ColladaLoader.js 79 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. import {
  6. AmbientLight,
  7. AnimationClip,
  8. Bone,
  9. BufferGeometry,
  10. ClampToEdgeWrapping,
  11. Color,
  12. DirectionalLight,
  13. DoubleSide,
  14. Euler,
  15. FileLoader,
  16. Float32BufferAttribute,
  17. Group,
  18. Line,
  19. LineBasicMaterial,
  20. LineSegments,
  21. Loader,
  22. LoaderUtils,
  23. MathUtils,
  24. Matrix4,
  25. Mesh,
  26. MeshBasicMaterial,
  27. MeshLambertMaterial,
  28. MeshPhongMaterial,
  29. OrthographicCamera,
  30. PerspectiveCamera,
  31. PointLight,
  32. Quaternion,
  33. QuaternionKeyframeTrack,
  34. RepeatWrapping,
  35. Scene,
  36. Skeleton,
  37. SkinnedMesh,
  38. SpotLight,
  39. TextureLoader,
  40. Vector3,
  41. VectorKeyframeTrack
  42. } from "../../../build/three.module.js";
  43. import { TGALoader } from "../loaders/TGALoader.js";
  44. var ColladaLoader = function ( manager ) {
  45. Loader.call( this, manager );
  46. };
  47. ColladaLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  48. constructor: ColladaLoader,
  49. load: function ( url, onLoad, onProgress, onError ) {
  50. var scope = this;
  51. var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
  52. var loader = new FileLoader( scope.manager );
  53. loader.setPath( scope.path );
  54. loader.load( url, function ( text ) {
  55. try {
  56. onLoad( scope.parse( text, path ) );
  57. } catch ( e ) {
  58. if ( onError ) {
  59. onError( e );
  60. } else {
  61. console.error( e );
  62. }
  63. scope.manager.itemError( url );
  64. }
  65. }, onProgress, onError );
  66. },
  67. options: {
  68. set convertUpAxis( value ) {
  69. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  70. }
  71. },
  72. parse: function ( text, path ) {
  73. function getElementsByTagName( xml, name ) {
  74. // Non recursive xml.getElementsByTagName() ...
  75. var array = [];
  76. var childNodes = xml.childNodes;
  77. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  78. var child = childNodes[ i ];
  79. if ( child.nodeName === name ) {
  80. array.push( child );
  81. }
  82. }
  83. return array;
  84. }
  85. function parseStrings( text ) {
  86. if ( text.length === 0 ) return [];
  87. var parts = text.trim().split( /\s+/ );
  88. var array = new Array( parts.length );
  89. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  90. array[ i ] = parts[ i ];
  91. }
  92. return array;
  93. }
  94. function parseFloats( text ) {
  95. if ( text.length === 0 ) return [];
  96. var parts = text.trim().split( /\s+/ );
  97. var array = new Array( parts.length );
  98. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  99. array[ i ] = parseFloat( parts[ i ] );
  100. }
  101. return array;
  102. }
  103. function parseInts( text ) {
  104. if ( text.length === 0 ) return [];
  105. var parts = text.trim().split( /\s+/ );
  106. var array = new Array( parts.length );
  107. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  108. array[ i ] = parseInt( parts[ i ] );
  109. }
  110. return array;
  111. }
  112. function parseId( text ) {
  113. return text.substring( 1 );
  114. }
  115. function generateId() {
  116. return 'three_default_' + ( count ++ );
  117. }
  118. function isEmpty( object ) {
  119. return Object.keys( object ).length === 0;
  120. }
  121. // asset
  122. function parseAsset( xml ) {
  123. return {
  124. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  125. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  126. };
  127. }
  128. function parseAssetUnit( xml ) {
  129. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  130. return parseFloat( xml.getAttribute( 'meter' ) );
  131. } else {
  132. return 1; // default 1 meter
  133. }
  134. }
  135. function parseAssetUpAxis( xml ) {
  136. return xml !== undefined ? xml.textContent : 'Y_UP';
  137. }
  138. // library
  139. function parseLibrary( xml, libraryName, nodeName, parser ) {
  140. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  141. if ( library !== undefined ) {
  142. var elements = getElementsByTagName( library, nodeName );
  143. for ( var i = 0; i < elements.length; i ++ ) {
  144. parser( elements[ i ] );
  145. }
  146. }
  147. }
  148. function buildLibrary( data, builder ) {
  149. for ( var name in data ) {
  150. var object = data[ name ];
  151. object.build = builder( data[ name ] );
  152. }
  153. }
  154. // get
  155. function getBuild( data, builder ) {
  156. if ( data.build !== undefined ) return data.build;
  157. data.build = builder( data );
  158. return data.build;
  159. }
  160. // animation
  161. function parseAnimation( xml ) {
  162. var data = {
  163. sources: {},
  164. samplers: {},
  165. channels: {}
  166. };
  167. var hasChildren = false;
  168. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  169. var child = xml.childNodes[ i ];
  170. if ( child.nodeType !== 1 ) continue;
  171. var id;
  172. switch ( child.nodeName ) {
  173. case 'source':
  174. id = child.getAttribute( 'id' );
  175. data.sources[ id ] = parseSource( child );
  176. break;
  177. case 'sampler':
  178. id = child.getAttribute( 'id' );
  179. data.samplers[ id ] = parseAnimationSampler( child );
  180. break;
  181. case 'channel':
  182. id = child.getAttribute( 'target' );
  183. data.channels[ id ] = parseAnimationChannel( child );
  184. break;
  185. case 'animation':
  186. // hierarchy of related animations
  187. parseAnimation( child );
  188. hasChildren = true;
  189. break;
  190. default:
  191. console.log( child );
  192. }
  193. }
  194. if ( hasChildren === false ) {
  195. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  196. library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
  197. }
  198. }
  199. function parseAnimationSampler( xml ) {
  200. var data = {
  201. inputs: {},
  202. };
  203. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  204. var child = xml.childNodes[ i ];
  205. if ( child.nodeType !== 1 ) continue;
  206. switch ( child.nodeName ) {
  207. case 'input':
  208. var id = parseId( child.getAttribute( 'source' ) );
  209. var semantic = child.getAttribute( 'semantic' );
  210. data.inputs[ semantic ] = id;
  211. break;
  212. }
  213. }
  214. return data;
  215. }
  216. function parseAnimationChannel( xml ) {
  217. var data = {};
  218. var target = xml.getAttribute( 'target' );
  219. // parsing SID Addressing Syntax
  220. var parts = target.split( '/' );
  221. var id = parts.shift();
  222. var sid = parts.shift();
  223. // check selection syntax
  224. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  225. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  226. if ( memberSyntax ) {
  227. // member selection access
  228. parts = sid.split( '.' );
  229. sid = parts.shift();
  230. data.member = parts.shift();
  231. } else if ( arraySyntax ) {
  232. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  233. var indices = sid.split( '(' );
  234. sid = indices.shift();
  235. for ( var i = 0; i < indices.length; i ++ ) {
  236. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  237. }
  238. data.indices = indices;
  239. }
  240. data.id = id;
  241. data.sid = sid;
  242. data.arraySyntax = arraySyntax;
  243. data.memberSyntax = memberSyntax;
  244. data.sampler = parseId( xml.getAttribute( 'source' ) );
  245. return data;
  246. }
  247. function buildAnimation( data ) {
  248. var tracks = [];
  249. var channels = data.channels;
  250. var samplers = data.samplers;
  251. var sources = data.sources;
  252. for ( var target in channels ) {
  253. if ( channels.hasOwnProperty( target ) ) {
  254. var channel = channels[ target ];
  255. var sampler = samplers[ channel.sampler ];
  256. var inputId = sampler.inputs.INPUT;
  257. var outputId = sampler.inputs.OUTPUT;
  258. var inputSource = sources[ inputId ];
  259. var outputSource = sources[ outputId ];
  260. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  261. createKeyframeTracks( animation, tracks );
  262. }
  263. }
  264. return tracks;
  265. }
  266. function getAnimation( id ) {
  267. return getBuild( library.animations[ id ], buildAnimation );
  268. }
  269. function buildAnimationChannel( channel, inputSource, outputSource ) {
  270. var node = library.nodes[ channel.id ];
  271. var object3D = getNode( node.id );
  272. var transform = node.transforms[ channel.sid ];
  273. var defaultMatrix = node.matrix.clone().transpose();
  274. var time, stride;
  275. var i, il, j, jl;
  276. var data = {};
  277. // the collada spec allows the animation of data in various ways.
