
  41. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  42. array[ i ] = parts[ i ];
  43. }
  44. return array;
  45. }
  46. function parseFloats( text ) {
  47. if ( text.length === 0 ) return [];
  48. var parts = text.trim().split( /\s+/ );
  49. var array = new Array( parts.length );
  50. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  51. array[ i ] = parseFloat( parts[ i ] );
  52. }
  53. return array;
  54. }
  55. function parseInts( text ) {
  56. if ( text.length === 0 ) return [];
  57. var parts = text.trim().split( /\s+/ );
  58. var array = new Array( parts.length );
  59. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  60. array[ i ] = parseInt( parts[ i ] );
  61. }
  62. return array;
  63. }
  64. function parseId( text ) {
  65. return text.substring( 1 );
  66. }
  67. function generateId() {
  68. return 'three_default_' + ( count ++ );
  69. }
  70. function isEmpty( object ) {
  71. return Object.keys( object ).length === 0;
  72. }
  73. // asset
  74. function parseAsset( xml ) {
  75. return {
  76. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  77. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  78. };
  79. }
  80. function parseAssetUnit( xml ) {
  81. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  82. return parseFloat( xml.getAttribute( 'meter' ) );
  83. } else {
  84. return 1; // default 1 meter
  85. }
  86. }
  87. function parseAssetUpAxis( xml ) {
  88. return xml !== undefined ? xml.textContent : 'Y_UP';
  89. }
  90. // library
  91. function parseLibrary( xml, libraryName, nodeName, parser ) {
  92. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  93. if ( library !== undefined ) {
  94. var elements = getElementsByTagName( library, nodeName );
  95. for ( var i = 0; i < elements.length; i ++ ) {
  96. parser( elements[ i ] );
  97. }
  98. }
  99. }
  100. function buildLibrary( data, builder ) {
  101. for ( var name in data ) {
  102. var object = data[ name ];
  103. object.build = builder( data[ name ] );
  104. }
  105. }
  106. // get
  107. function getBuild( data, builder ) {
  108. if ( data.build !== undefined ) return data.build;
  109. data.build = builder( data );
  110. return data.build;
  111. }
  112. // animation
  113. function parseAnimation( xml ) {
  114. var data = {
  115. sources: {},
  116. samplers: {},
  117. channels: {}
  118. };
  119. var hasChildren = false;
  120. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  121. var child = xml.childNodes[ i ];
  122. if ( child.nodeType !== 1 ) continue;
  123. var id;
  124. switch ( child.nodeName ) {
  125. case 'source':
  126. id = child.getAttribute( 'id' );
  127. data.sources[ id ] = parseSource( child );
  128. break;
  129. case 'sampler':
  130. id = child.getAttribute( 'id' );
  131. data.samplers[ id ] = parseAnimationSampler( child );
  132. break;
  133. case 'channel':
  134. id = child.getAttribute( 'target' );
  135. data.channels[ id ] = parseAnimationChannel( child );
  136. break;
  137. case 'animation':
  138. // hierarchy of related animations
  139. parseAnimation( child );
  140. hasChildren = true;
  141. break;
  142. default:
  143. console.log( child );
  144. }
  145. }
  146. if ( hasChildren === false ) {
  147. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  148. library.animations[ xml.getAttribute( 'id' ) || THREE.MathUtils.generateUUID() ] = data;
  149. }
  150. }
  151. function parseAnimationSampler( xml ) {
  152. var data = {
  153. inputs: {},
  154. };
  155. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  156. var child = xml.childNodes[ i ];
  157. if ( child.nodeType !== 1 ) continue;
  158. switch ( child.nodeName ) {
  159. case 'input':
  160. var id = parseId( child.getAttribute( 'source' ) );
  161. var semantic = child.getAttribute( 'semantic' );
  162. data.inputs[ semantic ] = id;
  163. break;
  164. }
  165. }
  166. return data;
  167. }
  168. function parseAnimationChannel( xml ) {
  169. var data = {};
  170. var target = xml.getAttribute( 'target' );
  171. // parsing SID Addressing Syntax
  172. var parts = target.split( '/' );
  173. var id = parts.shift();
  174. var sid = parts.shift();
  175. // check selection syntax
  176. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  177. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  178. if ( memberSyntax ) {
  179. // member selection access
  180. parts = sid.split( '.' );
  181. sid = parts.shift();
  182. data.member = parts.shift();
  183. } else if ( arraySyntax ) {
  184. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  185. var indices = sid.split( '(' );
  186. sid = indices.shift();
  187. for ( var i = 0; i < indices.length; i ++ ) {
  188. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  189. }
  190. data.indices = indices;
  191. }
  192. data.id = id;
  193. data.sid = sid;
  194. data.arraySyntax = arraySyntax;
  195. data.memberSyntax = memberSyntax;
  196. data.sampler = parseId( xml.getAttribute( 'source' ) );
  197. return data;
  198. }
  199. function buildAnimation( data ) {
  200. var tracks = [];
  201. var channels = data.channels;
  202. var samplers = data.samplers;
  203. var sources = data.sources;
  204. for ( var target in channels ) {
  205. if ( channels.hasOwnProperty( target ) ) {
  206. var channel = channels[ target ];
  207. var sampler = samplers[ channel.sampler ];
  208. var inputId = sampler.inputs.INPUT;
  209. var outputId = sampler.inputs.OUTPUT;
  210. var inputSource = sources[ inputId ];
  211. var outputSource = sources[ outputId ];
  212. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  213. createKeyframeTracks( animation, tracks );
  214. }
  215. }
  216. return tracks;
  217. }
  218. function getAnimation( id ) {
  219. return getBuild( library.animations[ id ], buildAnimation );
  220. }
  221. function buildAnimationChannel( channel, inputSource, outputSource ) {
  222. var node = library.nodes[ channel.id ];
  223. var object3D = getNode( node.id );
  224. var transform = node.transforms[ channel.sid ];
  225. var defaultMatrix = node.matrix.clone().transpose();
  226. var time, stride;
  227. var i, il, j, jl;
  228. var data = {};
  229. // the collada spec allows the animation of data in various ways.
  230. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  231. switch ( transform ) {
  232. case 'matrix':
  233. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  234. time = inputSource.array[ i ];
  235. stride = i * outputSource.stride;
  236. if ( data[ time ] === undefined ) data[ time ] = {};
  237. if ( channel.arraySyntax === true ) {
  238. var value = outputSource.array[ stride ];
  239. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  240. data[ time ][ index ] = value;
  241. } else {
  242. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  243. data[ time ][ j ] = outputSource.array[ stride + j ];
  244. }
  245. }
  246. }
  247. break;
  248. case 'translate':
  249. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  250. break;
  251. case 'rotate':
  252. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  253. break;
  254. case 'scale':
  255. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  256. break;
  257. }
  258. var keyframes = prepareAnimationData( data, defaultMatrix );
  259. var animation = {
  260. name: object3D.uuid,
  261. keyframes: keyframes
  262. };
  263. return animation;
  264. }
  265. function prepareAnimationData( data, defaultMatrix ) {
  266. var keyframes = [];
  267. // transfer data into a sortable array
  268. for ( var time in data ) {
  269. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  270. }
  271. // ensure keyframes are sorted by time
  272. keyframes.sort( ascending );
  273. // now we clean up all animation data, so we can use them for keyframe tracks
  274. for ( var i = 0; i < 16; i ++ ) {
  275. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  276. }
  277. return keyframes;
  278. // array sort function
  279. function ascending( a, b ) {
  280. return a.time - b.time;
  281. }
  282. }
  283. var position = new THREE.Vector3();
  284. var scale = new THREE.Vector3();
  285. var quaternion = new THREE.Quaternion();
  286. function createKeyframeTracks( animation, tracks ) {
  287. var keyframes = animation.keyframes;
  288. var name = animation.name;
  289. var times = [];
  290. var positionData = [];
  291. var quaternionData = [];
  292. var scaleData = [];
  293. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  294. var keyframe = keyframes[ i ];
  295. var time = keyframe.time;
  296. var value = keyframe.value;
  297. matrix.fromArray( value ).transpose();
