ColladaLoader.js 79 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. import {
  6. AmbientLight,
  7. AnimationClip,
  8. Bone,
  9. BufferGeometry,
  10. ClampToEdgeWrapping,
  11. Color,
  12. DirectionalLight,
  13. DoubleSide,
  14. Euler,
  15. FileLoader,
  16. Float32BufferAttribute,
  17. Group,
  18. Line,
  19. LineBasicMaterial,
  20. LineSegments,
  21. Loader,
  22. LoaderUtils,
  23. MathUtils,
  24. Matrix4,
  25. Mesh,
  26. MeshBasicMaterial,
  27. MeshLambertMaterial,
  28. MeshPhongMaterial,
  29. OrthographicCamera,
  30. PerspectiveCamera,
  31. PointLight,
  32. Quaternion,
  33. QuaternionKeyframeTrack,
  34. RepeatWrapping,
  35. Scene,
  36. Skeleton,
  37. SkinnedMesh,
  38. SpotLight,
  39. TextureLoader,
  40. Vector3,
  41. VectorKeyframeTrack
  42. } from "../../../build/three.module.js";
  43. import { TGALoader } from "../loaders/TGALoader.js";
  44. var ColladaLoader = function ( manager ) {
  45. Loader.call( this, manager );
  46. };
  47. ColladaLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  48. constructor: ColladaLoader,
  49. load: function ( url, onLoad, onProgress, onError ) {
  50. var scope = this;
  51. var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
  52. var loader = new FileLoader( scope.manager );
  53. loader.setPath( scope.path );
  54. loader.load( url, function ( text ) {
  55. onLoad( scope.parse( text, path ) );
  56. }, onProgress, onError );
  57. },
  58. options: {
  59. set convertUpAxis( value ) {
  60. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  61. }
  62. },
  63. parse: function ( text, path ) {
  64. function getElementsByTagName( xml, name ) {
  65. // Non recursive xml.getElementsByTagName() ...
  66. var array = [];
  67. var childNodes = xml.childNodes;
  68. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  69. var child = childNodes[ i ];
  70. if ( child.nodeName === name ) {
  71. array.push( child );
  72. }
  73. }
  74. return array;
  75. }
  76. function parseStrings( text ) {
  77. if ( text.length === 0 ) return [];
  78. var parts = text.trim().split( /\s+/ );
  79. var array = new Array( parts.length );
  80. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  81. array[ i ] = parts[ i ];
  82. }
  83. return array;
  84. }
  85. function parseFloats( text ) {
  86. if ( text.length === 0 ) return [];
  87. var parts = text.trim().split( /\s+/ );
  88. var array = new Array( parts.length );
  89. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  90. array[ i ] = parseFloat( parts[ i ] );
  91. }
  92. return array;
  93. }
  94. function parseInts( text ) {
  95. if ( text.length === 0 ) return [];
  96. var parts = text.trim().split( /\s+/ );
  97. var array = new Array( parts.length );
  98. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  99. array[ i ] = parseInt( parts[ i ] );
  100. }
  101. return array;
  102. }
  103. function parseId( text ) {
  104. return text.substring( 1 );
  105. }
  106. function generateId() {
  107. return 'three_default_' + ( count ++ );
  108. }
  109. function isEmpty( object ) {
  110. return Object.keys( object ).length === 0;
  111. }
  112. // asset
  113. function parseAsset( xml ) {
  114. return {
  115. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  116. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  117. };
  118. }
  119. function parseAssetUnit( xml ) {
  120. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  121. return parseFloat( xml.getAttribute( 'meter' ) );
  122. } else {
  123. return 1; // default 1 meter
  124. }
  125. }
  126. function parseAssetUpAxis( xml ) {
  127. return xml !== undefined ? xml.textContent : 'Y_UP';
  128. }
  129. // library
  130. function parseLibrary( xml, libraryName, nodeName, parser ) {
  131. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  132. if ( library !== undefined ) {
  133. var elements = getElementsByTagName( library, nodeName );
  134. for ( var i = 0; i < elements.length; i ++ ) {
  135. parser( elements[ i ] );
  136. }
  137. }
  138. }
  139. function buildLibrary( data, builder ) {
  140. for ( var name in data ) {
  141. var object = data[ name ];
  142. object.build = builder( data[ name ] );
  143. }
  144. }
  145. // get
  146. function getBuild( data, builder ) {
  147. if ( data.build !== undefined ) return data.build;
  148. data.build = builder( data );
  149. return data.build;
  150. }
  151. // animation
  152. function parseAnimation( xml ) {
  153. var data = {
  154. sources: {},
  155. samplers: {},
  156. channels: {}
  157. };
  158. var hasChildren = false;
  159. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  160. var child = xml.childNodes[ i ];
  161. if ( child.nodeType !== 1 ) continue;
  162. var id;
  163. switch ( child.nodeName ) {
  164. case 'source':
  165. id = child.getAttribute( 'id' );
  166. data.sources[ id ] = parseSource( child );
  167. break;
  168. case 'sampler':
  169. id = child.getAttribute( 'id' );
  170. data.samplers[ id ] = parseAnimationSampler( child );
  171. break;
  172. case 'channel':
  173. id = child.getAttribute( 'target' );
  174. data.channels[ id ] = parseAnimationChannel( child );
  175. break;
  176. case 'animation':
  177. // hierarchy of related animations
  178. parseAnimation( child );
  179. hasChildren = true;
  180. break;
  181. default:
  182. console.log( child );
  183. }
  184. }
  185. if ( hasChildren === false ) {
  186. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  187. library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
  188. }
  189. }
  190. function parseAnimationSampler( xml ) {
  191. var data = {
  192. inputs: {},
  193. };
  194. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  195. var child = xml.childNodes[ i ];
  196. if ( child.nodeType !== 1 ) continue;
  197. switch ( child.nodeName ) {
  198. case 'input':
  199. var id = parseId( child.getAttribute( 'source' ) );
  200. var semantic = child.getAttribute( 'semantic' );
  201. data.inputs[ semantic ] = id;
  202. break;
  203. }
  204. }
  205. return data;
  206. }
  207. function parseAnimationChannel( xml ) {
  208. var data = {};
  209. var target = xml.getAttribute( 'target' );
  210. // parsing SID Addressing Syntax
  211. var parts = target.split( '/' );
  212. var id = parts.shift();
  213. var sid = parts.shift();
  214. // check selection syntax
  215. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  216. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  217. if ( memberSyntax ) {
  218. // member selection access
  219. parts = sid.split( '.' );
  220. sid = parts.shift();
  221. data.member = parts.shift();
  222. } else if ( arraySyntax ) {
  223. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  224. var indices = sid.split( '(' );
  225. sid = indices.shift();
  226. for ( var i = 0; i < indices.length; i ++ ) {
  227. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  228. }
  229. data.indices = indices;
  230. }
  231. data.id = id;
  232. data.sid = sid;
  233. data.arraySyntax = arraySyntax;
  234. data.memberSyntax = memberSyntax;
  235. data.sampler = parseId( xml.getAttribute( 'source' ) );
  236. return data;
  237. }
  238. function buildAnimation( data ) {
  239. var tracks = [];
  240. var channels = data.channels;
  241. var samplers = data.samplers;
  242. var sources = data.sources;
  243. for ( var target in channels ) {
  244. if ( channels.hasOwnProperty( target ) ) {
  245. var channel = channels[ target ];
  246. var sampler = samplers[ channel.sampler ];
  247. var inputId = sampler.inputs.INPUT;
  248. var outputId = sampler.inputs.OUTPUT;
  249. var inputSource = sources[ inputId ];
  250. var outputSource = sources[ outputId ];
  251. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  252. createKeyframeTracks( animation, tracks );
  253. }
  254. }
  255. return tracks;
  256. }
  257. function getAnimation( id ) {
  258. return getBuild( library.animations[ id ], buildAnimation );
  259. }
  260. function buildAnimationChannel( channel, inputSource, outputSource ) {
  261. var node = library.nodes[ channel.id ];
  262. var object3D = getNode( node.id );
  263. var transform = node.transforms[ channel.sid ];
  264. var defaultMatrix = node.matrix.clone().transpose();
  265. var time, stride;
  266. var i, il, j, jl;
  267. var data = {};
  268. // the collada spec allows the animation of data in various ways.