  278. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  279. switch ( transform ) {
  280. case 'matrix':
  281. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  282. time = inputSource.array[ i ];
  283. stride = i * outputSource.stride;
  284. if ( data[ time ] === undefined ) data[ time ] = {};
  285. if ( channel.arraySyntax === true ) {
  286. var value = outputSource.array[ stride ];
  287. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  288. data[ time ][ index ] = value;
  289. } else {
  290. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  291. data[ time ][ j ] = outputSource.array[ stride + j ];
  292. }
  293. }
  294. }
  295. break;
  296. case 'translate':
  297. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  298. break;
  299. case 'rotate':
  300. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  301. break;
  302. case 'scale':
  303. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  304. break;
  305. }
  306. var keyframes = prepareAnimationData( data, defaultMatrix );
  307. var animation = {
  308. name: object3D.uuid,
  309. keyframes: keyframes
  310. };
  311. return animation;
  312. }
  313. function prepareAnimationData( data, defaultMatrix ) {
  314. var keyframes = [];
  315. // transfer data into a sortable array
  316. for ( var time in data ) {
  317. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  318. }
  319. // ensure keyframes are sorted by time
  320. keyframes.sort( ascending );
  321. // now we clean up all animation data, so we can use them for keyframe tracks
  322. for ( var i = 0; i < 16; i ++ ) {
  323. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  324. }
  325. return keyframes;
  326. // array sort function
  327. function ascending( a, b ) {
  328. return a.time - b.time;
  329. }
  330. }
  331. var position = new Vector3();
  332. var scale = new Vector3();
  333. var quaternion = new Quaternion();
  334. function createKeyframeTracks( animation, tracks ) {
  335. var keyframes = animation.keyframes;
  336. var name = animation.name;
  337. var times = [];
  338. var positionData = [];
  339. var quaternionData = [];
  340. var scaleData = [];
  341. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  342. var keyframe = keyframes[ i ];
  343. var time = keyframe.time;
  344. var value = keyframe.value;
  345. matrix.fromArray( value ).transpose();
  346. matrix.decompose( position, quaternion, scale );
  347. times.push( time );
  348. positionData.push( position.x, position.y, position.z );
  349. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  350. scaleData.push( scale.x, scale.y, scale.z );
  351. }
  352. if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
  353. if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  354. if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  355. return tracks;
  356. }
  357. function transformAnimationData( keyframes, property, defaultValue ) {
  358. var keyframe;
  359. var empty = true;
  360. var i, l;
  361. // check, if values of a property are missing in our keyframes
  362. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  363. keyframe = keyframes[ i ];
  364. if ( keyframe.value[ property ] === undefined ) {
  365. keyframe.value[ property ] = null; // mark as missing
  366. } else {
  367. empty = false;
  368. }
  369. }
  370. if ( empty === true ) {
  371. // no values at all, so we set a default value
  372. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  373. keyframe = keyframes[ i ];
  374. keyframe.value[ property ] = defaultValue;
  375. }
  376. } else {
  377. // filling gaps
  378. createMissingKeyframes( keyframes, property );
  379. }
  380. }
  381. function createMissingKeyframes( keyframes, property ) {
  382. var prev, next;
  383. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  384. var keyframe = keyframes[ i ];
  385. if ( keyframe.value[ property ] === null ) {
  386. prev = getPrev( keyframes, i, property );
  387. next = getNext( keyframes, i, property );
  388. if ( prev === null ) {
  389. keyframe.value[ property ] = next.value[ property ];
  390. continue;
  391. }
  392. if ( next === null ) {
  393. keyframe.value[ property ] = prev.value[ property ];
  394. continue;
  395. }
  396. interpolate( keyframe, prev, next, property );
  397. }
  398. }
  399. }
  400. function getPrev( keyframes, i, property ) {
  401. while ( i >= 0 ) {
  402. var keyframe = keyframes[ i ];
  403. if ( keyframe.value[ property ] !== null ) return keyframe;
  404. i --;
  405. }
  406. return null;
  407. }
  408. function getNext( keyframes, i, property ) {
  409. while ( i < keyframes.length ) {
  410. var keyframe = keyframes[ i ];
  411. if ( keyframe.value[ property ] !== null ) return keyframe;
  412. i ++;
  413. }
  414. return null;
  415. }
  416. function interpolate( key, prev, next, property ) {
  417. if ( ( next.time - prev.time ) === 0 ) {
  418. key.value[ property ] = prev.value[ property ];
  419. return;
  420. }
  421. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  422. }
  423. // animation clips
  424. function parseAnimationClip( xml ) {
  425. var data = {
  426. name: xml.getAttribute( 'id' ) || 'default',
  427. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  428. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  429. animations: []
  430. };
  431. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  432. var child = xml.childNodes[ i ];
  433. if ( child.nodeType !== 1 ) continue;
  434. switch ( child.nodeName ) {
  435. case 'instance_animation':
  436. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  437. break;
  438. }
  439. }
  440. library.clips[ xml.getAttribute( 'id' ) ] = data;
  441. }
  442. function buildAnimationClip( data ) {
  443. var tracks = [];
  444. var name = data.name;
  445. var duration = ( data.end - data.start ) || - 1;
  446. var animations = data.animations;
  447. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  448. var animationTracks = getAnimation( animations[ i ] );
  449. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  450. tracks.push( animationTracks[ j ] );
  451. }
  452. }
  453. return new AnimationClip( name, duration, tracks );
  454. }
  455. function getAnimationClip( id ) {
  456. return getBuild( library.clips[ id ], buildAnimationClip );
  457. }
  458. // controller
  459. function parseController( xml ) {
  460. var data = {};
  461. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  462. var child = xml.childNodes[ i ];
  463. if ( child.nodeType !== 1 ) continue;
  464. switch ( child.nodeName ) {
  465. case 'skin':
  466. // there is exactly one skin per controller
  467. data.id = parseId( child.getAttribute( 'source' ) );
  468. data.skin = parseSkin( child );
  469. break;
  470. case 'morph':
  471. data.id = parseId( child.getAttribute( 'source' ) );
  472. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  473. break;
  474. }
  475. }
  476. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  477. }
  478. function parseSkin( xml ) {
  479. var data = {
  480. sources: {}
  481. };
  482. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  483. var child = xml.childNodes[ i ];
  484. if ( child.nodeType !== 1 ) continue;
  485. switch ( child.nodeName ) {
  486. case 'bind_shape_matrix':
  487. data.bindShapeMatrix = parseFloats( child.textContent );
  488. break;
  489. case 'source':
  490. var id = child.getAttribute( 'id' );
  491. data.sources[ id ] = parseSource( child );
  492. break;
  493. case 'joints':
  494. data.joints = parseJoints( child );
  495. break;
  496. case 'vertex_weights':
  497. data.vertexWeights = parseVertexWeights( child );
  498. break;
  499. }
  500. }
  501. return data;
  502. }
  503. function parseJoints( xml ) {
  504. var data = {
  505. inputs: {}
  506. };
  507. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  508. var child = xml.childNodes[ i ];
  509. if ( child.nodeType !== 1 ) continue;
  510. switch ( child.nodeName ) {
  511. case 'input':
  512. var semantic = child.getAttribute( 'semantic' );
  513. var id = parseId( child.getAttribute( 'source' ) );
  514. data.inputs[ semantic ] = id;
  515. break;
  516. }
  517. }
  518. return data;
  519. }
  520. function parseVertexWeights( xml ) {
  521. var data = {
  522. inputs: {}
  523. };
  524. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  525. var child = xml.childNodes[ i ];
  526. if ( child.nodeType !== 1 ) continue;
  527. switch ( child.nodeName ) {
  528. case 'input':
  529. var semantic = child.getAttribute( 'semantic' );
  530. var id = parseId( child.getAttribute( 'source' ) );
  531. var offset = parseInt( child.getAttribute( 'offset' ) );
  532. data.inputs[ semantic ] = { id: id, offset: offset };
  533. break;
  534. case 'vcount':
  535. data.vcount = parseInts( child.textContent );
  536. break;
  537. case 'v':
  538. data.v = parseInts( child.textContent );
  539. break;
  540. }
  541. }
  542. return data;
  543. }
  544. function buildController( data ) {
  545. var build = {
  546. id: data.id
  547. };
  548. var geometry = library.geometries[ build.id ];
  549. if ( data.skin !== undefined ) {
  550. build.skin = buildSkin( data.skin );
  551. // we enhance the 'sources' property of the corresponding geometry with our skin data
  552. geometry.sources.skinIndices = build.skin.indices;
  553. geometry.sources.skinWeights = build.skin.weights;
  554. }
  555. return build;
  556. }
  557. function buildSkin( data ) {
  558. var BONE_LIMIT = 4;
  559. var build = {
  560. joints: [], // this must be an array to preserve the joint order
  561. indices: {
  562. array: [],
  563. stride: BONE_LIMIT
  564. },
  565. weights: {
  566. array: [],
  567. stride: BONE_LIMIT
  568. }
  569. };
  570. var sources = data.sources;
  571. var vertexWeights = data.vertexWeights;
  572. var vcount = vertexWeights.vcount;
  573. var v = vertexWeights.v;
  574. var jointOffset = vertexWeights.inputs.JOINT.offset;
  575. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  576. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  577. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  578. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  579. var stride = 0;
  580. var i, j, l;
  581. // procces skin data for each vertex
  582. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  583. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  584. var vertexSkinData = [];
  585. for ( j = 0; j < jointCount; j ++ ) {
  586. var skinIndex = v[ stride + jointOffset ];
  587. var weightId = v[ stride + weightOffset ];
  588. var skinWeight = weights[ weightId ];
  589. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  590. stride += 2;
  591. }
  592. // we sort the joints in descending order based on the weights.
  593. // this ensures, we only procced the most important joints of the vertex
  594. vertexSkinData.sort( descending );
  595. // now we provide for each vertex a set of four index and weight values.