  298. matrix.decompose( position, quaternion, scale );
  299. times.push( time );
  300. positionData.push( position.x, position.y, position.z );
  301. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  302. scaleData.push( scale.x, scale.y, scale.z );
  303. }
  304. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  305. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  306. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  307. return tracks;
  308. }
  309. function transformAnimationData( keyframes, property, defaultValue ) {
  310. var keyframe;
  311. var empty = true;
  312. var i, l;
  313. // check, if values of a property are missing in our keyframes
  314. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  315. keyframe = keyframes[ i ];
  316. if ( keyframe.value[ property ] === undefined ) {
  317. keyframe.value[ property ] = null; // mark as missing
  318. } else {
  319. empty = false;
  320. }
  321. }
  322. if ( empty === true ) {
  323. // no values at all, so we set a default value
  324. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  325. keyframe = keyframes[ i ];
  326. keyframe.value[ property ] = defaultValue;
  327. }
  328. } else {
  329. // filling gaps
  330. createMissingKeyframes( keyframes, property );
  331. }
  332. }
  333. function createMissingKeyframes( keyframes, property ) {
  334. var prev, next;
  335. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  336. var keyframe = keyframes[ i ];
  337. if ( keyframe.value[ property ] === null ) {
  338. prev = getPrev( keyframes, i, property );
  339. next = getNext( keyframes, i, property );
  340. if ( prev === null ) {
  341. keyframe.value[ property ] = next.value[ property ];
  342. continue;
  343. }
  344. if ( next === null ) {
  345. keyframe.value[ property ] = prev.value[ property ];
  346. continue;
  347. }
  348. interpolate( keyframe, prev, next, property );
  349. }
  350. }
  351. }
  352. function getPrev( keyframes, i, property ) {
  353. while ( i >= 0 ) {
  354. var keyframe = keyframes[ i ];
  355. if ( keyframe.value[ property ] !== null ) return keyframe;
  356. i --;
  357. }
  358. return null;
  359. }
  360. function getNext( keyframes, i, property ) {
  361. while ( i < keyframes.length ) {
  362. var keyframe = keyframes[ i ];
  363. if ( keyframe.value[ property ] !== null ) return keyframe;
  364. i ++;
  365. }
  366. return null;
  367. }
  368. function interpolate( key, prev, next, property ) {
  369. if ( ( next.time - prev.time ) === 0 ) {
  370. key.value[ property ] = prev.value[ property ];
  371. return;
  372. }
  373. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  374. }
  375. // animation clips
  376. function parseAnimationClip( xml ) {
  377. var data = {
  378. name: xml.getAttribute( 'id' ) || 'default',
  379. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  380. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  381. animations: []
  382. };
  383. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  384. var child = xml.childNodes[ i ];
  385. if ( child.nodeType !== 1 ) continue;
  386. switch ( child.nodeName ) {
  387. case 'instance_animation':
  388. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  389. break;
  390. }
  391. }
  392. library.clips[ xml.getAttribute( 'id' ) ] = data;
  393. }
  394. function buildAnimationClip( data ) {
  395. var tracks = [];
  396. var name = data.name;
  397. var duration = ( data.end - data.start ) || - 1;
  398. var animations = data.animations;
  399. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  400. var animationTracks = getAnimation( animations[ i ] );
  401. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  402. tracks.push( animationTracks[ j ] );
  403. }
  404. }
  405. return new THREE.AnimationClip( name, duration, tracks );
  406. }
  407. function getAnimationClip( id ) {
  408. return getBuild( library.clips[ id ], buildAnimationClip );
  409. }
  410. // controller
  411. function parseController( xml ) {
  412. var data = {};
  413. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  414. var child = xml.childNodes[ i ];
  415. if ( child.nodeType !== 1 ) continue;
  416. switch ( child.nodeName ) {
  417. case 'skin':
  418. // there is exactly one skin per controller
  419. data.id = parseId( child.getAttribute( 'source' ) );
  420. data.skin = parseSkin( child );
  421. break;
  422. case 'morph':
  423. data.id = parseId( child.getAttribute( 'source' ) );
  424. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  425. break;
  426. }
  427. }
  428. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  429. }
  430. function parseSkin( xml ) {
  431. var data = {
  432. sources: {}
  433. };
  434. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  435. var child = xml.childNodes[ i ];
  436. if ( child.nodeType !== 1 ) continue;
  437. switch ( child.nodeName ) {
  438. case 'bind_shape_matrix':
  439. data.bindShapeMatrix = parseFloats( child.textContent );
  440. break;
  441. case 'source':
  442. var id = child.getAttribute( 'id' );
  443. data.sources[ id ] = parseSource( child );
  444. break;
  445. case 'joints':
  446. data.joints = parseJoints( child );
  447. break;
  448. case 'vertex_weights':
  449. data.vertexWeights = parseVertexWeights( child );
  450. break;
  451. }
  452. }
  453. return data;
  454. }
  455. function parseJoints( xml ) {
  456. var data = {
  457. inputs: {}
  458. };
  459. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  460. var child = xml.childNodes[ i ];
  461. if ( child.nodeType !== 1 ) continue;
  462. switch ( child.nodeName ) {
  463. case 'input':
  464. var semantic = child.getAttribute( 'semantic' );
  465. var id = parseId( child.getAttribute( 'source' ) );
  466. data.inputs[ semantic ] = id;
  467. break;
  468. }
  469. }
  470. return data;
  471. }
  472. function parseVertexWeights( xml ) {
  473. var data = {
  474. inputs: {}
  475. };
  476. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  477. var child = xml.childNodes[ i ];
  478. if ( child.nodeType !== 1 ) continue;
  479. switch ( child.nodeName ) {
  480. case 'input':
  481. var semantic = child.getAttribute( 'semantic' );
  482. var id = parseId( child.getAttribute( 'source' ) );
  483. var offset = parseInt( child.getAttribute( 'offset' ) );
  484. data.inputs[ semantic ] = { id: id, offset: offset };
  485. break;
  486. case 'vcount':
  487. data.vcount = parseInts( child.textContent );
  488. break;
  489. case 'v':
  490. data.v = parseInts( child.textContent );
  491. break;
  492. }
  493. }
  494. return data;
  495. }
  496. function buildController( data ) {
  497. var build = {
  498. id: data.id
  499. };
  500. var geometry = library.geometries[ build.id ];
  501. if ( data.skin !== undefined ) {
  502. build.skin = buildSkin( data.skin );
  503. // we enhance the 'sources' property of the corresponding geometry with our skin data
  504. geometry.sources.skinIndices = build.skin.indices;
  505. geometry.sources.skinWeights = build.skin.weights;
  506. }
  507. return build;
  508. }
  509. function buildSkin( data ) {
  510. var BONE_LIMIT = 4;
  511. var build = {
  512. joints: [], // this must be an array to preserve the joint order
  513. indices: {
  514. array: [],
  515. stride: BONE_LIMIT
  516. },
  517. weights: {
  518. array: [],
  519. stride: BONE_LIMIT
  520. }
  521. };
  522. var sources = data.sources;
  523. var vertexWeights = data.vertexWeights;
  524. var vcount = vertexWeights.vcount;
  525. var v = vertexWeights.v;
  526. var jointOffset = vertexWeights.inputs.JOINT.offset;
  527. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  528. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  529. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  530. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  531. var stride = 0;
  532. var i, j, l;
  533. // procces skin data for each vertex
  534. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  535. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  536. var vertexSkinData = [];
  537. for ( j = 0; j < jointCount; j ++ ) {
  538. var skinIndex = v[ stride + jointOffset ];
  539. var weightId = v[ stride + weightOffset ];
  540. var skinWeight = weights[ weightId ];
  541. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  542. stride += 2;
  543. }
  544. // we sort the joints in descending order based on the weights.
  545. // this ensures, we only procced the most important joints of the vertex
  546. vertexSkinData.sort( descending );
  547. // now we provide for each vertex a set of four index and weight values.
