3MFLoader.js 33 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. * - Color Groups (Vertex Colors)
  18. * - Metallic Display Properties (PBR)
  19. */
  20. import {
  21. BufferAttribute,
  22. BufferGeometry,
  23. ClampToEdgeWrapping,
  24. Color,
  25. FileLoader,
  26. Float32BufferAttribute,
  27. Group,
  28. LinearFilter,
  29. LinearMipmapLinearFilter,
  30. Loader,
  31. LoaderUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshPhongMaterial,
  35. MeshStandardMaterial,
  36. MirroredRepeatWrapping,
  37. NearestFilter,
  38. RepeatWrapping,
  39. TextureLoader,
  40. sRGBEncoding
  41. } from "../../../build/three.module.js";
  42. import { JSZip } from "../libs/jszip.module.min.js";
  43. var ThreeMFLoader = function ( manager ) {
  44. Loader.call( this, manager );
  45. this.availableExtensions = [];
  46. };
  47. ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  48. constructor: ThreeMFLoader,
  49. load: function ( url, onLoad, onProgress, onError ) {
  50. var scope = this;
  51. var loader = new FileLoader( scope.manager );
  52. loader.setPath( scope.path );
  53. loader.setResponseType( 'arraybuffer' );
  54. loader.load( url, function ( buffer ) {
  55. try {
  56. onLoad( scope.parse( buffer ) );
  57. } catch ( e ) {
  58. if ( onError ) {
  59. onError( e );
  60. } else {
  61. console.error( e );
  62. }
  63. scope.manager.itemError( url );
  64. }
  65. }, onProgress, onError );
  66. },
  67. parse: function ( data ) {
  68. var scope = this;
  69. var textureLoader = new TextureLoader( this.manager );
  70. function loadDocument( data ) {
  71. var zip = null;
  72. var file = null;
  73. var relsName;
  74. var modelRelsName;
  75. var modelPartNames = [];
  76. var printTicketPartNames = [];
  77. var texturesPartNames = [];
  78. var otherPartNames = [];
  79. var rels;
  80. var modelRels;
  81. var modelParts = {};
  82. var printTicketParts = {};
  83. var texturesParts = {};
  84. var otherParts = {};
  85. try {
  86. zip = new JSZip( data );
  87. } catch ( e ) {
  88. if ( e instanceof ReferenceError ) {
  89. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  90. return null;
  91. }
  92. }
  93. for ( file in zip.files ) {
  94. if ( file.match( /\_rels\/.rels$/ ) ) {
  95. relsName = file;
  96. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  97. modelRelsName = file;
  98. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  99. modelPartNames.push( file );
  100. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  101. printTicketPartNames.push( file );
  102. } else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
  103. texturesPartNames.push( file );
  104. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  105. otherPartNames.push( file );
  106. }
  107. }
  108. //
  109. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  110. var relsFileText = LoaderUtils.decodeText( relsView );
  111. rels = parseRelsXml( relsFileText );
  112. //
  113. if ( modelRelsName ) {
  114. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  115. var relsFileText = LoaderUtils.decodeText( relsView );
  116. modelRels = parseRelsXml( relsFileText );
  117. }
  118. //
  119. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  120. var modelPart = modelPartNames[ i ];
  121. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  122. var fileText = LoaderUtils.decodeText( view );
  123. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  124. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  125. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  126. }
  127. var modelNode = xmlData.querySelector( 'model' );
  128. var extensions = {};
  129. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  130. var attr = modelNode.attributes[ i ];
  131. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  132. extensions[ attr.value ] = RegExp.$1;
  133. }
  134. }
  135. var modelData = parseModelNode( modelNode );
  136. modelData[ 'xml' ] = modelNode;
  137. if ( 0 < Object.keys( extensions ).length ) {
  138. modelData[ 'extensions' ] = extensions;
  139. }
  140. modelParts[ modelPart ] = modelData;
  141. }
  142. //
  143. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  144. var texturesPartName = texturesPartNames[ i ];
  145. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  146. }
  147. return {
  148. rels: rels,
  149. modelRels: modelRels,
  150. model: modelParts,
  151. printTicket: printTicketParts,
  152. texture: texturesParts,
  153. other: otherParts
  154. };
  155. }
  156. function parseRelsXml( relsFileText ) {
  157. var relationships = [];
  158. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  159. var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
