webgl_materials_clearcoat_normalmap.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - clearcoat normal</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #vt {
  10. display: none
  11. }
  12. #vt,
  13. #vt a {
  14. color: orange;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - materials - clearcoat normal map<br />
  21. </div>
  22. <script type="module">
  23. import * as THREE from '../build/three.module.js';
  24. import Stats from './jsm/libs/stats.module.js';
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  27. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  28. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  29. var container, stats;
  30. var camera, scene, renderer;
  31. var particleLight;
  32. var group;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  39. camera.position.z = 1000;
  40. var genCubeUrls = function ( prefix, postfix ) {
  41. return [
  42. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  43. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  44. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  45. ];
  46. };
  47. scene = new THREE.Scene();
  48. group = new THREE.Group();
  49. scene.add( group );
  50. var hdrUrls = genCubeUrls( './textures/cube/pisaHDR/', '.hdr' );
  51. new HDRCubeTextureLoader()
  52. .setType( THREE.UnsignedByteType )
  53. .load( hdrUrls,
  54. function ( hdrCubeMap ) {
  55. var pmremGenerator = new PMREMGenerator( hdrCubeMap );
  56. pmremGenerator.update( renderer );
  57. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  58. pmremCubeUVPacker.update( renderer );
  59. var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  60. var geometry = new THREE.SphereBufferGeometry( 80, 64, 32 );
  61. var textureLoader = new THREE.TextureLoader();
  62. var diffuse = textureLoader.load( "textures/carbon/Carbon.png" );
  63. diffuse.wrapS = THREE.RepeatWrapping;
  64. diffuse.wrapT = THREE.RepeatWrapping;
  65. diffuse.repeat.x = 10;
  66. diffuse.repeat.y = 10;
  67. var normalMap = textureLoader.load( "textures/carbon/Carbon_Normal.png" );
  68. normalMap.wrapS = THREE.RepeatWrapping;
  69. normalMap.wrapT = THREE.RepeatWrapping;
  70. var clearCoatNormaMap = textureLoader.load( "textures/waternormals.jpg" );
  71. clearCoatNormaMap.wrapS = THREE.RepeatWrapping;
  72. clearCoatNormaMap.wrapT = THREE.RepeatWrapping;
  73. //
  74. var material = new THREE.MeshPhysicalMaterial( {
  75. clearCoat: 1.0,
  76. envMap: hdrCubeRenderTarget.texture,
  77. map: diffuse
  78. } );
  79. var mesh = new THREE.Mesh( geometry, material );
  80. mesh.position.x = - 100;
  81. mesh.position.y = 100;
  82. group.add( mesh );
  83. // normalmap
  84. var material = new THREE.MeshPhysicalMaterial( {
  85. clearCoat: 1.0,
  86. envMap: hdrCubeRenderTarget.texture,
  87. map: diffuse,
  88. normalMap: normalMap,
  89. normalScale: new THREE.Vector2( 0.5, 0.5 )
  90. } );
  91. var mesh = new THREE.Mesh( geometry, material );
  92. mesh.position.x = 100;
  93. mesh.position.y = 100;
  94. group.add( mesh );
  95. // clearcoat
  96. var material = new THREE.MeshPhysicalMaterial( {
  97. clearCoat: 1.0,
  98. envMap: hdrCubeRenderTarget.texture,
  99. map: diffuse,
  100. clearCoatNormalMap: clearCoatNormaMap,
  101. clearCoatNormalScale: new THREE.Vector2( 0.5, 0.5 )
  102. } );
  103. var mesh = new THREE.Mesh( geometry, material );
  104. mesh.position.x = - 100;
  105. mesh.position.y = - 100;
  106. group.add( mesh );
  107. // clearcoat + normalmap
  108. var material = new THREE.MeshPhysicalMaterial( {
  109. clearCoat: 1.0,
  110. envMap: hdrCubeRenderTarget.texture,
  111. map: diffuse,
  112. normalMap: normalMap,
  113. normalScale: new THREE.Vector2( 0.5, 0.5 ),
  114. clearCoatNormalMap: clearCoatNormaMap,
  115. clearCoatNormalScale: new THREE.Vector2( 0.5, 0.5 )
  116. } );
  117. var mesh = new THREE.Mesh( geometry, material );
  118. mesh.position.x = 100;
  119. mesh.position.y = - 100;
  120. group.add( mesh );
  121. //
  122. hdrCubeMap.magFilter = THREE.LinearFilter;
  123. hdrCubeMap.needsUpdate = true;
  124. scene.background = hdrCubeMap;
  125. pmremGenerator.dispose();
  126. pmremCubeUVPacker.dispose();
  127. }
  128. );
  129. // LIGHTS
  130. particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  131. scene.add( particleLight );
  132. var ambientLight = new THREE.AmbientLight( 0x444444 );
  133. scene.add( ambientLight );
  134. var pointLight = new THREE.PointLight( 0xffffff, 1.25, 1000 );
  135. particleLight.add( pointLight );
  136. renderer = new THREE.WebGLRenderer();
  137. renderer.setPixelRatio( window.devicePixelRatio );
  138. renderer.setSize( window.innerWidth, window.innerHeight );
  139. container.appendChild( renderer.domElement );
  140. //
  141. renderer.gammaInput = true;
  142. renderer.gammaOutput = true;
  143. //
  144. stats = new Stats();
  145. container.appendChild( stats.dom );
  146. // EVENTS
  147. var controls = new OrbitControls( camera, renderer.domElement );
  148. window.addEventListener( 'resize', onWindowResize, false );
  149. }
  150. //
  151. function onWindowResize() {
  152. var width = window.innerWidth;
  153. var height = window.innerHeight;
  154. camera.aspect = width / height;
  155. camera.updateProjectionMatrix();
  156. renderer.setSize( width, height );
  157. }
  158. //
  159. function animate() {
  160. requestAnimationFrame( animate );
  161. render();
  162. stats.update();
  163. }
  164. function render() {
  165. var timer = Date.now() * 0.00025;
  166. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  167. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  168. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  169. for ( var i = 0; i < group.children.length; i ++ ) {
  170. var child = group.children[ i ];
  171. child.rotation.y += 0.005;
  172. }
  173. renderer.render( scene, camera );
  174. }
  175. </script>
  176. </body>
  177. </html>