  548. // the order of the skin data matches the order of vertices
  549. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  550. var d = vertexSkinData[ j ];
  551. if ( d !== undefined ) {
  552. build.indices.array.push( d.index );
  553. build.weights.array.push( d.weight );
  554. } else {
  555. build.indices.array.push( 0 );
  556. build.weights.array.push( 0 );
  557. }
  558. }
  559. }
  560. // setup bind matrix
  561. if ( data.bindShapeMatrix ) {
  562. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  563. } else {
  564. build.bindMatrix = new THREE.Matrix4().identity();
  565. }
  566. // process bones and inverse bind matrix data
  567. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  568. var name = jointSource.array[ i ];
  569. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  570. build.joints.push( { name: name, boneInverse: boneInverse } );
  571. }
  572. return build;
  573. // array sort function
  574. function descending( a, b ) {
  575. return b.weight - a.weight;
  576. }
  577. }
  578. function getController( id ) {
  579. return getBuild( library.controllers[ id ], buildController );
  580. }
  581. // image
  582. function parseImage( xml ) {
  583. var data = {
  584. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  585. };
  586. library.images[ xml.getAttribute( 'id' ) ] = data;
  587. }
  588. function buildImage( data ) {
  589. if ( data.build !== undefined ) return data.build;
  590. return data.init_from;
  591. }
  592. function getImage( id ) {
  593. var data = library.images[ id ];
  594. if ( data !== undefined ) {
  595. return getBuild( data, buildImage );
  596. }
  597. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  598. return null;
  599. }
  600. // effect
  601. function parseEffect( xml ) {
  602. var data = {};
  603. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  604. var child = xml.childNodes[ i ];
  605. if ( child.nodeType !== 1 ) continue;
  606. switch ( child.nodeName ) {
  607. case 'profile_COMMON':
  608. data.profile = parseEffectProfileCOMMON( child );
  609. break;
  610. }
  611. }
  612. library.effects[ xml.getAttribute( 'id' ) ] = data;
  613. }
  614. function parseEffectProfileCOMMON( xml ) {
  615. var data = {
  616. surfaces: {},
  617. samplers: {}
  618. };
  619. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  620. var child = xml.childNodes[ i ];
  621. if ( child.nodeType !== 1 ) continue;
  622. switch ( child.nodeName ) {
  623. case 'newparam':
  624. parseEffectNewparam( child, data );
  625. break;
  626. case 'technique':
  627. data.technique = parseEffectTechnique( child );
  628. break;
  629. case 'extra':
  630. data.extra = parseEffectExtra( child );
  631. break;
  632. }
  633. }
  634. return data;
  635. }
  636. function parseEffectNewparam( xml, data ) {
  637. var sid = xml.getAttribute( 'sid' );
  638. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  639. var child = xml.childNodes[ i ];
  640. if ( child.nodeType !== 1 ) continue;
  641. switch ( child.nodeName ) {
  642. case 'surface':
  643. data.surfaces[ sid ] = parseEffectSurface( child );
  644. break;
  645. case 'sampler2D':
  646. data.samplers[ sid ] = parseEffectSampler( child );
  647. break;
  648. }
  649. }
  650. }
  651. function parseEffectSurface( xml ) {
  652. var data = {};
  653. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  654. var child = xml.childNodes[ i ];
  655. if ( child.nodeType !== 1 ) continue;
  656. switch ( child.nodeName ) {
  657. case 'init_from':
  658. data.init_from = child.textContent;
  659. break;
  660. }
  661. }
  662. return data;
  663. }
  664. function parseEffectSampler( xml ) {
  665. var data = {};
  666. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  667. var child = xml.childNodes[ i ];
  668. if ( child.nodeType !== 1 ) continue;
  669. switch ( child.nodeName ) {
  670. case 'source':
  671. data.source = child.textContent;
  672. break;
  673. }
  674. }
  675. return data;
  676. }
  677. function parseEffectTechnique( xml ) {
  678. var data = {};
  679. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  680. var child = xml.childNodes[ i ];
  681. if ( child.nodeType !== 1 ) continue;
  682. switch ( child.nodeName ) {
  683. case 'constant':
  684. case 'lambert':
  685. case 'blinn':
  686. case 'phong':
  687. data.type = child.nodeName;
  688. data.parameters = parseEffectParameters( child );
  689. break;
  690. }
  691. }
  692. return data;
  693. }
  694. function parseEffectParameters( xml ) {
  695. var data = {};
  696. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  697. var child = xml.childNodes[ i ];
  698. if ( child.nodeType !== 1 ) continue;
  699. switch ( child.nodeName ) {
  700. case 'emission':
  701. case 'diffuse':
  702. case 'specular':
  703. case 'bump':
  704. case 'ambient':
  705. case 'shininess':
  706. case 'transparency':
  707. data[ child.nodeName ] = parseEffectParameter( child );
  708. break;
  709. case 'transparent':
  710. data[ child.nodeName ] = {
  711. opaque: child.getAttribute( 'opaque' ),
  712. data: parseEffectParameter( child )
  713. };
  714. break;
  715. }
  716. }
  717. return data;
  718. }
  719. function parseEffectParameter( xml ) {
  720. var data = {};
  721. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  722. var child = xml.childNodes[ i ];
  723. if ( child.nodeType !== 1 ) continue;
  724. switch ( child.nodeName ) {
  725. case 'color':
  726. data[ child.nodeName ] = parseFloats( child.textContent );
  727. break;
  728. case 'float':
  729. data[ child.nodeName ] = parseFloat( child.textContent );
  730. break;
  731. case 'texture':
  732. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  733. break;
  734. }
  735. }
  736. return data;
  737. }
  738. function parseEffectParameterTexture( xml ) {
  739. var data = {
  740. technique: {}
  741. };
  742. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  743. var child = xml.childNodes[ i ];
  744. if ( child.nodeType !== 1 ) continue;
  745. switch ( child.nodeName ) {
  746. case 'extra':
  747. parseEffectParameterTextureExtra( child, data );
  748. break;
  749. }
  750. }
  751. return data;
  752. }
  753. function parseEffectParameterTextureExtra( xml, data ) {
  754. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  755. var child = xml.childNodes[ i ];
  756. if ( child.nodeType !== 1 ) continue;
  757. switch ( child.nodeName ) {
  758. case 'technique':
  759. parseEffectParameterTextureExtraTechnique( child, data );
  760. break;
  761. }
  762. }
  763. }
  764. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  765. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  766. var child = xml.childNodes[ i ];
  767. if ( child.nodeType !== 1 ) continue;
  768. switch ( child.nodeName ) {
  769. case 'repeatU':
  770. case 'repeatV':
  771. case 'offsetU':
  772. case 'offsetV':
  773. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  774. break;
  775. case 'wrapU':
  776. case 'wrapV':
  777. // some files have values for wrapU/wrapV which become NaN via parseInt
  778. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  779. data.technique[ child.nodeName ] = 1;
  780. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  781. data.technique[ child.nodeName ] = 0;
  782. } else {
  783. data.technique[ child.nodeName ] = parseInt( child.textContent );
  784. }
  785. break;
  786. }
  787. }
  788. }
  789. function parseEffectExtra( xml ) {
  790. var data = {};
  791. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  792. var child = xml.childNodes[ i ];
  793. if ( child.nodeType !== 1 ) continue;
  794. switch ( child.nodeName ) {
  795. case 'technique':
  796. data.technique = parseEffectExtraTechnique( child );
  797. break;
  798. }
  799. }
  800. return data;
  801. }
  802. function parseEffectExtraTechnique( xml ) {
  803. var data = {};
  804. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  805. var child = xml.childNodes[ i ];
  806. if ( child.nodeType !== 1 ) continue;
  807. switch ( child.nodeName ) {
  808. case 'double_sided':
  809. data[ child.nodeName ] = parseInt( child.textContent );
  810. break;
  811. }
  812. }
  813. return data;
  814. }
  815. function buildEffect( data ) {
  816. return data;
  817. }
  818. function getEffect( id ) {
  819. return getBuild( library.effects[ id ], buildEffect );
  820. }
  821. // material
  822. function parseMaterial( xml ) {
  823. var data = {
  824. name: xml.getAttribute( 'name' )
  825. };
  826. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  827. var child = xml.childNodes[ i ];
  828. if ( child.nodeType !== 1 ) continue;
  829. switch ( child.nodeName ) {
  830. case 'instance_effect':
  831. data.url = parseId( child.getAttribute( 'url' ) );
  832. break;
  833. }
  834. }
  835. library.materials[ xml.getAttribute( 'id' ) ] = data;
  836. }
  837. function getTextureLoader( image ) {
  838. var loader;
  839. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  840. extension = extension.toLowerCase();
  841. switch ( extension ) {
  842. case 'tga':
  843. loader = tgaLoader;
  844. break;
  845. default:
  846. loader = textureLoader;
  847. }
  848. return loader;
  849. }
  850. function buildMaterial( data ) {
  851. var effect = getEffect( data.url );
  852. var technique = effect.profile.technique;
  853. var extra = effect.profile.extra;
  854. var material;
  855. switch ( technique.type ) {
  856. case 'phong':
  857. case 'blinn':
  858. material = new THREE.MeshPhongMaterial();
  859. break;
  860. case 'lambert':
  861. material = new THREE.MeshLambertMaterial();
  862. break;
  863. default:
  864. material = new THREE.MeshBasicMaterial();
  865. break;
  866. }
  867. material.name = data.name || '';
  868. function getTexture( textureObject ) {
  869. var sampler = effect.profile.samplers[ textureObject.id ];
  870. var image = null;
  871. // get image
  872. if ( sampler !== undefined ) {
