SVGLoader.js 48 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. * @author yomboprime / https://yombo.org
  5. */
  6. THREE.SVGLoader = function ( manager ) {
  7. THREE.Loader.call( this, manager );
  8. // Default dots per inch
  9. this.defaultDPI = 90;
  10. // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
  11. this.defaultUnit = "px";
  12. };
  13. THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  14. constructor: THREE.SVGLoader,
  15. load: function ( url, onLoad, onProgress, onError ) {
  16. var scope = this;
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setPath( scope.path );
  19. loader.load( url, function ( text ) {
  20. try {
  21. onLoad( scope.parse( text ) );
  22. } catch ( e ) {
  23. if ( onError ) {
  24. onError( e );
  25. } else {
  26. console.error( e );
  27. }
  28. scope.manager.itemError( url );
  29. }
  30. }, onProgress, onError );
  31. },
  32. parse: function ( text ) {
  33. var scope = this;
  34. function parseNode( node, style ) {
  35. if ( node.nodeType !== 1 ) return;
  36. var transform = getNodeTransform( node );
  37. var path = null;
  38. switch ( node.nodeName ) {
  39. case 'svg':
  40. break;
  41. case 'style':
  42. parseCSSStylesheet( node );
  43. break;
  44. case 'g':
  45. style = parseStyle( node, style );
  46. break;
  47. case 'path':
  48. style = parseStyle( node, style );
  49. if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
  50. break;
  51. case 'rect':
  52. style = parseStyle( node, style );
  53. path = parseRectNode( node );
  54. break;
  55. case 'polygon':
  56. style = parseStyle( node, style );
  57. path = parsePolygonNode( node );
  58. break;
  59. case 'polyline':
  60. style = parseStyle( node, style );
  61. path = parsePolylineNode( node );
  62. break;
  63. case 'circle':
  64. style = parseStyle( node, style );
  65. path = parseCircleNode( node );
  66. break;
  67. case 'ellipse':
  68. style = parseStyle( node, style );
  69. path = parseEllipseNode( node );
  70. break;
  71. case 'line':
  72. style = parseStyle( node, style );
  73. path = parseLineNode( node );
  74. break;
  75. default:
  76. // console.log( node );
  77. }
  78. if ( path ) {
  79. if ( style.fill !== undefined && style.fill !== 'none' ) {
  80. path.color.setStyle( style.fill );
  81. }
  82. transformPath( path, currentTransform );
  83. paths.push( path );
  84. path.userData = { node: node, style: style };
  85. }
  86. var nodes = node.childNodes;
  87. for ( var i = 0; i < nodes.length; i ++ ) {
  88. parseNode( nodes[ i ], style );
  89. }
  90. if ( transform ) {
  91. transformStack.pop();
  92. if ( transformStack.length > 0 ) {
  93. currentTransform.copy( transformStack[ transformStack.length - 1 ] );
  94. } else {
  95. currentTransform.identity();
  96. }
  97. }
  98. }
  99. function parsePathNode( node ) {
  100. var path = new THREE.ShapePath();
  101. var point = new THREE.Vector2();
  102. var control = new THREE.Vector2();
  103. var firstPoint = new THREE.Vector2();
  104. var isFirstPoint = true;
  105. var doSetFirstPoint = false;
  106. var d = node.getAttribute( 'd' );
  107. // console.log( d );
  108. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  109. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  110. var command = commands[ i ];
  111. var type = command.charAt( 0 );
  112. var data = command.substr( 1 ).trim();
  113. if ( isFirstPoint === true ) {
  114. doSetFirstPoint = true;
  115. isFirstPoint = false;
  116. }
  117. switch ( type ) {
  118. case 'M':
  119. var numbers = parseFloats( data );
  120. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  121. point.x = numbers[ j + 0 ];
  122. point.y = numbers[ j + 1 ];
  123. control.x = point.x;
  124. control.y = point.y;
  125. if ( j === 0 ) {
  126. path.moveTo( point.x, point.y );
  127. } else {
  128. path.lineTo( point.x, point.y );
  129. }
  130. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  131. }
  132. break;
  133. case 'H':
  134. var numbers = parseFloats( data );
  135. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  136. point.x = numbers[ j ];
  137. control.x = point.x;
  138. control.y = point.y;
  139. path.lineTo( point.x, point.y );
  140. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  141. }
  142. break;
  143. case 'V':
  144. var numbers = parseFloats( data );
  145. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  146. point.y = numbers[ j ];
  147. control.x = point.x;
  148. control.y = point.y;
  149. path.lineTo( point.x, point.y );
  150. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  151. }
  152. break;
  153. case 'L':
  154. var numbers = parseFloats( data );
  155. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  156. point.x = numbers[ j + 0 ];
  157. point.y = numbers[ j + 1 ];
  158. control.x = point.x;
  159. control.y = point.y;
  160. path.lineTo( point.x, point.y );
  161. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  162. }
  163. break;
  164. case 'C':
  165. var numbers = parseFloats( data );
  166. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  167. path.bezierCurveTo(
  168. numbers[ j + 0 ],
  169. numbers[ j + 1 ],
  170. numbers[ j + 2 ],
  171. numbers[ j + 3 ],
  172. numbers[ j + 4 ],
  173. numbers[ j + 5 ]
  174. );
  175. control.x = numbers[ j + 2 ];
  176. control.y = numbers[ j + 3 ];
  177. point.x = numbers[ j + 4 ];
  178. point.y = numbers[ j + 5 ];
  179. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  180. }
  181. break;
  182. case 'S':
  183. var numbers = parseFloats( data );
  184. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  185. path.bezierCurveTo(
  186. getReflection( point.x, control.x ),
  187. getReflection( point.y, control.y ),
  188. numbers[ j + 0 ],
  189. numbers[ j + 1 ],
  190. numbers[ j + 2 ],
  191. numbers[ j + 3 ]
  192. );
  193. control.x = numbers[ j + 0 ];
  194. control.y = numbers[ j + 1 ];
  195. point.x = numbers[ j + 2 ];
  196. point.y = numbers[ j + 3 ];
  197. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  198. }
  199. break;
  200. case 'Q':
  201. var numbers = parseFloats( data );
  202. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  203. path.quadraticCurveTo(
  204. numbers[ j + 0 ],