  269. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  270. switch ( transform ) {
  271. case 'matrix':
  272. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  273. time = inputSource.array[ i ];
  274. stride = i * outputSource.stride;
  275. if ( data[ time ] === undefined ) data[ time ] = {};
  276. if ( channel.arraySyntax === true ) {
  277. var value = outputSource.array[ stride ];
  278. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  279. data[ time ][ index ] = value;
  280. } else {
  281. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  282. data[ time ][ j ] = outputSource.array[ stride + j ];
  283. }
  284. }
  285. }
  286. break;
  287. case 'translate':
  288. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  289. break;
  290. case 'rotate':
  291. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  292. break;
  293. case 'scale':
  294. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  295. break;
  296. }
  297. var keyframes = prepareAnimationData( data, defaultMatrix );
  298. var animation = {
  299. name: object3D.uuid,
  300. keyframes: keyframes
  301. };
  302. return animation;
  303. }
  304. function prepareAnimationData( data, defaultMatrix ) {
  305. var keyframes = [];
  306. // transfer data into a sortable array
  307. for ( var time in data ) {
  308. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  309. }
  310. // ensure keyframes are sorted by time
  311. keyframes.sort( ascending );
  312. // now we clean up all animation data, so we can use them for keyframe tracks
  313. for ( var i = 0; i < 16; i ++ ) {
  314. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  315. }
  316. return keyframes;
  317. // array sort function
  318. function ascending( a, b ) {
  319. return a.time - b.time;
  320. }
  321. }
  322. var position = new Vector3();
  323. var scale = new Vector3();
  324. var quaternion = new Quaternion();
  325. function createKeyframeTracks( animation, tracks ) {
  326. var keyframes = animation.keyframes;
  327. var name = animation.name;
  328. var times = [];
  329. var positionData = [];
  330. var quaternionData = [];
  331. var scaleData = [];
  332. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  333. var keyframe = keyframes[ i ];
  334. var time = keyframe.time;
  335. var value = keyframe.value;
  336. matrix.fromArray( value ).transpose();
  337. matrix.decompose( position, quaternion, scale );
  338. times.push( time );
  339. positionData.push( position.x, position.y, position.z );
  340. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  341. scaleData.push( scale.x, scale.y, scale.z );
  342. }
  343. if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
  344. if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  345. if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  346. return tracks;
  347. }
  348. function transformAnimationData( keyframes, property, defaultValue ) {
  349. var keyframe;
  350. var empty = true;
  351. var i, l;
  352. // check, if values of a property are missing in our keyframes
  353. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  354. keyframe = keyframes[ i ];
  355. if ( keyframe.value[ property ] === undefined ) {
  356. keyframe.value[ property ] = null; // mark as missing
  357. } else {
  358. empty = false;
  359. }
  360. }
  361. if ( empty === true ) {
  362. // no values at all, so we set a default value
  363. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  364. keyframe = keyframes[ i ];
  365. keyframe.value[ property ] = defaultValue;
  366. }
  367. } else {
  368. // filling gaps
  369. createMissingKeyframes( keyframes, property );
  370. }
  371. }
  372. function createMissingKeyframes( keyframes, property ) {
  373. var prev, next;
  374. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  375. var keyframe = keyframes[ i ];
  376. if ( keyframe.value[ property ] === null ) {
  377. prev = getPrev( keyframes, i, property );
  378. next = getNext( keyframes, i, property );
  379. if ( prev === null ) {
  380. keyframe.value[ property ] = next.value[ property ];
  381. continue;
  382. }
  383. if ( next === null ) {
  384. keyframe.value[ property ] = prev.value[ property ];
  385. continue;
  386. }
  387. interpolate( keyframe, prev, next, property );
  388. }
  389. }
  390. }
  391. function getPrev( keyframes, i, property ) {
  392. while ( i >= 0 ) {
  393. var keyframe = keyframes[ i ];
  394. if ( keyframe.value[ property ] !== null ) return keyframe;
  395. i --;
  396. }
  397. return null;
  398. }
  399. function getNext( keyframes, i, property ) {
  400. while ( i < keyframes.length ) {
  401. var keyframe = keyframes[ i ];
  402. if ( keyframe.value[ property ] !== null ) return keyframe;
  403. i ++;
  404. }
  405. return null;
  406. }
  407. function interpolate( key, prev, next, property ) {
  408. if ( ( next.time - prev.time ) === 0 ) {
  409. key.value[ property ] = prev.value[ property ];
  410. return;
  411. }
  412. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  413. }
  414. // animation clips
  415. function parseAnimationClip( xml ) {
  416. var data = {
  417. name: xml.getAttribute( 'id' ) || 'default',
  418. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  419. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  420. animations: []
  421. };
  422. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  423. var child = xml.childNodes[ i ];
  424. if ( child.nodeType !== 1 ) continue;
  425. switch ( child.nodeName ) {
  426. case 'instance_animation':
  427. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  428. break;
  429. }
  430. }
  431. library.clips[ xml.getAttribute( 'id' ) ] = data;
  432. }
  433. function buildAnimationClip( data ) {
  434. var tracks = [];
  435. var name = data.name;
  436. var duration = ( data.end - data.start ) || - 1;
  437. var animations = data.animations;
  438. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  439. var animationTracks = getAnimation( animations[ i ] );
  440. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  441. tracks.push( animationTracks[ j ] );
  442. }
  443. }
  444. return new AnimationClip( name, duration, tracks );
  445. }
  446. function getAnimationClip( id ) {
  447. return getBuild( library.clips[ id ], buildAnimationClip );
  448. }
  449. // controller
  450. function parseController( xml ) {
  451. var data = {};
  452. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  453. var child = xml.childNodes[ i ];
  454. if ( child.nodeType !== 1 ) continue;
  455. switch ( child.nodeName ) {
  456. case 'skin':
  457. // there is exactly one skin per controller
  458. data.id = parseId( child.getAttribute( 'source' ) );
  459. data.skin = parseSkin( child );
  460. break;
  461. case 'morph':
  462. data.id = parseId( child.getAttribute( 'source' ) );
  463. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  464. break;
  465. }
  466. }
  467. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  468. }
  469. function parseSkin( xml ) {
  470. var data = {
  471. sources: {}
  472. };
  473. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  474. var child = xml.childNodes[ i ];
  475. if ( child.nodeType !== 1 ) continue;
  476. switch ( child.nodeName ) {
  477. case 'bind_shape_matrix':
  478. data.bindShapeMatrix = parseFloats( child.textContent );
  479. break;
  480. case 'source':
  481. var id = child.getAttribute( 'id' );
  482. data.sources[ id ] = parseSource( child );
  483. break;
  484. case 'joints':
  485. data.joints = parseJoints( child );
  486. break;
  487. case 'vertex_weights':
  488. data.vertexWeights = parseVertexWeights( child );
  489. break;
  490. }
  491. }
  492. return data;
  493. }
  494. function parseJoints( xml ) {
  495. var data = {
  496. inputs: {}
  497. };
  498. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  499. var child = xml.childNodes[ i ];
  500. if ( child.nodeType !== 1 ) continue;
  501. switch ( child.nodeName ) {
  502. case 'input':
  503. var semantic = child.getAttribute( 'semantic' );
  504. var id = parseId( child.getAttribute( 'source' ) );
  505. data.inputs[ semantic ] = id;
  506. break;
  507. }
  508. }
  509. return data;
  510. }
  511. function parseVertexWeights( xml ) {
  512. var data = {
  513. inputs: {}
  514. };
  515. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  516. var child = xml.childNodes[ i ];
  517. if ( child.nodeType !== 1 ) continue;
  518. switch ( child.nodeName ) {
  519. case 'input':
  520. var semantic = child.getAttribute( 'semantic' );
  521. var id = parseId( child.getAttribute( 'source' ) );
  522. var offset = parseInt( child.getAttribute( 'offset' ) );
  523. data.inputs[ semantic ] = { id: id, offset: offset };
  524. break;
  525. case 'vcount':
  526. data.vcount = parseInts( child.textContent );
  527. break;
  528. case 'v':
  529. data.v = parseInts( child.textContent );
  530. break;
  531. }
  532. }
  533. return data;
  534. }
  535. function buildController( data ) {
  536. var build = {
  537. id: data.id
  538. };
  539. var geometry = library.geometries[ build.id ];
  540. if ( data.skin !== undefined ) {
  541. build.skin = buildSkin( data.skin );
  542. // we enhance the 'sources' property of the corresponding geometry with our skin data
  543. geometry.sources.skinIndices = build.skin.indices;
  544. geometry.sources.skinWeights = build.skin.weights;
  545. }
  546. return build;
  547. }
  548. function buildSkin( data ) {
  549. var BONE_LIMIT = 4;
  550. var build = {
  551. joints: [], // this must be an array to preserve the joint order
  552. indices: {
  553. array: [],
  554. stride: BONE_LIMIT
  555. },
  556. weights: {
  557. array: [],
  558. stride: BONE_LIMIT
  559. }
  560. };
  561. var sources = data.sources;
  562. var vertexWeights = data.vertexWeights;
  563. var vcount = vertexWeights.vcount;
  564. var v = vertexWeights.v;
  565. var jointOffset = vertexWeights.inputs.JOINT.offset;
  566. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  567. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  568. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  569. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  570. var stride = 0;
  571. var i, j, l;
  572. // procces skin data for each vertex
  573. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  574. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  575. var vertexSkinData = [];
  576. for ( j = 0; j < jointCount; j ++ ) {
  577. var skinIndex = v[ stride + jointOffset ];
  578. var weightId = v[ stride + weightOffset ];
  579. var skinWeight = weights[ weightId ];
  580. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  581. stride += 2;
  582. }
  583. // we sort the joints in descending order based on the weights.
  584. // this ensures, we only procced the most important joints of the vertex
  585. vertexSkinData.sort( descending );
  586. // now we provide for each vertex a set of four index and weight values.