  873. var surface = effect.profile.surfaces[ sampler.source ];
  874. image = getImage( surface.init_from );
  875. } else {
  876. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  877. image = getImage( textureObject.id );
  878. }
  879. // create texture if image is avaiable
  880. if ( image !== null ) {
  881. var loader = getTextureLoader( image );
  882. if ( loader !== undefined ) {
  883. var texture = loader.load( image );
  884. var extra = textureObject.extra;
  885. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  886. var technique = extra.technique;
  887. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  888. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  889. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  890. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  891. } else {
  892. texture.wrapS = THREE.RepeatWrapping;
  893. texture.wrapT = THREE.RepeatWrapping;
  894. }
  895. return texture;
  896. } else {
  897. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  898. return null;
  899. }
  900. } else {
  901. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  902. return null;
  903. }
  904. }
  905. var parameters = technique.parameters;
  906. for ( var key in parameters ) {
  907. var parameter = parameters[ key ];
  908. switch ( key ) {
  909. case 'diffuse':
  910. if ( parameter.color ) material.color.fromArray( parameter.color );
  911. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  912. break;
  913. case 'specular':
  914. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  915. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  916. break;
  917. case 'bump':
  918. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  919. break;
  920. case 'ambient':
  921. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  922. break;
  923. case 'shininess':
  924. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  925. break;
  926. case 'emission':
  927. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  928. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  929. break;
  930. }
  931. }
  932. //
  933. var transparent = parameters[ 'transparent' ];
  934. var transparency = parameters[ 'transparency' ];
  935. // <transparency> does not exist but <transparent>
  936. if ( transparency === undefined && transparent ) {
  937. transparency = {
  938. float: 1
  939. };
  940. }
  941. // <transparent> does not exist but <transparency>
  942. if ( transparent === undefined && transparency ) {
  943. transparent = {
  944. opaque: 'A_ONE',
  945. data: {
  946. color: [ 1, 1, 1, 1 ]
  947. } };
  948. }
  949. if ( transparent && transparency ) {
  950. // handle case if a texture exists but no color
  951. if ( transparent.data.texture ) {
  952. // we do not set an alpha map (see #13792)
  953. material.transparent = true;
  954. } else {
  955. var color = transparent.data.color;
  956. switch ( transparent.opaque ) {
  957. case 'A_ONE':
  958. material.opacity = color[ 3 ] * transparency.float;
  959. break;
  960. case 'RGB_ZERO':
  961. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  962. break;
  963. case 'A_ZERO':
  964. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  965. break;
  966. case 'RGB_ONE':
  967. material.opacity = color[ 0 ] * transparency.float;
  968. break;
  969. default:
  970. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  971. }
  972. if ( material.opacity < 1 ) material.transparent = true;
  973. }
  974. }
  975. //
  976. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  977. material.side = THREE.DoubleSide;
  978. }
  979. return material;
  980. }
  981. function getMaterial( id ) {
  982. return getBuild( library.materials[ id ], buildMaterial );
  983. }
  984. // camera
  985. function parseCamera( xml ) {
  986. var data = {
  987. name: xml.getAttribute( 'name' )
  988. };
  989. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  990. var child = xml.childNodes[ i ];
  991. if ( child.nodeType !== 1 ) continue;
  992. switch ( child.nodeName ) {
  993. case 'optics':
  994. data.optics = parseCameraOptics( child );
  995. break;
  996. }
  997. }
  998. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  999. }
  1000. function parseCameraOptics( xml ) {
  1001. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1002. var child = xml.childNodes[ i ];
  1003. switch ( child.nodeName ) {
  1004. case 'technique_common':
  1005. return parseCameraTechnique( child );
  1006. }
  1007. }
  1008. return {};
  1009. }
  1010. function parseCameraTechnique( xml ) {
  1011. var data = {};
  1012. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1013. var child = xml.childNodes[ i ];
  1014. switch ( child.nodeName ) {
  1015. case 'perspective':
  1016. case 'orthographic':
  1017. data.technique = child.nodeName;
  1018. data.parameters = parseCameraParameters( child );
  1019. break;
  1020. }
  1021. }
  1022. return data;
  1023. }
  1024. function parseCameraParameters( xml ) {
  1025. var data = {};
  1026. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1027. var child = xml.childNodes[ i ];
  1028. switch ( child.nodeName ) {
  1029. case 'xfov':
  1030. case 'yfov':
  1031. case 'xmag':
  1032. case 'ymag':
  1033. case 'znear':
  1034. case 'zfar':
  1035. case 'aspect_ratio':
  1036. data[ child.nodeName ] = parseFloat( child.textContent );
  1037. break;
  1038. }
  1039. }
  1040. return data;
  1041. }
  1042. function buildCamera( data ) {
  1043. var camera;
  1044. switch ( data.optics.technique ) {
  1045. case 'perspective':
  1046. camera = new THREE.PerspectiveCamera(
  1047. data.optics.parameters.yfov,
  1048. data.optics.parameters.aspect_ratio,
  1049. data.optics.parameters.znear,
  1050. data.optics.parameters.zfar
  1051. );
  1052. break;
  1053. case 'orthographic':
  1054. var ymag = data.optics.parameters.ymag;
  1055. var xmag = data.optics.parameters.xmag;
  1056. var aspectRatio = data.optics.parameters.aspect_ratio;
  1057. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1058. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1059. xmag *= 0.5;
  1060. ymag *= 0.5;
  1061. camera = new THREE.OrthographicCamera(
  1062. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1063. data.optics.parameters.znear,
  1064. data.optics.parameters.zfar
  1065. );
  1066. break;
  1067. default:
  1068. camera = new THREE.PerspectiveCamera();
  1069. break;
  1070. }
  1071. camera.name = data.name || '';
  1072. return camera;
  1073. }
  1074. function getCamera( id ) {
  1075. var data = library.cameras[ id ];
  1076. if ( data !== undefined ) {
  1077. return getBuild( data, buildCamera );
  1078. }
  1079. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1080. return null;
  1081. }
  1082. // light
  1083. function parseLight( xml ) {
  1084. var data = {};
  1085. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1086. var child = xml.childNodes[ i ];
  1087. if ( child.nodeType !== 1 ) continue;
  1088. switch ( child.nodeName ) {
  1089. case 'technique_common':
  1090. data = parseLightTechnique( child );
  1091. break;
  1092. }
  1093. }
  1094. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1095. }
  1096. function parseLightTechnique( xml ) {
  1097. var data = {};
  1098. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1099. var child = xml.childNodes[ i ];
  1100. if ( child.nodeType !== 1 ) continue;
  1101. switch ( child.nodeName ) {
  1102. case 'directional':
  1103. case 'point':
  1104. case 'spot':
  1105. case 'ambient':
  1106. data.technique = child.nodeName;
  1107. data.parameters = parseLightParameters( child );
  1108. }
  1109. }
  1110. return data;
  1111. }
  1112. function parseLightParameters( xml ) {
  1113. var data = {};
  1114. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1115. var child = xml.childNodes[ i ];
  1116. if ( child.nodeType !== 1 ) continue;
  1117. switch ( child.nodeName ) {
  1118. case 'color':
  1119. var array = parseFloats( child.textContent );
  1120. data.color = new THREE.Color().fromArray( array );
  1121. break;
  1122. case 'falloff_angle':
  1123. data.falloffAngle = parseFloat( child.textContent );
  1124. break;
  1125. case 'quadratic_attenuation':
  1126. var f = parseFloat( child.textContent );
  1127. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1128. break;
  1129. }
  1130. }
  1131. return data;
  1132. }
  1133. function buildLight( data ) {
  1134. var light;
  1135. switch ( data.technique ) {
  1136. case 'directional':
  1137. light = new THREE.DirectionalLight();
  1138. break;
  1139. case 'point':
  1140. light = new THREE.PointLight();
  1141. break;
  1142. case 'spot':
  1143. light = new THREE.SpotLight();
  1144. break;
  1145. case 'ambient':
  1146. light = new THREE.AmbientLight();
  1147. break;
  1148. }
  1149. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1150. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1151. return light;
  1152. }
  1153. function getLight( id ) {
  1154. var data = library.lights[ id ];
  1155. if ( data !== undefined ) {
  1156. return getBuild( data, buildLight );
  1157. }
  1158. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1159. return null;
  1160. }
  1161. // geometry
  1162. function parseGeometry( xml ) {
  1163. var data = {
  1164. name: xml.getAttribute( 'name' ),
  1165. sources: {},
  1166. vertices: {},
  1167. primitives: []
  1168. };
  1169. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1170. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1171. if ( mesh === undefined ) return;
  1172. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1173. var child = mesh.childNodes[ i ];
  1174. if ( child.nodeType !== 1 ) continue;
  1175. var id = child.getAttribute( 'id' );
  1176. switch ( child.nodeName ) {
  1177. case 'source':
  1178. data.sources[ id ] = parseSource( child );
  1179. break;
  1180. case 'vertices':
  1181. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1182. data.vertices = parseGeometryVertices( child );