  205. numbers[ j + 1 ],
  206. numbers[ j + 2 ],
  207. numbers[ j + 3 ]
  208. );
  209. control.x = numbers[ j + 0 ];
  210. control.y = numbers[ j + 1 ];
  211. point.x = numbers[ j + 2 ];
  212. point.y = numbers[ j + 3 ];
  213. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  214. }
  215. break;
  216. case 'T':
  217. var numbers = parseFloats( data );
  218. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  219. var rx = getReflection( point.x, control.x );
  220. var ry = getReflection( point.y, control.y );
  221. path.quadraticCurveTo(
  222. rx,
  223. ry,
  224. numbers[ j + 0 ],
  225. numbers[ j + 1 ]
  226. );
  227. control.x = rx;
  228. control.y = ry;
  229. point.x = numbers[ j + 0 ];
  230. point.y = numbers[ j + 1 ];
  231. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  232. }
  233. break;
  234. case 'A':
  235. var numbers = parseFloats( data );
  236. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  237. var start = point.clone();
  238. point.x = numbers[ j + 5 ];
  239. point.y = numbers[ j + 6 ];
  240. control.x = point.x;
  241. control.y = point.y;
  242. parseArcCommand(
  243. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  244. );
  245. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  246. }
  247. break;
  248. case 'm':
  249. var numbers = parseFloats( data );
  250. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  251. point.x += numbers[ j + 0 ];
  252. point.y += numbers[ j + 1 ];
  253. control.x = point.x;
  254. control.y = point.y;
  255. if ( j === 0 ) {
  256. path.moveTo( point.x, point.y );
  257. } else {
  258. path.lineTo( point.x, point.y );
  259. }
  260. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  261. }
  262. break;
  263. case 'h':
  264. var numbers = parseFloats( data );
  265. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  266. point.x += numbers[ j ];
  267. control.x = point.x;
  268. control.y = point.y;
  269. path.lineTo( point.x, point.y );
  270. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  271. }
  272. break;
  273. case 'v':
  274. var numbers = parseFloats( data );
  275. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  276. point.y += numbers[ j ];
  277. control.x = point.x;
  278. control.y = point.y;
  279. path.lineTo( point.x, point.y );
  280. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  281. }
  282. break;
  283. case 'l':
  284. var numbers = parseFloats( data );
  285. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  286. point.x += numbers[ j + 0 ];
  287. point.y += numbers[ j + 1 ];
  288. control.x = point.x;
  289. control.y = point.y;
  290. path.lineTo( point.x, point.y );
  291. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  292. }
  293. break;
  294. case 'c':
  295. var numbers = parseFloats( data );
  296. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  297. path.bezierCurveTo(
  298. point.x + numbers[ j + 0 ],
  299. point.y + numbers[ j + 1 ],
  300. point.x + numbers[ j + 2 ],
  301. point.y + numbers[ j + 3 ],
  302. point.x + numbers[ j + 4 ],
  303. point.y + numbers[ j + 5 ]
  304. );
  305. control.x = point.x + numbers[ j + 2 ];
  306. control.y = point.y + numbers[ j + 3 ];
  307. point.x += numbers[ j + 4 ];
  308. point.y += numbers[ j + 5 ];
  309. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  310. }
  311. break;
  312. case 's':
  313. var numbers = parseFloats( data );
  314. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  315. path.bezierCurveTo(
  316. getReflection( point.x, control.x ),
  317. getReflection( point.y, control.y ),
  318. point.x + numbers[ j + 0 ],
  319. point.y + numbers[ j + 1 ],
  320. point.x + numbers[ j + 2 ],
  321. point.y + numbers[ j + 3 ]
  322. );
  323. control.x = point.x + numbers[ j + 0 ];
  324. control.y = point.y + numbers[ j + 1 ];
  325. point.x += numbers[ j + 2 ];
  326. point.y += numbers[ j + 3 ];
  327. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  328. }
  329. break;
  330. case 'q':
  331. var numbers = parseFloats( data );
  332. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  333. path.quadraticCurveTo(
  334. point.x + numbers[ j + 0 ],
  335. point.y + numbers[ j + 1 ],
  336. point.x + numbers[ j + 2 ],
  337. point.y + numbers[ j + 3 ]
  338. );
  339. control.x = point.x + numbers[ j + 0 ];
  340. control.y = point.y + numbers[ j + 1 ];
  341. point.x += numbers[ j + 2 ];
  342. point.y += numbers[ j + 3 ];
  343. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  344. }
  345. break;
  346. case 't':
  347. var numbers = parseFloats( data );
  348. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  349. var rx = getReflection( point.x, control.x );
  350. var ry = getReflection( point.y, control.y );
  351. path.quadraticCurveTo(
  352. rx,
  353. ry,
  354. point.x + numbers[ j + 0 ],
  355. point.y + numbers[ j + 1 ]
  356. );
  357. control.x = rx;
  358. control.y = ry;
  359. point.x = point.x + numbers[ j + 0 ];
  360. point.y = point.y + numbers[ j + 1 ];
  361. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  362. }
  363. break;
  364. case 'a':
  365. var numbers = parseFloats( data );
  366. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  367. var start = point.clone();
  368. point.x += numbers[ j + 5 ];
  369. point.y += numbers[ j + 6 ];
  370. control.x = point.x;
  371. control.y = point.y;
  372. parseArcCommand(
  373. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  374. );
  375. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  376. }
  377. break;
  378. case 'Z':
  379. case 'z':
  380. path.currentPath.autoClose = true;
  381. if ( path.currentPath.curves.length > 0 ) {
  382. // Reset point to beginning of Path
  383. point.copy( firstPoint );
  384. path.currentPath.currentPoint.copy( point );
  385. isFirstPoint = true;
  386. }
  387. break;
  388. default:
  389. console.warn( command );
  390. }
  391. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  392. doSetFirstPoint = false;
  393. }
  394. return path;
  395. }
  396. function parseCSSStylesheet( node ) {
  397. if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
  398. for ( var i = 0; i < node.sheet.cssRules.length; i ++ ) {
  399. var stylesheet = node.sheet.cssRules[ i ];
