webgpu_sandbox.html 6.3 KB

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  1. <html lang="en">
  2. <head>
  3. <title>WebGPU Sandbox</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - sandbox<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  11. </div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import { DDSLoader } from './jsm/loaders/DDSLoader.js';
  15. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  16. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  17. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  18. import FloatNode from './jsm/renderers/nodes/inputs/FloatNode.js';
  19. import Vector3Node from './jsm/renderers/nodes/inputs/Vector3Node.js';
  20. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  21. import UVNode from './jsm/renderers/nodes/accessors/UVNode.js';
  22. import OperatorNode from './jsm/renderers/nodes/math/OperatorNode.js';
  23. import TimerNode from './jsm/renderers/nodes/utils/TimerNode.js';
  24. let camera, scene, renderer;
  25. let timerNode;
  26. let box;
  27. init().then( animate ).catch( error );
  28. async function init() {
  29. if ( WebGPU.isAvailable() === false ) {
  30. document.body.appendChild( WebGPU.getErrorMessage() );
  31. throw 'No WebGPU support';
  32. }
  33. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  34. camera.position.z = 4;
  35. scene = new THREE.Scene();
  36. scene.background = new THREE.Color( 0x222222 );
  37. // textured mesh
  38. const textureLoader = new THREE.TextureLoader();
  39. const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
  40. texture.wrapS = THREE.RepeatWrapping;
  41. texture.wrapT = THREE.RepeatWrapping;
  42. const geometryBox = new THREE.BoxBufferGeometry();
  43. const materialBox = new THREE.MeshBasicMaterial( { map: texture } );
  44. timerNode = new TimerNode();
  45. const timerScaleNode = new OperatorNode( '*', timerNode, new FloatNode( .5 ).setConst( true ) );
  46. const animateUV = new OperatorNode( '+', new UVNode(), timerScaleNode );
  47. //materialBox.colorNode = new OperatorNode( '+', new FloatNode( .5 ).setConst( true ), new Vector3Node( new THREE.Vector3( 0, 0, 1 ) ) );
  48. materialBox.colorNode = new TextureNode( texture, animateUV );
  49. //materialBox.colorNode = new Vector3Node( new THREE.Vector3( 1, 1, 1 ) );
  50. //materialBox.colorNode = new FloatNode( .5 );
  51. //materialBox.colorNode = new TextureNode( texture );
  52. //materialBox.opacityNode = timerNode;
  53. materialBox.transparent = true;
  54. // test attribute
  55. //geometryBox.addAttribute( 'uv2', geometryBox.getAttribute( 'uv' ) );
  56. //materialBox.colorNode = new TextureNode( texture, new AttributeNode( 'vec2', 'uv2' ) );
  57. box = new THREE.Mesh( geometryBox, materialBox );
  58. box.position.set( 0, 1, 0 );
  59. scene.add( box );
  60. // data texture
  61. const geometryPlane = new THREE.PlaneBufferGeometry();
  62. const materialPlane = new THREE.MeshBasicMaterial( { map: createDataTexture(), transparent: true, opacity: 0.5 } );
  63. const plane = new THREE.Mesh( geometryPlane, materialPlane );
  64. plane.position.set( 0, - 1, 0 );
  65. //scene.add( plane );
  66. // compressed texture
  67. const ddsLoader = new DDSLoader();
  68. const dxt5Texture = ddsLoader.load( './textures/compressed/explosion_dxt5_mip.dds' );
  69. const materialCompressed = new THREE.MeshBasicMaterial( { map: dxt5Texture, transparent: true } );
  70. const boxCompressed = new THREE.Mesh( geometryBox, materialCompressed );
  71. boxCompressed.position.set( - 2, 1, 0 );
  72. //scene.add( boxCompressed );
  73. // points
  74. const points = [];
  75. for ( let i = 0; i < 1000; i ++ ) {
  76. const point = new THREE.Vector3().random().subScalar( 0.5 );
  77. points.push( point );
  78. }
  79. const geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
  80. const materialPoints = new THREE.PointsMaterial();
  81. geometryPoints.addAttribute( 'color', geometryPoints.getAttribute( 'position' ) );
  82. materialPoints.colorNode = new OperatorNode( '+', new TextureNode( texture, new AttributeNode( 'vec3', 'color' ) ), new Vector3Node( new THREE.Vector3( 0, 0, 1 ) ) );
  83. const pointCloud = new THREE.Points( geometryPoints, materialPoints );
  84. pointCloud.position.set( 2, - 1, 0 );
  85. scene.add( pointCloud );
  86. // lines
  87. const geometryLine = new THREE.BufferGeometry().setFromPoints( [
  88. new THREE.Vector3( - 0.5, - 0.5, 0 ),
  89. new THREE.Vector3( 0.5, - 0.5, 0 ),
  90. new THREE.Vector3( 0.5, 0.5, 0 ),
  91. new THREE.Vector3( - 0.5, 0.5, 0 )
  92. ] );
  93. const materialLine = new THREE.LineBasicMaterial();
  94. const line = new THREE.Line( geometryLine, materialLine );
  95. line.position.set( 2, 1, 0 );
  96. //scene.add( line );
  97. //
  98. renderer = new WebGPURenderer( { extensions: [ 'texture-compression-bc' ] } );
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. document.body.appendChild( renderer.domElement );
  102. window.addEventListener( 'resize', onWindowResize, false );
  103. return renderer.init();
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. function animate() {
  111. requestAnimationFrame( animate );
  112. timerNode.update();
  113. box.rotation.x += 0.01;
  114. box.rotation.y += 0.02;
  115. renderer.render( scene, camera );
  116. }
  117. function createDataTexture() {
  118. const color = new THREE.Color( 0xff0000 );
  119. const width = 512;
  120. const height = 512;
  121. const size = width * height;
  122. const data = new Uint8Array( 4 * size );
  123. const r = Math.floor( color.r * 255 );
  124. const g = Math.floor( color.g * 255 );
  125. const b = Math.floor( color.b * 255 );
  126. for ( let i = 0; i < size; i ++ ) {
  127. const stride = i * 4;
  128. data[ stride ] = r;
  129. data[ stride + 1 ] = g;
  130. data[ stride + 2 ] = b;
  131. data[ stride + 3 ] = 255;
  132. }
  133. return new THREE.DataTexture( data, width, height, THREE.RGBAFormat );
  134. }
  135. function error( error ) {
  136. console.error( error );
  137. }
  138. </script>
  139. </body>
  140. </html>