  1183. break;
  1184. case 'polygons':
  1185. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1186. break;
  1187. case 'lines':
  1188. case 'linestrips':
  1189. case 'polylist':
  1190. case 'triangles':
  1191. data.primitives.push( parseGeometryPrimitive( child ) );
  1192. break;
  1193. default:
  1194. console.log( child );
  1195. }
  1196. }
  1197. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1198. }
  1199. function parseSource( xml ) {
  1200. var data = {
  1201. array: [],
  1202. stride: 3
  1203. };
  1204. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1205. var child = xml.childNodes[ i ];
  1206. if ( child.nodeType !== 1 ) continue;
  1207. switch ( child.nodeName ) {
  1208. case 'float_array':
  1209. data.array = parseFloats( child.textContent );
  1210. break;
  1211. case 'Name_array':
  1212. data.array = parseStrings( child.textContent );
  1213. break;
  1214. case 'technique_common':
  1215. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1216. if ( accessor !== undefined ) {
  1217. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1218. }
  1219. break;
  1220. }
  1221. }
  1222. return data;
  1223. }
  1224. function parseGeometryVertices( xml ) {
  1225. var data = {};
  1226. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1227. var child = xml.childNodes[ i ];
  1228. if ( child.nodeType !== 1 ) continue;
  1229. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1230. }
  1231. return data;
  1232. }
  1233. function parseGeometryPrimitive( xml ) {
  1234. var primitive = {
  1235. type: xml.nodeName,
  1236. material: xml.getAttribute( 'material' ),
  1237. count: parseInt( xml.getAttribute( 'count' ) ),
  1238. inputs: {},
  1239. stride: 0,
  1240. hasUV: false
  1241. };
  1242. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1243. var child = xml.childNodes[ i ];
  1244. if ( child.nodeType !== 1 ) continue;
  1245. switch ( child.nodeName ) {
  1246. case 'input':
  1247. var id = parseId( child.getAttribute( 'source' ) );
  1248. var semantic = child.getAttribute( 'semantic' );
  1249. var offset = parseInt( child.getAttribute( 'offset' ) );
  1250. var set = parseInt( child.getAttribute( 'set' ) );
  1251. var inputname = ( set > 0 ? semantic + set : semantic );
  1252. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1253. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1254. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1255. break;
  1256. case 'vcount':
  1257. primitive.vcount = parseInts( child.textContent );
  1258. break;
  1259. case 'p':
  1260. primitive.p = parseInts( child.textContent );
  1261. break;
  1262. }
  1263. }
  1264. return primitive;
  1265. }
  1266. function groupPrimitives( primitives ) {
  1267. var build = {};
  1268. for ( var i = 0; i < primitives.length; i ++ ) {
  1269. var primitive = primitives[ i ];
  1270. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1271. build[ primitive.type ].push( primitive );
  1272. }
  1273. return build;
  1274. }
  1275. function checkUVCoordinates( primitives ) {
  1276. var count = 0;
  1277. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1278. var primitive = primitives[ i ];
  1279. if ( primitive.hasUV === true ) {
  1280. count ++;
  1281. }
  1282. }
  1283. if ( count > 0 && count < primitives.length ) {
  1284. primitives.uvsNeedsFix = true;
  1285. }
  1286. }
  1287. function buildGeometry( data ) {
  1288. var build = {};
  1289. var sources = data.sources;
  1290. var vertices = data.vertices;
  1291. var primitives = data.primitives;
  1292. if ( primitives.length === 0 ) return {};
  1293. // our goal is to create one buffer geometry for a single type of primitives
  1294. // first, we group all primitives by their type
  1295. var groupedPrimitives = groupPrimitives( primitives );
  1296. for ( var type in groupedPrimitives ) {
  1297. var primitiveType = groupedPrimitives[ type ];
  1298. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1299. checkUVCoordinates( primitiveType );
  1300. // third, create a buffer geometry for each type of primitives
  1301. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1302. }
  1303. return build;
  1304. }
  1305. function buildGeometryType( primitives, sources, vertices ) {
  1306. var build = {};
  1307. var position = { array: [], stride: 0 };
  1308. var normal = { array: [], stride: 0 };
  1309. var uv = { array: [], stride: 0 };
  1310. var uv2 = { array: [], stride: 0 };
  1311. var color = { array: [], stride: 0 };
  1312. var skinIndex = { array: [], stride: 4 };
  1313. var skinWeight = { array: [], stride: 4 };
  1314. var geometry = new THREE.BufferGeometry();
  1315. var materialKeys = [];
  1316. var start = 0;
  1317. for ( var p = 0; p < primitives.length; p ++ ) {
  1318. var primitive = primitives[ p ];
  1319. var inputs = primitive.inputs;
  1320. // groups
  1321. var count = 0;
  1322. switch ( primitive.type ) {
  1323. case 'lines':
  1324. case 'linestrips':
  1325. count = primitive.count * 2;
  1326. break;
  1327. case 'triangles':
  1328. count = primitive.count * 3;
  1329. break;
  1330. case 'polylist':
  1331. for ( var g = 0; g < primitive.count; g ++ ) {
  1332. var vc = primitive.vcount[ g ];
  1333. switch ( vc ) {
  1334. case 3:
  1335. count += 3; // single triangle
  1336. break;
  1337. case 4:
  1338. count += 6; // quad, subdivided into two triangles
  1339. break;
  1340. default:
  1341. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1342. break;
  1343. }
  1344. }
  1345. break;
  1346. default:
  1347. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1348. }
  1349. geometry.addGroup( start, count, p );
  1350. start += count;
  1351. // material
  1352. if ( primitive.material ) {
  1353. materialKeys.push( primitive.material );
  1354. }
  1355. // geometry data
  1356. for ( var name in inputs ) {
  1357. var input = inputs[ name ];
  1358. switch ( name ) {
  1359. case 'VERTEX':
  1360. for ( var key in vertices ) {
  1361. var id = vertices[ key ];
  1362. switch ( key ) {
  1363. case 'POSITION':
  1364. var prevLength = position.array.length;
  1365. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1366. position.stride = sources[ id ].stride;
  1367. if ( sources.skinWeights && sources.skinIndices ) {
  1368. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1369. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1370. }
  1371. // see #3803
  1372. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1373. var count = ( position.array.length - prevLength ) / position.stride;
  1374. for ( var i = 0; i < count; i ++ ) {
  1375. // fill missing uv coordinates
  1376. uv.array.push( 0, 0 );
  1377. }
  1378. }
  1379. break;
  1380. case 'NORMAL':
  1381. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1382. normal.stride = sources[ id ].stride;
  1383. break;
  1384. case 'COLOR':
  1385. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1386. color.stride = sources[ id ].stride;
  1387. break;
  1388. case 'TEXCOORD':
  1389. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1390. uv.stride = sources[ id ].stride;
  1391. break;
  1392. case 'TEXCOORD1':
  1393. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1394. uv.stride = sources[ id ].stride;
  1395. break;
  1396. default:
  1397. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1398. }
  1399. }
  1400. break;
  1401. case 'NORMAL':
  1402. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1403. normal.stride = sources[ input.id ].stride;
  1404. break;
  1405. case 'COLOR':
  1406. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1407. color.stride = sources[ input.id ].stride;
  1408. break;
  1409. case 'TEXCOORD':
  1410. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1411. uv.stride = sources[ input.id ].stride;
  1412. break;
  1413. case 'TEXCOORD1':
  1414. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1415. uv2.stride = sources[ input.id ].stride;
  1416. break;
  1417. }
  1418. }
  1419. }
  1420. // build geometry
  1421. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1422. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1423. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1424. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1425. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
  1426. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1427. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1428. build.data = geometry;
  1429. build.type = primitives[ 0 ].type;
  1430. build.materialKeys = materialKeys;
  1431. return build;
  1432. }
  1433. function buildGeometryData( primitive, source, offset, array ) {
  1434. var indices = primitive.p;
  1435. var stride = primitive.stride;
  1436. var vcount = primitive.vcount;
  1437. function pushVector( i ) {
  1438. var index = indices[ i + offset ] * sourceStride;
  1439. var length = index + sourceStride;
  1440. for ( ; index < length; index ++ ) {
  1441. array.push( sourceArray[ index ] );
  1442. }
  1443. }
  1444. var sourceArray = source.array;
  1445. var sourceStride = source.stride;
  1446. if ( primitive.vcount !== undefined ) {
  1447. var index = 0;
  1448. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1449. var count = vcount[ i ];
  1450. if ( count === 4 ) {
  1451. var a = index + stride * 0;
  1452. var b = index + stride * 1;
  1453. var c = index + stride * 2;
  1454. var d = index + stride * 3;
  1455. pushVector( a ); pushVector( b ); pushVector( d );
  1456. pushVector( b ); pushVector( c ); pushVector( d );
  1457. } else if ( count === 3 ) {
  1458. var a = index + stride * 0;
  1459. var b = index + stride * 1;
  1460. var c = index + stride * 2;
  1461. pushVector( a ); pushVector( b ); pushVector( c );
  1462. } else if ( count > 4 ) {
  1463. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1464. var a = index + stride * 0;
  1465. var b = index + stride * k;
  1466. var c = index + stride * ( k + 1 );
  1467. pushVector( a ); pushVector( b ); pushVector( c );