  596. // the order of the skin data matches the order of vertices
  597. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  598. var d = vertexSkinData[ j ];
  599. if ( d !== undefined ) {
  600. build.indices.array.push( d.index );
  601. build.weights.array.push( d.weight );
  602. } else {
  603. build.indices.array.push( 0 );
  604. build.weights.array.push( 0 );
  605. }
  606. }
  607. }
  608. // setup bind matrix
  609. if ( data.bindShapeMatrix ) {
  610. build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  611. } else {
  612. build.bindMatrix = new Matrix4().identity();
  613. }
  614. // process bones and inverse bind matrix data
  615. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  616. var name = jointSource.array[ i ];
  617. var boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  618. build.joints.push( { name: name, boneInverse: boneInverse } );
  619. }
  620. return build;
  621. // array sort function
  622. function descending( a, b ) {
  623. return b.weight - a.weight;
  624. }
  625. }
  626. function getController( id ) {
  627. return getBuild( library.controllers[ id ], buildController );
  628. }
  629. // image
  630. function parseImage( xml ) {
  631. var data = {
  632. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  633. };
  634. library.images[ xml.getAttribute( 'id' ) ] = data;
  635. }
  636. function buildImage( data ) {
  637. if ( data.build !== undefined ) return data.build;
  638. return data.init_from;
  639. }
  640. function getImage( id ) {
  641. var data = library.images[ id ];
  642. if ( data !== undefined ) {
  643. return getBuild( data, buildImage );
  644. }
  645. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  646. return null;
  647. }
  648. // effect
  649. function parseEffect( xml ) {
  650. var data = {};
  651. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  652. var child = xml.childNodes[ i ];
  653. if ( child.nodeType !== 1 ) continue;
  654. switch ( child.nodeName ) {
  655. case 'profile_COMMON':
  656. data.profile = parseEffectProfileCOMMON( child );
  657. break;
  658. }
  659. }
  660. library.effects[ xml.getAttribute( 'id' ) ] = data;
  661. }
  662. function parseEffectProfileCOMMON( xml ) {
  663. var data = {
  664. surfaces: {},
  665. samplers: {}
  666. };
  667. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  668. var child = xml.childNodes[ i ];
  669. if ( child.nodeType !== 1 ) continue;
  670. switch ( child.nodeName ) {
  671. case 'newparam':
  672. parseEffectNewparam( child, data );
  673. break;
  674. case 'technique':
  675. data.technique = parseEffectTechnique( child );
  676. break;
  677. case 'extra':
  678. data.extra = parseEffectExtra( child );
  679. break;
  680. }
  681. }
  682. return data;
  683. }
  684. function parseEffectNewparam( xml, data ) {
  685. var sid = xml.getAttribute( 'sid' );
  686. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  687. var child = xml.childNodes[ i ];
  688. if ( child.nodeType !== 1 ) continue;
  689. switch ( child.nodeName ) {
  690. case 'surface':
  691. data.surfaces[ sid ] = parseEffectSurface( child );
  692. break;
  693. case 'sampler2D':
  694. data.samplers[ sid ] = parseEffectSampler( child );
  695. break;
  696. }
  697. }
  698. }
  699. function parseEffectSurface( xml ) {
  700. var data = {};
  701. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  702. var child = xml.childNodes[ i ];
  703. if ( child.nodeType !== 1 ) continue;
  704. switch ( child.nodeName ) {
  705. case 'init_from':
  706. data.init_from = child.textContent;
  707. break;
  708. }
  709. }
  710. return data;
  711. }
  712. function parseEffectSampler( xml ) {
  713. var data = {};
  714. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  715. var child = xml.childNodes[ i ];
  716. if ( child.nodeType !== 1 ) continue;
  717. switch ( child.nodeName ) {
  718. case 'source':
  719. data.source = child.textContent;
  720. break;
  721. }
  722. }
  723. return data;
  724. }
  725. function parseEffectTechnique( xml ) {
  726. var data = {};
  727. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  728. var child = xml.childNodes[ i ];
  729. if ( child.nodeType !== 1 ) continue;
  730. switch ( child.nodeName ) {
  731. case 'constant':
  732. case 'lambert':
  733. case 'blinn':
  734. case 'phong':
  735. data.type = child.nodeName;
  736. data.parameters = parseEffectParameters( child );
  737. break;
  738. }
  739. }
  740. return data;
  741. }
  742. function parseEffectParameters( xml ) {
  743. var data = {};
  744. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  745. var child = xml.childNodes[ i ];
  746. if ( child.nodeType !== 1 ) continue;
  747. switch ( child.nodeName ) {
  748. case 'emission':
  749. case 'diffuse':
  750. case 'specular':
  751. case 'bump':
  752. case 'ambient':
  753. case 'shininess':
  754. case 'transparency':
  755. data[ child.nodeName ] = parseEffectParameter( child );
  756. break;
  757. case 'transparent':
  758. data[ child.nodeName ] = {
  759. opaque: child.getAttribute( 'opaque' ),
  760. data: parseEffectParameter( child )
  761. };
  762. break;
  763. }
  764. }
  765. return data;
  766. }
  767. function parseEffectParameter( xml ) {
  768. var data = {};
  769. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  770. var child = xml.childNodes[ i ];
  771. if ( child.nodeType !== 1 ) continue;
  772. switch ( child.nodeName ) {
  773. case 'color':
  774. data[ child.nodeName ] = parseFloats( child.textContent );
  775. break;
  776. case 'float':
  777. data[ child.nodeName ] = parseFloat( child.textContent );
  778. break;
  779. case 'texture':
  780. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  781. break;
  782. }
  783. }
  784. return data;
  785. }
  786. function parseEffectParameterTexture( xml ) {
  787. var data = {
  788. technique: {}
  789. };
  790. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  791. var child = xml.childNodes[ i ];
  792. if ( child.nodeType !== 1 ) continue;
  793. switch ( child.nodeName ) {
  794. case 'extra':
  795. parseEffectParameterTextureExtra( child, data );
  796. break;
  797. }
  798. }
  799. return data;
  800. }
  801. function parseEffectParameterTextureExtra( xml, data ) {
  802. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  803. var child = xml.childNodes[ i ];
  804. if ( child.nodeType !== 1 ) continue;
  805. switch ( child.nodeName ) {
  806. case 'technique':
  807. parseEffectParameterTextureExtraTechnique( child, data );
  808. break;
  809. }
  810. }
  811. }
  812. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  813. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  814. var child = xml.childNodes[ i ];
  815. if ( child.nodeType !== 1 ) continue;
  816. switch ( child.nodeName ) {
  817. case 'repeatU':
  818. case 'repeatV':
  819. case 'offsetU':
  820. case 'offsetV':
  821. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  822. break;
  823. case 'wrapU':
  824. case 'wrapV':
  825. // some files have values for wrapU/wrapV which become NaN via parseInt
  826. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  827. data.technique[ child.nodeName ] = 1;
  828. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  829. data.technique[ child.nodeName ] = 0;
  830. } else {
  831. data.technique[ child.nodeName ] = parseInt( child.textContent );
  832. }
  833. break;
  834. }
  835. }
  836. }
  837. function parseEffectExtra( xml ) {
  838. var data = {};
  839. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  840. var child = xml.childNodes[ i ];
  841. if ( child.nodeType !== 1 ) continue;
  842. switch ( child.nodeName ) {
  843. case 'technique':
  844. data.technique = parseEffectExtraTechnique( child );
  845. break;
  846. }
  847. }
  848. return data;
  849. }
  850. function parseEffectExtraTechnique( xml ) {
  851. var data = {};
  852. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  853. var child = xml.childNodes[ i ];
  854. if ( child.nodeType !== 1 ) continue;
  855. switch ( child.nodeName ) {
  856. case 'double_sided':
  857. data[ child.nodeName ] = parseInt( child.textContent );
  858. break;
  859. }
  860. }
  861. return data;
  862. }
  863. function buildEffect( data ) {
  864. return data;
  865. }
  866. function getEffect( id ) {
  867. return getBuild( library.effects[ id ], buildEffect );
  868. }
  869. // material
  870. function parseMaterial( xml ) {
  871. var data = {
  872. name: xml.getAttribute( 'name' )
  873. };
  874. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  875. var child = xml.childNodes[ i ];
  876. if ( child.nodeType !== 1 ) continue;
  877. switch ( child.nodeName ) {
  878. case 'instance_effect':
  879. data.url = parseId( child.getAttribute( 'url' ) );
  880. break;
  881. }
  882. }
  883. library.materials[ xml.getAttribute( 'id' ) ] = data;
  884. }
  885. function getTextureLoader( image ) {
  886. var loader;
  887. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  888. extension = extension.toLowerCase();
  889. switch ( extension ) {
  890. case 'tga':
  891. loader = tgaLoader;
  892. break;
  893. default:
  894. loader = textureLoader;
  895. }
  896. return loader;
  897. }
  898. function buildMaterial( data ) {
  899. var effect = getEffect( data.url );
  900. var technique = effect.profile.technique;
  901. var extra = effect.profile.extra;
  902. var material;
  903. switch ( technique.type ) {
  904. case 'phong':
  905. case 'blinn':
  906. material = new MeshPhongMaterial();
  907. break;
  908. case 'lambert':
  909. material = new MeshLambertMaterial();
  910. break;
  911. default:
  912. material = new MeshBasicMaterial();
  913. break;
  914. }
  915. material.name = data.name || '';
  916. function getTexture( textureObject ) {
  917. var sampler = effect.profile.samplers[ textureObject.id ];
  918. var image = null;
  919. // get image
  920. if ( sampler !== undefined ) {
