misc_sound_visualizer.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - sound visualizer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. <script src="../build/three.js"></script>
  30. <script src="js/Detector.js"></script>
  31. <script id="vertexShader" type="x-shader/x-vertex">
  32. void main() {
  33. gl_Position = vec4( position, 1.0 );
  34. }
  35. </script>
  36. <script id="fragmentShader" type="x-shader/x-fragment">
  37. uniform sampler2D tAudioData;
  38. uniform vec2 resolution;
  39. void main() {
  40. vec2 uv = gl_FragCoord.xy / resolution.xy;
  41. vec3 backgroundColor = vec3( 0.0 );
  42. vec3 color = vec3( 1.0, 0.0, 0.0 );
  43. float f = texture2D( tAudioData, vec2( uv.x, 0.0 ) ).r; // sample data texture (only the red channel is relevant)
  44. float i = step( uv.y, f );
  45. gl_FragColor = vec4( mix( backgroundColor, color, i ), 1.0 );
  46. }
  47. </script>
  48. </head>
  49. <body>
  50. <div id="container"></div>
  51. <div id="info">
  52. <a href="https://threejs.org" target="_blank">three.js</a> - misc - sound visualizer -
  53. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank">larrylarrybb</a>
  54. </div>
  55. <script>
  56. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  57. var scene, camera, renderer, analyser, uniforms;
  58. init();
  59. animate();
  60. function init() {
  61. var fftSize = 2048;
  62. //
  63. var container = document.getElementById( 'container' );
  64. //
  65. scene = new THREE.Scene();
  66. //
  67. renderer = new THREE.WebGLRenderer( { antialias: true } );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. renderer.setClearColor( 0x20252f );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. container.appendChild( renderer.domElement );
  72. //
  73. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  74. camera.position.set( 0, 5, 50 );
  75. //
  76. var audioLoader = new THREE.AudioLoader();
  77. var listener = new THREE.AudioListener();
  78. camera.add( listener );
  79. var audio = new THREE.Audio( listener );
  80. audioLoader.load( 'sounds/358232_j_s_song.mp3', function( buffer ) {
  81. audio.setBuffer( buffer );
  82. audio.setLoop( true );
  83. audio.play();
  84. });
  85. analyser = new THREE.AudioAnalyser( audio, fftSize );
  86. //
  87. var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
  88. //
  89. var size = fftSize / 2;
  90. uniforms = {
  91. tAudioData: { value: new THREE.DataTexture( new Uint8Array( size * 3 ), size, 1, THREE.RGBFormat ) },
  92. resolution: { value: new THREE.Vector2( renderer.domElement.width, renderer.domElement.height ) }
  93. };
  94. var material = new THREE.ShaderMaterial( {
  95. uniforms: uniforms,
  96. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  97. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  98. } );
  99. //
  100. var mesh = new THREE.Mesh( geometry, material );
  101. scene.add( mesh );
  102. //
  103. window.addEventListener( 'resize', onResize, false );
  104. }
  105. function onResize() {
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. uniforms.resolution.value.x = renderer.domElement.width;
  108. uniforms.resolution.value.y = renderer.domElement.height;
  109. }
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. render();
  113. }
  114. function render() {
  115. var data = analyser.getFrequencyData();
  116. // transfer all frequency data to our data texture so we can use them in the fragment shader
  117. for ( var i = 0, l = data.length; i < l; i ++ ) {
  118. uniforms.tAudioData.value.image.data[ i * 3 ] = data[ i ];
  119. }
  120. uniforms.tAudioData.value.needsUpdate = true;
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>