  587. // the order of the skin data matches the order of vertices
  588. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  589. var d = vertexSkinData[ j ];
  590. if ( d !== undefined ) {
  591. build.indices.array.push( d.index );
  592. build.weights.array.push( d.weight );
  593. } else {
  594. build.indices.array.push( 0 );
  595. build.weights.array.push( 0 );
  596. }
  597. }
  598. }
  599. // setup bind matrix
  600. if ( data.bindShapeMatrix ) {
  601. build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  602. } else {
  603. build.bindMatrix = new Matrix4().identity();
  604. }
  605. // process bones and inverse bind matrix data
  606. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  607. var name = jointSource.array[ i ];
  608. var boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  609. build.joints.push( { name: name, boneInverse: boneInverse } );
  610. }
  611. return build;
  612. // array sort function
  613. function descending( a, b ) {
  614. return b.weight - a.weight;
  615. }
  616. }
  617. function getController( id ) {
  618. return getBuild( library.controllers[ id ], buildController );
  619. }
  620. // image
  621. function parseImage( xml ) {
  622. var data = {
  623. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  624. };
  625. library.images[ xml.getAttribute( 'id' ) ] = data;
  626. }
  627. function buildImage( data ) {
  628. if ( data.build !== undefined ) return data.build;
  629. return data.init_from;
  630. }
  631. function getImage( id ) {
  632. var data = library.images[ id ];
  633. if ( data !== undefined ) {
  634. return getBuild( data, buildImage );
  635. }
  636. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  637. return null;
  638. }
  639. // effect
  640. function parseEffect( xml ) {
  641. var data = {};
  642. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  643. var child = xml.childNodes[ i ];
  644. if ( child.nodeType !== 1 ) continue;
  645. switch ( child.nodeName ) {
  646. case 'profile_COMMON':
  647. data.profile = parseEffectProfileCOMMON( child );
  648. break;
  649. }
  650. }
  651. library.effects[ xml.getAttribute( 'id' ) ] = data;
  652. }
  653. function parseEffectProfileCOMMON( xml ) {
  654. var data = {
  655. surfaces: {},
  656. samplers: {}
  657. };
  658. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  659. var child = xml.childNodes[ i ];
  660. if ( child.nodeType !== 1 ) continue;
  661. switch ( child.nodeName ) {
  662. case 'newparam':
  663. parseEffectNewparam( child, data );
  664. break;
  665. case 'technique':
  666. data.technique = parseEffectTechnique( child );
  667. break;
  668. case 'extra':
  669. data.extra = parseEffectExtra( child );
  670. break;
  671. }
  672. }
  673. return data;
  674. }
  675. function parseEffectNewparam( xml, data ) {
  676. var sid = xml.getAttribute( 'sid' );
  677. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  678. var child = xml.childNodes[ i ];
  679. if ( child.nodeType !== 1 ) continue;
  680. switch ( child.nodeName ) {
  681. case 'surface':
  682. data.surfaces[ sid ] = parseEffectSurface( child );
  683. break;
  684. case 'sampler2D':
  685. data.samplers[ sid ] = parseEffectSampler( child );
  686. break;
  687. }
  688. }
  689. }
  690. function parseEffectSurface( xml ) {
  691. var data = {};
  692. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  693. var child = xml.childNodes[ i ];
  694. if ( child.nodeType !== 1 ) continue;
  695. switch ( child.nodeName ) {
  696. case 'init_from':
  697. data.init_from = child.textContent;
  698. break;
  699. }
  700. }
  701. return data;
  702. }
  703. function parseEffectSampler( xml ) {
  704. var data = {};
  705. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  706. var child = xml.childNodes[ i ];
  707. if ( child.nodeType !== 1 ) continue;
  708. switch ( child.nodeName ) {
  709. case 'source':
  710. data.source = child.textContent;
  711. break;
  712. }
  713. }
  714. return data;
  715. }
  716. function parseEffectTechnique( xml ) {
  717. var data = {};
  718. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  719. var child = xml.childNodes[ i ];
  720. if ( child.nodeType !== 1 ) continue;
  721. switch ( child.nodeName ) {
  722. case 'constant':
  723. case 'lambert':
  724. case 'blinn':
  725. case 'phong':
  726. data.type = child.nodeName;
  727. data.parameters = parseEffectParameters( child );
  728. break;
  729. }
  730. }
  731. return data;
  732. }
  733. function parseEffectParameters( xml ) {
  734. var data = {};
  735. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  736. var child = xml.childNodes[ i ];
  737. if ( child.nodeType !== 1 ) continue;
  738. switch ( child.nodeName ) {
  739. case 'emission':
  740. case 'diffuse':
  741. case 'specular':
  742. case 'bump':
  743. case 'ambient':
  744. case 'shininess':
  745. case 'transparency':
  746. data[ child.nodeName ] = parseEffectParameter( child );
  747. break;
  748. case 'transparent':
  749. data[ child.nodeName ] = {
  750. opaque: child.getAttribute( 'opaque' ),
  751. data: parseEffectParameter( child )
  752. };
  753. break;
  754. }
  755. }
  756. return data;
  757. }
  758. function parseEffectParameter( xml ) {
  759. var data = {};
  760. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  761. var child = xml.childNodes[ i ];
  762. if ( child.nodeType !== 1 ) continue;
  763. switch ( child.nodeName ) {
  764. case 'color':
  765. data[ child.nodeName ] = parseFloats( child.textContent );
  766. break;
  767. case 'float':
  768. data[ child.nodeName ] = parseFloat( child.textContent );
  769. break;
  770. case 'texture':
  771. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  772. break;
  773. }
  774. }
  775. return data;
  776. }
  777. function parseEffectParameterTexture( xml ) {
  778. var data = {
  779. technique: {}
  780. };
  781. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  782. var child = xml.childNodes[ i ];
  783. if ( child.nodeType !== 1 ) continue;
  784. switch ( child.nodeName ) {
  785. case 'extra':
  786. parseEffectParameterTextureExtra( child, data );
  787. break;
  788. }
  789. }
  790. return data;
  791. }
  792. function parseEffectParameterTextureExtra( xml, data ) {
  793. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  794. var child = xml.childNodes[ i ];
  795. if ( child.nodeType !== 1 ) continue;
  796. switch ( child.nodeName ) {
  797. case 'technique':
  798. parseEffectParameterTextureExtraTechnique( child, data );
  799. break;
  800. }
  801. }
  802. }
  803. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  804. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  805. var child = xml.childNodes[ i ];
  806. if ( child.nodeType !== 1 ) continue;
  807. switch ( child.nodeName ) {
  808. case 'repeatU':
  809. case 'repeatV':
  810. case 'offsetU':
  811. case 'offsetV':
  812. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  813. break;
  814. case 'wrapU':
  815. case 'wrapV':
  816. // some files have values for wrapU/wrapV which become NaN via parseInt
  817. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  818. data.technique[ child.nodeName ] = 1;
  819. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  820. data.technique[ child.nodeName ] = 0;
  821. } else {
  822. data.technique[ child.nodeName ] = parseInt( child.textContent );
  823. }
  824. break;
  825. }
  826. }
  827. }
  828. function parseEffectExtra( xml ) {
  829. var data = {};
  830. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  831. var child = xml.childNodes[ i ];
  832. if ( child.nodeType !== 1 ) continue;
  833. switch ( child.nodeName ) {
  834. case 'technique':
  835. data.technique = parseEffectExtraTechnique( child );
  836. break;
  837. }
  838. }
  839. return data;
  840. }
  841. function parseEffectExtraTechnique( xml ) {
  842. var data = {};
  843. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  844. var child = xml.childNodes[ i ];
  845. if ( child.nodeType !== 1 ) continue;
  846. switch ( child.nodeName ) {
  847. case 'double_sided':
  848. data[ child.nodeName ] = parseInt( child.textContent );
  849. break;
  850. }
  851. }
  852. return data;
  853. }
  854. function buildEffect( data ) {
  855. return data;
  856. }
  857. function getEffect( id ) {
  858. return getBuild( library.effects[ id ], buildEffect );
  859. }
  860. // material
  861. function parseMaterial( xml ) {
  862. var data = {
  863. name: xml.getAttribute( 'name' )
  864. };
  865. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  866. var child = xml.childNodes[ i ];
  867. if ( child.nodeType !== 1 ) continue;
  868. switch ( child.nodeName ) {
  869. case 'instance_effect':
  870. data.url = parseId( child.getAttribute( 'url' ) );
  871. break;
  872. }
  873. }
  874. library.materials[ xml.getAttribute( 'id' ) ] = data;
  875. }
  876. function getTextureLoader( image ) {
  877. var loader;
  878. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  879. extension = extension.toLowerCase();
  880. switch ( extension ) {
  881. case 'tga':
  882. loader = tgaLoader;
  883. break;
  884. default:
  885. loader = textureLoader;
  886. }
  887. return loader;
  888. }
  889. function buildMaterial( data ) {
  890. var effect = getEffect( data.url );
  891. var technique = effect.profile.technique;
  892. var extra = effect.profile.extra;
  893. var material;
  894. switch ( technique.type ) {
  895. case 'phong':
  896. case 'blinn':
  897. material = new MeshPhongMaterial();
  898. break;
  899. case 'lambert':
  900. material = new MeshLambertMaterial();
  901. break;
  902. default:
  903. material = new MeshBasicMaterial();
  904. break;
  905. }
  906. material.name = data.name || '';
  907. function getTexture( textureObject ) {
  908. var sampler = effect.profile.samplers[ textureObject.id ];
  909. var image = null;
  910. // get image
  911. if ( sampler !== undefined ) {