  160. for ( var i = 0; i < relsNodes.length; i ++ ) {
  161. var relsNode = relsNodes[ i ];
  162. var relationship = {
  163. target: relsNode.getAttribute( 'Target' ), //required
  164. id: relsNode.getAttribute( 'Id' ), //required
  165. type: relsNode.getAttribute( 'Type' ) //required
  166. };
  167. relationships.push( relationship );
  168. }
  169. return relationships;
  170. }
  171. function parseMetadataNodes( metadataNodes ) {
  172. var metadataData = {};
  173. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  174. var metadataNode = metadataNodes[ i ];
  175. var name = metadataNode.getAttribute( 'name' );
  176. var validNames = [
  177. 'Title',
  178. 'Designer',
  179. 'Description',
  180. 'Copyright',
  181. 'LicenseTerms',
  182. 'Rating',
  183. 'CreationDate',
  184. 'ModificationDate'
  185. ];
  186. if ( 0 <= validNames.indexOf( name ) ) {
  187. metadataData[ name ] = metadataNode.textContent;
  188. }
  189. }
  190. return metadataData;
  191. }
  192. function parseBasematerialsNode( basematerialsNode ) {
  193. var basematerialsData = {
  194. id: basematerialsNode.getAttribute( 'id' ), // required
  195. basematerials: []
  196. };
  197. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  198. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  199. var basematerialNode = basematerialNodes[ i ];
  200. var basematerialData = parseBasematerialNode( basematerialNode );
  201. basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
  202. basematerialsData.basematerials.push( basematerialData );
  203. }
  204. return basematerialsData;
  205. }
  206. function parseTexture2DNode( texture2DNode ) {
  207. var texture2dData = {
  208. id: texture2DNode.getAttribute( 'id' ), // required
  209. path: texture2DNode.getAttribute( 'path' ), // required
  210. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  211. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  212. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  213. filter: texture2DNode.getAttribute( 'filter' ),
  214. };
  215. return texture2dData;
  216. }
  217. function parseTextures2DGroupNode( texture2DGroupNode ) {
  218. var texture2DGroupData = {
  219. id: texture2DGroupNode.getAttribute( 'id' ), // required
  220. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  221. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  222. };
  223. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  224. var uvs = [];
  225. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  226. var tex2coordNode = tex2coordNodes[ i ];
  227. var u = tex2coordNode.getAttribute( 'u' );
  228. var v = tex2coordNode.getAttribute( 'v' );
  229. uvs.push( parseFloat( u ), parseFloat( v ) );
  230. }
  231. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  232. return texture2DGroupData;
  233. }
  234. function parseColorGroupNode( colorGroupNode ) {
  235. var colorGroupData = {
  236. id: colorGroupNode.getAttribute( 'id' ), // required
  237. displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
  238. };
  239. var colorNodes = colorGroupNode.querySelectorAll( 'color' );
  240. var colors = [];
  241. var colorObject = new Color();
  242. for ( var i = 0; i < colorNodes.length; i ++ ) {
  243. var colorNode = colorNodes[ i ];
  244. var color = colorNode.getAttribute( 'color' );
  245. colorObject.setStyle( color.substring( 0, 7 ) );
  246. colorObject.convertSRGBToLinear(); // color is in sRGB
  247. colors.push( colorObject.r, colorObject.g, colorObject.b );
  248. }
  249. colorGroupData[ 'colors' ] = new Float32Array( colors );
  250. return colorGroupData;
  251. }
  252. function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
  253. var metallicDisplaypropertiesData = {
  254. id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
  255. };
  256. var metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
  257. var metallicData = [];
  258. for ( var i = 0; i < metallicNodes.length; i ++ ) {
  259. var metallicNode = metallicNodes[ i ];
  260. metallicData.push( {
  261. name: metallicNode.getAttribute( 'name' ), // required
  262. metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
  263. roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
  264. } );
  265. }
  266. metallicDisplaypropertiesData.data = metallicData;
  267. return metallicDisplaypropertiesData;
  268. }
  269. function parseBasematerialNode( basematerialNode ) {
  270. var basematerialData = {};
  271. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  272. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  273. basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
  274. return basematerialData;
  275. }
  276. function parseMeshNode( meshNode ) {
  277. var meshData = {};