  921. var surface = effect.profile.surfaces[ sampler.source ];
  922. image = getImage( surface.init_from );
  923. } else {
  924. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  925. image = getImage( textureObject.id );
  926. }
  927. // create texture if image is avaiable
  928. if ( image !== null ) {
  929. var loader = getTextureLoader( image );
  930. if ( loader !== undefined ) {
  931. var texture = loader.load( image );
  932. var extra = textureObject.extra;
  933. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  934. var technique = extra.technique;
  935. texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
  936. texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
  937. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  938. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  939. } else {
  940. texture.wrapS = RepeatWrapping;
  941. texture.wrapT = RepeatWrapping;
  942. }
  943. return texture;
  944. } else {
  945. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  946. return null;
  947. }
  948. } else {
  949. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  950. return null;
  951. }
  952. }
  953. var parameters = technique.parameters;
  954. for ( var key in parameters ) {
  955. var parameter = parameters[ key ];
  956. switch ( key ) {
  957. case 'diffuse':
  958. if ( parameter.color ) material.color.fromArray( parameter.color );
  959. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  960. break;
  961. case 'specular':
  962. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  963. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  964. break;
  965. case 'bump':
  966. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  967. break;
  968. case 'ambient':
  969. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  970. break;
  971. case 'shininess':
  972. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  973. break;
  974. case 'emission':
  975. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  976. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  977. break;
  978. }
  979. }
  980. //
  981. var transparent = parameters[ 'transparent' ];
  982. var transparency = parameters[ 'transparency' ];
  983. // <transparency> does not exist but <transparent>
  984. if ( transparency === undefined && transparent ) {
  985. transparency = {
  986. float: 1
  987. };
  988. }
  989. // <transparent> does not exist but <transparency>
  990. if ( transparent === undefined && transparency ) {
  991. transparent = {
  992. opaque: 'A_ONE',
  993. data: {
  994. color: [ 1, 1, 1, 1 ]
  995. } };
  996. }
  997. if ( transparent && transparency ) {
  998. // handle case if a texture exists but no color
  999. if ( transparent.data.texture ) {
  1000. // we do not set an alpha map (see #13792)
  1001. material.transparent = true;
  1002. } else {
  1003. var color = transparent.data.color;
  1004. switch ( transparent.opaque ) {
  1005. case 'A_ONE':
  1006. material.opacity = color[ 3 ] * transparency.float;
  1007. break;
  1008. case 'RGB_ZERO':
  1009. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  1010. break;
  1011. case 'A_ZERO':
  1012. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  1013. break;
  1014. case 'RGB_ONE':
  1015. material.opacity = color[ 0 ] * transparency.float;
  1016. break;
  1017. default:
  1018. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  1019. }
  1020. if ( material.opacity < 1 ) material.transparent = true;
  1021. }
  1022. }
  1023. //
  1024. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  1025. material.side = DoubleSide;
  1026. }
  1027. return material;
  1028. }
  1029. function getMaterial( id ) {
  1030. return getBuild( library.materials[ id ], buildMaterial );
  1031. }
  1032. // camera
  1033. function parseCamera( xml ) {
  1034. var data = {
  1035. name: xml.getAttribute( 'name' )
  1036. };
  1037. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1038. var child = xml.childNodes[ i ];
  1039. if ( child.nodeType !== 1 ) continue;
  1040. switch ( child.nodeName ) {
  1041. case 'optics':
  1042. data.optics = parseCameraOptics( child );
  1043. break;
  1044. }
  1045. }
  1046. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1047. }
  1048. function parseCameraOptics( xml ) {
  1049. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1050. var child = xml.childNodes[ i ];
  1051. switch ( child.nodeName ) {
  1052. case 'technique_common':
  1053. return parseCameraTechnique( child );
  1054. }
  1055. }
  1056. return {};
  1057. }
  1058. function parseCameraTechnique( xml ) {
  1059. var data = {};
  1060. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1061. var child = xml.childNodes[ i ];
  1062. switch ( child.nodeName ) {
  1063. case 'perspective':
  1064. case 'orthographic':
  1065. data.technique = child.nodeName;
  1066. data.parameters = parseCameraParameters( child );
  1067. break;
  1068. }
  1069. }
  1070. return data;
  1071. }
  1072. function parseCameraParameters( xml ) {
  1073. var data = {};
  1074. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1075. var child = xml.childNodes[ i ];
  1076. switch ( child.nodeName ) {
  1077. case 'xfov':
  1078. case 'yfov':
  1079. case 'xmag':
  1080. case 'ymag':
  1081. case 'znear':
  1082. case 'zfar':
  1083. case 'aspect_ratio':
  1084. data[ child.nodeName ] = parseFloat( child.textContent );
  1085. break;
  1086. }
  1087. }
  1088. return data;
  1089. }
  1090. function buildCamera( data ) {
  1091. var camera;
  1092. switch ( data.optics.technique ) {
  1093. case 'perspective':
  1094. camera = new PerspectiveCamera(
  1095. data.optics.parameters.yfov,
  1096. data.optics.parameters.aspect_ratio,
  1097. data.optics.parameters.znear,
  1098. data.optics.parameters.zfar
  1099. );
  1100. break;
  1101. case 'orthographic':
  1102. var ymag = data.optics.parameters.ymag;
  1103. var xmag = data.optics.parameters.xmag;
  1104. var aspectRatio = data.optics.parameters.aspect_ratio;
  1105. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1106. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1107. xmag *= 0.5;
  1108. ymag *= 0.5;
  1109. camera = new OrthographicCamera(
  1110. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1111. data.optics.parameters.znear,
  1112. data.optics.parameters.zfar
  1113. );
  1114. break;
  1115. default:
  1116. camera = new PerspectiveCamera();
  1117. break;
  1118. }
  1119. camera.name = data.name || '';
  1120. return camera;
  1121. }
  1122. function getCamera( id ) {
  1123. var data = library.cameras[ id ];
  1124. if ( data !== undefined ) {
  1125. return getBuild( data, buildCamera );
  1126. }
  1127. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1128. return null;
  1129. }
  1130. // light
  1131. function parseLight( xml ) {
  1132. var data = {};
  1133. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1134. var child = xml.childNodes[ i ];
  1135. if ( child.nodeType !== 1 ) continue;
  1136. switch ( child.nodeName ) {
  1137. case 'technique_common':
  1138. data = parseLightTechnique( child );
  1139. break;
  1140. }
  1141. }
  1142. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1143. }
  1144. function parseLightTechnique( xml ) {
  1145. var data = {};
  1146. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1147. var child = xml.childNodes[ i ];
  1148. if ( child.nodeType !== 1 ) continue;
  1149. switch ( child.nodeName ) {
  1150. case 'directional':
  1151. case 'point':
  1152. case 'spot':
  1153. case 'ambient':
  1154. data.technique = child.nodeName;
  1155. data.parameters = parseLightParameters( child );
  1156. }
  1157. }
  1158. return data;
  1159. }
  1160. function parseLightParameters( xml ) {
  1161. var data = {};
  1162. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1163. var child = xml.childNodes[ i ];
  1164. if ( child.nodeType !== 1 ) continue;
  1165. switch ( child.nodeName ) {
  1166. case 'color':
  1167. var array = parseFloats( child.textContent );
  1168. data.color = new Color().fromArray( array );
  1169. break;
  1170. case 'falloff_angle':
  1171. data.falloffAngle = parseFloat( child.textContent );
  1172. break;
  1173. case 'quadratic_attenuation':
  1174. var f = parseFloat( child.textContent );
  1175. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1176. break;
  1177. }
  1178. }
  1179. return data;
  1180. }
  1181. function buildLight( data ) {
  1182. var light;
  1183. switch ( data.technique ) {
  1184. case 'directional':
  1185. light = new DirectionalLight();
  1186. break;
  1187. case 'point':
  1188. light = new PointLight();
  1189. break;
  1190. case 'spot':
  1191. light = new SpotLight();
  1192. break;
  1193. case 'ambient':
  1194. light = new AmbientLight();
  1195. break;
  1196. }
  1197. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1198. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1199. return light;
  1200. }
  1201. function getLight( id ) {
  1202. var data = library.lights[ id ];
  1203. if ( data !== undefined ) {
  1204. return getBuild( data, buildLight );
  1205. }
  1206. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1207. return null;
  1208. }
  1209. // geometry
  1210. function parseGeometry( xml ) {
  1211. var data = {
  1212. name: xml.getAttribute( 'name' ),
  1213. sources: {},
  1214. vertices: {},
  1215. primitives: []
  1216. };
  1217. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1218. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1219. if ( mesh === undefined ) return;
  1220. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1221. var child = mesh.childNodes[ i ];
  1222. if ( child.nodeType !== 1 ) continue;
  1223. var id = child.getAttribute( 'id' );
  1224. switch ( child.nodeName ) {
  1225. case 'source':
  1226. data.sources[ id ] = parseSource( child );
  1227. break;
  1228. case 'vertices':
  1229. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1230. data.vertices = parseGeometryVertices( child );