  400. if ( stylesheet.type !== 1 ) continue;
  401. var selectorList = stylesheet.selectorText
  402. .split( /,/gm )
  403. .filter( Boolean )
  404. .map( i => i.trim() );
  405. for ( var j = 0; j < selectorList.length; j ++ ) {
  406. stylesheets[ selectorList[ j ] ] = Object.assign(
  407. stylesheets[ selectorList[ j ] ] || {},
  408. stylesheet.style
  409. );
  410. }
  411. }
  412. }
  413. /**
  414. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  415. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  416. * From
  417. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  418. * To
  419. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  420. */
  421. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  422. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  423. // Ensure radii are positive
  424. rx = Math.abs( rx );
  425. ry = Math.abs( ry );
  426. // Compute (x1′, y1′)
  427. var dx2 = ( start.x - end.x ) / 2.0;
  428. var dy2 = ( start.y - end.y ) / 2.0;
  429. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  430. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  431. // Compute (cx′, cy′)
  432. var rxs = rx * rx;
  433. var rys = ry * ry;
  434. var x1ps = x1p * x1p;
  435. var y1ps = y1p * y1p;
  436. // Ensure radii are large enough
  437. var cr = x1ps / rxs + y1ps / rys;
  438. if ( cr > 1 ) {
  439. // scale up rx,ry equally so cr == 1
  440. var s = Math.sqrt( cr );
  441. rx = s * rx;
  442. ry = s * ry;
  443. rxs = rx * rx;
  444. rys = ry * ry;
  445. }
  446. var dq = ( rxs * y1ps + rys * x1ps );
  447. var pq = ( rxs * rys - dq ) / dq;
  448. var q = Math.sqrt( Math.max( 0, pq ) );
  449. if ( large_arc_flag === sweep_flag ) q = - q;
  450. var cxp = q * rx * y1p / ry;
  451. var cyp = - q * ry * x1p / rx;
  452. // Step 3: Compute (cx, cy) from (cx′, cy′)
  453. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  454. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  455. // Step 4: Compute θ1 and Δθ
  456. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  457. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  458. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  459. }
  460. function svgAngle( ux, uy, vx, vy ) {
  461. var dot = ux * vx + uy * vy;
  462. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  463. var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  464. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  465. return ang;
  466. }
  467. /*
  468. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  469. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  470. */
  471. function parseRectNode( node ) {
  472. var x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
  473. var y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
  474. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
  475. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
  476. var w = parseFloatWithUnits( node.getAttribute( 'width' ) );
  477. var h = parseFloatWithUnits( node.getAttribute( 'height' ) );
  478. var path = new THREE.ShapePath();
  479. path.moveTo( x + 2 * rx, y );
  480. path.lineTo( x + w - 2 * rx, y );
  481. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  482. path.lineTo( x + w, y + h - 2 * ry );
  483. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  484. path.lineTo( x + 2 * rx, y + h );
  485. if ( rx !== 0 || ry !== 0 ) {
  486. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  487. }
  488. path.lineTo( x, y + 2 * ry );
  489. if ( rx !== 0 || ry !== 0 ) {
  490. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  491. }
  492. return path;
  493. }
  494. function parsePolygonNode( node ) {
  495. function iterator( match, a, b ) {
  496. var x = parseFloatWithUnits( a );
  497. var y = parseFloatWithUnits( b );
  498. if ( index === 0 ) {
  499. path.moveTo( x, y );
  500. } else {
  501. path.lineTo( x, y );
  502. }
  503. index ++;
  504. }
  505. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  506. var path = new THREE.ShapePath();
  507. var index = 0;
  508. node.getAttribute( 'points' ).replace( regex, iterator );
  509. path.currentPath.autoClose = true;
  510. return path;
  511. }
  512. function parsePolylineNode( node ) {
  513. function iterator( match, a, b ) {
  514. var x = parseFloatWithUnits( a );
  515. var y = parseFloatWithUnits( b );
  516. if ( index === 0 ) {
  517. path.moveTo( x, y );
  518. } else {
  519. path.lineTo( x, y );
  520. }
  521. index ++;
  522. }
  523. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  524. var path = new THREE.ShapePath();
  525. var index = 0;
  526. node.getAttribute( 'points' ).replace( regex, iterator );
  527. path.currentPath.autoClose = false;
  528. return path;
  529. }
  530. function parseCircleNode( node ) {
  531. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  532. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  533. var r = parseFloatWithUnits( node.getAttribute( 'r' ) );
  534. var subpath = new THREE.Path();
  535. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  536. var path = new THREE.ShapePath();
  537. path.subPaths.push( subpath );
  538. return path;
  539. }
  540. function parseEllipseNode( node ) {
  541. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  542. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  543. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) );
  544. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) );
  545. var subpath = new THREE.Path();
  546. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  547. var path = new THREE.ShapePath();
  548. path.subPaths.push( subpath );
  549. return path;
  550. }
  551. function parseLineNode( node ) {
  552. var x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) );
  553. var y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) );
  554. var x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) );
  555. var y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) );
  556. var path = new THREE.ShapePath();
  557. path.moveTo( x1, y1 );
  558. path.lineTo( x2, y2 );
  559. path.currentPath.autoClose = false;
  560. return path;
  561. }
  562. //
  563. function parseStyle( node, style ) {
  564. style = Object.assign( {}, style ); // clone style
  565. var stylesheetStyles = {};