  278. var vertices = [];
  279. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  280. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  281. var vertexNode = vertexNodes[ i ];
  282. var x = vertexNode.getAttribute( 'x' );
  283. var y = vertexNode.getAttribute( 'y' );
  284. var z = vertexNode.getAttribute( 'z' );
  285. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  286. }
  287. meshData[ 'vertices' ] = new Float32Array( vertices );
  288. var triangleProperties = [];
  289. var triangles = [];
  290. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  291. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  292. var triangleNode = triangleNodes[ i ];
  293. var v1 = triangleNode.getAttribute( 'v1' );
  294. var v2 = triangleNode.getAttribute( 'v2' );
  295. var v3 = triangleNode.getAttribute( 'v3' );
  296. var p1 = triangleNode.getAttribute( 'p1' );
  297. var p2 = triangleNode.getAttribute( 'p2' );
  298. var p3 = triangleNode.getAttribute( 'p3' );
  299. var pid = triangleNode.getAttribute( 'pid' );
  300. var triangleProperty = {};
  301. triangleProperty[ 'v1' ] = parseInt( v1, 10 );
  302. triangleProperty[ 'v2' ] = parseInt( v2, 10 );
  303. triangleProperty[ 'v3' ] = parseInt( v3, 10 );
  304. triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
  305. // optional
  306. if ( p1 ) {
  307. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  308. }
  309. if ( p2 ) {
  310. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  311. }
  312. if ( p3 ) {
  313. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  314. }
  315. if ( pid ) {
  316. triangleProperty[ 'pid' ] = pid;
  317. }
  318. if ( 0 < Object.keys( triangleProperty ).length ) {
  319. triangleProperties.push( triangleProperty );
  320. }
  321. }
  322. meshData[ 'triangleProperties' ] = triangleProperties;
  323. meshData[ 'triangles' ] = new Uint32Array( triangles );
  324. return meshData;
  325. }
  326. function parseComponentsNode( componentsNode ) {
  327. var components = [];
  328. var componentNodes = componentsNode.querySelectorAll( 'component' );
  329. for ( var i = 0; i < componentNodes.length; i ++ ) {
  330. var componentNode = componentNodes[ i ];
  331. var componentData = parseComponentNode( componentNode );
  332. components.push( componentData );
  333. }
  334. return components;
  335. }
  336. function parseComponentNode( componentNode ) {
  337. var componentData = {};
  338. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  339. var transform = componentNode.getAttribute( 'transform' );
  340. if ( transform ) {
  341. componentData[ 'transform' ] = parseTransform( transform );
  342. }
  343. return componentData;
  344. }
  345. function parseTransform( transform ) {
  346. var t = [];
  347. transform.split( ' ' ).forEach( function ( s ) {
  348. t.push( parseFloat( s ) );
  349. } );
  350. var matrix = new Matrix4();
  351. matrix.set(
  352. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  353. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  354. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  355. 0.0, 0.0, 0.0, 1.0
  356. );
  357. return matrix;
  358. }
  359. function parseObjectNode( objectNode ) {
  360. var objectData = {
  361. type: objectNode.getAttribute( 'type' )
  362. };
  363. var id = objectNode.getAttribute( 'id' );
  364. if ( id ) {
  365. objectData[ 'id' ] = id;
  366. }
  367. var pid = objectNode.getAttribute( 'pid' );
  368. if ( pid ) {
  369. objectData[ 'pid' ] = pid;
  370. }
  371. var pindex = objectNode.getAttribute( 'pindex' );
  372. if ( pindex ) {
  373. objectData[ 'pindex' ] = pindex;
  374. }
  375. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  376. if ( thumbnail ) {
  377. objectData[ 'thumbnail' ] = thumbnail;
  378. }
  379. var partnumber = objectNode.getAttribute( 'partnumber' );
  380. if ( partnumber ) {
  381. objectData[ 'partnumber' ] = partnumber;
  382. }
  383. var name = objectNode.getAttribute( 'name' );
  384. if ( name ) {
  385. objectData[ 'name' ] = name;
  386. }
  387. var meshNode = objectNode.querySelector( 'mesh' );
  388. if ( meshNode ) {
  389. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  390. }
  391. var componentsNode = objectNode.querySelector( 'components' );
  392. if ( componentsNode ) {
  393. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  394. }
  395. return objectData;
  396. }
  397. function parseResourcesNode( resourcesNode ) {
  398. var resourcesData = {};
  399. resourcesData[ 'basematerials' ] = {};
  400. var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
  401. for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
  402. var basematerialsNode = basematerialsNodes[ i ];