  1231. break;
  1232. case 'polygons':
  1233. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1234. break;
  1235. case 'lines':
  1236. case 'linestrips':
  1237. case 'polylist':
  1238. case 'triangles':
  1239. data.primitives.push( parseGeometryPrimitive( child ) );
  1240. break;
  1241. default:
  1242. console.log( child );
  1243. }
  1244. }
  1245. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1246. }
  1247. function parseSource( xml ) {
  1248. var data = {
  1249. array: [],
  1250. stride: 3
  1251. };
  1252. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1253. var child = xml.childNodes[ i ];
  1254. if ( child.nodeType !== 1 ) continue;
  1255. switch ( child.nodeName ) {
  1256. case 'float_array':
  1257. data.array = parseFloats( child.textContent );
  1258. break;
  1259. case 'Name_array':
  1260. data.array = parseStrings( child.textContent );
  1261. break;
  1262. case 'technique_common':
  1263. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1264. if ( accessor !== undefined ) {
  1265. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1266. }
  1267. break;
  1268. }
  1269. }
  1270. return data;
  1271. }
  1272. function parseGeometryVertices( xml ) {
  1273. var data = {};
  1274. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1275. var child = xml.childNodes[ i ];
  1276. if ( child.nodeType !== 1 ) continue;
  1277. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1278. }
  1279. return data;
  1280. }
  1281. function parseGeometryPrimitive( xml ) {
  1282. var primitive = {
  1283. type: xml.nodeName,
  1284. material: xml.getAttribute( 'material' ),
  1285. count: parseInt( xml.getAttribute( 'count' ) ),
  1286. inputs: {},
  1287. stride: 0,
  1288. hasUV: false
  1289. };
  1290. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1291. var child = xml.childNodes[ i ];
  1292. if ( child.nodeType !== 1 ) continue;
  1293. switch ( child.nodeName ) {
  1294. case 'input':
  1295. var id = parseId( child.getAttribute( 'source' ) );
  1296. var semantic = child.getAttribute( 'semantic' );
  1297. var offset = parseInt( child.getAttribute( 'offset' ) );
  1298. var set = parseInt( child.getAttribute( 'set' ) );
  1299. var inputname = ( set > 0 ? semantic + set : semantic );
  1300. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1301. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1302. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1303. break;
  1304. case 'vcount':
  1305. primitive.vcount = parseInts( child.textContent );
  1306. break;
  1307. case 'p':
  1308. primitive.p = parseInts( child.textContent );
  1309. break;
  1310. }
  1311. }
  1312. return primitive;
  1313. }
  1314. function groupPrimitives( primitives ) {
  1315. var build = {};
  1316. for ( var i = 0; i < primitives.length; i ++ ) {
  1317. var primitive = primitives[ i ];
  1318. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1319. build[ primitive.type ].push( primitive );
  1320. }
  1321. return build;
  1322. }
  1323. function checkUVCoordinates( primitives ) {
  1324. var count = 0;
  1325. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1326. var primitive = primitives[ i ];
  1327. if ( primitive.hasUV === true ) {
  1328. count ++;
  1329. }
  1330. }
  1331. if ( count > 0 && count < primitives.length ) {
  1332. primitives.uvsNeedsFix = true;
  1333. }
  1334. }
  1335. function buildGeometry( data ) {
  1336. var build = {};
  1337. var sources = data.sources;
  1338. var vertices = data.vertices;
  1339. var primitives = data.primitives;
  1340. if ( primitives.length === 0 ) return {};
  1341. // our goal is to create one buffer geometry for a single type of primitives
  1342. // first, we group all primitives by their type
  1343. var groupedPrimitives = groupPrimitives( primitives );
  1344. for ( var type in groupedPrimitives ) {
  1345. var primitiveType = groupedPrimitives[ type ];
  1346. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1347. checkUVCoordinates( primitiveType );
  1348. // third, create a buffer geometry for each type of primitives
  1349. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1350. }
  1351. return build;
  1352. }
  1353. function buildGeometryType( primitives, sources, vertices ) {
  1354. var build = {};
  1355. var position = { array: [], stride: 0 };
  1356. var normal = { array: [], stride: 0 };
  1357. var uv = { array: [], stride: 0 };
  1358. var uv2 = { array: [], stride: 0 };
  1359. var color = { array: [], stride: 0 };
  1360. var skinIndex = { array: [], stride: 4 };
  1361. var skinWeight = { array: [], stride: 4 };
  1362. var geometry = new BufferGeometry();
  1363. var materialKeys = [];
  1364. var start = 0;
  1365. for ( var p = 0; p < primitives.length; p ++ ) {
  1366. var primitive = primitives[ p ];
  1367. var inputs = primitive.inputs;
  1368. // groups
  1369. var count = 0;
  1370. switch ( primitive.type ) {
  1371. case 'lines':
  1372. case 'linestrips':
  1373. count = primitive.count * 2;
  1374. break;
  1375. case 'triangles':
  1376. count = primitive.count * 3;
  1377. break;
  1378. case 'polylist':
  1379. for ( var g = 0; g < primitive.count; g ++ ) {
  1380. var vc = primitive.vcount[ g ];
  1381. switch ( vc ) {
  1382. case 3:
  1383. count += 3; // single triangle
  1384. break;
  1385. case 4:
  1386. count += 6; // quad, subdivided into two triangles
  1387. break;
  1388. default:
  1389. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1390. break;
  1391. }
  1392. }
  1393. break;
  1394. default:
  1395. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1396. }
  1397. geometry.addGroup( start, count, p );
  1398. start += count;
  1399. // material
  1400. if ( primitive.material ) {
  1401. materialKeys.push( primitive.material );
  1402. }
  1403. // geometry data
  1404. for ( var name in inputs ) {
  1405. var input = inputs[ name ];
  1406. switch ( name ) {
  1407. case 'VERTEX':
  1408. for ( var key in vertices ) {
  1409. var id = vertices[ key ];
  1410. switch ( key ) {
  1411. case 'POSITION':
  1412. var prevLength = position.array.length;
  1413. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1414. position.stride = sources[ id ].stride;
  1415. if ( sources.skinWeights && sources.skinIndices ) {
  1416. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1417. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1418. }
  1419. // see #3803
  1420. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1421. var count = ( position.array.length - prevLength ) / position.stride;
  1422. for ( var i = 0; i < count; i ++ ) {
  1423. // fill missing uv coordinates
  1424. uv.array.push( 0, 0 );
  1425. }
  1426. }
  1427. break;
  1428. case 'NORMAL':
  1429. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1430. normal.stride = sources[ id ].stride;
  1431. break;
  1432. case 'COLOR':
  1433. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1434. color.stride = sources[ id ].stride;
  1435. break;
  1436. case 'TEXCOORD':
  1437. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1438. uv.stride = sources[ id ].stride;
  1439. break;
  1440. case 'TEXCOORD1':
  1441. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1442. uv.stride = sources[ id ].stride;
  1443. break;
  1444. default:
  1445. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1446. }
  1447. }
  1448. break;
  1449. case 'NORMAL':
  1450. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1451. normal.stride = sources[ input.id ].stride;
  1452. break;
  1453. case 'COLOR':
  1454. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1455. color.stride = sources[ input.id ].stride;
  1456. break;
  1457. case 'TEXCOORD':
  1458. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1459. uv.stride = sources[ input.id ].stride;
  1460. break;
  1461. case 'TEXCOORD1':
  1462. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1463. uv2.stride = sources[ input.id ].stride;
  1464. break;
  1465. }
  1466. }
  1467. }
  1468. // build geometry
  1469. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
  1470. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
  1471. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
  1472. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
  1473. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new Float32BufferAttribute( uv2.array, uv2.stride ) );
  1474. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1475. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1476. build.data = geometry;
  1477. build.type = primitives[ 0 ].type;
  1478. build.materialKeys = materialKeys;
  1479. return build;
  1480. }
  1481. function buildGeometryData( primitive, source, offset, array ) {
  1482. var indices = primitive.p;
  1483. var stride = primitive.stride;
  1484. var vcount = primitive.vcount;
  1485. function pushVector( i ) {
  1486. var index = indices[ i + offset ] * sourceStride;
  1487. var length = index + sourceStride;
  1488. for ( ; index < length; index ++ ) {
  1489. array.push( sourceArray[ index ] );
  1490. }
  1491. }
  1492. var sourceArray = source.array;
  1493. var sourceStride = source.stride;
  1494. if ( primitive.vcount !== undefined ) {
  1495. var index = 0;
  1496. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1497. var count = vcount[ i ];
  1498. if ( count === 4 ) {
  1499. var a = index + stride * 0;
  1500. var b = index + stride * 1;
  1501. var c = index + stride * 2;
  1502. var d = index + stride * 3;
  1503. pushVector( a ); pushVector( b ); pushVector( d );
  1504. pushVector( b ); pushVector( c ); pushVector( d );
  1505. } else if ( count === 3 ) {
  1506. var a = index + stride * 0;
  1507. var b = index + stride * 1;
  1508. var c = index + stride * 2;
  1509. pushVector( a ); pushVector( b ); pushVector( c );
  1510. } else if ( count > 4 ) {
  1511. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1512. var a = index + stride * 0;
  1513. var b = index + stride * k;
  1514. var c = index + stride * ( k + 1 );