  566. if ( node.hasAttribute( 'class' ) ) {
  567. var classSelectors = node.getAttribute( 'class' )
  568. .split( /\s/ )
  569. .filter( Boolean )
  570. .map( i => i.trim() );
  571. for ( var i = 0; i < classSelectors.length; i ++ ) {
  572. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
  573. }
  574. }
  575. if ( node.hasAttribute( 'id' ) ) {
  576. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
  577. }
  578. function addStyle( svgName, jsName, adjustFunction ) {
  579. if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
  580. return v;
  581. };
  582. if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
  583. if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] );
  584. if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
  585. }
  586. function clamp( v ) {
  587. return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
  588. }
  589. function positive( v ) {
  590. return Math.max( 0, parseFloatWithUnits( v ) );
  591. }
  592. addStyle( 'fill', 'fill' );
  593. addStyle( 'fill-opacity', 'fillOpacity', clamp );
  594. addStyle( 'opacity', 'opacity', clamp );
  595. addStyle( 'stroke', 'stroke' );
  596. addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
  597. addStyle( 'stroke-width', 'strokeWidth', positive );
  598. addStyle( 'stroke-linejoin', 'strokeLineJoin' );
  599. addStyle( 'stroke-linecap', 'strokeLineCap' );
  600. addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
  601. addStyle( 'visibility', 'visibility' );
  602. return style;
  603. }
  604. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  605. function getReflection( a, b ) {
  606. return a - ( b - a );
  607. }
  608. function parseFloats( string ) {
  609. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  610. for ( var i = 0; i < array.length; i ++ ) {
  611. var number = array[ i ];
  612. // Handle values like 48.6037.7.8
  613. // TODO Find a regex for this
  614. if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
  615. var split = number.split( '.' );
  616. for ( var s = 2; s < split.length; s ++ ) {
  617. array.splice( i + s - 1, 0, '0.' + split[ s ] );
  618. }
  619. }
  620. array[ i ] = parseFloatWithUnits( number );
  621. }
  622. return array;
  623. }
  624. // Units
  625. var units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
  626. // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
  627. var unitConversion = {
  628. "mm": {
  629. "mm": 1,
  630. "cm": 0.1,
  631. "in": 1 / 25.4,
  632. "pt": 72 / 25.4,
  633. "pc": 6 / 25.4,
  634. "px": - 1
  635. },
  636. "cm": {
  637. "mm": 10,
  638. "cm": 1,
  639. "in": 1 / 2.54,
  640. "pt": 72 / 2.54,
  641. "pc": 6 / 2.54,
  642. "px": - 1
  643. },
  644. "in": {
  645. "mm": 25.4,
  646. "cm": 2.54,
  647. "in": 1,
  648. "pt": 72,
  649. "pc": 6,
  650. "px": - 1
  651. },
  652. "pt": {
  653. "mm": 25.4 / 72,
  654. "cm": 2.54 / 72,
  655. "in": 1 / 72,
  656. "pt": 1,
  657. "pc": 6 / 72,
  658. "px": - 1
  659. },
  660. "pc": {
  661. "mm": 25.4 / 6,
  662. "cm": 2.54 / 6,
  663. "in": 1 / 6,
  664. "pt": 72 / 6,
  665. "pc": 1,
  666. "px": - 1
  667. },
  668. "px": {
  669. "px": 1
  670. }
  671. };
  672. function parseFloatWithUnits( string ) {
  673. var theUnit = "px";
  674. if ( typeof string === 'string' || string instanceof String ) {
  675. for ( var i = 0, n = units.length; i < n; i ++ ) {
  676. var u = units[ i ];
  677. if ( string.endsWith( u ) ) {
  678. theUnit = u;
  679. string = string.substring( 0, string.length - u.length );
  680. break;
  681. }
  682. }
  683. }
  684. var scale = undefined;
  685. if ( theUnit === "px" && scope.defaultUnit !== "px" ) {
  686. // Conversion scale from pixels to inches, then to default units
  687. scale = unitConversion[ "in" ][ scope.defaultUnit ] / scope.defaultDPI;
  688. } else {
  689. scale = unitConversion[ theUnit ][ scope.defaultUnit ];
  690. if ( scale < 0 ) {
  691. // Conversion scale to pixels
  692. scale = unitConversion[ theUnit ][ "in" ] * scope.defaultDPI;
  693. }
  694. }
  695. return scale * parseFloat( string );
  696. }
  697. // Transforms
  698. function getNodeTransform( node ) {
  699. if ( ! node.hasAttribute( 'transform' ) ) {
  700. return null;
  701. }
  702. var transform = parseNodeTransform( node );
  703. if ( transformStack.length > 0 ) {
  704. transform.premultiply( transformStack[ transformStack.length - 1 ] );
  705. }
  706. currentTransform.copy( transform );
  707. transformStack.push( transform );
  708. return transform;
  709. }
  710. function parseNodeTransform( node ) {
  711. var transform = new THREE.Matrix3();
  712. var currentTransform = tempTransform0;
  713. var transformsTexts = node.getAttribute( 'transform' ).split( ')' );
  714. for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
  715. var transformText = transformsTexts[ tIndex ].trim();
  716. if ( transformText === '' ) continue;
  717. var openParPos = transformText.indexOf( '(' );
  718. var closeParPos = transformText.length;
  719. if ( openParPos > 0 && openParPos < closeParPos ) {
  720. var transformType = transformText.substr( 0, openParPos );
  721. var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) );
  722. currentTransform.identity();
  723. switch ( transformType ) {
  724. case "translate":
  725. if ( array.length >= 1 ) {
  726. var tx = array[ 0 ];
  727. var ty = tx;
  728. if ( array.length >= 2 ) {
  729. ty = array[ 1 ];
  730. }
  731. currentTransform.translate( tx, ty );
  732. }
  733. break;
  734. case "rotate":
  735. if ( array.length >= 1 ) {
  736. var angle = 0;
  737. var cx = 0;
  738. var cy = 0;
  739. // Angle
  740. angle = - array[ 0 ] * Math.PI / 180;
  741. if ( array.length >= 3 ) {
  742. // Center x, y
  743. cx = array[ 1 ];
  744. cy = array[ 2 ];
  745. }
  746. // Rotate around center (cx, cy)
  747. tempTransform1.identity().translate( - cx, - cy );
  748. tempTransform2.identity().rotate( angle );
  749. tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
  750. tempTransform1.identity().translate( cx, cy );
  751. currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
  752. }
  753. break;
  754. case "scale":
  755. if ( array.length >= 1 ) {
  756. var scaleX = array[ 0 ];
  757. var scaleY = scaleX;