  403. var basematerialsData = parseBasematerialsNode( basematerialsNode );
  404. resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
  405. }
  406. //
  407. resourcesData[ 'texture2d' ] = {};
  408. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  409. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  410. var textures2DNode = textures2DNodes[ i ];
  411. var texture2DData = parseTexture2DNode( textures2DNode );
  412. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  413. }
  414. //
  415. resourcesData[ 'colorgroup' ] = {};
  416. var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
  417. for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
  418. var colorGroupNode = colorGroupNodes[ i ];
  419. var colorGroupData = parseColorGroupNode( colorGroupNode );
  420. resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
  421. }
  422. //
  423. resourcesData[ 'pbmetallicdisplayproperties' ] = {};
  424. var pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
  425. for ( var i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
  426. var pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
  427. var pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
  428. resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
  429. }
  430. //
  431. resourcesData[ 'texture2dgroup' ] = {};
  432. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  433. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  434. var textures2DGroupNode = textures2DGroupNodes[ i ];
  435. var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
  436. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  437. }
  438. //
  439. resourcesData[ 'object' ] = {};
  440. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  441. for ( var i = 0; i < objectNodes.length; i ++ ) {
  442. var objectNode = objectNodes[ i ];
  443. var objectData = parseObjectNode( objectNode );
  444. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  445. }
  446. return resourcesData;
  447. }
  448. function parseBuildNode( buildNode ) {
  449. var buildData = [];
  450. var itemNodes = buildNode.querySelectorAll( 'item' );
  451. for ( var i = 0; i < itemNodes.length; i ++ ) {
  452. var itemNode = itemNodes[ i ];
  453. var buildItem = {
  454. objectId: itemNode.getAttribute( 'objectid' )
  455. };
  456. var transform = itemNode.getAttribute( 'transform' );
  457. if ( transform ) {
  458. buildItem[ 'transform' ] = parseTransform( transform );
  459. }
  460. buildData.push( buildItem );
  461. }
  462. return buildData;
  463. }
  464. function parseModelNode( modelNode ) {
  465. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  466. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  467. if ( metadataNodes ) {
  468. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  469. }
  470. var resourcesNode = modelNode.querySelector( 'resources' );
  471. if ( resourcesNode ) {
  472. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  473. }
  474. var buildNode = modelNode.querySelector( 'build' );
  475. if ( buildNode ) {
  476. modelData[ 'build' ] = parseBuildNode( buildNode );
  477. }
  478. return modelData;
  479. }
  480. function buildTexture( texture2dgroup, objects, modelData, textureData ) {
  481. var texid = texture2dgroup.texid;
  482. var texture2ds = modelData.resources.texture2d;
  483. var texture2d = texture2ds[ texid ];
  484. if ( texture2d ) {
  485. var data = textureData[ texture2d.path ];
  486. var type = texture2d.contenttype;
  487. var blob = new Blob( [ data ], { type: type } );
  488. var sourceURI = URL.createObjectURL( blob );
  489. var texture = textureLoader.load( sourceURI, function () {
  490. URL.revokeObjectURL( sourceURI );
  491. } );
  492. texture.encoding = sRGBEncoding;
  493. // texture parameters
  494. switch ( texture2d.tilestyleu ) {
  495. case 'wrap':
  496. texture.wrapS = RepeatWrapping;
  497. break;
  498. case 'mirror':
  499. texture.wrapS = MirroredRepeatWrapping;
  500. break;
  501. case 'none':
  502. case 'clamp':
  503. texture.wrapS = ClampToEdgeWrapping;
  504. break;
  505. default:
  506. texture.wrapS = RepeatWrapping;
  507. }
  508. switch ( texture2d.tilestylev ) {
  509. case 'wrap':
  510. texture.wrapT = RepeatWrapping;
  511. break;
  512. case 'mirror':
  513. texture.wrapT = MirroredRepeatWrapping;
  514. break;
  515. case 'none':
  516. case 'clamp':
  517. texture.wrapT = ClampToEdgeWrapping;
  518. break;
  519. default:
  520. texture.wrapT = RepeatWrapping;
  521. }
  522. switch ( texture2d.filter ) {
  523. case 'auto':
  524. texture.magFilter = LinearFilter;
  525. texture.minFilter = LinearMipmapLinearFilter;
  526. break;
  527. case 'linear':
  528. texture.magFilter = LinearFilter;