  1468. }
  1469. }
  1470. index += stride * count;
  1471. }
  1472. } else {
  1473. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1474. pushVector( i );
  1475. }
  1476. }
  1477. }
  1478. function getGeometry( id ) {
  1479. return getBuild( library.geometries[ id ], buildGeometry );
  1480. }
  1481. // kinematics
  1482. function parseKinematicsModel( xml ) {
  1483. var data = {
  1484. name: xml.getAttribute( 'name' ) || '',
  1485. joints: {},
  1486. links: []
  1487. };
  1488. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1489. var child = xml.childNodes[ i ];
  1490. if ( child.nodeType !== 1 ) continue;
  1491. switch ( child.nodeName ) {
  1492. case 'technique_common':
  1493. parseKinematicsTechniqueCommon( child, data );
  1494. break;
  1495. }
  1496. }
  1497. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1498. }
  1499. function buildKinematicsModel( data ) {
  1500. if ( data.build !== undefined ) return data.build;
  1501. return data;
  1502. }
  1503. function getKinematicsModel( id ) {
  1504. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1505. }
  1506. function parseKinematicsTechniqueCommon( xml, data ) {
  1507. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1508. var child = xml.childNodes[ i ];
  1509. if ( child.nodeType !== 1 ) continue;
  1510. switch ( child.nodeName ) {
  1511. case 'joint':
  1512. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1513. break;
  1514. case 'link':
  1515. data.links.push( parseKinematicsLink( child ) );
  1516. break;
  1517. }
  1518. }
  1519. }
  1520. function parseKinematicsJoint( xml ) {
  1521. var data;
  1522. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1523. var child = xml.childNodes[ i ];
  1524. if ( child.nodeType !== 1 ) continue;
  1525. switch ( child.nodeName ) {
  1526. case 'prismatic':
  1527. case 'revolute':
  1528. data = parseKinematicsJointParameter( child );
  1529. break;
  1530. }
  1531. }
  1532. return data;
  1533. }
  1534. function parseKinematicsJointParameter( xml, data ) {
  1535. var data = {
  1536. sid: xml.getAttribute( 'sid' ),
  1537. name: xml.getAttribute( 'name' ) || '',
  1538. axis: new THREE.Vector3(),
  1539. limits: {
  1540. min: 0,
  1541. max: 0
  1542. },
  1543. type: xml.nodeName,
  1544. static: false,
  1545. zeroPosition: 0,
  1546. middlePosition: 0
  1547. };
  1548. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1549. var child = xml.childNodes[ i ];
  1550. if ( child.nodeType !== 1 ) continue;
  1551. switch ( child.nodeName ) {
  1552. case 'axis':
  1553. var array = parseFloats( child.textContent );
  1554. data.axis.fromArray( array );
  1555. break;
  1556. case 'limits':
  1557. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1558. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1559. data.limits.max = parseFloat( max.textContent );
  1560. data.limits.min = parseFloat( min.textContent );
  1561. break;
  1562. }
  1563. }
  1564. // if min is equal to or greater than max, consider the joint static
  1565. if ( data.limits.min >= data.limits.max ) {
  1566. data.static = true;
  1567. }
  1568. // calculate middle position
  1569. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1570. return data;
  1571. }
  1572. function parseKinematicsLink( xml ) {
  1573. var data = {
  1574. sid: xml.getAttribute( 'sid' ),
  1575. name: xml.getAttribute( 'name' ) || '',
  1576. attachments: [],
  1577. transforms: []
  1578. };
  1579. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1580. var child = xml.childNodes[ i ];
  1581. if ( child.nodeType !== 1 ) continue;
  1582. switch ( child.nodeName ) {
  1583. case 'attachment_full':
  1584. data.attachments.push( parseKinematicsAttachment( child ) );
  1585. break;
  1586. case 'matrix':
  1587. case 'translate':
  1588. case 'rotate':
  1589. data.transforms.push( parseKinematicsTransform( child ) );
  1590. break;
  1591. }
  1592. }
  1593. return data;
  1594. }
  1595. function parseKinematicsAttachment( xml ) {
  1596. var data = {
  1597. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1598. transforms: [],
  1599. links: []
  1600. };
  1601. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1602. var child = xml.childNodes[ i ];
  1603. if ( child.nodeType !== 1 ) continue;
  1604. switch ( child.nodeName ) {
  1605. case 'link':
  1606. data.links.push( parseKinematicsLink( child ) );
  1607. break;
  1608. case 'matrix':
  1609. case 'translate':
  1610. case 'rotate':
  1611. data.transforms.push( parseKinematicsTransform( child ) );
  1612. break;
  1613. }
  1614. }
  1615. return data;
  1616. }
  1617. function parseKinematicsTransform( xml ) {
  1618. var data = {
  1619. type: xml.nodeName
  1620. };
  1621. var array = parseFloats( xml.textContent );
  1622. switch ( data.type ) {
  1623. case 'matrix':
  1624. data.obj = new THREE.Matrix4();
  1625. data.obj.fromArray( array ).transpose();
  1626. break;
  1627. case 'translate':
  1628. data.obj = new THREE.Vector3();
  1629. data.obj.fromArray( array );
  1630. break;
  1631. case 'rotate':
  1632. data.obj = new THREE.Vector3();
  1633. data.obj.fromArray( array );
  1634. data.angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1635. break;
  1636. }
  1637. return data;
  1638. }
  1639. // physics
  1640. function parsePhysicsModel( xml ) {
  1641. var data = {
  1642. name: xml.getAttribute( 'name' ) || '',
  1643. rigidBodies: {}
  1644. };
  1645. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1646. var child = xml.childNodes[ i ];
  1647. if ( child.nodeType !== 1 ) continue;
  1648. switch ( child.nodeName ) {
  1649. case 'rigid_body':
  1650. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1651. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1652. break;
  1653. }
  1654. }
  1655. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1656. }
  1657. function parsePhysicsRigidBody( xml, data ) {
  1658. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1659. var child = xml.childNodes[ i ];
  1660. if ( child.nodeType !== 1 ) continue;
  1661. switch ( child.nodeName ) {
  1662. case 'technique_common':
  1663. parsePhysicsTechniqueCommon( child, data );
  1664. break;
  1665. }
  1666. }
  1667. }
  1668. function parsePhysicsTechniqueCommon( xml, data ) {
  1669. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1670. var child = xml.childNodes[ i ];
  1671. if ( child.nodeType !== 1 ) continue;
  1672. switch ( child.nodeName ) {
  1673. case 'inertia':
  1674. data.inertia = parseFloats( child.textContent );
  1675. break;
  1676. case 'mass':
  1677. data.mass = parseFloats( child.textContent )[ 0 ];
  1678. break;
  1679. }
  1680. }
  1681. }
  1682. // scene
  1683. function parseKinematicsScene( xml ) {
  1684. var data = {
  1685. bindJointAxis: []
  1686. };
  1687. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1688. var child = xml.childNodes[ i ];
  1689. if ( child.nodeType !== 1 ) continue;
  1690. switch ( child.nodeName ) {
  1691. case 'bind_joint_axis':
  1692. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1693. break;
  1694. }
  1695. }
  1696. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1697. }
  1698. function parseKinematicsBindJointAxis( xml ) {
  1699. var data = {
  1700. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1701. };
  1702. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1703. var child = xml.childNodes[ i ];
  1704. if ( child.nodeType !== 1 ) continue;
  1705. switch ( child.nodeName ) {
  1706. case 'axis':
  1707. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1708. data.axis = param.textContent;
  1709. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1710. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1711. break;
  1712. }
  1713. }
  1714. return data;
  1715. }
  1716. function buildKinematicsScene( data ) {
  1717. if ( data.build !== undefined ) return data.build;
  1718. return data;
  1719. }
  1720. function getKinematicsScene( id ) {
  1721. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1722. }
  1723. function setupKinematics() {
  1724. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1725. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1726. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1727. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1728. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1729. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1730. var visualScene = getVisualScene( visualSceneId );
  1731. var bindJointAxis = kinematicsScene.bindJointAxis;
  1732. var jointMap = {};
  1733. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1734. var axis = bindJointAxis[ i ];
  1735. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1736. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1737. if ( targetElement ) {
  1738. // get the parent of the transform element
  1739. var parentVisualElement = targetElement.parentElement;
  1740. // connect the joint of the kinematics model with the element in the visual scene
  1741. connect( axis.jointIndex, parentVisualElement );
  1742. }
  1743. }
  1744. function connect( jointIndex, visualElement ) {
  1745. var visualElementName = visualElement.getAttribute( 'name' );
  1746. var joint = kinematicsModel.joints[ jointIndex ];
  1747. visualScene.traverse( function ( object ) {
  1748. if ( object.name === visualElementName ) {
  1749. jointMap[ jointIndex ] = {
  1750. object: object,
  1751. transforms: buildTransformList( visualElement ),
  1752. joint: joint,
  1753. position: joint.zeroPosition
  1754. };
  1755. }
  1756. } );
  1757. }
  1758. var m0 = new THREE.Matrix4();
  1759. kinematics = {
  1760. joints: kinematicsModel && kinematicsModel.joints,
  1761. getJointValue: function ( jointIndex ) {
  1762. var jointData = jointMap[ jointIndex ];
  1763. if ( jointData ) {
  1764. return jointData.position;
  1765. } else {
  1766. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1767. }
  1768. },
  1769. setJointValue: function ( jointIndex, value ) {