  912. var surface = effect.profile.surfaces[ sampler.source ];
  913. image = getImage( surface.init_from );
  914. } else {
  915. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  916. image = getImage( textureObject.id );
  917. }
  918. // create texture if image is avaiable
  919. if ( image !== null ) {
  920. var loader = getTextureLoader( image );
  921. if ( loader !== undefined ) {
  922. var texture = loader.load( image );
  923. var extra = textureObject.extra;
  924. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  925. var technique = extra.technique;
  926. texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
  927. texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
  928. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  929. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  930. } else {
  931. texture.wrapS = RepeatWrapping;
  932. texture.wrapT = RepeatWrapping;
  933. }
  934. return texture;
  935. } else {
  936. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  937. return null;
  938. }
  939. } else {
  940. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  941. return null;
  942. }
  943. }
  944. var parameters = technique.parameters;
  945. for ( var key in parameters ) {
  946. var parameter = parameters[ key ];
  947. switch ( key ) {
  948. case 'diffuse':
  949. if ( parameter.color ) material.color.fromArray( parameter.color );
  950. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  951. break;
  952. case 'specular':
  953. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  954. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  955. break;
  956. case 'bump':
  957. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  958. break;
  959. case 'ambient':
  960. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  961. break;
  962. case 'shininess':
  963. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  964. break;
  965. case 'emission':
  966. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  967. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  968. break;
  969. }
  970. }
  971. //
  972. var transparent = parameters[ 'transparent' ];
  973. var transparency = parameters[ 'transparency' ];
  974. // <transparency> does not exist but <transparent>
  975. if ( transparency === undefined && transparent ) {
  976. transparency = {
  977. float: 1
  978. };
  979. }
  980. // <transparent> does not exist but <transparency>
  981. if ( transparent === undefined && transparency ) {
  982. transparent = {
  983. opaque: 'A_ONE',
  984. data: {
  985. color: [ 1, 1, 1, 1 ]
  986. } };
  987. }
  988. if ( transparent && transparency ) {
  989. // handle case if a texture exists but no color
  990. if ( transparent.data.texture ) {
  991. // we do not set an alpha map (see #13792)
  992. material.transparent = true;
  993. } else {
  994. var color = transparent.data.color;
  995. switch ( transparent.opaque ) {
  996. case 'A_ONE':
  997. material.opacity = color[ 3 ] * transparency.float;
  998. break;
  999. case 'RGB_ZERO':
  1000. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  1001. break;
  1002. case 'A_ZERO':
  1003. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  1004. break;
  1005. case 'RGB_ONE':
  1006. material.opacity = color[ 0 ] * transparency.float;
  1007. break;
  1008. default:
  1009. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  1010. }
  1011. if ( material.opacity < 1 ) material.transparent = true;
  1012. }
  1013. }
  1014. //
  1015. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  1016. material.side = DoubleSide;
  1017. }
  1018. return material;
  1019. }
  1020. function getMaterial( id ) {
  1021. return getBuild( library.materials[ id ], buildMaterial );
  1022. }
  1023. // camera
  1024. function parseCamera( xml ) {
  1025. var data = {
  1026. name: xml.getAttribute( 'name' )
  1027. };
  1028. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1029. var child = xml.childNodes[ i ];
  1030. if ( child.nodeType !== 1 ) continue;
  1031. switch ( child.nodeName ) {
  1032. case 'optics':
  1033. data.optics = parseCameraOptics( child );
  1034. break;
  1035. }
  1036. }
  1037. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1038. }
  1039. function parseCameraOptics( xml ) {
  1040. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1041. var child = xml.childNodes[ i ];
  1042. switch ( child.nodeName ) {
  1043. case 'technique_common':
  1044. return parseCameraTechnique( child );
  1045. }
  1046. }
  1047. return {};
  1048. }
  1049. function parseCameraTechnique( xml ) {
  1050. var data = {};
  1051. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1052. var child = xml.childNodes[ i ];
  1053. switch ( child.nodeName ) {
  1054. case 'perspective':
  1055. case 'orthographic':
  1056. data.technique = child.nodeName;
  1057. data.parameters = parseCameraParameters( child );
  1058. break;
  1059. }
  1060. }
  1061. return data;
  1062. }
  1063. function parseCameraParameters( xml ) {
  1064. var data = {};
  1065. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1066. var child = xml.childNodes[ i ];
  1067. switch ( child.nodeName ) {
  1068. case 'xfov':
  1069. case 'yfov':
  1070. case 'xmag':
  1071. case 'ymag':
  1072. case 'znear':
  1073. case 'zfar':
  1074. case 'aspect_ratio':
  1075. data[ child.nodeName ] = parseFloat( child.textContent );
  1076. break;
  1077. }
  1078. }
  1079. return data;
  1080. }
  1081. function buildCamera( data ) {
  1082. var camera;
  1083. switch ( data.optics.technique ) {
  1084. case 'perspective':
  1085. camera = new PerspectiveCamera(
  1086. data.optics.parameters.yfov,
  1087. data.optics.parameters.aspect_ratio,
  1088. data.optics.parameters.znear,
  1089. data.optics.parameters.zfar
  1090. );
  1091. break;
  1092. case 'orthographic':
  1093. var ymag = data.optics.parameters.ymag;
  1094. var xmag = data.optics.parameters.xmag;
  1095. var aspectRatio = data.optics.parameters.aspect_ratio;
  1096. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1097. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1098. xmag *= 0.5;
  1099. ymag *= 0.5;
  1100. camera = new OrthographicCamera(
  1101. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1102. data.optics.parameters.znear,
  1103. data.optics.parameters.zfar
  1104. );
  1105. break;
  1106. default:
  1107. camera = new PerspectiveCamera();
  1108. break;
  1109. }
  1110. camera.name = data.name || '';
  1111. return camera;
  1112. }
  1113. function getCamera( id ) {
  1114. var data = library.cameras[ id ];
  1115. if ( data !== undefined ) {
  1116. return getBuild( data, buildCamera );
  1117. }
  1118. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1119. return null;
  1120. }
  1121. // light
  1122. function parseLight( xml ) {
  1123. var data = {};
  1124. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1125. var child = xml.childNodes[ i ];
  1126. if ( child.nodeType !== 1 ) continue;
  1127. switch ( child.nodeName ) {
  1128. case 'technique_common':
  1129. data = parseLightTechnique( child );
  1130. break;
  1131. }
  1132. }
  1133. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1134. }
  1135. function parseLightTechnique( xml ) {
  1136. var data = {};
  1137. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1138. var child = xml.childNodes[ i ];
  1139. if ( child.nodeType !== 1 ) continue;
  1140. switch ( child.nodeName ) {
  1141. case 'directional':
  1142. case 'point':
  1143. case 'spot':
  1144. case 'ambient':
  1145. data.technique = child.nodeName;
  1146. data.parameters = parseLightParameters( child );
  1147. }
  1148. }
  1149. return data;
  1150. }
  1151. function parseLightParameters( xml ) {
  1152. var data = {};
  1153. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1154. var child = xml.childNodes[ i ];
  1155. if ( child.nodeType !== 1 ) continue;
  1156. switch ( child.nodeName ) {
  1157. case 'color':
  1158. var array = parseFloats( child.textContent );
  1159. data.color = new Color().fromArray( array );
  1160. break;
  1161. case 'falloff_angle':
  1162. data.falloffAngle = parseFloat( child.textContent );
  1163. break;
  1164. case 'quadratic_attenuation':
  1165. var f = parseFloat( child.textContent );
  1166. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1167. break;
  1168. }
  1169. }
  1170. return data;
  1171. }
  1172. function buildLight( data ) {
  1173. var light;
  1174. switch ( data.technique ) {
  1175. case 'directional':
  1176. light = new DirectionalLight();
  1177. break;
  1178. case 'point':
  1179. light = new PointLight();
  1180. break;
  1181. case 'spot':
  1182. light = new SpotLight();
  1183. break;
  1184. case 'ambient':
  1185. light = new AmbientLight();
  1186. break;
  1187. }
  1188. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1189. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1190. return light;
  1191. }
  1192. function getLight( id ) {
  1193. var data = library.lights[ id ];
  1194. if ( data !== undefined ) {
  1195. return getBuild( data, buildLight );
  1196. }
  1197. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1198. return null;
  1199. }
  1200. // geometry
  1201. function parseGeometry( xml ) {
  1202. var data = {
  1203. name: xml.getAttribute( 'name' ),
  1204. sources: {},
  1205. vertices: {},
  1206. primitives: []
  1207. };
  1208. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1209. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1210. if ( mesh === undefined ) return;
  1211. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1212. var child = mesh.childNodes[ i ];
  1213. if ( child.nodeType !== 1 ) continue;
  1214. var id = child.getAttribute( 'id' );
  1215. switch ( child.nodeName ) {
  1216. case 'source':
  1217. data.sources[ id ] = parseSource( child );
  1218. break;
  1219. case 'vertices':
  1220. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1221. data.vertices = parseGeometryVertices( child );
