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- import InputNode from '../core/InputNode.js';
- import UVNode from '../accessors/UVNode.js';
- class TextureNode extends InputNode {
- constructor( value = null, uvNode = new UVNode(), biasNode = null ) {
- super( 'texture' );
- this.value = value;
- this.uvNode = uvNode;
- this.biasNode = biasNode;
- }
- generate( builder, output ) {
- const texture = this.value;
- if ( ! texture || texture.isTexture !== true ) {
- throw new Error( 'TextureNode: Need a three.js texture.' );
- }
- const type = this.getNodeType( builder );
- const textureProperty = super.generate( builder, type );
- if ( output === 'sampler2D' || output === 'texture2D' ) {
- return textureProperty;
- } else if ( output === 'sampler' ) {
- return textureProperty + '_sampler';
- } else {
- const nodeData = builder.getDataFromNode( this );
- let snippet = nodeData.snippet;
- if ( snippet === undefined ) {
- const uvSnippet = this.uvNode.build( builder, 'vec2' );
- const biasNode = this.biasNode;
- let biasSnippet = null;
- if ( biasNode !== null ) {
- biasSnippet = biasNode.build( builder, 'float' );
- }
- snippet = builder.getTexture( textureProperty, uvSnippet, biasSnippet );
- nodeData.snippet = snippet;
- }
- return builder.format( snippet, 'vec4', output );
- }
- }
- serialize( data ) {
- super.serialize( data );
- data.value = this.value.toJSON( data.meta ).uuid;
- }
- deserialize( data ) {
- super.serialize( data );
- this.value = data.meta.textures[ data.value ];
- }
- }
- TextureNode.prototype.isTextureNode = true;
- export default TextureNode;
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