  1770. var jointData = jointMap[ jointIndex ];
  1771. if ( jointData ) {
  1772. var joint = jointData.joint;
  1773. if ( value > joint.limits.max || value < joint.limits.min ) {
  1774. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1775. } else if ( joint.static ) {
  1776. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1777. } else {
  1778. var object = jointData.object;
  1779. var axis = joint.axis;
  1780. var transforms = jointData.transforms;
  1781. matrix.identity();
  1782. // each update, we have to apply all transforms in the correct order
  1783. for ( var i = 0; i < transforms.length; i ++ ) {
  1784. var transform = transforms[ i ];
  1785. // if there is a connection of the transform node with a joint, apply the joint value
  1786. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1787. switch ( joint.type ) {
  1788. case 'revolute':
  1789. matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) );
  1790. break;
  1791. case 'prismatic':
  1792. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1793. break;
  1794. default:
  1795. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1796. break;
  1797. }
  1798. } else {
  1799. switch ( transform.type ) {
  1800. case 'matrix':
  1801. matrix.multiply( transform.obj );
  1802. break;
  1803. case 'translate':
  1804. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1805. break;
  1806. case 'scale':
  1807. matrix.scale( transform.obj );
  1808. break;
  1809. case 'rotate':
  1810. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1811. break;
  1812. }
  1813. }
  1814. }
  1815. object.matrix.copy( matrix );
  1816. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1817. jointMap[ jointIndex ].position = value;
  1818. }
  1819. } else {
  1820. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1821. }
  1822. }
  1823. };
  1824. }
  1825. function buildTransformList( node ) {
  1826. var transforms = [];
  1827. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1828. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1829. var child = xml.childNodes[ i ];
  1830. if ( child.nodeType !== 1 ) continue;
  1831. switch ( child.nodeName ) {
  1832. case 'matrix':
  1833. var array = parseFloats( child.textContent );
  1834. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1835. transforms.push( {
  1836. sid: child.getAttribute( 'sid' ),
  1837. type: child.nodeName,
  1838. obj: matrix
  1839. } );
  1840. break;
  1841. case 'translate':
  1842. case 'scale':
  1843. var array = parseFloats( child.textContent );
  1844. var vector = new THREE.Vector3().fromArray( array );
  1845. transforms.push( {
  1846. sid: child.getAttribute( 'sid' ),
  1847. type: child.nodeName,
  1848. obj: vector
  1849. } );
  1850. break;
  1851. case 'rotate':
  1852. var array = parseFloats( child.textContent );
  1853. var vector = new THREE.Vector3().fromArray( array );
  1854. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1855. transforms.push( {
  1856. sid: child.getAttribute( 'sid' ),
  1857. type: child.nodeName,
  1858. obj: vector,
  1859. angle: angle
  1860. } );
  1861. break;
  1862. }
  1863. }
  1864. return transforms;
  1865. }
  1866. // nodes
  1867. function prepareNodes( xml ) {
  1868. var elements = xml.getElementsByTagName( 'node' );
  1869. // ensure all node elements have id attributes
  1870. for ( var i = 0; i < elements.length; i ++ ) {
  1871. var element = elements[ i ];
  1872. if ( element.hasAttribute( 'id' ) === false ) {
  1873. element.setAttribute( 'id', generateId() );
  1874. }
  1875. }
  1876. }
  1877. var matrix = new THREE.Matrix4();
  1878. var vector = new THREE.Vector3();
  1879. function parseNode( xml ) {
  1880. var data = {
  1881. name: xml.getAttribute( 'name' ) || '',
  1882. type: xml.getAttribute( 'type' ),
  1883. id: xml.getAttribute( 'id' ),
  1884. sid: xml.getAttribute( 'sid' ),
  1885. matrix: new THREE.Matrix4(),
  1886. nodes: [],
  1887. instanceCameras: [],
  1888. instanceControllers: [],
  1889. instanceLights: [],
  1890. instanceGeometries: [],
  1891. instanceNodes: [],
  1892. transforms: {}
  1893. };
  1894. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1895. var child = xml.childNodes[ i ];
  1896. if ( child.nodeType !== 1 ) continue;
  1897. switch ( child.nodeName ) {
  1898. case 'node':
  1899. data.nodes.push( child.getAttribute( 'id' ) );
  1900. parseNode( child );
  1901. break;
  1902. case 'instance_camera':
  1903. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1904. break;
  1905. case 'instance_controller':
  1906. data.instanceControllers.push( parseNodeInstance( child ) );
  1907. break;
  1908. case 'instance_light':
  1909. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1910. break;
  1911. case 'instance_geometry':
  1912. data.instanceGeometries.push( parseNodeInstance( child ) );
  1913. break;
  1914. case 'instance_node':
  1915. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1916. break;
  1917. case 'matrix':
  1918. var array = parseFloats( child.textContent );
  1919. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1920. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1921. break;
  1922. case 'translate':
  1923. var array = parseFloats( child.textContent );
  1924. vector.fromArray( array );
  1925. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1926. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1927. break;
  1928. case 'rotate':
  1929. var array = parseFloats( child.textContent );
  1930. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1931. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1932. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1933. break;
  1934. case 'scale':
  1935. var array = parseFloats( child.textContent );
  1936. data.matrix.scale( vector.fromArray( array ) );
  1937. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1938. break;
  1939. case 'extra':
  1940. break;
  1941. default:
  1942. console.log( child );
  1943. }
  1944. }
  1945. if ( hasNode( data.id ) ) {
  1946. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1947. } else {
  1948. library.nodes[ data.id ] = data;
  1949. }
  1950. return data;
  1951. }
  1952. function parseNodeInstance( xml ) {
  1953. var data = {
  1954. id: parseId( xml.getAttribute( 'url' ) ),
  1955. materials: {},
  1956. skeletons: []
  1957. };
  1958. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1959. var child = xml.childNodes[ i ];
  1960. switch ( child.nodeName ) {
  1961. case 'bind_material':
  1962. var instances = child.getElementsByTagName( 'instance_material' );
  1963. for ( var j = 0; j < instances.length; j ++ ) {
  1964. var instance = instances[ j ];
  1965. var symbol = instance.getAttribute( 'symbol' );
  1966. var target = instance.getAttribute( 'target' );
  1967. data.materials[ symbol ] = parseId( target );
  1968. }
  1969. break;
  1970. case 'skeleton':
  1971. data.skeletons.push( parseId( child.textContent ) );
  1972. break;
  1973. default:
  1974. break;
  1975. }
  1976. }
  1977. return data;
  1978. }
  1979. function buildSkeleton( skeletons, joints ) {
  1980. var boneData = [];
  1981. var sortedBoneData = [];
  1982. var i, j, data;
  1983. // a skeleton can have multiple root bones. collada expresses this
  1984. // situtation with multiple "skeleton" tags per controller instance
  1985. for ( i = 0; i < skeletons.length; i ++ ) {
  1986. var skeleton = skeletons[ i ];
  1987. var root;
  1988. if ( hasNode( skeleton ) ) {
  1989. root = getNode( skeleton );
  1990. buildBoneHierarchy( root, joints, boneData );
  1991. } else if ( hasVisualScene( skeleton ) ) {
  1992. // handle case where the skeleton refers to the visual scene (#13335)
  1993. var visualScene = library.visualScenes[ skeleton ];
  1994. var children = visualScene.children;
  1995. for ( var j = 0; j < children.length; j ++ ) {
  1996. var child = children[ j ];
  1997. if ( child.type === 'JOINT' ) {
  1998. var root = getNode( child.id );
  1999. buildBoneHierarchy( root, joints, boneData );
  2000. }
  2001. }
  2002. } else {
  2003. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2004. }
  2005. }
  2006. // sort bone data (the order is defined in the corresponding controller)
  2007. for ( i = 0; i < joints.length; i ++ ) {
  2008. for ( j = 0; j < boneData.length; j ++ ) {
  2009. data = boneData[ j ];
  2010. if ( data.bone.name === joints[ i ].name ) {
  2011. sortedBoneData[ i ] = data;
  2012. data.processed = true;
  2013. break;
  2014. }
  2015. }
  2016. }
  2017. // add unprocessed bone data at the end of the list
  2018. for ( i = 0; i < boneData.length; i ++ ) {
  2019. data = boneData[ i ];
  2020. if ( data.processed === false ) {
  2021. sortedBoneData.push( data );
  2022. data.processed = true;
  2023. }
  2024. }
  2025. // setup arrays for skeleton creation
  2026. var bones = [];
  2027. var boneInverses = [];
  2028. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2029. data = sortedBoneData[ i ];
  2030. bones.push( data.bone );
  2031. boneInverses.push( data.boneInverse );
  2032. }
  2033. return new THREE.Skeleton( bones, boneInverses );
  2034. }
  2035. function buildBoneHierarchy( root, joints, boneData ) {
  2036. // setup bone data from visual scene
  2037. root.traverse( function ( object ) {
  2038. if ( object.isBone === true ) {
  2039. var boneInverse;
  2040. // retrieve the boneInverse from the controller data
  2041. for ( var i = 0; i < joints.length; i ++ ) {
  2042. var joint = joints[ i ];
  2043. if ( joint.name === object.name ) {
  2044. boneInverse = joint.boneInverse;
  2045. break;
  2046. }
  2047. }
  2048. if ( boneInverse === undefined ) {
  2049. // Unfortunately, there can be joints in the visual scene that are not part of the
  2050. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2051. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2052. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2053. // ensure a correct animation of the model.