  1222. break;
  1223. case 'polygons':
  1224. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1225. break;
  1226. case 'lines':
  1227. case 'linestrips':
  1228. case 'polylist':
  1229. case 'triangles':
  1230. data.primitives.push( parseGeometryPrimitive( child ) );
  1231. break;
  1232. default:
  1233. console.log( child );
  1234. }
  1235. }
  1236. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1237. }
  1238. function parseSource( xml ) {
  1239. var data = {
  1240. array: [],
  1241. stride: 3
  1242. };
  1243. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1244. var child = xml.childNodes[ i ];
  1245. if ( child.nodeType !== 1 ) continue;
  1246. switch ( child.nodeName ) {
  1247. case 'float_array':
  1248. data.array = parseFloats( child.textContent );
  1249. break;
  1250. case 'Name_array':
  1251. data.array = parseStrings( child.textContent );
  1252. break;
  1253. case 'technique_common':
  1254. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1255. if ( accessor !== undefined ) {
  1256. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1257. }
  1258. break;
  1259. }
  1260. }
  1261. return data;
  1262. }
  1263. function parseGeometryVertices( xml ) {
  1264. var data = {};
  1265. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1266. var child = xml.childNodes[ i ];
  1267. if ( child.nodeType !== 1 ) continue;
  1268. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1269. }
  1270. return data;
  1271. }
  1272. function parseGeometryPrimitive( xml ) {
  1273. var primitive = {
  1274. type: xml.nodeName,
  1275. material: xml.getAttribute( 'material' ),
  1276. count: parseInt( xml.getAttribute( 'count' ) ),
  1277. inputs: {},
  1278. stride: 0,
  1279. hasUV: false
  1280. };
  1281. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1282. var child = xml.childNodes[ i ];
  1283. if ( child.nodeType !== 1 ) continue;
  1284. switch ( child.nodeName ) {
  1285. case 'input':
  1286. var id = parseId( child.getAttribute( 'source' ) );
  1287. var semantic = child.getAttribute( 'semantic' );
  1288. var offset = parseInt( child.getAttribute( 'offset' ) );
  1289. var set = parseInt( child.getAttribute( 'set' ) );
  1290. var inputname = ( set > 0 ? semantic + set : semantic );
  1291. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1292. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1293. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1294. break;
  1295. case 'vcount':
  1296. primitive.vcount = parseInts( child.textContent );
  1297. break;
  1298. case 'p':
  1299. primitive.p = parseInts( child.textContent );
  1300. break;
  1301. }
  1302. }
  1303. return primitive;
  1304. }
  1305. function groupPrimitives( primitives ) {
  1306. var build = {};
  1307. for ( var i = 0; i < primitives.length; i ++ ) {
  1308. var primitive = primitives[ i ];
  1309. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1310. build[ primitive.type ].push( primitive );
  1311. }
  1312. return build;
  1313. }
  1314. function checkUVCoordinates( primitives ) {
  1315. var count = 0;
  1316. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1317. var primitive = primitives[ i ];
  1318. if ( primitive.hasUV === true ) {
  1319. count ++;
  1320. }
  1321. }
  1322. if ( count > 0 && count < primitives.length ) {
  1323. primitives.uvsNeedsFix = true;
  1324. }
  1325. }
  1326. function buildGeometry( data ) {
  1327. var build = {};
  1328. var sources = data.sources;
  1329. var vertices = data.vertices;
  1330. var primitives = data.primitives;
  1331. if ( primitives.length === 0 ) return {};
  1332. // our goal is to create one buffer geometry for a single type of primitives
  1333. // first, we group all primitives by their type
  1334. var groupedPrimitives = groupPrimitives( primitives );
  1335. for ( var type in groupedPrimitives ) {
  1336. var primitiveType = groupedPrimitives[ type ];
  1337. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1338. checkUVCoordinates( primitiveType );
  1339. // third, create a buffer geometry for each type of primitives
  1340. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1341. }
  1342. return build;
  1343. }
  1344. function buildGeometryType( primitives, sources, vertices ) {
  1345. var build = {};
  1346. var position = { array: [], stride: 0 };
  1347. var normal = { array: [], stride: 0 };
  1348. var uv = { array: [], stride: 0 };
  1349. var uv2 = { array: [], stride: 0 };
  1350. var color = { array: [], stride: 0 };
  1351. var skinIndex = { array: [], stride: 4 };
  1352. var skinWeight = { array: [], stride: 4 };
  1353. var geometry = new BufferGeometry();
  1354. var materialKeys = [];
  1355. var start = 0;
  1356. for ( var p = 0; p < primitives.length; p ++ ) {
  1357. var primitive = primitives[ p ];
  1358. var inputs = primitive.inputs;
  1359. // groups
  1360. var count = 0;
  1361. switch ( primitive.type ) {
  1362. case 'lines':
  1363. case 'linestrips':
  1364. count = primitive.count * 2;
  1365. break;
  1366. case 'triangles':
  1367. count = primitive.count * 3;
  1368. break;
  1369. case 'polylist':
  1370. for ( var g = 0; g < primitive.count; g ++ ) {
  1371. var vc = primitive.vcount[ g ];
  1372. switch ( vc ) {
  1373. case 3:
  1374. count += 3; // single triangle
  1375. break;
  1376. case 4:
  1377. count += 6; // quad, subdivided into two triangles
  1378. break;
  1379. default:
  1380. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1381. break;
  1382. }
  1383. }
  1384. break;
  1385. default:
  1386. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1387. }
  1388. geometry.addGroup( start, count, p );
  1389. start += count;
  1390. // material
  1391. if ( primitive.material ) {
  1392. materialKeys.push( primitive.material );
  1393. }
  1394. // geometry data
  1395. for ( var name in inputs ) {
  1396. var input = inputs[ name ];
  1397. switch ( name ) {
  1398. case 'VERTEX':
  1399. for ( var key in vertices ) {
  1400. var id = vertices[ key ];
  1401. switch ( key ) {
  1402. case 'POSITION':
  1403. var prevLength = position.array.length;
  1404. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1405. position.stride = sources[ id ].stride;
  1406. if ( sources.skinWeights && sources.skinIndices ) {
  1407. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1408. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1409. }
  1410. // see #3803
  1411. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1412. var count = ( position.array.length - prevLength ) / position.stride;
  1413. for ( var i = 0; i < count; i ++ ) {
  1414. // fill missing uv coordinates
  1415. uv.array.push( 0, 0 );
  1416. }
  1417. }
  1418. break;
  1419. case 'NORMAL':
  1420. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1421. normal.stride = sources[ id ].stride;
  1422. break;
  1423. case 'COLOR':
  1424. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1425. color.stride = sources[ id ].stride;
  1426. break;
  1427. case 'TEXCOORD':
  1428. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1429. uv.stride = sources[ id ].stride;
  1430. break;
  1431. case 'TEXCOORD1':
  1432. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1433. uv.stride = sources[ id ].stride;
  1434. break;
  1435. default:
  1436. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1437. }
  1438. }
  1439. break;
  1440. case 'NORMAL':
  1441. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1442. normal.stride = sources[ input.id ].stride;
  1443. break;
  1444. case 'COLOR':
  1445. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1446. color.stride = sources[ input.id ].stride;
  1447. break;
  1448. case 'TEXCOORD':
  1449. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1450. uv.stride = sources[ input.id ].stride;
  1451. break;
  1452. case 'TEXCOORD1':
  1453. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1454. uv2.stride = sources[ input.id ].stride;
  1455. break;
  1456. }
  1457. }
  1458. }
  1459. // build geometry
  1460. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
  1461. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
  1462. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
  1463. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
  1464. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
  1465. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1466. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1467. build.data = geometry;
  1468. build.type = primitives[ 0 ].type;
  1469. build.materialKeys = materialKeys;
  1470. return build;
  1471. }
  1472. function buildGeometryData( primitive, source, offset, array ) {
  1473. var indices = primitive.p;
  1474. var stride = primitive.stride;
  1475. var vcount = primitive.vcount;
  1476. function pushVector( i ) {
  1477. var index = indices[ i + offset ] * sourceStride;
  1478. var length = index + sourceStride;
  1479. for ( ; index < length; index ++ ) {
  1480. array.push( sourceArray[ index ] );
  1481. }
  1482. }
  1483. var sourceArray = source.array;
  1484. var sourceStride = source.stride;
  1485. if ( primitive.vcount !== undefined ) {
  1486. var index = 0;
  1487. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1488. var count = vcount[ i ];
  1489. if ( count === 4 ) {
  1490. var a = index + stride * 0;
  1491. var b = index + stride * 1;
  1492. var c = index + stride * 2;
  1493. var d = index + stride * 3;
  1494. pushVector( a ); pushVector( b ); pushVector( d );
  1495. pushVector( b ); pushVector( c ); pushVector( d );
  1496. } else if ( count === 3 ) {
  1497. var a = index + stride * 0;
  1498. var b = index + stride * 1;
  1499. var c = index + stride * 2;
  1500. pushVector( a ); pushVector( b ); pushVector( c );
  1501. } else if ( count > 4 ) {
  1502. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1503. var a = index + stride * 0;
  1504. var b = index + stride * k;
  1505. var c = index + stride * ( k + 1 );