  758. if ( array.length >= 2 ) {
  759. scaleY = array[ 1 ];
  760. }
  761. currentTransform.scale( scaleX, scaleY );
  762. }
  763. break;
  764. case "skewX":
  765. if ( array.length === 1 ) {
  766. currentTransform.set(
  767. 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
  768. 0, 1, 0,
  769. 0, 0, 1
  770. );
  771. }
  772. break;
  773. case "skewY":
  774. if ( array.length === 1 ) {
  775. currentTransform.set(
  776. 1, 0, 0,
  777. Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
  778. 0, 0, 1
  779. );
  780. }
  781. break;
  782. case "matrix":
  783. if ( array.length === 6 ) {
  784. currentTransform.set(
  785. array[ 0 ], array[ 2 ], array[ 4 ],
  786. array[ 1 ], array[ 3 ], array[ 5 ],
  787. 0, 0, 1
  788. );
  789. }
  790. break;
  791. }
  792. }
  793. transform.premultiply( currentTransform );
  794. }
  795. return transform;
  796. }
  797. function transformPath( path, m ) {
  798. function transfVec2( v2 ) {
  799. tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
  800. v2.set( tempV3.x, tempV3.y );
  801. }
  802. var isRotated = isTransformRotated( m );
  803. var subPaths = path.subPaths;
  804. for ( var i = 0, n = subPaths.length; i < n; i ++ ) {
  805. var subPath = subPaths[ i ];
  806. var curves = subPath.curves;
  807. for ( var j = 0; j < curves.length; j ++ ) {
  808. var curve = curves[ j ];
  809. if ( curve.isLineCurve ) {
  810. transfVec2( curve.v1 );
  811. transfVec2( curve.v2 );
  812. } else if ( curve.isCubicBezierCurve ) {
  813. transfVec2( curve.v0 );
  814. transfVec2( curve.v1 );
  815. transfVec2( curve.v2 );
  816. transfVec2( curve.v3 );
  817. } else if ( curve.isQuadraticBezierCurve ) {
  818. transfVec2( curve.v0 );
  819. transfVec2( curve.v1 );
  820. transfVec2( curve.v2 );
  821. } else if ( curve.isEllipseCurve ) {
  822. if ( isRotated ) {
  823. console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." );
  824. }
  825. tempV2.set( curve.aX, curve.aY );
  826. transfVec2( tempV2 );
  827. curve.aX = tempV2.x;
  828. curve.aY = tempV2.y;
  829. curve.xRadius *= getTransformScaleX( m );
  830. curve.yRadius *= getTransformScaleY( m );
  831. }
  832. }
  833. }
  834. }
  835. function isTransformRotated( m ) {
  836. return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
  837. }
  838. function getTransformScaleX( m ) {
  839. var te = m.elements;
  840. return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
  841. }
  842. function getTransformScaleY( m ) {
  843. var te = m.elements;
  844. return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
  845. }
  846. //
  847. var paths = [];
  848. var stylesheets = {};
  849. var transformStack = [];
  850. var tempTransform0 = new THREE.Matrix3();
  851. var tempTransform1 = new THREE.Matrix3();
  852. var tempTransform2 = new THREE.Matrix3();
  853. var tempTransform3 = new THREE.Matrix3();
  854. var tempV2 = new THREE.Vector2();
  855. var tempV3 = new THREE.Vector3();
  856. var currentTransform = new THREE.Matrix3();
  857. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  858. parseNode( xml.documentElement, {
  859. fill: '#000',
  860. fillOpacity: 1,
  861. strokeOpacity: 1,
  862. strokeWidth: 1,
  863. strokeLineJoin: 'miter',
  864. strokeLineCap: 'butt',
  865. strokeMiterLimit: 4
  866. } );
  867. var data = { paths: paths, xml: xml.documentElement };
  868. // console.log( paths );
  869. return data;
  870. }
  871. } );
  872. THREE.SVGLoader.getStrokeStyle = function ( width, color, lineJoin, lineCap, miterLimit ) {
  873. // Param width: Stroke width
  874. // Param color: As returned by THREE.Color.getStyle()
  875. // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
  876. // Param lineCap: One of "round", "square" or "butt"
  877. // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
  878. // Returns style object
  879. width = width !== undefined ? width : 1;
  880. color = color !== undefined ? color : '#000';
  881. lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
  882. lineCap = lineCap !== undefined ? lineCap : 'butt';
  883. miterLimit = miterLimit !== undefined ? miterLimit : 4;
  884. return {
  885. strokeColor: color,
  886. strokeWidth: width,
  887. strokeLineJoin: lineJoin,
  888. strokeLineCap: lineCap,
  889. strokeMiterLimit: miterLimit
  890. };
  891. };
  892. THREE.SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) {
  893. // Generates a stroke with some witdh around the given path.
  894. // The path can be open or closed (last point equals to first point)
  895. // Param points: Array of Vector2D (the path). Minimum 2 points.
  896. // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
  897. // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
  898. // Param minDistance: Points closer to this distance will be merged. (Optional)
  899. // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
  900. var vertices = [];
  901. var normals = [];
  902. var uvs = [];
  903. if ( THREE.SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
  904. return null;
  905. }
  906. var geometry = new THREE.BufferGeometry();
  907. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  908. geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  909. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
  910. return geometry;
  911. };
  912. THREE.SVGLoader.pointsToStrokeWithBuffers = function () {
  913. var tempV2_1 = new THREE.Vector2();
  914. var tempV2_2 = new THREE.Vector2();
  915. var tempV2_3 = new THREE.Vector2();
  916. var tempV2_4 = new THREE.Vector2();
  917. var tempV2_5 = new THREE.Vector2();
  918. var tempV2_6 = new THREE.Vector2();
  919. var tempV2_7 = new THREE.Vector2();
  920. var lastPointL = new THREE.Vector2();
  921. var lastPointR = new THREE.Vector2();
  922. var point0L = new THREE.Vector2();
  923. var point0R = new THREE.Vector2();
  924. var currentPointL = new THREE.Vector2();
  925. var currentPointR = new THREE.Vector2();
  926. var nextPointL = new THREE.Vector2();
  927. var nextPointR = new THREE.Vector2();
  928. var innerPoint = new THREE.Vector2();
  929. var outerPoint = new THREE.Vector2();
  930. return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
  931. // This function can be called to update existing arrays or buffers.