  1515. pushVector( a ); pushVector( b ); pushVector( c );
  1516. }
  1517. }
  1518. index += stride * count;
  1519. }
  1520. } else {
  1521. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1522. pushVector( i );
  1523. }
  1524. }
  1525. }
  1526. function getGeometry( id ) {
  1527. return getBuild( library.geometries[ id ], buildGeometry );
  1528. }
  1529. // kinematics
  1530. function parseKinematicsModel( xml ) {
  1531. var data = {
  1532. name: xml.getAttribute( 'name' ) || '',
  1533. joints: {},
  1534. links: []
  1535. };
  1536. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1537. var child = xml.childNodes[ i ];
  1538. if ( child.nodeType !== 1 ) continue;
  1539. switch ( child.nodeName ) {
  1540. case 'technique_common':
  1541. parseKinematicsTechniqueCommon( child, data );
  1542. break;
  1543. }
  1544. }
  1545. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1546. }
  1547. function buildKinematicsModel( data ) {
  1548. if ( data.build !== undefined ) return data.build;
  1549. return data;
  1550. }
  1551. function getKinematicsModel( id ) {
  1552. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1553. }
  1554. function parseKinematicsTechniqueCommon( xml, data ) {
  1555. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1556. var child = xml.childNodes[ i ];
  1557. if ( child.nodeType !== 1 ) continue;
  1558. switch ( child.nodeName ) {
  1559. case 'joint':
  1560. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1561. break;
  1562. case 'link':
  1563. data.links.push( parseKinematicsLink( child ) );
  1564. break;
  1565. }
  1566. }
  1567. }
  1568. function parseKinematicsJoint( xml ) {
  1569. var data;
  1570. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1571. var child = xml.childNodes[ i ];
  1572. if ( child.nodeType !== 1 ) continue;
  1573. switch ( child.nodeName ) {
  1574. case 'prismatic':
  1575. case 'revolute':
  1576. data = parseKinematicsJointParameter( child );
  1577. break;
  1578. }
  1579. }
  1580. return data;
  1581. }
  1582. function parseKinematicsJointParameter( xml, data ) {
  1583. var data = {
  1584. sid: xml.getAttribute( 'sid' ),
  1585. name: xml.getAttribute( 'name' ) || '',
  1586. axis: new Vector3(),
  1587. limits: {
  1588. min: 0,
  1589. max: 0
  1590. },
  1591. type: xml.nodeName,
  1592. static: false,
  1593. zeroPosition: 0,
  1594. middlePosition: 0
  1595. };
  1596. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1597. var child = xml.childNodes[ i ];
  1598. if ( child.nodeType !== 1 ) continue;
  1599. switch ( child.nodeName ) {
  1600. case 'axis':
  1601. var array = parseFloats( child.textContent );
  1602. data.axis.fromArray( array );
  1603. break;
  1604. case 'limits':
  1605. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1606. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1607. data.limits.max = parseFloat( max.textContent );
  1608. data.limits.min = parseFloat( min.textContent );
  1609. break;
  1610. }
  1611. }
  1612. // if min is equal to or greater than max, consider the joint static
  1613. if ( data.limits.min >= data.limits.max ) {
  1614. data.static = true;
  1615. }
  1616. // calculate middle position
  1617. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1618. return data;
  1619. }
  1620. function parseKinematicsLink( xml ) {
  1621. var data = {
  1622. sid: xml.getAttribute( 'sid' ),
  1623. name: xml.getAttribute( 'name' ) || '',
  1624. attachments: [],
  1625. transforms: []
  1626. };
  1627. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1628. var child = xml.childNodes[ i ];
  1629. if ( child.nodeType !== 1 ) continue;
  1630. switch ( child.nodeName ) {
  1631. case 'attachment_full':
  1632. data.attachments.push( parseKinematicsAttachment( child ) );
  1633. break;
  1634. case 'matrix':
  1635. case 'translate':
  1636. case 'rotate':
  1637. data.transforms.push( parseKinematicsTransform( child ) );
  1638. break;
  1639. }
  1640. }
  1641. return data;
  1642. }
  1643. function parseKinematicsAttachment( xml ) {
  1644. var data = {
  1645. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1646. transforms: [],
  1647. links: []
  1648. };
  1649. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1650. var child = xml.childNodes[ i ];
  1651. if ( child.nodeType !== 1 ) continue;
  1652. switch ( child.nodeName ) {
  1653. case 'link':
  1654. data.links.push( parseKinematicsLink( child ) );
  1655. break;
  1656. case 'matrix':
  1657. case 'translate':
  1658. case 'rotate':
  1659. data.transforms.push( parseKinematicsTransform( child ) );
  1660. break;
  1661. }
  1662. }
  1663. return data;
  1664. }
  1665. function parseKinematicsTransform( xml ) {
  1666. var data = {
  1667. type: xml.nodeName
  1668. };
  1669. var array = parseFloats( xml.textContent );
  1670. switch ( data.type ) {
  1671. case 'matrix':
  1672. data.obj = new Matrix4();
  1673. data.obj.fromArray( array ).transpose();
  1674. break;
  1675. case 'translate':
  1676. data.obj = new Vector3();
  1677. data.obj.fromArray( array );
  1678. break;
  1679. case 'rotate':
  1680. data.obj = new Vector3();
  1681. data.obj.fromArray( array );
  1682. data.angle = MathUtils.degToRad( array[ 3 ] );
  1683. break;
  1684. }
  1685. return data;
  1686. }
  1687. // physics
  1688. function parsePhysicsModel( xml ) {
  1689. var data = {
  1690. name: xml.getAttribute( 'name' ) || '',
  1691. rigidBodies: {}
  1692. };
  1693. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1694. var child = xml.childNodes[ i ];
  1695. if ( child.nodeType !== 1 ) continue;
  1696. switch ( child.nodeName ) {
  1697. case 'rigid_body':
  1698. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1699. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1700. break;
  1701. }
  1702. }
  1703. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1704. }
  1705. function parsePhysicsRigidBody( xml, data ) {
  1706. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1707. var child = xml.childNodes[ i ];
  1708. if ( child.nodeType !== 1 ) continue;
  1709. switch ( child.nodeName ) {
  1710. case 'technique_common':
  1711. parsePhysicsTechniqueCommon( child, data );
  1712. break;
  1713. }
  1714. }
  1715. }
  1716. function parsePhysicsTechniqueCommon( xml, data ) {
  1717. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1718. var child = xml.childNodes[ i ];
  1719. if ( child.nodeType !== 1 ) continue;
  1720. switch ( child.nodeName ) {
  1721. case 'inertia':
  1722. data.inertia = parseFloats( child.textContent );
  1723. break;
  1724. case 'mass':
  1725. data.mass = parseFloats( child.textContent )[ 0 ];
  1726. break;
  1727. }
  1728. }
  1729. }
  1730. // scene
  1731. function parseKinematicsScene( xml ) {
  1732. var data = {
  1733. bindJointAxis: []
  1734. };
  1735. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1736. var child = xml.childNodes[ i ];
  1737. if ( child.nodeType !== 1 ) continue;
  1738. switch ( child.nodeName ) {
  1739. case 'bind_joint_axis':
  1740. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1741. break;
  1742. }
  1743. }
  1744. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1745. }
  1746. function parseKinematicsBindJointAxis( xml ) {
  1747. var data = {
  1748. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1749. };
  1750. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1751. var child = xml.childNodes[ i ];
  1752. if ( child.nodeType !== 1 ) continue;
  1753. switch ( child.nodeName ) {
  1754. case 'axis':
  1755. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1756. data.axis = param.textContent;
  1757. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1758. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1759. break;
  1760. }
  1761. }
  1762. return data;
  1763. }
  1764. function buildKinematicsScene( data ) {
  1765. if ( data.build !== undefined ) return data.build;
  1766. return data;
  1767. }
  1768. function getKinematicsScene( id ) {
  1769. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1770. }
  1771. function setupKinematics() {
  1772. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1773. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1774. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1775. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1776. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1777. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1778. var visualScene = getVisualScene( visualSceneId );
  1779. var bindJointAxis = kinematicsScene.bindJointAxis;
  1780. var jointMap = {};
  1781. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1782. var axis = bindJointAxis[ i ];
  1783. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1784. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1785. if ( targetElement ) {
  1786. // get the parent of the transform element
  1787. var parentVisualElement = targetElement.parentElement;
  1788. // connect the joint of the kinematics model with the element in the visual scene
  1789. connect( axis.jointIndex, parentVisualElement );
  1790. }
  1791. }
  1792. function connect( jointIndex, visualElement ) {
  1793. var visualElementName = visualElement.getAttribute( 'name' );
  1794. var joint = kinematicsModel.joints[ jointIndex ];
  1795. visualScene.traverse( function ( object ) {
  1796. if ( object.name === visualElementName ) {
  1797. jointMap[ jointIndex ] = {
  1798. object: object,
  1799. transforms: buildTransformList( visualElement ),
  1800. joint: joint,
  1801. position: joint.zeroPosition
  1802. };
  1803. }
  1804. } );
  1805. }
  1806. var m0 = new Matrix4();
  1807. kinematics = {
  1808. joints: kinematicsModel && kinematicsModel.joints,
  1809. getJointValue: function ( jointIndex ) {
  1810. var jointData = jointMap[ jointIndex ];
  1811. if ( jointData ) {
  1812. return jointData.position;
  1813. } else {
  1814. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1815. }
  1816. },
