GLTFLoader.js 4.9 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.GLTFLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.GLTFLoader.prototype = {
  8. constructor: THREE.GLTFLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.load( url, function ( text ) {
  13. onLoad( scope.parse( JSON.parse( text ) ) );
  14. }, onProgress, onError );
  15. },
  16. setCrossOrigin: function ( value ) {
  17. this.crossOrigin = value;
  18. },
  19. parse: function ( json ) {
  20. function stringToArrayBuffer( string ) {
  21. var bytes = atob( string );
  22. var buffer = new ArrayBuffer( bytes.length );
  23. var bufferView = new Uint8Array( buffer );
  24. for ( var i = 0; i < bytes.length; i ++ ) {
  25. bufferView[ i ] = bytes.charCodeAt( i );
  26. }
  27. return buffer;
  28. }
  29. console.time( 'GLTFLoader' );
  30. // buffers
  31. var buffers = json.buffers;
  32. for ( var bufferId in buffers ) {
  33. var buffer = buffers[ bufferId ];
  34. if ( buffer.type === 'arraybuffer' ) {
  35. var header = 'data:application/octet-stream;base64,';
  36. if ( buffer.uri.indexOf( header ) === 0 ) {
  37. buffer._arraybuffer = stringToArrayBuffer( buffer.uri.substr( header.length ) );
  38. }
  39. }
  40. }
  41. // buffer views
  42. var bufferViews = json.bufferViews;
  43. for ( var bufferViewId in bufferViews ) {
  44. var bufferView = bufferViews[ bufferViewId ];
  45. var arraybuffer = buffers[ bufferView.buffer ]._arraybuffer;
  46. bufferView._arraybuffer = arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + bufferView.byteLength );
  47. }
  48. // accessors
  49. var COMPONENT_TYPES = {
  50. 5120: Int8Array,
  51. 5121: Uint8Array,
  52. 5122: Int16Array,
  53. 5123: Uint16Array,
  54. 5126: Float32Array,
  55. };
  56. var TYPE_SIZES = {
  57. 'SCALAR': 1, 'VEC2': 2, 'VEC3': 3, 'VEC4': 4,
  58. 'MAT2': 4, 'MAT3': 9, 'MAT4': 16
  59. };
  60. var accessors = json.accessors;
  61. for ( var accessorId in accessors ) {
  62. var accessor = accessors[ accessorId ];
  63. var arraybuffer = bufferViews[ accessor.bufferView ]._arraybuffer;
  64. var itemSize = TYPE_SIZES[ accessor.type ];
  65. var TypedArray = COMPONENT_TYPES[ accessor.componentType ];
  66. var array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  67. accessor._bufferattribute = new THREE.BufferAttribute( array, itemSize );
  68. }
  69. // meshes
  70. var meshes = json.meshes;
  71. for ( var meshId in meshes ) {
  72. var mesh = meshes[ meshId ];
  73. var geometry = new THREE.BufferGeometry();
  74. geometry.name = mesh.name;
  75. var primitives = mesh.primitives;
  76. for ( var i = 0; i < 1; /*primitives.length;*/ i ++ ) {
  77. var primitive = primitives[ 0 ];
  78. var attributes = primitive.attributes;
  79. if ( primitive.indices ) {
  80. geometry.setIndex( accessors[ primitive.indices ]._bufferattribute );
  81. }
  82. for ( var attributeId in attributes ) {
  83. var attribute = attributes[ attributeId ];
  84. var bufferAttribute = accessors[ attribute ]._bufferattribute;
  85. switch ( attributeId ) {
  86. case 'POSITION':
  87. geometry.addAttribute( 'position', bufferAttribute );
  88. break;
  89. case 'NORMAL':
  90. geometry.addAttribute( 'normal', bufferAttribute );
  91. break;
  92. case 'TEXCOORD_0':
  93. geometry.addAttribute( 'uv', bufferAttribute );
  94. break;
  95. }
  96. }
  97. }
  98. mesh._geometry = geometry;
  99. }
  100. // nodes
  101. var nodes = json.nodes;
  102. var matrix = new THREE.Matrix4();
  103. for ( var nodeId in nodes ) {
  104. var node = nodes[ nodeId ];
  105. var object = new THREE.Group();
  106. object.name = node.name;
  107. if ( node.translation !== undefined ) {
  108. object.position.fromArray( node.translation );
  109. }
  110. if ( node.rotation !== undefined ) {
  111. object.quaternion.fromArray( node.rotation );
  112. }
  113. if ( node.scale !== undefined ) {
  114. object.scale.fromArray( node.scale );
  115. }
  116. if ( node.matrix !== undefined ) {
  117. matrix.fromArray( node.matrix );
  118. matrix.decompose( object.position, object.quaternion, object.scale );
  119. }
  120. if ( node.meshes !== undefined ) {
  121. for ( var i = 0; i < node.meshes.length; i ++ ) {
  122. var meshId = node.meshes[ i ];
  123. object.add( new THREE.Mesh( meshes[ meshId ]._geometry, new THREE.MeshNormalMaterial() ) );
  124. }
  125. }
  126. node._object = object;
  127. }
  128. for ( var nodeId in nodes ) {
  129. var node = nodes[ nodeId ];
  130. for ( var i = 0; i < node.children.length; i ++ ) {
  131. var child = node.children[ i ];
  132. node._object.add( nodes[ child ]._object );
  133. }
  134. }
  135. // scenes
  136. var scenes = json.scenes;
  137. for ( var sceneId in scenes ) {
  138. var scene = scenes[ sceneId ];
  139. var container = new THREE.Scene();
  140. for ( var i = 0; i < scene.nodes.length; i ++ ) {
  141. var node = scene.nodes[ i ];
  142. container.add( nodes[ node ]._object );
  143. }
  144. scene._container = container;
  145. }
  146. console.timeEnd( 'GLTFLoader' );
  147. return {
  148. scene: json.scenes[ json.scene ]._container
  149. };
  150. }
  151. };