  2054. boneInverse = new THREE.Matrix4();
  2055. }
  2056. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2057. }
  2058. } );
  2059. }
  2060. function buildNode( data ) {
  2061. var objects = [];
  2062. var matrix = data.matrix;
  2063. var nodes = data.nodes;
  2064. var type = data.type;
  2065. var instanceCameras = data.instanceCameras;
  2066. var instanceControllers = data.instanceControllers;
  2067. var instanceLights = data.instanceLights;
  2068. var instanceGeometries = data.instanceGeometries;
  2069. var instanceNodes = data.instanceNodes;
  2070. // nodes
  2071. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2072. objects.push( getNode( nodes[ i ] ) );
  2073. }
  2074. // instance cameras
  2075. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2076. var instanceCamera = getCamera( instanceCameras[ i ] );
  2077. if ( instanceCamera !== null ) {
  2078. objects.push( instanceCamera.clone() );
  2079. }
  2080. }
  2081. // instance controllers
  2082. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2083. var instance = instanceControllers[ i ];
  2084. var controller = getController( instance.id );
  2085. var geometries = getGeometry( controller.id );
  2086. var newObjects = buildObjects( geometries, instance.materials );
  2087. var skeletons = instance.skeletons;
  2088. var joints = controller.skin.joints;
  2089. var skeleton = buildSkeleton( skeletons, joints );
  2090. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2091. var object = newObjects[ j ];
  2092. if ( object.isSkinnedMesh ) {
  2093. object.bind( skeleton, controller.skin.bindMatrix );
  2094. object.normalizeSkinWeights();
  2095. }
  2096. objects.push( object );
  2097. }
  2098. }
  2099. // instance lights
  2100. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2101. var instanceLight = getLight( instanceLights[ i ] );
  2102. if ( instanceLight !== null ) {
  2103. objects.push( instanceLight.clone() );
  2104. }
  2105. }
  2106. // instance geometries
  2107. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2108. var instance = instanceGeometries[ i ];
  2109. // a single geometry instance in collada can lead to multiple object3Ds.
  2110. // this is the case when primitives are combined like triangles and lines
  2111. var geometries = getGeometry( instance.id );
  2112. var newObjects = buildObjects( geometries, instance.materials );
  2113. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2114. objects.push( newObjects[ j ] );
  2115. }
  2116. }
  2117. // instance nodes
  2118. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2119. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2120. }
  2121. var object;
  2122. if ( nodes.length === 0 && objects.length === 1 ) {
  2123. object = objects[ 0 ];
  2124. } else {
  2125. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2126. for ( var i = 0; i < objects.length; i ++ ) {
  2127. object.add( objects[ i ] );
  2128. }
  2129. }
  2130. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2131. object.matrix.copy( matrix );
  2132. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2133. return object;
  2134. }
  2135. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2136. function resolveMaterialBinding( keys, instanceMaterials ) {
  2137. var materials = [];
  2138. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2139. var id = instanceMaterials[ keys[ i ] ];
  2140. if ( id === undefined ) {
  2141. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2142. materials.push( fallbackMaterial );
  2143. } else {
  2144. materials.push( getMaterial( id ) );
  2145. }
  2146. }
  2147. return materials;
  2148. }
  2149. function buildObjects( geometries, instanceMaterials ) {
  2150. var objects = [];
  2151. for ( var type in geometries ) {
  2152. var geometry = geometries[ type ];
  2153. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2154. // handle case if no materials are defined
  2155. if ( materials.length === 0 ) {
  2156. if ( type === 'lines' || type === 'linestrips' ) {
  2157. materials.push( new THREE.LineBasicMaterial() );
  2158. } else {
  2159. materials.push( new THREE.MeshPhongMaterial() );
  2160. }
  2161. }
  2162. // regard skinning
  2163. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2164. if ( skinning ) {
  2165. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2166. materials[ i ].skinning = true;
  2167. }
  2168. }
  2169. // choose between a single or multi materials (material array)
  2170. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2171. // now create a specific 3D object
  2172. var object;
  2173. switch ( type ) {
  2174. case 'lines':
  2175. object = new THREE.LineSegments( geometry.data, material );
  2176. break;
  2177. case 'linestrips':
  2178. object = new THREE.Line( geometry.data, material );
  2179. break;
  2180. case 'triangles':
  2181. case 'polylist':
  2182. if ( skinning ) {
  2183. object = new THREE.SkinnedMesh( geometry.data, material );
  2184. } else {
  2185. object = new THREE.Mesh( geometry.data, material );
  2186. }
  2187. break;
  2188. }
  2189. objects.push( object );
  2190. }
  2191. return objects;
  2192. }
  2193. function hasNode( id ) {
  2194. return library.nodes[ id ] !== undefined;
  2195. }
  2196. function getNode( id ) {
  2197. return getBuild( library.nodes[ id ], buildNode );
  2198. }
  2199. // visual scenes
  2200. function parseVisualScene( xml ) {
  2201. var data = {
  2202. name: xml.getAttribute( 'name' ),
  2203. children: []
  2204. };
  2205. prepareNodes( xml );
  2206. var elements = getElementsByTagName( xml, 'node' );
  2207. for ( var i = 0; i < elements.length; i ++ ) {
  2208. data.children.push( parseNode( elements[ i ] ) );
  2209. }
  2210. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2211. }
  2212. function buildVisualScene( data ) {
  2213. var group = new THREE.Group();
  2214. group.name = data.name;
  2215. var children = data.children;
  2216. for ( var i = 0; i < children.length; i ++ ) {
  2217. var child = children[ i ];
  2218. group.add( getNode( child.id ) );
  2219. }
  2220. return group;
  2221. }
  2222. function hasVisualScene( id ) {
  2223. return library.visualScenes[ id ] !== undefined;
  2224. }
  2225. function getVisualScene( id ) {
  2226. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2227. }
  2228. // scenes
  2229. function parseScene( xml ) {
  2230. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2231. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2232. }
  2233. function setupAnimations() {
  2234. var clips = library.clips;
  2235. if ( isEmpty( clips ) === true ) {
  2236. if ( isEmpty( library.animations ) === false ) {
  2237. // if there are animations but no clips, we create a default clip for playback
  2238. var tracks = [];
  2239. for ( var id in library.animations ) {
  2240. var animationTracks = getAnimation( id );
  2241. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2242. tracks.push( animationTracks[ i ] );
  2243. }
  2244. }
  2245. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2246. }
  2247. } else {
  2248. for ( var id in clips ) {
  2249. animations.push( getAnimationClip( id ) );
  2250. }
  2251. }
  2252. }
  2253. // convert the parser error element into text with each child elements text
  2254. // separated by new lines.
  2255. function parserErrorToText( parserError ) {
  2256. var result = '';
  2257. var stack = [ parserError ];
  2258. while ( stack.length ) {
  2259. var node = stack.shift();
  2260. if ( node.nodeType === Node.TEXT_NODE ) {
  2261. result += node.textContent;
  2262. } else {
  2263. result += '\n';
  2264. stack.push.apply( stack, node.childNodes );
  2265. }
  2266. }
  2267. return result.trim();
  2268. }
  2269. if ( text.length === 0 ) {
  2270. return { scene: new THREE.Scene() };
  2271. }
  2272. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2273. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2274. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2275. if ( parserError !== undefined ) {
  2276. // Chrome will return parser error with a div in it
  2277. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2278. var errorText;
  2279. if ( errorElement ) {
  2280. errorText = errorElement.textContent;
  2281. } else {
  2282. errorText = parserErrorToText( parserError );
  2283. }
  2284. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2285. return null;
  2286. }
  2287. // metadata
  2288. var version = collada.getAttribute( 'version' );
  2289. console.log( 'THREE.ColladaLoader: File version', version );
  2290. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2291. var textureLoader = new THREE.TextureLoader( this.manager );
  2292. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2293. var tgaLoader;
  2294. if ( THREE.TGALoader ) {
  2295. tgaLoader = new THREE.TGALoader( this.manager );
  2296. tgaLoader.setPath( this.resourcePath || path );
  2297. }
  2298. //
  2299. var animations = [];
  2300. var kinematics = {};
  2301. var count = 0;
  2302. //
  2303. var library = {
  2304. animations: {},
  2305. clips: {},
  2306. controllers: {},
  2307. images: {},
  2308. effects: {},
  2309. materials: {},
  2310. cameras: {},
  2311. lights: {},
  2312. geometries: {},
  2313. nodes: {},
  2314. visualScenes: {},
  2315. kinematicsModels: {},
  2316. physicsModels: {},
  2317. kinematicsScenes: {}
  2318. };
  2319. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2320. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2321. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2322. parseLibrary( collada, 'library_images', 'image', parseImage );
  2323. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2324. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2325. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2326. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2327. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2328. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2329. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2330. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2331. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2332. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2333. buildLibrary( library.animations, buildAnimation );
  2334. buildLibrary( library.clips, buildAnimationClip );
  2335. buildLibrary( library.controllers, buildController );
  2336. buildLibrary( library.images, buildImage );
  2337. buildLibrary( library.effects, buildEffect );
  2338. buildLibrary( library.materials, buildMaterial );
  2339. buildLibrary( library.cameras, buildCamera );
  2340. buildLibrary( library.lights, buildLight );
  2341. buildLibrary( library.geometries, buildGeometry );
  2342. buildLibrary( library.visualScenes, buildVisualScene );
  2343. setupAnimations();
  2344. setupKinematics();
  2345. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2346. if ( asset.upAxis === 'Z_UP' ) {
  2347. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2348. }
  2349. scene.scale.multiplyScalar( asset.unit );
  2350. return {
  2351. animations: animations,
  2352. kinematics: kinematics,
  2353. library: library,
  2354. scene: scene
  2355. };
  2356. }
  2357. } );