  1506. pushVector( a ); pushVector( b ); pushVector( c );
  1507. }
  1508. }
  1509. index += stride * count;
  1510. }
  1511. } else {
  1512. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1513. pushVector( i );
  1514. }
  1515. }
  1516. }
  1517. function getGeometry( id ) {
  1518. return getBuild( library.geometries[ id ], buildGeometry );
  1519. }
  1520. // kinematics
  1521. function parseKinematicsModel( xml ) {
  1522. var data = {
  1523. name: xml.getAttribute( 'name' ) || '',
  1524. joints: {},
  1525. links: []
  1526. };
  1527. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1528. var child = xml.childNodes[ i ];
  1529. if ( child.nodeType !== 1 ) continue;
  1530. switch ( child.nodeName ) {
  1531. case 'technique_common':
  1532. parseKinematicsTechniqueCommon( child, data );
  1533. break;
  1534. }
  1535. }
  1536. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1537. }
  1538. function buildKinematicsModel( data ) {
  1539. if ( data.build !== undefined ) return data.build;
  1540. return data;
  1541. }
  1542. function getKinematicsModel( id ) {
  1543. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1544. }
  1545. function parseKinematicsTechniqueCommon( xml, data ) {
  1546. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1547. var child = xml.childNodes[ i ];
  1548. if ( child.nodeType !== 1 ) continue;
  1549. switch ( child.nodeName ) {
  1550. case 'joint':
  1551. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1552. break;
  1553. case 'link':
  1554. data.links.push( parseKinematicsLink( child ) );
  1555. break;
  1556. }
  1557. }
  1558. }
  1559. function parseKinematicsJoint( xml ) {
  1560. var data;
  1561. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1562. var child = xml.childNodes[ i ];
  1563. if ( child.nodeType !== 1 ) continue;
  1564. switch ( child.nodeName ) {
  1565. case 'prismatic':
  1566. case 'revolute':
  1567. data = parseKinematicsJointParameter( child );
  1568. break;
  1569. }
  1570. }
  1571. return data;
  1572. }
  1573. function parseKinematicsJointParameter( xml, data ) {
  1574. var data = {
  1575. sid: xml.getAttribute( 'sid' ),
  1576. name: xml.getAttribute( 'name' ) || '',
  1577. axis: new Vector3(),
  1578. limits: {
  1579. min: 0,
  1580. max: 0
  1581. },
  1582. type: xml.nodeName,
  1583. static: false,
  1584. zeroPosition: 0,
  1585. middlePosition: 0
  1586. };
  1587. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1588. var child = xml.childNodes[ i ];
  1589. if ( child.nodeType !== 1 ) continue;
  1590. switch ( child.nodeName ) {
  1591. case 'axis':
  1592. var array = parseFloats( child.textContent );
  1593. data.axis.fromArray( array );
  1594. break;
  1595. case 'limits':
  1596. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1597. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1598. data.limits.max = parseFloat( max.textContent );
  1599. data.limits.min = parseFloat( min.textContent );
  1600. break;
  1601. }
  1602. }
  1603. // if min is equal to or greater than max, consider the joint static
  1604. if ( data.limits.min >= data.limits.max ) {
  1605. data.static = true;
  1606. }
  1607. // calculate middle position
  1608. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1609. return data;
  1610. }
  1611. function parseKinematicsLink( xml ) {
  1612. var data = {
  1613. sid: xml.getAttribute( 'sid' ),
  1614. name: xml.getAttribute( 'name' ) || '',
  1615. attachments: [],
  1616. transforms: []
  1617. };
  1618. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1619. var child = xml.childNodes[ i ];
  1620. if ( child.nodeType !== 1 ) continue;
  1621. switch ( child.nodeName ) {
  1622. case 'attachment_full':
  1623. data.attachments.push( parseKinematicsAttachment( child ) );
  1624. break;
  1625. case 'matrix':
  1626. case 'translate':
  1627. case 'rotate':
  1628. data.transforms.push( parseKinematicsTransform( child ) );
  1629. break;
  1630. }
  1631. }
  1632. return data;
  1633. }
  1634. function parseKinematicsAttachment( xml ) {
  1635. var data = {
  1636. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1637. transforms: [],
  1638. links: []
  1639. };
  1640. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1641. var child = xml.childNodes[ i ];
  1642. if ( child.nodeType !== 1 ) continue;
  1643. switch ( child.nodeName ) {
  1644. case 'link':
  1645. data.links.push( parseKinematicsLink( child ) );
  1646. break;
  1647. case 'matrix':
  1648. case 'translate':
  1649. case 'rotate':
  1650. data.transforms.push( parseKinematicsTransform( child ) );
  1651. break;
  1652. }
  1653. }
  1654. return data;
  1655. }
  1656. function parseKinematicsTransform( xml ) {
  1657. var data = {
  1658. type: xml.nodeName
  1659. };
  1660. var array = parseFloats( xml.textContent );
  1661. switch ( data.type ) {
  1662. case 'matrix':
  1663. data.obj = new Matrix4();
  1664. data.obj.fromArray( array ).transpose();
  1665. break;
  1666. case 'translate':
  1667. data.obj = new Vector3();
  1668. data.obj.fromArray( array );
  1669. break;
  1670. case 'rotate':
  1671. data.obj = new Vector3();
  1672. data.obj.fromArray( array );
  1673. data.angle = MathUtils.degToRad( array[ 3 ] );
  1674. break;
  1675. }
  1676. return data;
  1677. }
  1678. // physics
  1679. function parsePhysicsModel( xml ) {
  1680. var data = {
  1681. name: xml.getAttribute( 'name' ) || '',
  1682. rigidBodies: {}
  1683. };
  1684. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1685. var child = xml.childNodes[ i ];
  1686. if ( child.nodeType !== 1 ) continue;
  1687. switch ( child.nodeName ) {
  1688. case 'rigid_body':
  1689. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1690. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1691. break;
  1692. }
  1693. }
  1694. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1695. }
  1696. function parsePhysicsRigidBody( xml, data ) {
  1697. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1698. var child = xml.childNodes[ i ];
  1699. if ( child.nodeType !== 1 ) continue;
  1700. switch ( child.nodeName ) {
  1701. case 'technique_common':
  1702. parsePhysicsTechniqueCommon( child, data );
  1703. break;
  1704. }
  1705. }
  1706. }
  1707. function parsePhysicsTechniqueCommon( xml, data ) {
  1708. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1709. var child = xml.childNodes[ i ];
  1710. if ( child.nodeType !== 1 ) continue;
  1711. switch ( child.nodeName ) {
  1712. case 'inertia':
  1713. data.inertia = parseFloats( child.textContent );
  1714. break;
  1715. case 'mass':
  1716. data.mass = parseFloats( child.textContent )[ 0 ];
  1717. break;
  1718. }
  1719. }
  1720. }
  1721. // scene
  1722. function parseKinematicsScene( xml ) {
  1723. var data = {
  1724. bindJointAxis: []
  1725. };
  1726. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1727. var child = xml.childNodes[ i ];
  1728. if ( child.nodeType !== 1 ) continue;
  1729. switch ( child.nodeName ) {
  1730. case 'bind_joint_axis':
  1731. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1732. break;
  1733. }
  1734. }
  1735. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1736. }
  1737. function parseKinematicsBindJointAxis( xml ) {
  1738. var data = {
  1739. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1740. };
  1741. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1742. var child = xml.childNodes[ i ];
  1743. if ( child.nodeType !== 1 ) continue;
  1744. switch ( child.nodeName ) {
  1745. case 'axis':
  1746. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1747. data.axis = param.textContent;
  1748. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1749. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1750. break;
  1751. }
  1752. }
  1753. return data;
  1754. }
  1755. function buildKinematicsScene( data ) {
  1756. if ( data.build !== undefined ) return data.build;
  1757. return data;
  1758. }
  1759. function getKinematicsScene( id ) {
  1760. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1761. }
  1762. function setupKinematics() {
  1763. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1764. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1765. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1766. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1767. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1768. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1769. var visualScene = getVisualScene( visualSceneId );
  1770. var bindJointAxis = kinematicsScene.bindJointAxis;
  1771. var jointMap = {};
  1772. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1773. var axis = bindJointAxis[ i ];
  1774. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1775. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1776. if ( targetElement ) {
  1777. // get the parent of the transform element
  1778. var parentVisualElement = targetElement.parentElement;
  1779. // connect the joint of the kinematics model with the element in the visual scene
  1780. connect( axis.jointIndex, parentVisualElement );
  1781. }
  1782. }
  1783. function connect( jointIndex, visualElement ) {
  1784. var visualElementName = visualElement.getAttribute( 'name' );
  1785. var joint = kinematicsModel.joints[ jointIndex ];
  1786. visualScene.traverse( function ( object ) {
  1787. if ( object.name === visualElementName ) {
  1788. jointMap[ jointIndex ] = {
  1789. object: object,
  1790. transforms: buildTransformList( visualElement ),
  1791. joint: joint,
  1792. position: joint.zeroPosition
  1793. };
  1794. }
  1795. } );
  1796. }
  1797. var m0 = new Matrix4();
  1798. kinematics = {
  1799. joints: kinematicsModel && kinematicsModel.joints,
  1800. getJointValue: function ( jointIndex ) {
  1801. var jointData = jointMap[ jointIndex ];
  1802. if ( jointData ) {
  1803. return jointData.position;
  1804. } else {
  1805. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1806. }
  1807. },