  932. // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
  933. // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
  934. // Returns number of written vertices / normals / uvs pairs
  935. // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
  936. // 'normals' and 'uvs' buffers are optional
  937. arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
  938. minDistance = minDistance !== undefined ? minDistance : 0.001;
  939. vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
  940. // First ensure there are no duplicated points
  941. points = removeDuplicatedPoints( points );
  942. var numPoints = points.length;
  943. if ( numPoints < 2 ) return 0;
  944. var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
  945. var currentPoint;
  946. var previousPoint = points[ 0 ];
  947. var nextPoint;
  948. var strokeWidth2 = style.strokeWidth / 2;
  949. var deltaU = 1 / ( numPoints - 1 );
  950. var u0 = 0;
  951. var innerSideModified;
  952. var joinIsOnLeftSide;
  953. var isMiter;
  954. var initialJoinIsOnLeftSide = false;
  955. var numVertices = 0;
  956. var currentCoordinate = vertexOffset * 3;
  957. var currentCoordinateUV = vertexOffset * 2;
  958. // Get initial left and right stroke points
  959. getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
  960. lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
  961. lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
  962. point0L.copy( lastPointL );
  963. point0R.copy( lastPointR );
  964. for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) {
  965. currentPoint = points[ iPoint ];
  966. // Get next point
  967. if ( iPoint === numPoints - 1 ) {
  968. if ( isClosed ) {
  969. // Skip duplicated initial point
  970. nextPoint = points[ 1 ];
  971. } else nextPoint = undefined;
  972. } else {
  973. nextPoint = points[ iPoint + 1 ];
  974. }
  975. // Normal of previous segment in tempV2_1
  976. var normal1 = tempV2_1;
  977. getNormal( previousPoint, currentPoint, normal1 );
  978. tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
  979. currentPointL.copy( currentPoint ).sub( tempV2_3 );
  980. currentPointR.copy( currentPoint ).add( tempV2_3 );
  981. var u1 = u0 + deltaU;
  982. innerSideModified = false;
  983. if ( nextPoint !== undefined ) {
  984. // Normal of next segment in tempV2_2
  985. getNormal( currentPoint, nextPoint, tempV2_2 );
  986. tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
  987. nextPointL.copy( currentPoint ).sub( tempV2_3 );
  988. nextPointR.copy( currentPoint ).add( tempV2_3 );
  989. joinIsOnLeftSide = true;
  990. tempV2_3.subVectors( nextPoint, previousPoint );
  991. if ( normal1.dot( tempV2_3 ) < 0 ) {
  992. joinIsOnLeftSide = false;
  993. }
  994. if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
  995. tempV2_3.subVectors( nextPoint, currentPoint );
  996. tempV2_3.normalize();
  997. var dot = Math.abs( normal1.dot( tempV2_3 ) );
  998. // If path is straight, don't create join
  999. if ( dot !== 0 ) {
  1000. // Compute inner and outer segment intersections
  1001. var miterSide = strokeWidth2 / dot;
  1002. tempV2_3.multiplyScalar( - miterSide );
  1003. tempV2_4.subVectors( currentPoint, previousPoint );
  1004. tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
  1005. innerPoint.copy( tempV2_5 ).negate();
  1006. var miterLength2 = tempV2_5.length();
  1007. var segmentLengthPrev = tempV2_4.length();
  1008. tempV2_4.divideScalar( segmentLengthPrev );
  1009. tempV2_6.subVectors( nextPoint, currentPoint );
  1010. var segmentLengthNext = tempV2_6.length();
  1011. tempV2_6.divideScalar( segmentLengthNext );
  1012. // Check that previous and next segments doesn't overlap with the innerPoint of intersection
  1013. if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
  1014. innerSideModified = true;
  1015. }
  1016. outerPoint.copy( tempV2_5 ).add( currentPoint );
  1017. innerPoint.add( currentPoint );
  1018. isMiter = false;
  1019. if ( innerSideModified ) {
  1020. if ( joinIsOnLeftSide ) {
  1021. nextPointR.copy( innerPoint );
  1022. currentPointR.copy( innerPoint );
  1023. } else {
  1024. nextPointL.copy( innerPoint );
  1025. currentPointL.copy( innerPoint );
  1026. }
  1027. } else {
  1028. // The segment triangles are generated here if there was overlapping
  1029. makeSegmentTriangles();
  1030. }
  1031. switch ( style.strokeLineJoin ) {
  1032. case 'bevel':
  1033. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1034. break;
  1035. case 'round':
  1036. // Segment triangles
  1037. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1038. // Join triangles
  1039. if ( joinIsOnLeftSide ) {
  1040. makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
  1041. } else {
  1042. makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
  1043. }
  1044. break;
  1045. case 'miter':
  1046. case 'miter-clip':
  1047. default:
  1048. var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
  1049. if ( miterFraction < 1 ) {
  1050. // The join miter length exceeds the miter limit
  1051. if ( style.strokeLineJoin !== 'miter-clip' ) {
  1052. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1053. break;
  1054. } else {
  1055. // Segment triangles
  1056. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1057. // Miter-clip join triangles