  529. texture.minFilter = LinearFilter;
  530. break;
  531. case 'nearest':
  532. texture.magFilter = NearestFilter;
  533. texture.minFilter = NearestFilter;
  534. break;
  535. default:
  536. texture.magFilter = LinearFilter;
  537. texture.minFilter = LinearMipmapLinearFilter;
  538. }
  539. return texture;
  540. } else {
  541. return null;
  542. }
  543. }
  544. function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
  545. var objectPindex = objectData.pindex;
  546. var materialMap = {};
  547. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  548. var triangleProperty = triangleProperties[ i ];
  549. var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
  550. if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
  551. materialMap[ pindex ].push( triangleProperty );
  552. }
  553. //
  554. var keys = Object.keys( materialMap );
  555. var meshes = [];
  556. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  557. var materialIndex = keys[ i ];
  558. var trianglePropertiesProps = materialMap[ materialIndex ];
  559. var basematerialData = basematerials.basematerials[ materialIndex ];
  560. var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  561. //
  562. var geometry = new BufferGeometry();
  563. var positionData = [];
  564. var vertices = meshData.vertices;
  565. for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
  566. var triangleProperty = trianglePropertiesProps[ j ];
  567. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  568. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  569. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  570. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  571. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  572. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  573. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  574. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  575. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  576. }
  577. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  578. //
  579. var mesh = new Mesh( geometry, material );
  580. meshes.push( mesh );
  581. }
  582. return meshes;
  583. }
  584. function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
  585. // geometry
  586. var geometry = new BufferGeometry();
  587. var positionData = [];
  588. var uvData = [];
  589. var vertices = meshData.vertices;
  590. var uvs = texture2dgroup.uvs;
  591. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  592. var triangleProperty = triangleProperties[ i ];
  593. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
  594. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
  595. positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
  596. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
  597. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
  598. positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
  599. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
  600. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
  601. positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
  602. //
  603. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  604. uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  605. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  606. uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  607. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  608. uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  609. }
  610. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  611. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
  612. // material
  613. var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
  614. var material = new MeshPhongMaterial( { map: texture, flatShading: true } );
  615. // mesh
  616. var mesh = new Mesh( geometry, material );
  617. return mesh;
  618. }
  619. function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) {
  620. // geometry
  621. var geometry = new BufferGeometry();
  622. var positionData = [];
  623. var colorData = [];
  624. var vertices = meshData.vertices;
  625. var colors = colorgroup.colors;
  626. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  627. var triangleProperty = triangleProperties[ i ];
  628. var v1 = triangleProperty.v1;
  629. var v2 = triangleProperty.v2;
  630. var v3 = triangleProperty.v3;
  631. positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
  632. positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
  633. positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
  634. positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
  635. positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
  636. positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