  1817. setJointValue: function ( jointIndex, value ) {
  1818. var jointData = jointMap[ jointIndex ];
  1819. if ( jointData ) {
  1820. var joint = jointData.joint;
  1821. if ( value > joint.limits.max || value < joint.limits.min ) {
  1822. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1823. } else if ( joint.static ) {
  1824. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1825. } else {
  1826. var object = jointData.object;
  1827. var axis = joint.axis;
  1828. var transforms = jointData.transforms;
  1829. matrix.identity();
  1830. // each update, we have to apply all transforms in the correct order
  1831. for ( var i = 0; i < transforms.length; i ++ ) {
  1832. var transform = transforms[ i ];
  1833. // if there is a connection of the transform node with a joint, apply the joint value
  1834. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1835. switch ( joint.type ) {
  1836. case 'revolute':
  1837. matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
  1838. break;
  1839. case 'prismatic':
  1840. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1841. break;
  1842. default:
  1843. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1844. break;
  1845. }
  1846. } else {
  1847. switch ( transform.type ) {
  1848. case 'matrix':
  1849. matrix.multiply( transform.obj );
  1850. break;
  1851. case 'translate':
  1852. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1853. break;
  1854. case 'scale':
  1855. matrix.scale( transform.obj );
  1856. break;
  1857. case 'rotate':
  1858. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1859. break;
  1860. }
  1861. }
  1862. }
  1863. object.matrix.copy( matrix );
  1864. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1865. jointMap[ jointIndex ].position = value;
  1866. }
  1867. } else {
  1868. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1869. }
  1870. }
  1871. };
  1872. }
  1873. function buildTransformList( node ) {
  1874. var transforms = [];
  1875. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1876. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1877. var child = xml.childNodes[ i ];
  1878. if ( child.nodeType !== 1 ) continue;
  1879. switch ( child.nodeName ) {
  1880. case 'matrix':
  1881. var array = parseFloats( child.textContent );
  1882. var matrix = new Matrix4().fromArray( array ).transpose();
  1883. transforms.push( {
  1884. sid: child.getAttribute( 'sid' ),
  1885. type: child.nodeName,
  1886. obj: matrix
  1887. } );
  1888. break;
  1889. case 'translate':
  1890. case 'scale':
  1891. var array = parseFloats( child.textContent );
  1892. var vector = new Vector3().fromArray( array );
  1893. transforms.push( {
  1894. sid: child.getAttribute( 'sid' ),
  1895. type: child.nodeName,
  1896. obj: vector
  1897. } );
  1898. break;
  1899. case 'rotate':
  1900. var array = parseFloats( child.textContent );
  1901. var vector = new Vector3().fromArray( array );
  1902. var angle = MathUtils.degToRad( array[ 3 ] );
  1903. transforms.push( {
  1904. sid: child.getAttribute( 'sid' ),
  1905. type: child.nodeName,
  1906. obj: vector,
  1907. angle: angle
  1908. } );
  1909. break;
  1910. }
  1911. }
  1912. return transforms;
  1913. }
  1914. // nodes
  1915. function prepareNodes( xml ) {
  1916. var elements = xml.getElementsByTagName( 'node' );
  1917. // ensure all node elements have id attributes
  1918. for ( var i = 0; i < elements.length; i ++ ) {
  1919. var element = elements[ i ];
  1920. if ( element.hasAttribute( 'id' ) === false ) {
  1921. element.setAttribute( 'id', generateId() );
  1922. }
  1923. }
  1924. }
  1925. var matrix = new Matrix4();
  1926. var vector = new Vector3();
  1927. function parseNode( xml ) {
  1928. var data = {
  1929. name: xml.getAttribute( 'name' ) || '',
  1930. type: xml.getAttribute( 'type' ),
  1931. id: xml.getAttribute( 'id' ),
  1932. sid: xml.getAttribute( 'sid' ),
  1933. matrix: new Matrix4(),
  1934. nodes: [],
  1935. instanceCameras: [],
  1936. instanceControllers: [],
  1937. instanceLights: [],
  1938. instanceGeometries: [],
  1939. instanceNodes: [],
  1940. transforms: {}
  1941. };
  1942. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1943. var child = xml.childNodes[ i ];
  1944. if ( child.nodeType !== 1 ) continue;
  1945. switch ( child.nodeName ) {
  1946. case 'node':
  1947. data.nodes.push( child.getAttribute( 'id' ) );
  1948. parseNode( child );
  1949. break;
  1950. case 'instance_camera':
  1951. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1952. break;
  1953. case 'instance_controller':
  1954. data.instanceControllers.push( parseNodeInstance( child ) );
  1955. break;
  1956. case 'instance_light':
  1957. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1958. break;
  1959. case 'instance_geometry':
  1960. data.instanceGeometries.push( parseNodeInstance( child ) );
  1961. break;
  1962. case 'instance_node':
  1963. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1964. break;
  1965. case 'matrix':
  1966. var array = parseFloats( child.textContent );
  1967. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1968. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1969. break;
  1970. case 'translate':
  1971. var array = parseFloats( child.textContent );
  1972. vector.fromArray( array );
  1973. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1974. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1975. break;
  1976. case 'rotate':
  1977. var array = parseFloats( child.textContent );
  1978. var angle = MathUtils.degToRad( array[ 3 ] );
  1979. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1980. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1981. break;
  1982. case 'scale':
  1983. var array = parseFloats( child.textContent );
  1984. data.matrix.scale( vector.fromArray( array ) );
  1985. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1986. break;
  1987. case 'extra':
  1988. break;
  1989. default:
  1990. console.log( child );
  1991. }
  1992. }
  1993. if ( hasNode( data.id ) ) {
  1994. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1995. } else {
  1996. library.nodes[ data.id ] = data;
  1997. }
  1998. return data;
  1999. }
  2000. function parseNodeInstance( xml ) {
  2001. var data = {
  2002. id: parseId( xml.getAttribute( 'url' ) ),
  2003. materials: {},
  2004. skeletons: []
  2005. };
  2006. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  2007. var child = xml.childNodes[ i ];
  2008. switch ( child.nodeName ) {
  2009. case 'bind_material':
  2010. var instances = child.getElementsByTagName( 'instance_material' );
  2011. for ( var j = 0; j < instances.length; j ++ ) {
  2012. var instance = instances[ j ];
  2013. var symbol = instance.getAttribute( 'symbol' );
  2014. var target = instance.getAttribute( 'target' );
  2015. data.materials[ symbol ] = parseId( target );
  2016. }
  2017. break;
  2018. case 'skeleton':
  2019. data.skeletons.push( parseId( child.textContent ) );
  2020. break;
  2021. default:
  2022. break;
  2023. }
  2024. }
  2025. return data;
  2026. }
  2027. function buildSkeleton( skeletons, joints ) {
  2028. var boneData = [];
  2029. var sortedBoneData = [];
  2030. var i, j, data;
  2031. // a skeleton can have multiple root bones. collada expresses this
  2032. // situtation with multiple "skeleton" tags per controller instance
  2033. for ( i = 0; i < skeletons.length; i ++ ) {
  2034. var skeleton = skeletons[ i ];
  2035. var root;
  2036. if ( hasNode( skeleton ) ) {
  2037. root = getNode( skeleton );
  2038. buildBoneHierarchy( root, joints, boneData );
  2039. } else if ( hasVisualScene( skeleton ) ) {
  2040. // handle case where the skeleton refers to the visual scene (#13335)
  2041. var visualScene = library.visualScenes[ skeleton ];
  2042. var children = visualScene.children;
  2043. for ( var j = 0; j < children.length; j ++ ) {
  2044. var child = children[ j ];
  2045. if ( child.type === 'JOINT' ) {
  2046. var root = getNode( child.id );
  2047. buildBoneHierarchy( root, joints, boneData );
  2048. }
  2049. }
  2050. } else {
  2051. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2052. }
  2053. }
  2054. // sort bone data (the order is defined in the corresponding controller)
  2055. for ( i = 0; i < joints.length; i ++ ) {
  2056. for ( j = 0; j < boneData.length; j ++ ) {
  2057. data = boneData[ j ];
  2058. if ( data.bone.name === joints[ i ].name ) {
  2059. sortedBoneData[ i ] = data;
  2060. data.processed = true;
  2061. break;
  2062. }
  2063. }
  2064. }
  2065. // add unprocessed bone data at the end of the list
  2066. for ( i = 0; i < boneData.length; i ++ ) {
  2067. data = boneData[ i ];
  2068. if ( data.processed === false ) {
  2069. sortedBoneData.push( data );
  2070. data.processed = true;
  2071. }
  2072. }
  2073. // setup arrays for skeleton creation
  2074. var bones = [];
  2075. var boneInverses = [];
  2076. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2077. data = sortedBoneData[ i ];
  2078. bones.push( data.bone );
  2079. boneInverses.push( data.boneInverse );
  2080. }
  2081. return new Skeleton( bones, boneInverses );
  2082. }
  2083. function buildBoneHierarchy( root, joints, boneData ) {
  2084. // setup bone data from visual scene
  2085. root.traverse( function ( object ) {
  2086. if ( object.isBone === true ) {
  2087. var boneInverse;
  2088. // retrieve the boneInverse from the controller data
  2089. for ( var i = 0; i < joints.length; i ++ ) {
  2090. var joint = joints[ i ];
  2091. if ( joint.name === object.name ) {
  2092. boneInverse = joint.boneInverse;
  2093. break;
  2094. }
  2095. }
  2096. if ( boneInverse === undefined ) {
  2097. // Unfortunately, there can be joints in the visual scene that are not part of the
  2098. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2099. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2100. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2101. // ensure a correct animation of the model.