  1058. if ( joinIsOnLeftSide ) {
  1059. tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
  1060. tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
  1061. addVertex( currentPointL, u1, 0 );
  1062. addVertex( tempV2_6, u1, 0 );
  1063. addVertex( currentPoint, u1, 0.5 );
  1064. addVertex( currentPoint, u1, 0.5 );
  1065. addVertex( tempV2_6, u1, 0 );
  1066. addVertex( tempV2_7, u1, 0 );
  1067. addVertex( currentPoint, u1, 0.5 );
  1068. addVertex( tempV2_7, u1, 0 );
  1069. addVertex( nextPointL, u1, 0 );
  1070. } else {
  1071. tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
  1072. tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
  1073. addVertex( currentPointR, u1, 1 );
  1074. addVertex( tempV2_6, u1, 1 );
  1075. addVertex( currentPoint, u1, 0.5 );
  1076. addVertex( currentPoint, u1, 0.5 );
  1077. addVertex( tempV2_6, u1, 1 );
  1078. addVertex( tempV2_7, u1, 1 );
  1079. addVertex( currentPoint, u1, 0.5 );
  1080. addVertex( tempV2_7, u1, 1 );
  1081. addVertex( nextPointR, u1, 1 );
  1082. }
  1083. }
  1084. } else {
  1085. // Miter join segment triangles
  1086. if ( innerSideModified ) {
  1087. // Optimized segment + join triangles
  1088. if ( joinIsOnLeftSide ) {
  1089. addVertex( lastPointR, u0, 1 );
  1090. addVertex( lastPointL, u0, 0 );
  1091. addVertex( outerPoint, u1, 0 );
  1092. addVertex( lastPointR, u0, 1 );
  1093. addVertex( outerPoint, u1, 0 );
  1094. addVertex( innerPoint, u1, 1 );
  1095. } else {
  1096. addVertex( lastPointR, u0, 1 );
  1097. addVertex( lastPointL, u0, 0 );
  1098. addVertex( outerPoint, u1, 1 );
  1099. addVertex( lastPointL, u0, 0 );
  1100. addVertex( innerPoint, u1, 0 );
  1101. addVertex( outerPoint, u1, 1 );
  1102. }
  1103. if ( joinIsOnLeftSide ) {
  1104. nextPointL.copy( outerPoint );
  1105. } else {
  1106. nextPointR.copy( outerPoint );
  1107. }
  1108. } else {
  1109. // Add extra miter join triangles
  1110. if ( joinIsOnLeftSide ) {
  1111. addVertex( currentPointL, u1, 0 );
  1112. addVertex( outerPoint, u1, 0 );
  1113. addVertex( currentPoint, u1, 0.5 );
  1114. addVertex( currentPoint, u1, 0.5 );
  1115. addVertex( outerPoint, u1, 0 );
  1116. addVertex( nextPointL, u1, 0 );
  1117. } else {
  1118. addVertex( currentPointR, u1, 1 );
  1119. addVertex( outerPoint, u1, 1 );
  1120. addVertex( currentPoint, u1, 0.5 );
  1121. addVertex( currentPoint, u1, 0.5 );
  1122. addVertex( outerPoint, u1, 1 );
  1123. addVertex( nextPointR, u1, 1 );
  1124. }
  1125. }
  1126. isMiter = true;
  1127. }
  1128. break;
  1129. }
  1130. } else {
  1131. // The segment triangles are generated here when two consecutive points are collinear
  1132. makeSegmentTriangles();
  1133. }
  1134. } else {
  1135. // The segment triangles are generated here if it is the ending segment
  1136. makeSegmentTriangles();
  1137. }
  1138. if ( ! isClosed && iPoint === numPoints - 1 ) {
  1139. // Start line endcap
  1140. addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
  1141. }
  1142. // Increment loop variables
  1143. u0 = u1;
  1144. previousPoint = currentPoint;
  1145. lastPointL.copy( nextPointL );
  1146. lastPointR.copy( nextPointR );
  1147. }
  1148. if ( ! isClosed ) {
  1149. // Ending line endcap
  1150. addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
  1151. } else if ( innerSideModified && vertices ) {
  1152. // Modify path first segment vertices to adjust to the segments inner and outer intersections
  1153. var lastOuter = outerPoint;
  1154. var lastInner = innerPoint;
  1155. if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
  1156. lastOuter = innerPoint;
  1157. lastInner = outerPoint;
  1158. }
  1159. if ( joinIsOnLeftSide ) {
  1160. if ( isMiter || initialJoinIsOnLeftSide ) {
  1161. lastInner.toArray( vertices, 0 * 3 );
  1162. lastInner.toArray( vertices, 3 * 3 );
  1163. if ( isMiter ) {
  1164. lastOuter.toArray( vertices, 1 * 3 );
  1165. }
  1166. }
  1167. } else {
  1168. if ( isMiter || ! initialJoinIsOnLeftSide ) {
  1169. lastInner.toArray( vertices, 1 * 3 );
  1170. lastInner.toArray( vertices, 3 * 3 );
  1171. if ( isMiter ) {
  1172. lastOuter.toArray( vertices, 0 * 3 );
  1173. }
  1174. }
  1175. }
  1176. }
  1177. return numVertices;
  1178. // -- End of algorithm
  1179. // -- Functions
  1180. function getNormal( p1, p2, result ) {
  1181. result.subVectors( p2, p1 );
  1182. return result.set( - result.y, result.x ).normalize();
  1183. }
  1184. function addVertex( position, u, v ) {
  1185. if ( vertices ) {
  1186. vertices[ currentCoordinate ] = position.x;
  1187. vertices[ currentCoordinate + 1 ] = position.y;
  1188. vertices[ currentCoordinate + 2 ] = 0;
  1189. if ( normals ) {
  1190. normals[ currentCoordinate ] = 0;
  1191. normals[ currentCoordinate + 1 ] = 0;
  1192. normals[ currentCoordinate + 2 ] = 1;
  1193. }
  1194. currentCoordinate += 3;
  1195. if ( uvs ) {
  1196. uvs[ currentCoordinateUV ] = u;
  1197. uvs[ currentCoordinateUV + 1 ] = v;
  1198. currentCoordinateUV += 2;
  1199. }
  1200. }
  1201. numVertices += 3;
  1202. }
  1203. function makeCircularSector( center, p1, p2, u, v ) {
  1204. // param p1, p2: Points in the circle arc.
  1205. // p1 and p2 are in clockwise direction.