  1808. setJointValue: function ( jointIndex, value ) {
  1809. var jointData = jointMap[ jointIndex ];
  1810. if ( jointData ) {
  1811. var joint = jointData.joint;
  1812. if ( value > joint.limits.max || value < joint.limits.min ) {
  1813. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1814. } else if ( joint.static ) {
  1815. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1816. } else {
  1817. var object = jointData.object;
  1818. var axis = joint.axis;
  1819. var transforms = jointData.transforms;
  1820. matrix.identity();
  1821. // each update, we have to apply all transforms in the correct order
  1822. for ( var i = 0; i < transforms.length; i ++ ) {
  1823. var transform = transforms[ i ];
  1824. // if there is a connection of the transform node with a joint, apply the joint value
  1825. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1826. switch ( joint.type ) {
  1827. case 'revolute':
  1828. matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
  1829. break;
  1830. case 'prismatic':
  1831. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1832. break;
  1833. default:
  1834. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1835. break;
  1836. }
  1837. } else {
  1838. switch ( transform.type ) {
  1839. case 'matrix':
  1840. matrix.multiply( transform.obj );
  1841. break;
  1842. case 'translate':
  1843. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1844. break;
  1845. case 'scale':
  1846. matrix.scale( transform.obj );
  1847. break;
  1848. case 'rotate':
  1849. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1850. break;
  1851. }
  1852. }
  1853. }
  1854. object.matrix.copy( matrix );
  1855. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1856. jointMap[ jointIndex ].position = value;
  1857. }
  1858. } else {
  1859. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1860. }
  1861. }
  1862. };
  1863. }
  1864. function buildTransformList( node ) {
  1865. var transforms = [];
  1866. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1867. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1868. var child = xml.childNodes[ i ];
  1869. if ( child.nodeType !== 1 ) continue;
  1870. switch ( child.nodeName ) {
  1871. case 'matrix':
  1872. var array = parseFloats( child.textContent );
  1873. var matrix = new Matrix4().fromArray( array ).transpose();
  1874. transforms.push( {
  1875. sid: child.getAttribute( 'sid' ),
  1876. type: child.nodeName,
  1877. obj: matrix
  1878. } );
  1879. break;
  1880. case 'translate':
  1881. case 'scale':
  1882. var array = parseFloats( child.textContent );
  1883. var vector = new Vector3().fromArray( array );
  1884. transforms.push( {
  1885. sid: child.getAttribute( 'sid' ),
  1886. type: child.nodeName,
  1887. obj: vector
  1888. } );
  1889. break;
  1890. case 'rotate':
  1891. var array = parseFloats( child.textContent );
  1892. var vector = new Vector3().fromArray( array );
  1893. var angle = MathUtils.degToRad( array[ 3 ] );
  1894. transforms.push( {
  1895. sid: child.getAttribute( 'sid' ),
  1896. type: child.nodeName,
  1897. obj: vector,
  1898. angle: angle
  1899. } );
  1900. break;
  1901. }
  1902. }
  1903. return transforms;
  1904. }
  1905. // nodes
  1906. function prepareNodes( xml ) {
  1907. var elements = xml.getElementsByTagName( 'node' );
  1908. // ensure all node elements have id attributes
  1909. for ( var i = 0; i < elements.length; i ++ ) {
  1910. var element = elements[ i ];
  1911. if ( element.hasAttribute( 'id' ) === false ) {
  1912. element.setAttribute( 'id', generateId() );
  1913. }
  1914. }
  1915. }
  1916. var matrix = new Matrix4();
  1917. var vector = new Vector3();
  1918. function parseNode( xml ) {
  1919. var data = {
  1920. name: xml.getAttribute( 'name' ) || '',
  1921. type: xml.getAttribute( 'type' ),
  1922. id: xml.getAttribute( 'id' ),
  1923. sid: xml.getAttribute( 'sid' ),
  1924. matrix: new Matrix4(),
  1925. nodes: [],
  1926. instanceCameras: [],
  1927. instanceControllers: [],
  1928. instanceLights: [],
  1929. instanceGeometries: [],
  1930. instanceNodes: [],
  1931. transforms: {}
  1932. };
  1933. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1934. var child = xml.childNodes[ i ];
  1935. if ( child.nodeType !== 1 ) continue;
  1936. switch ( child.nodeName ) {
  1937. case 'node':
  1938. data.nodes.push( child.getAttribute( 'id' ) );
  1939. parseNode( child );
  1940. break;
  1941. case 'instance_camera':
  1942. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1943. break;
  1944. case 'instance_controller':
  1945. data.instanceControllers.push( parseNodeInstance( child ) );
  1946. break;
  1947. case 'instance_light':
  1948. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1949. break;
  1950. case 'instance_geometry':
  1951. data.instanceGeometries.push( parseNodeInstance( child ) );
  1952. break;
  1953. case 'instance_node':
  1954. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1955. break;
  1956. case 'matrix':
  1957. var array = parseFloats( child.textContent );
  1958. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1959. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1960. break;
  1961. case 'translate':
  1962. var array = parseFloats( child.textContent );
  1963. vector.fromArray( array );
  1964. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1965. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1966. break;
  1967. case 'rotate':
  1968. var array = parseFloats( child.textContent );
  1969. var angle = MathUtils.degToRad( array[ 3 ] );
  1970. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1971. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1972. break;
  1973. case 'scale':
  1974. var array = parseFloats( child.textContent );
  1975. data.matrix.scale( vector.fromArray( array ) );
  1976. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1977. break;
  1978. case 'extra':
  1979. break;
  1980. default:
  1981. console.log( child );
  1982. }
  1983. }
  1984. if ( hasNode( data.id ) ) {
  1985. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1986. } else {
  1987. library.nodes[ data.id ] = data;
  1988. }
  1989. return data;
  1990. }
  1991. function parseNodeInstance( xml ) {
  1992. var data = {
  1993. id: parseId( xml.getAttribute( 'url' ) ),
  1994. materials: {},
  1995. skeletons: []
  1996. };
  1997. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1998. var child = xml.childNodes[ i ];
  1999. switch ( child.nodeName ) {
  2000. case 'bind_material':
  2001. var instances = child.getElementsByTagName( 'instance_material' );
  2002. for ( var j = 0; j < instances.length; j ++ ) {
  2003. var instance = instances[ j ];
  2004. var symbol = instance.getAttribute( 'symbol' );
  2005. var target = instance.getAttribute( 'target' );
  2006. data.materials[ symbol ] = parseId( target );
  2007. }
  2008. break;
  2009. case 'skeleton':
  2010. data.skeletons.push( parseId( child.textContent ) );
  2011. break;
  2012. default:
  2013. break;
  2014. }
  2015. }
  2016. return data;
  2017. }
  2018. function buildSkeleton( skeletons, joints ) {
  2019. var boneData = [];
  2020. var sortedBoneData = [];
  2021. var i, j, data;
  2022. // a skeleton can have multiple root bones. collada expresses this
  2023. // situtation with multiple "skeleton" tags per controller instance
  2024. for ( i = 0; i < skeletons.length; i ++ ) {
  2025. var skeleton = skeletons[ i ];
  2026. var root;
  2027. if ( hasNode( skeleton ) ) {
  2028. root = getNode( skeleton );
  2029. buildBoneHierarchy( root, joints, boneData );
  2030. } else if ( hasVisualScene( skeleton ) ) {
  2031. // handle case where the skeleton refers to the visual scene (#13335)
  2032. var visualScene = library.visualScenes[ skeleton ];
  2033. var children = visualScene.children;
  2034. for ( var j = 0; j < children.length; j ++ ) {
  2035. var child = children[ j ];
  2036. if ( child.type === 'JOINT' ) {
  2037. var root = getNode( child.id );
  2038. buildBoneHierarchy( root, joints, boneData );
  2039. }
  2040. }
  2041. } else {
  2042. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2043. }
  2044. }
  2045. // sort bone data (the order is defined in the corresponding controller)
  2046. for ( i = 0; i < joints.length; i ++ ) {
  2047. for ( j = 0; j < boneData.length; j ++ ) {
  2048. data = boneData[ j ];
  2049. if ( data.bone.name === joints[ i ].name ) {
  2050. sortedBoneData[ i ] = data;
  2051. data.processed = true;
  2052. break;
  2053. }
  2054. }
  2055. }
  2056. // add unprocessed bone data at the end of the list
  2057. for ( i = 0; i < boneData.length; i ++ ) {
  2058. data = boneData[ i ];
  2059. if ( data.processed === false ) {
  2060. sortedBoneData.push( data );
  2061. data.processed = true;
  2062. }
  2063. }
  2064. // setup arrays for skeleton creation
  2065. var bones = [];
  2066. var boneInverses = [];
  2067. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2068. data = sortedBoneData[ i ];
  2069. bones.push( data.bone );
  2070. boneInverses.push( data.boneInverse );
  2071. }
  2072. return new Skeleton( bones, boneInverses );
  2073. }
  2074. function buildBoneHierarchy( root, joints, boneData ) {
  2075. // setup bone data from visual scene
  2076. root.traverse( function ( object ) {
  2077. if ( object.isBone === true ) {
  2078. var boneInverse;
  2079. // retrieve the boneInverse from the controller data
  2080. for ( var i = 0; i < joints.length; i ++ ) {
  2081. var joint = joints[ i ];
  2082. if ( joint.name === object.name ) {
  2083. boneInverse = joint.boneInverse;
  2084. break;
  2085. }
  2086. }
  2087. if ( boneInverse === undefined ) {
  2088. // Unfortunately, there can be joints in the visual scene that are not part of the
  2089. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2090. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2091. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2092. // ensure a correct animation of the model.