  2102. boneInverse = new Matrix4();
  2103. }
  2104. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2105. }
  2106. } );
  2107. }
  2108. function buildNode( data ) {
  2109. var objects = [];
  2110. var matrix = data.matrix;
  2111. var nodes = data.nodes;
  2112. var type = data.type;
  2113. var instanceCameras = data.instanceCameras;
  2114. var instanceControllers = data.instanceControllers;
  2115. var instanceLights = data.instanceLights;
  2116. var instanceGeometries = data.instanceGeometries;
  2117. var instanceNodes = data.instanceNodes;
  2118. // nodes
  2119. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2120. objects.push( getNode( nodes[ i ] ) );
  2121. }
  2122. // instance cameras
  2123. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2124. var instanceCamera = getCamera( instanceCameras[ i ] );
  2125. if ( instanceCamera !== null ) {
  2126. objects.push( instanceCamera.clone() );
  2127. }
  2128. }
  2129. // instance controllers
  2130. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2131. var instance = instanceControllers[ i ];
  2132. var controller = getController( instance.id );
  2133. var geometries = getGeometry( controller.id );
  2134. var newObjects = buildObjects( geometries, instance.materials );
  2135. var skeletons = instance.skeletons;
  2136. var joints = controller.skin.joints;
  2137. var skeleton = buildSkeleton( skeletons, joints );
  2138. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2139. var object = newObjects[ j ];
  2140. if ( object.isSkinnedMesh ) {
  2141. object.bind( skeleton, controller.skin.bindMatrix );
  2142. object.normalizeSkinWeights();
  2143. }
  2144. objects.push( object );
  2145. }
  2146. }
  2147. // instance lights
  2148. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2149. var instanceLight = getLight( instanceLights[ i ] );
  2150. if ( instanceLight !== null ) {
  2151. objects.push( instanceLight.clone() );
  2152. }
  2153. }
  2154. // instance geometries
  2155. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2156. var instance = instanceGeometries[ i ];
  2157. // a single geometry instance in collada can lead to multiple object3Ds.
  2158. // this is the case when primitives are combined like triangles and lines
  2159. var geometries = getGeometry( instance.id );
  2160. var newObjects = buildObjects( geometries, instance.materials );
  2161. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2162. objects.push( newObjects[ j ] );
  2163. }
  2164. }
  2165. // instance nodes
  2166. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2167. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2168. }
  2169. var object;
  2170. if ( nodes.length === 0 && objects.length === 1 ) {
  2171. object = objects[ 0 ];
  2172. } else {
  2173. object = ( type === 'JOINT' ) ? new Bone() : new Group();
  2174. for ( var i = 0; i < objects.length; i ++ ) {
  2175. object.add( objects[ i ] );
  2176. }
  2177. }
  2178. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2179. object.matrix.copy( matrix );
  2180. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2181. return object;
  2182. }
  2183. var fallbackMaterial = new MeshBasicMaterial( { color: 0xff00ff } );
  2184. function resolveMaterialBinding( keys, instanceMaterials ) {
  2185. var materials = [];
  2186. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2187. var id = instanceMaterials[ keys[ i ] ];
  2188. if ( id === undefined ) {
  2189. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2190. materials.push( fallbackMaterial );
  2191. } else {
  2192. materials.push( getMaterial( id ) );
  2193. }
  2194. }
  2195. return materials;
  2196. }
  2197. function buildObjects( geometries, instanceMaterials ) {
  2198. var objects = [];
  2199. for ( var type in geometries ) {
  2200. var geometry = geometries[ type ];
  2201. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2202. // handle case if no materials are defined
  2203. if ( materials.length === 0 ) {
  2204. if ( type === 'lines' || type === 'linestrips' ) {
  2205. materials.push( new LineBasicMaterial() );
  2206. } else {
  2207. materials.push( new MeshPhongMaterial() );
  2208. }
  2209. }
  2210. // regard skinning
  2211. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2212. if ( skinning ) {
  2213. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2214. materials[ i ].skinning = true;
  2215. }
  2216. }
  2217. // choose between a single or multi materials (material array)
  2218. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2219. // now create a specific 3D object
  2220. var object;
  2221. switch ( type ) {
  2222. case 'lines':
  2223. object = new LineSegments( geometry.data, material );
  2224. break;
  2225. case 'linestrips':
  2226. object = new Line( geometry.data, material );
  2227. break;
  2228. case 'triangles':
  2229. case 'polylist':
  2230. if ( skinning ) {
  2231. object = new SkinnedMesh( geometry.data, material );
  2232. } else {
  2233. object = new Mesh( geometry.data, material );
  2234. }
  2235. break;
  2236. }
  2237. objects.push( object );
  2238. }
  2239. return objects;
  2240. }
  2241. function hasNode( id ) {
  2242. return library.nodes[ id ] !== undefined;
  2243. }
  2244. function getNode( id ) {
  2245. return getBuild( library.nodes[ id ], buildNode );
  2246. }
  2247. // visual scenes
  2248. function parseVisualScene( xml ) {
  2249. var data = {
  2250. name: xml.getAttribute( 'name' ),
  2251. children: []
  2252. };
  2253. prepareNodes( xml );
  2254. var elements = getElementsByTagName( xml, 'node' );
  2255. for ( var i = 0; i < elements.length; i ++ ) {
  2256. data.children.push( parseNode( elements[ i ] ) );
  2257. }
  2258. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2259. }
  2260. function buildVisualScene( data ) {
  2261. var group = new Group();
  2262. group.name = data.name;
  2263. var children = data.children;
  2264. for ( var i = 0; i < children.length; i ++ ) {
  2265. var child = children[ i ];
  2266. group.add( getNode( child.id ) );
  2267. }
  2268. return group;
  2269. }
  2270. function hasVisualScene( id ) {
  2271. return library.visualScenes[ id ] !== undefined;
  2272. }
  2273. function getVisualScene( id ) {
  2274. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2275. }
  2276. // scenes
  2277. function parseScene( xml ) {
  2278. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2279. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2280. }
  2281. function setupAnimations() {
  2282. var clips = library.clips;
  2283. if ( isEmpty( clips ) === true ) {
  2284. if ( isEmpty( library.animations ) === false ) {
  2285. // if there are animations but no clips, we create a default clip for playback
  2286. var tracks = [];
  2287. for ( var id in library.animations ) {
  2288. var animationTracks = getAnimation( id );
  2289. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2290. tracks.push( animationTracks[ i ] );
  2291. }
  2292. }
  2293. animations.push( new AnimationClip( 'default', - 1, tracks ) );
  2294. }
  2295. } else {
  2296. for ( var id in clips ) {
  2297. animations.push( getAnimationClip( id ) );
  2298. }
  2299. }
  2300. }
  2301. // convert the parser error element into text with each child elements text
  2302. // separated by new lines.
  2303. function parserErrorToText( parserError ) {
  2304. var result = '';
  2305. var stack = [ parserError ];
  2306. while ( stack.length ) {
  2307. var node = stack.shift();
  2308. if ( node.nodeType === Node.TEXT_NODE ) {
  2309. result += node.textContent;
  2310. } else {
  2311. result += '\n';
  2312. stack.push.apply( stack, node.childNodes );
  2313. }
  2314. }
  2315. return result.trim();
  2316. }
  2317. if ( text.length === 0 ) {
  2318. return { scene: new Scene() };
  2319. }
  2320. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2321. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2322. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2323. if ( parserError !== undefined ) {
  2324. // Chrome will return parser error with a div in it
  2325. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2326. var errorText;
  2327. if ( errorElement ) {
  2328. errorText = errorElement.textContent;
  2329. } else {
  2330. errorText = parserErrorToText( parserError );
  2331. }
  2332. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2333. return null;
  2334. }
  2335. // metadata
  2336. var version = collada.getAttribute( 'version' );
  2337. console.log( 'THREE.ColladaLoader: File version', version );
  2338. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2339. var textureLoader = new TextureLoader( this.manager );
  2340. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2341. var tgaLoader;
  2342. if ( TGALoader ) {
  2343. tgaLoader = new TGALoader( this.manager );
  2344. tgaLoader.setPath( this.resourcePath || path );
  2345. }
  2346. //
  2347. var animations = [];
  2348. var kinematics = {};
  2349. var count = 0;
  2350. //
  2351. var library = {
  2352. animations: {},
  2353. clips: {},
  2354. controllers: {},
  2355. images: {},
  2356. effects: {},
  2357. materials: {},
  2358. cameras: {},
  2359. lights: {},
  2360. geometries: {},
  2361. nodes: {},
  2362. visualScenes: {},
  2363. kinematicsModels: {},
  2364. physicsModels: {},
  2365. kinematicsScenes: {}
  2366. };
  2367. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2368. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2369. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2370. parseLibrary( collada, 'library_images', 'image', parseImage );
  2371. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2372. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2373. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2374. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2375. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2376. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2377. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2378. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2379. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2380. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2381. buildLibrary( library.animations, buildAnimation );
  2382. buildLibrary( library.clips, buildAnimationClip );
  2383. buildLibrary( library.controllers, buildController );
  2384. buildLibrary( library.images, buildImage );
  2385. buildLibrary( library.effects, buildEffect );
  2386. buildLibrary( library.materials, buildMaterial );
  2387. buildLibrary( library.cameras, buildCamera );
  2388. buildLibrary( library.lights, buildLight );
  2389. buildLibrary( library.geometries, buildGeometry );
  2390. buildLibrary( library.visualScenes, buildVisualScene );
  2391. setupAnimations();
  2392. setupKinematics();
  2393. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2394. if ( asset.upAxis === 'Z_UP' ) {
  2395. scene.quaternion.setFromEuler( new Euler( - Math.PI / 2, 0, 0 ) );
  2396. }
  2397. scene.scale.multiplyScalar( asset.unit );
  2398. return {
  2399. animations: animations,
  2400. kinematics: kinematics,
  2401. library: library,
  2402. scene: scene
  2403. };
  2404. }
  2405. } );
  2406. export { ColladaLoader };