  1206. tempV2_1.copy( p1 ).sub( center ).normalize();
  1207. tempV2_2.copy( p2 ).sub( center ).normalize();
  1208. var angle = Math.PI;
  1209. var dot = tempV2_1.dot( tempV2_2 );
  1210. if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
  1211. angle /= arcDivisions;
  1212. tempV2_3.copy( p1 );
  1213. for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) {
  1214. tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
  1215. addVertex( tempV2_3, u, v );
  1216. addVertex( tempV2_4, u, v );
  1217. addVertex( center, u, 0.5 );
  1218. tempV2_3.copy( tempV2_4 );
  1219. }
  1220. addVertex( tempV2_4, u, v );
  1221. addVertex( p2, u, v );
  1222. addVertex( center, u, 0.5 );
  1223. }
  1224. function makeSegmentTriangles() {
  1225. addVertex( lastPointR, u0, 1 );
  1226. addVertex( lastPointL, u0, 0 );
  1227. addVertex( currentPointL, u1, 0 );
  1228. addVertex( lastPointR, u0, 1 );
  1229. addVertex( currentPointL, u1, 1 );
  1230. addVertex( currentPointR, u1, 0 );
  1231. }
  1232. function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
  1233. if ( innerSideModified ) {
  1234. // Optimized segment + bevel triangles
  1235. if ( joinIsOnLeftSide ) {
  1236. // Path segments triangles
  1237. addVertex( lastPointR, u0, 1 );
  1238. addVertex( lastPointL, u0, 0 );
  1239. addVertex( currentPointL, u1, 0 );
  1240. addVertex( lastPointR, u0, 1 );
  1241. addVertex( currentPointL, u1, 0 );
  1242. addVertex( innerPoint, u1, 1 );
  1243. // Bevel join triangle
  1244. addVertex( currentPointL, u, 0 );
  1245. addVertex( nextPointL, u, 0 );
  1246. addVertex( innerPoint, u, 0.5 );
  1247. } else {
  1248. // Path segments triangles
  1249. addVertex( lastPointR, u0, 1 );
  1250. addVertex( lastPointL, u0, 0 );
  1251. addVertex( currentPointR, u1, 1 );
  1252. addVertex( lastPointL, u0, 0 );
  1253. addVertex( innerPoint, u1, 0 );
  1254. addVertex( currentPointR, u1, 1 );
  1255. // Bevel join triangle
  1256. addVertex( currentPointR, u, 1 );
  1257. addVertex( nextPointR, u, 0 );
  1258. addVertex( innerPoint, u, 0.5 );
  1259. }
  1260. } else {
  1261. // Bevel join triangle. The segment triangles are done in the main loop
  1262. if ( joinIsOnLeftSide ) {
  1263. addVertex( currentPointL, u, 0 );
  1264. addVertex( nextPointL, u, 0 );
  1265. addVertex( currentPoint, u, 0.5 );
  1266. } else {
  1267. addVertex( currentPointR, u, 1 );
  1268. addVertex( nextPointR, u, 0 );
  1269. addVertex( currentPoint, u, 0.5 );
  1270. }
  1271. }
  1272. }
  1273. function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
  1274. if ( innerSideModified ) {
  1275. if ( joinIsOnLeftSide ) {
  1276. addVertex( lastPointR, u0, 1 );
  1277. addVertex( lastPointL, u0, 0 );
  1278. addVertex( currentPointL, u1, 0 );
  1279. addVertex( lastPointR, u0, 1 );
  1280. addVertex( currentPointL, u1, 0 );
  1281. addVertex( innerPoint, u1, 1 );
  1282. addVertex( currentPointL, u0, 0 );
  1283. addVertex( currentPoint, u1, 0.5 );
  1284. addVertex( innerPoint, u1, 1 );
  1285. addVertex( currentPoint, u1, 0.5 );
  1286. addVertex( nextPointL, u0, 0 );
  1287. addVertex( innerPoint, u1, 1 );
  1288. } else {
  1289. addVertex( lastPointR, u0, 1 );
  1290. addVertex( lastPointL, u0, 0 );
  1291. addVertex( currentPointR, u1, 1 );
  1292. addVertex( lastPointL, u0, 0 );
  1293. addVertex( innerPoint, u1, 0 );
  1294. addVertex( currentPointR, u1, 1 );
  1295. addVertex( currentPointR, u0, 1 );
  1296. addVertex( innerPoint, u1, 0 );
  1297. addVertex( currentPoint, u1, 0.5 );
  1298. addVertex( currentPoint, u1, 0.5 );
  1299. addVertex( innerPoint, u1, 0 );
  1300. addVertex( nextPointR, u0, 1 );
  1301. }
  1302. }
  1303. }
  1304. function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
  1305. // param center: End point of the path
  1306. // param p1, p2: Left and right cap points
  1307. switch ( style.strokeLineCap ) {
  1308. case 'round':
  1309. if ( start ) {
  1310. makeCircularSector( center, p2, p1, u, 0.5 );
  1311. } else {
  1312. makeCircularSector( center, p1, p2, u, 0.5 );
  1313. }
  1314. break;
  1315. case 'square':
  1316. if ( start ) {
  1317. tempV2_1.subVectors( p1, center );
  1318. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1319. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1320. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1321. // Modify already existing vertices
  1322. if ( joinIsOnLeftSide ) {
  1323. tempV2_3.toArray( vertices, 1 * 3 );
  1324. tempV2_4.toArray( vertices, 0 * 3 );
  1325. tempV2_4.toArray( vertices, 3 * 3 );
  1326. } else {
  1327. tempV2_3.toArray( vertices, 1 * 3 );
  1328. tempV2_3.toArray( vertices, 3 * 3 );
  1329. tempV2_4.toArray( vertices, 0 * 3 );
  1330. }
  1331. } else {
  1332. tempV2_1.subVectors( p2, center );
  1333. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1334. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1335. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1336. var vl = vertices.length;
  1337. // Modify already existing vertices
  1338. if ( joinIsOnLeftSide ) {
  1339. tempV2_3.toArray( vertices, vl - 1 * 3 );
  1340. tempV2_4.toArray( vertices, vl - 2 * 3 );
  1341. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1342. } else {
  1343. tempV2_3.toArray( vertices, vl - 2 * 3 );
  1344. tempV2_4.toArray( vertices, vl - 1 * 3 );
  1345. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1346. }
  1347. }
  1348. break;
  1349. case 'butt':
  1350. default:
  1351. // Nothing to do here
  1352. break;
  1353. }
  1354. }
  1355. function removeDuplicatedPoints( points ) {
  1356. // Creates a new array if necessary with duplicated points removed.
  1357. // This does not remove duplicated initial and ending points of a closed path.
  1358. var dupPoints = false;
  1359. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1360. if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
  1361. dupPoints = true;
  1362. break;
  1363. }
  1364. }
  1365. if ( ! dupPoints ) return points;
  1366. var newPoints = [];
  1367. newPoints.push( points[ 0 ] );
  1368. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1369. if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
  1370. newPoints.push( points[ i ] );
  1371. }
  1372. }
  1373. newPoints.push( points[ points.length - 1 ] );
  1374. return newPoints;
  1375. }
  1376. };
  1377. }();