  637. positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
  638. positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
  639. positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
  640. //
  641. var p1 = triangleProperty.p1;
  642. var p2 = triangleProperty.p2;
  643. var p3 = triangleProperty.p3;
  644. colorData.push( colors[ ( p1 * 3 ) + 0 ] );
  645. colorData.push( colors[ ( p1 * 3 ) + 1 ] );
  646. colorData.push( colors[ ( p1 * 3 ) + 2 ] );
  647. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 0 ] );
  648. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 1 ] );
  649. colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 2 ] );
  650. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 0 ] );
  651. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 1 ] );
  652. colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 2 ] );
  653. }
  654. geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
  655. geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
  656. // material
  657. var material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );
  658. // mesh
  659. var mesh = new Mesh( geometry, material );
  660. return mesh;
  661. }
  662. function buildDefaultMesh( meshData ) {
  663. var geometry = new BufferGeometry();
  664. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  665. geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  666. var material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  667. var mesh = new Mesh( geometry, material );
  668. return mesh;
  669. }
  670. function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
  671. var keys = Object.keys( resourceMap );
  672. var meshes = [];
  673. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  674. var resourceId = keys[ i ];
  675. var triangleProperties = resourceMap[ resourceId ];
  676. var resourceType = getResourceType( resourceId, modelData );
  677. switch ( resourceType ) {
  678. case 'material':
  679. var basematerials = modelData.resources.basematerials[ resourceId ];
  680. var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
  681. for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
  682. meshes.push( newMeshes[ j ] );
  683. }
  684. break;
  685. case 'texture':
  686. var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
  687. meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) );
  688. break;
  689. case 'vertexColors':
  690. var colorgroup = modelData.resources.colorgroup[ resourceId ];
  691. meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) );
  692. break;
  693. case 'default':
  694. meshes.push( buildDefaultMesh( meshData ) );
  695. break;
  696. default:
  697. console.error( 'THREE.3MFLoader: Unsupported resource type.' );
  698. }
  699. }
  700. return meshes;
  701. }
  702. function getResourceType( pid, modelData ) {
  703. if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
  704. return 'texture';
  705. } else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
  706. return 'material';
  707. } else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
  708. return 'vertexColors';
  709. } else if ( pid === 'default' ) {
  710. return 'default';
  711. } else {
  712. return undefined;
  713. }
  714. }
  715. function analyzeObject( modelData, meshData, objectData ) {
  716. var resourceMap = {};
  717. var triangleProperties = meshData[ 'triangleProperties' ];
  718. var objectPid = objectData.pid;
  719. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  720. var triangleProperty = triangleProperties[ i ];
  721. var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
  722. if ( pid === undefined ) pid = 'default';
  723. if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
  724. resourceMap[ pid ].push( triangleProperty );
  725. }
  726. return resourceMap;
  727. }
  728. function buildGroup( meshData, objects, modelData, textureData, objectData ) {
  729. var group = new Group();
  730. var resourceMap = analyzeObject( modelData, meshData, objectData );
  731. var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
  732. for ( var i = 0, l = meshes.length; i < l; i ++ ) {
  733. group.add( meshes[ i ] );
  734. }
  735. return group;
  736. }
  737. function applyExtensions( extensions, meshData, modelXml ) {
  738. if ( ! extensions ) {
  739. return;
  740. }
  741. var availableExtensions = [];
  742. var keys = Object.keys( extensions );
  743. for ( var i = 0; i < keys.length; i ++ ) {
  744. var ns = keys[ i ];
  745. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  746. var extension = scope.availableExtensions[ j ];
  747. if ( extension.ns === ns ) {
  748. availableExtensions.push( extension );
  749. }
  750. }