  2093. boneInverse = new Matrix4();
  2094. }
  2095. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2096. }
  2097. } );
  2098. }
  2099. function buildNode( data ) {
  2100. var objects = [];
  2101. var matrix = data.matrix;
  2102. var nodes = data.nodes;
  2103. var type = data.type;
  2104. var instanceCameras = data.instanceCameras;
  2105. var instanceControllers = data.instanceControllers;
  2106. var instanceLights = data.instanceLights;
  2107. var instanceGeometries = data.instanceGeometries;
  2108. var instanceNodes = data.instanceNodes;
  2109. // nodes
  2110. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2111. objects.push( getNode( nodes[ i ] ) );
  2112. }
  2113. // instance cameras
  2114. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2115. var instanceCamera = getCamera( instanceCameras[ i ] );
  2116. if ( instanceCamera !== null ) {
  2117. objects.push( instanceCamera.clone() );
  2118. }
  2119. }
  2120. // instance controllers
  2121. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2122. var instance = instanceControllers[ i ];
  2123. var controller = getController( instance.id );
  2124. var geometries = getGeometry( controller.id );
  2125. var newObjects = buildObjects( geometries, instance.materials );
  2126. var skeletons = instance.skeletons;
  2127. var joints = controller.skin.joints;
  2128. var skeleton = buildSkeleton( skeletons, joints );
  2129. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2130. var object = newObjects[ j ];
  2131. if ( object.isSkinnedMesh ) {
  2132. object.bind( skeleton, controller.skin.bindMatrix );
  2133. object.normalizeSkinWeights();
  2134. }
  2135. objects.push( object );
  2136. }
  2137. }
  2138. // instance lights
  2139. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2140. var instanceLight = getLight( instanceLights[ i ] );
  2141. if ( instanceLight !== null ) {
  2142. objects.push( instanceLight.clone() );
  2143. }
  2144. }
  2145. // instance geometries
  2146. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2147. var instance = instanceGeometries[ i ];
  2148. // a single geometry instance in collada can lead to multiple object3Ds.
  2149. // this is the case when primitives are combined like triangles and lines
  2150. var geometries = getGeometry( instance.id );
  2151. var newObjects = buildObjects( geometries, instance.materials );
  2152. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2153. objects.push( newObjects[ j ] );
  2154. }
  2155. }
  2156. // instance nodes
  2157. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2158. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2159. }
  2160. var object;
  2161. if ( nodes.length === 0 && objects.length === 1 ) {
  2162. object = objects[ 0 ];
  2163. } else {
  2164. object = ( type === 'JOINT' ) ? new Bone() : new Group();
  2165. for ( var i = 0; i < objects.length; i ++ ) {
  2166. object.add( objects[ i ] );
  2167. }
  2168. }
  2169. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2170. object.matrix.copy( matrix );
  2171. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2172. return object;
  2173. }
  2174. var fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
  2175. function resolveMaterialBinding( keys, instanceMaterials ) {
  2176. var materials = [];
  2177. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2178. var id = instanceMaterials[ keys[ i ] ];
  2179. if ( id === undefined ) {
  2180. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2181. materials.push( fallbackMaterial );
  2182. } else {
  2183. materials.push( getMaterial( id ) );
  2184. }
  2185. }
  2186. return materials;
  2187. }
  2188. function buildObjects( geometries, instanceMaterials ) {
  2189. var objects = [];
  2190. for ( var type in geometries ) {
  2191. var geometry = geometries[ type ];
  2192. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2193. // handle case if no materials are defined
  2194. if ( materials.length === 0 ) {
  2195. if ( type === 'lines' || type === 'linestrips' ) {
  2196. materials.push( new LineBasicMaterial() );
  2197. } else {
  2198. materials.push( new MeshPhongMaterial() );
  2199. }
  2200. }
  2201. // regard skinning
  2202. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2203. if ( skinning ) {
  2204. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2205. materials[ i ].skinning = true;
  2206. }
  2207. }
  2208. // choose between a single or multi materials (material array)
  2209. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2210. // now create a specific 3D object
  2211. var object;
  2212. switch ( type ) {
  2213. case 'lines':
  2214. object = new LineSegments( geometry.data, material );
  2215. break;
  2216. case 'linestrips':
  2217. object = new Line( geometry.data, material );
  2218. break;
  2219. case 'triangles':
  2220. case 'polylist':
  2221. if ( skinning ) {
  2222. object = new SkinnedMesh( geometry.data, material );
  2223. } else {
  2224. object = new Mesh( geometry.data, material );
  2225. }
  2226. break;
  2227. }
  2228. objects.push( object );
  2229. }
  2230. return objects;
  2231. }
  2232. function hasNode( id ) {
  2233. return library.nodes[ id ] !== undefined;
  2234. }
  2235. function getNode( id ) {
  2236. return getBuild( library.nodes[ id ], buildNode );
  2237. }
  2238. // visual scenes
  2239. function parseVisualScene( xml ) {
  2240. var data = {
  2241. name: xml.getAttribute( 'name' ),
  2242. children: []
  2243. };
  2244. prepareNodes( xml );
  2245. var elements = getElementsByTagName( xml, 'node' );
  2246. for ( var i = 0; i < elements.length; i ++ ) {
  2247. data.children.push( parseNode( elements[ i ] ) );
  2248. }
  2249. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2250. }
  2251. function buildVisualScene( data ) {
  2252. var group = new Group();
  2253. group.name = data.name;
  2254. var children = data.children;
  2255. for ( var i = 0; i < children.length; i ++ ) {
  2256. var child = children[ i ];
  2257. group.add( getNode( child.id ) );
  2258. }
  2259. return group;
  2260. }
  2261. function hasVisualScene( id ) {
  2262. return library.visualScenes[ id ] !== undefined;
  2263. }
  2264. function getVisualScene( id ) {
  2265. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2266. }
  2267. // scenes
  2268. function parseScene( xml ) {
  2269. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2270. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2271. }
  2272. function setupAnimations() {
  2273. var clips = library.clips;
  2274. if ( isEmpty( clips ) === true ) {
  2275. if ( isEmpty( library.animations ) === false ) {
  2276. // if there are animations but no clips, we create a default clip for playback
  2277. var tracks = [];
  2278. for ( var id in library.animations ) {
  2279. var animationTracks = getAnimation( id );
  2280. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2281. tracks.push( animationTracks[ i ] );
  2282. }
  2283. }
  2284. animations.push( new AnimationClip( 'default', - 1, tracks ) );
  2285. }
  2286. } else {
  2287. for ( var id in clips ) {
  2288. animations.push( getAnimationClip( id ) );
  2289. }
  2290. }
  2291. }
  2292. // convert the parser error element into text with each child elements text
  2293. // separated by new lines.
  2294. function parserErrorToText( parserError ) {
  2295. var result = '';
  2296. var stack = [ parserError ];
  2297. while ( stack.length ) {
  2298. var node = stack.shift();
  2299. if ( node.nodeType === Node.TEXT_NODE ) {
  2300. result += node.textContent;
  2301. } else {
  2302. result += '\n';
  2303. stack.push.apply( stack, node.childNodes );
  2304. }
  2305. }
  2306. return result.trim();
  2307. }
  2308. if ( text.length === 0 ) {
  2309. return { scene: new Scene() };
  2310. }
  2311. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2312. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2313. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2314. if ( parserError !== undefined ) {
  2315. // Chrome will return parser error with a div in it
  2316. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2317. var errorText;
  2318. if ( errorElement ) {
  2319. errorText = errorElement.textContent;
  2320. } else {
  2321. errorText = parserErrorToText( parserError );
  2322. }
  2323. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2324. return null;
  2325. }
  2326. // metadata
  2327. var version = collada.getAttribute( 'version' );
  2328. console.log( 'THREE.ColladaLoader: File version', version );
  2329. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2330. var textureLoader = new TextureLoader( this.manager );
  2331. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2332. var tgaLoader;
  2333. if ( TGALoader ) {
  2334. tgaLoader = new TGALoader( this.manager );
  2335. tgaLoader.setPath( this.resourcePath || path );
  2336. }
  2337. //
  2338. var animations = [];
  2339. var kinematics = {};
  2340. var count = 0;
  2341. //
  2342. var library = {
  2343. animations: {},
  2344. clips: {},
  2345. controllers: {},
  2346. images: {},
  2347. effects: {},
  2348. materials: {},
  2349. cameras: {},
  2350. lights: {},
  2351. geometries: {},
  2352. nodes: {},
  2353. visualScenes: {},
  2354. kinematicsModels: {},
  2355. physicsModels: {},
  2356. kinematicsScenes: {}
  2357. };
  2358. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2359. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2360. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2361. parseLibrary( collada, 'library_images', 'image', parseImage );
  2362. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2363. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2364. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2365. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2366. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2367. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2368. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2369. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2370. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2371. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2372. buildLibrary( library.animations, buildAnimation );
  2373. buildLibrary( library.clips, buildAnimationClip );
  2374. buildLibrary( library.controllers, buildController );
  2375. buildLibrary( library.images, buildImage );
  2376. buildLibrary( library.effects, buildEffect );
  2377. buildLibrary( library.materials, buildMaterial );
  2378. buildLibrary( library.cameras, buildCamera );
  2379. buildLibrary( library.lights, buildLight );
  2380. buildLibrary( library.geometries, buildGeometry );
  2381. buildLibrary( library.visualScenes, buildVisualScene );
  2382. setupAnimations();
  2383. setupKinematics();
  2384. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2385. if ( asset.upAxis === 'Z_UP' ) {
  2386. scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
  2387. }
  2388. scene.scale.multiplyScalar( asset.unit );
  2389. return {
  2390. animations: animations,
  2391. kinematics: kinematics,
  2392. library: library,
  2393. scene: scene
  2394. };
  2395. }
  2396. } );
  2397. export { ColladaLoader };