  751. }
  752. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  753. var extension = availableExtensions[ i ];
  754. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  755. }
  756. }
  757. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  758. if ( data.build !== undefined ) return data.build;
  759. data.build = builder( data, objects, modelData, textureData, objectData );
  760. return data.build;
  761. }
  762. function buildBasematerial( materialData, objects, modelData ) {
  763. var material;
  764. var displaypropertiesid = materialData.displaypropertiesid;
  765. var pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
  766. if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
  767. // metallic display property, use StandardMaterial
  768. var pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
  769. var metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
  770. material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
  771. } else {
  772. // otherwise use PhongMaterial
  773. material = new MeshPhongMaterial( { flatShading: true } );
  774. }
  775. material.name = materialData.name;
  776. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  777. var displaycolor = materialData.displaycolor;
  778. var color = displaycolor.substring( 0, 7 );
  779. material.color.setStyle( color );
  780. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  781. // process alpha if set
  782. if ( displaycolor.length === 9 ) {
  783. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  784. }
  785. return material;
  786. }
  787. function buildComposite( compositeData, objects, modelData, textureData ) {
  788. var composite = new Group();
  789. for ( var j = 0; j < compositeData.length; j ++ ) {
  790. var component = compositeData[ j ];
  791. var build = objects[ component.objectId ];
  792. if ( build === undefined ) {
  793. buildObject( component.objectId, objects, modelData, textureData );
  794. build = objects[ component.objectId ];
  795. }
  796. var object3D = build.clone();
  797. // apply component transform
  798. var transform = component.transform;
  799. if ( transform ) {
  800. object3D.applyMatrix4( transform );
  801. }
  802. composite.add( object3D );
  803. }
  804. return composite;
  805. }
  806. function buildObject( objectId, objects, modelData, textureData ) {
  807. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  808. if ( objectData[ 'mesh' ] ) {
  809. var meshData = objectData[ 'mesh' ];
  810. var extensions = modelData[ 'extensions' ];
  811. var modelXml = modelData[ 'xml' ];
  812. applyExtensions( extensions, meshData, modelXml );
  813. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
  814. } else {
  815. var compositeData = objectData[ 'components' ];
  816. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  817. }
  818. }
  819. function buildObjects( data3mf ) {
  820. var modelsData = data3mf.model;
  821. var modelRels = data3mf.modelRels;
  822. var objects = {};
  823. var modelsKeys = Object.keys( modelsData );
  824. var textureData = {};
  825. // evaluate model relationships to textures
  826. if ( modelRels ) {
  827. for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
  828. var modelRel = modelRels[ i ];
  829. var textureKey = modelRel.target.substring( 1 );
  830. if ( data3mf.texture[ textureKey ] ) {
  831. textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
  832. }
  833. }
  834. }
  835. // start build
  836. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  837. var modelsKey = modelsKeys[ i ];
  838. var modelData = modelsData[ modelsKey ];
  839. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  840. for ( var j = 0; j < objectIds.length; j ++ ) {
  841. var objectId = objectIds[ j ];
  842. buildObject( objectId, objects, modelData, textureData );
  843. }
  844. }
  845. return objects;
  846. }
  847. function build( objects, data3mf ) {
  848. var group = new Group();
  849. var relationship = data3mf[ 'rels' ][ 0 ];
  850. var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
  851. for ( var i = 0; i < buildData.length; i ++ ) {
  852. var buildItem = buildData[ i ];
  853. var object3D = objects[ buildItem[ 'objectId' ] ];
  854. // apply transform
  855. var transform = buildItem[ 'transform' ];
  856. if ( transform ) {
  857. object3D.applyMatrix4( transform );
  858. }
  859. group.add( object3D );
  860. }
  861. return group;
  862. }
  863. var data3mf = loadDocument( data );
  864. var objects = buildObjects( data3mf );
  865. return build( objects, data3mf );
  866. },
  867. addExtension: function ( extension ) {
  868. this.availableExtensions.push( extension );
  869. }
  870. } );
  871. export { ThreeMFLoader };